godot/scene/resources/3d/fog_material.cpp

/**************************************************************************/
/*  fog_material.cpp                                                      */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "fog_material.h"

#include "core/version.h"

Mutex FogMaterial::shader_mutex;
RID FogMaterial::shader;

void FogMaterial::set_density(float p_density) {}

float FogMaterial::get_density() const {}

void FogMaterial::set_albedo(Color p_albedo) {}

Color FogMaterial::get_albedo() const {}

void FogMaterial::set_emission(Color p_emission) {}

Color FogMaterial::get_emission() const {}

void FogMaterial::set_height_falloff(float p_falloff) {}

float FogMaterial::get_height_falloff() const {}

void FogMaterial::set_edge_fade(float p_edge_fade) {}

float FogMaterial::get_edge_fade() const {}

void FogMaterial::set_density_texture(const Ref<Texture3D> &p_texture) {}

Ref<Texture3D> FogMaterial::get_density_texture() const {}

Shader::Mode FogMaterial::get_shader_mode() const {}

RID FogMaterial::get_shader_rid() const {}

RID FogMaterial::get_rid() const {}

void FogMaterial::_bind_methods() {}

void FogMaterial::cleanup_shader() {}

void FogMaterial::_update_shader() {}

FogMaterial::FogMaterial() {}

FogMaterial::~FogMaterial() {}