linux/drivers/gpu/drm/i915/gvt/vgpu.c

/*
 * Copyright(c) 2011-2016 Intel Corporation. All rights reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 * Authors:
 *    Eddie Dong <[email protected]>
 *    Kevin Tian <[email protected]>
 *
 * Contributors:
 *    Ping Gao <[email protected]>
 *    Zhi Wang <[email protected]>
 *    Bing Niu <[email protected]>
 *
 */

#include "i915_drv.h"
#include "gvt.h"
#include "i915_pvinfo.h"
#include <linux/vmalloc.h>

void populate_pvinfo_page(struct intel_vgpu *vgpu)
{}

/*
 * vGPU type name is defined as GVTg_Vx_y which contains the physical GPU
 * generation type (e.g V4 as BDW server, V5 as SKL server).
 *
 * Depening on the physical SKU resource, we might see vGPU types like
 * GVTg_V4_8, GVTg_V4_4, GVTg_V4_2, etc. We can create different types of
 * vGPU on same physical GPU depending on available resource. Each vGPU
 * type will have a different number of avail_instance to indicate how
 * many vGPU instance can be created for this type.
 */
#define VGPU_MAX_WEIGHT
#define VGPU_WEIGHT(vgpu_num)

static const struct intel_vgpu_config intel_vgpu_configs[] =;

/**
 * intel_gvt_init_vgpu_types - initialize vGPU type list
 * @gvt : GVT device
 *
 * Initialize vGPU type list based on available resource.
 *
 */
int intel_gvt_init_vgpu_types(struct intel_gvt *gvt)
{}

void intel_gvt_clean_vgpu_types(struct intel_gvt *gvt)
{}

/**
 * intel_gvt_activate_vgpu - activate a virtual GPU
 * @vgpu: virtual GPU
 *
 * This function is called when user wants to activate a virtual GPU.
 *
 */
void intel_gvt_activate_vgpu(struct intel_vgpu *vgpu)
{}

/**
 * intel_gvt_deactivate_vgpu - deactivate a virtual GPU
 * @vgpu: virtual GPU
 *
 * This function is called when user wants to deactivate a virtual GPU.
 * The virtual GPU will be stopped.
 *
 */
void intel_gvt_deactivate_vgpu(struct intel_vgpu *vgpu)
{}

/**
 * intel_gvt_release_vgpu - release a virtual GPU
 * @vgpu: virtual GPU
 *
 * This function is called when user wants to release a virtual GPU.
 * The virtual GPU will be stopped and all runtime information will be
 * destroyed.
 *
 */
void intel_gvt_release_vgpu(struct intel_vgpu *vgpu)
{}

/**
 * intel_gvt_destroy_vgpu - destroy a virtual GPU
 * @vgpu: virtual GPU
 *
 * This function is called when user wants to destroy a virtual GPU.
 *
 */
void intel_gvt_destroy_vgpu(struct intel_vgpu *vgpu)
{}

#define IDLE_VGPU_IDR

/**
 * intel_gvt_create_idle_vgpu - create an idle virtual GPU
 * @gvt: GVT device
 *
 * This function is called when user wants to create an idle virtual GPU.
 *
 * Returns:
 * pointer to intel_vgpu, error pointer if failed.
 */
struct intel_vgpu *intel_gvt_create_idle_vgpu(struct intel_gvt *gvt)
{}

/**
 * intel_gvt_destroy_idle_vgpu - destroy an idle virtual GPU
 * @vgpu: virtual GPU
 *
 * This function is called when user wants to destroy an idle virtual GPU.
 *
 */
void intel_gvt_destroy_idle_vgpu(struct intel_vgpu *vgpu)
{}

int intel_gvt_create_vgpu(struct intel_vgpu *vgpu,
		const struct intel_vgpu_config *conf)
{}

/**
 * intel_gvt_reset_vgpu_locked - reset a virtual GPU by DMLR or GT reset
 * @vgpu: virtual GPU
 * @dmlr: vGPU Device Model Level Reset or GT Reset
 * @engine_mask: engines to reset for GT reset
 *
 * This function is called when user wants to reset a virtual GPU through
 * device model reset or GT reset. The caller should hold the vgpu lock.
 *
 * vGPU Device Model Level Reset (DMLR) simulates the PCI level reset to reset
 * the whole vGPU to default state as when it is created. This vGPU function
 * is required both for functionary and security concerns.The ultimate goal
 * of vGPU FLR is that reuse a vGPU instance by virtual machines. When we
 * assign a vGPU to a virtual machine we must isse such reset first.
 *
 * Full GT Reset and Per-Engine GT Reset are soft reset flow for GPU engines
 * (Render, Blitter, Video, Video Enhancement). It is defined by GPU Spec.
 * Unlike the FLR, GT reset only reset particular resource of a vGPU per
 * the reset request. Guest driver can issue a GT reset by programming the
 * virtual GDRST register to reset specific virtual GPU engine or all
 * engines.
 *
 * The parameter dev_level is to identify if we will do DMLR or GT reset.
 * The parameter engine_mask is to specific the engines that need to be
 * resetted. If value ALL_ENGINES is given for engine_mask, it means
 * the caller requests a full GT reset that we will reset all virtual
 * GPU engines. For FLR, engine_mask is ignored.
 */
void intel_gvt_reset_vgpu_locked(struct intel_vgpu *vgpu, bool dmlr,
				 intel_engine_mask_t engine_mask)
{}

/**
 * intel_gvt_reset_vgpu - reset a virtual GPU (Function Level)
 * @vgpu: virtual GPU
 *
 * This function is called when user wants to reset a virtual GPU.
 *
 */
void intel_gvt_reset_vgpu(struct intel_vgpu *vgpu)
{}