godot/scene/resources/sprite_frames.cpp

/**************************************************************************/
/*  sprite_frames.cpp                                                     */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "sprite_frames.h"

#include "scene/scene_string_names.h"

void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture2D> &p_texture, float p_duration, int p_at_pos) {}

void SpriteFrames::set_frame(const StringName &p_anim, int p_idx, const Ref<Texture2D> &p_texture, float p_duration) {}

int SpriteFrames::get_frame_count(const StringName &p_anim) const {}

void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) {}

void SpriteFrames::clear(const StringName &p_anim) {}

void SpriteFrames::clear_all() {}

void SpriteFrames::add_animation(const StringName &p_anim) {}

bool SpriteFrames::has_animation(const StringName &p_anim) const {}

void SpriteFrames::duplicate_animation(const StringName &p_from, const StringName &p_to) {}

void SpriteFrames::remove_animation(const StringName &p_anim) {}

void SpriteFrames::rename_animation(const StringName &p_prev, const StringName &p_next) {}

void SpriteFrames::get_animation_list(List<StringName> *r_animations) const {}

Vector<String> SpriteFrames::get_animation_names() const {}

void SpriteFrames::set_animation_speed(const StringName &p_anim, double p_fps) {}

double SpriteFrames::get_animation_speed(const StringName &p_anim) const {}

void SpriteFrames::set_animation_loop(const StringName &p_anim, bool p_loop) {}

bool SpriteFrames::get_animation_loop(const StringName &p_anim) const {}

Array SpriteFrames::_get_animations() const {}

void SpriteFrames::_set_animations(const Array &p_animations) {}

#ifdef TOOLS_ENABLED
void SpriteFrames::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {}
#endif

void SpriteFrames::_bind_methods() {}

SpriteFrames::SpriteFrames() {}