godot/editor/doc_data_compressed.gen.h

/* THIS FILE IS GENERATED DO NOT EDIT */
#ifndef _DOC_DATA_RAW_H
#define _DOC_DATA_RAW_H
static const char *_doc_data_hash =;
static const int _doc_data_compressed_size =;
static const int _doc_data_uncompressed_size =;
static const unsigned char _doc_data_compressed[] =;
#endif