godot/scene/resources/3d/world_3d.cpp

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/*  world_3d.cpp                                                          */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "world_3d.h"

#include "core/config/project_settings.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/visible_on_screen_notifier_3d.h"
#include "scene/resources/camera_attributes.h"
#include "scene/resources/environment.h"
#include "servers/navigation_server_3d.h"

void World3D::_register_camera(Camera3D *p_camera) {}

void World3D::_remove_camera(Camera3D *p_camera) {}

RID World3D::get_space() const {}

RID World3D::get_navigation_map() const {}

RID World3D::get_scenario() const {}

void World3D::set_environment(const Ref<Environment> &p_environment) {}

Ref<Environment> World3D::get_environment() const {}

void World3D::set_fallback_environment(const Ref<Environment> &p_environment) {}

Ref<Environment> World3D::get_fallback_environment() const {}

void World3D::set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes) {}

Ref<CameraAttributes> World3D::get_camera_attributes() const {}

void World3D::set_compositor(const Ref<Compositor> &p_compositor) {}

Ref<Compositor> World3D::get_compositor() const {}

PhysicsDirectSpaceState3D *World3D::get_direct_space_state() {}

void World3D::_bind_methods() {}

World3D::World3D() {}

World3D::~World3D() {}