/**************************************************************************/ /* polygon_path_finder.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "polygon_path_finder.h" #include "core/math/geometry_2d.h" bool PolygonPathFinder::_is_point_inside(const Vector2 &p_point) const { … } void PolygonPathFinder::setup(const Vector<Vector2> &p_points, const Vector<int> &p_connections) { … } Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector2 &p_to) { … } void PolygonPathFinder::_set_data(const Dictionary &p_data) { … } Dictionary PolygonPathFinder::_get_data() const { … } bool PolygonPathFinder::is_point_inside(const Vector2 &p_point) const { … } Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const { … } Vector<Vector2> PolygonPathFinder::get_intersections(const Vector2 &p_from, const Vector2 &p_to) const { … } Rect2 PolygonPathFinder::get_bounds() const { … } void PolygonPathFinder::set_point_penalty(int p_point, float p_penalty) { … } float PolygonPathFinder::get_point_penalty(int p_point) const { … } void PolygonPathFinder::_bind_methods() { … } PolygonPathFinder::PolygonPathFinder() { … }