#include "placeholder_textures.h"
void PlaceholderTexture2D::set_size(Size2 p_size) { … }
int PlaceholderTexture2D::get_width() const { … }
int PlaceholderTexture2D::get_height() const { … }
bool PlaceholderTexture2D::has_alpha() const { … }
Ref<Image> PlaceholderTexture2D::get_image() const { … }
RID PlaceholderTexture2D::get_rid() const { … }
void PlaceholderTexture2D::_bind_methods() { … }
PlaceholderTexture2D::PlaceholderTexture2D() { … }
PlaceholderTexture2D::~PlaceholderTexture2D() { … }
void PlaceholderTexture3D::set_size(const Vector3i &p_size) { … }
Vector3i PlaceholderTexture3D::get_size() const { … }
Image::Format PlaceholderTexture3D::get_format() const { … }
int PlaceholderTexture3D::get_width() const { … }
int PlaceholderTexture3D::get_height() const { … }
int PlaceholderTexture3D::get_depth() const { … }
bool PlaceholderTexture3D::has_mipmaps() const { … }
Vector<Ref<Image>> PlaceholderTexture3D::get_data() const { … }
RID PlaceholderTexture3D::get_rid() const { … }
void PlaceholderTexture3D::_bind_methods() { … }
PlaceholderTexture3D::PlaceholderTexture3D() { … }
PlaceholderTexture3D::~PlaceholderTexture3D() { … }
void PlaceholderTextureLayered::set_size(const Size2i &p_size) { … }
Size2i PlaceholderTextureLayered::get_size() const { … }
void PlaceholderTextureLayered::set_layers(int p_layers) { … }
Image::Format PlaceholderTextureLayered::get_format() const { … }
TextureLayered::LayeredType PlaceholderTextureLayered::get_layered_type() const { … }
int PlaceholderTextureLayered::get_width() const { … }
int PlaceholderTextureLayered::get_height() const { … }
int PlaceholderTextureLayered::get_layers() const { … }
bool PlaceholderTextureLayered::has_mipmaps() const { … }
Ref<Image> PlaceholderTextureLayered::get_layer_data(int p_layer) const { … }
RID PlaceholderTextureLayered::get_rid() const { … }
void PlaceholderTextureLayered::_bind_methods() { … }
PlaceholderTextureLayered::PlaceholderTextureLayered(LayeredType p_type) { … }
PlaceholderTextureLayered::~PlaceholderTextureLayered() { … }