/**************************************************************************/ /* world_3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "world_3d.h" #include "core/config/project_settings.h" #include "scene/3d/camera_3d.h" #include "scene/3d/visible_on_screen_notifier_3d.h" #include "scene/resources/camera_attributes.h" #include "scene/resources/environment.h" #include "servers/navigation_server_3d.h" void World3D::_register_camera(Camera3D *p_camera) { … } void World3D::_remove_camera(Camera3D *p_camera) { … } RID World3D::get_space() const { … } RID World3D::get_navigation_map() const { … } RID World3D::get_scenario() const { … } void World3D::set_environment(const Ref<Environment> &p_environment) { … } Ref<Environment> World3D::get_environment() const { … } void World3D::set_fallback_environment(const Ref<Environment> &p_environment) { … } Ref<Environment> World3D::get_fallback_environment() const { … } void World3D::set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes) { … } Ref<CameraAttributes> World3D::get_camera_attributes() const { … } void World3D::set_compositor(const Ref<Compositor> &p_compositor) { … } Ref<Compositor> World3D::get_compositor() const { … } PhysicsDirectSpaceState3D *World3D::get_direct_space_state() { … } void World3D::_bind_methods() { … } World3D::World3D() { … } World3D::~World3D() { … }