godot/scene/resources/style_box_flat.cpp

/**************************************************************************/
/*  style_box_flat.cpp                                                    */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "style_box_flat.h"

#include "servers/rendering_server.h"

float StyleBoxFlat::get_style_margin(Side p_side) const {}

void StyleBoxFlat::_validate_property(PropertyInfo &p_property) const {}

void StyleBoxFlat::set_bg_color(const Color &p_color) {}

Color StyleBoxFlat::get_bg_color() const {}

void StyleBoxFlat::set_border_color(const Color &p_color) {}

Color StyleBoxFlat::get_border_color() const {}

void StyleBoxFlat::set_border_width_all(int p_size) {}

int StyleBoxFlat::get_border_width_min() const {}

void StyleBoxFlat::set_border_width(Side p_side, int p_width) {}

int StyleBoxFlat::get_border_width(Side p_side) const {}

void StyleBoxFlat::set_border_blend(bool p_blend) {}

bool StyleBoxFlat::get_border_blend() const {}

void StyleBoxFlat::set_corner_radius(const Corner p_corner, const int radius) {}

void StyleBoxFlat::set_corner_radius_all(int radius) {}

void StyleBoxFlat::set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_bottom_right, const int radius_bottom_left) {}

int StyleBoxFlat::get_corner_radius(const Corner p_corner) const {}

void StyleBoxFlat::set_corner_detail(const int &p_corner_detail) {}

int StyleBoxFlat::get_corner_detail() const {}

void StyleBoxFlat::set_expand_margin(Side p_side, float p_size) {}

void StyleBoxFlat::set_expand_margin_all(float p_expand_margin_size) {}

void StyleBoxFlat::set_expand_margin_individual(float p_left, float p_top, float p_right, float p_bottom) {}

float StyleBoxFlat::get_expand_margin(Side p_side) const {}

void StyleBoxFlat::set_draw_center(bool p_enabled) {}

bool StyleBoxFlat::is_draw_center_enabled() const {}

void StyleBoxFlat::set_skew(Vector2 p_skew) {}

Vector2 StyleBoxFlat::get_skew() const {}

void StyleBoxFlat::set_shadow_color(const Color &p_color) {}

Color StyleBoxFlat::get_shadow_color() const {}

void StyleBoxFlat::set_shadow_size(const int &p_size) {}

int StyleBoxFlat::get_shadow_size() const {}

void StyleBoxFlat::set_shadow_offset(const Point2 &p_offset) {}

Point2 StyleBoxFlat::get_shadow_offset() const {}

void StyleBoxFlat::set_anti_aliased(const bool &p_anti_aliased) {}

bool StyleBoxFlat::is_anti_aliased() const {}

void StyleBoxFlat::set_aa_size(const real_t p_aa_size) {}

real_t StyleBoxFlat::get_aa_size() const {}

inline void set_inner_corner_radius(const Rect2 style_rect, const Rect2 inner_rect, const real_t corner_radius[4], real_t *inner_corner_radius) {}

inline void draw_rounded_rectangle(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color> &colors, const Rect2 &style_rect, const real_t corner_radius[4],
		const Rect2 &ring_rect, const Rect2 &inner_rect, const Color &inner_color, const Color &outer_color, const int corner_detail, const Vector2 &skew, bool is_filled = false) {}

inline void adapt_values(int p_index_a, int p_index_b, real_t *adapted_values, const real_t *p_values, const real_t p_width, const real_t p_max_a, const real_t p_max_b) {}

Rect2 StyleBoxFlat::get_draw_rect(const Rect2 &p_rect) const {}

void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {}

void StyleBoxFlat::_bind_methods() {}

StyleBoxFlat::StyleBoxFlat() {}

StyleBoxFlat::~StyleBoxFlat() {}