godot/scene/resources/2d/skeleton/skeleton_modification_2d_stackholder.cpp

/**************************************************************************/
/*  skeleton_modification_2d_stackholder.cpp                              */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "skeleton_modification_2d_stackholder.h"
#include "scene/2d/skeleton_2d.h"

bool SkeletonModification2DStackHolder::_set(const StringName &p_path, const Variant &p_value) {}

bool SkeletonModification2DStackHolder::_get(const StringName &p_path, Variant &r_ret) const {}

void SkeletonModification2DStackHolder::_get_property_list(List<PropertyInfo> *p_list) const {}

void SkeletonModification2DStackHolder::_execute(float p_delta) {}

void SkeletonModification2DStackHolder::_setup_modification(SkeletonModificationStack2D *p_stack) {}

void SkeletonModification2DStackHolder::_draw_editor_gizmo() {}

void SkeletonModification2DStackHolder::set_held_modification_stack(Ref<SkeletonModificationStack2D> p_held_stack) {}

Ref<SkeletonModificationStack2D> SkeletonModification2DStackHolder::get_held_modification_stack() const {}

void SkeletonModification2DStackHolder::_bind_methods() {}

SkeletonModification2DStackHolder::SkeletonModification2DStackHolder() {}

SkeletonModification2DStackHolder::~SkeletonModification2DStackHolder() {}