#ifndef _XE_GFXPIPE_COMMANDS_H_
#define _XE_GFXPIPE_COMMANDS_H_
#include "instructions/xe_instr_defs.h"
#define GFXPIPE_PIPELINE …
#define PIPELINE_COMMON …
#define PIPELINE_SINGLE_DW …
#define PIPELINE_COMPUTE …
#define PIPELINE_3D …
#define GFXPIPE_OPCODE …
#define GFXPIPE_SUBOPCODE …
#define GFXPIPE_MATCH_MASK …
#define GFXPIPE_COMMON_CMD(opcode, subopcode) …
#define GFXPIPE_SINGLE_DW_CMD(opcode, subopcode) …
#define GFXPIPE_3D_CMD(opcode, subopcode) …
#define GFXPIPE_COMPUTE_CMD(opcode, subopcode) …
#define STATE_BASE_ADDRESS …
#define STATE_SIP …
#define GPGPU_CSR_BASE_ADDRESS …
#define STATE_COMPUTE_MODE …
#define CMD_3DSTATE_BTD …
#define STATE_SYSTEM_MEM_FENCE_ADDRESS …
#define STATE_CONTEXT_DATA_BASE_ADDRESS …
#define CMD_3DSTATE_VF_STATISTICS …
#define PIPELINE_SELECT …
#define CMD_3DSTATE_DRAWING_RECTANGLE_FAST …
#define CMD_3DSTATE_CLEAR_PARAMS …
#define CMD_3DSTATE_DEPTH_BUFFER …
#define CMD_3DSTATE_STENCIL_BUFFER …
#define CMD_3DSTATE_HIER_DEPTH_BUFFER …
#define CMD_3DSTATE_VERTEX_BUFFERS …
#define CMD_3DSTATE_VERTEX_ELEMENTS …
#define CMD_3DSTATE_INDEX_BUFFER …
#define CMD_3DSTATE_VF …
#define CMD_3DSTATE_MULTISAMPLE …
#define CMD_3DSTATE_CC_STATE_POINTERS …
#define CMD_3DSTATE_SCISSOR_STATE_POINTERS …
#define CMD_3DSTATE_VS …
#define CMD_3DSTATE_GS …
#define CMD_3DSTATE_CLIP …
#define CMD_3DSTATE_SF …
#define CMD_3DSTATE_WM …
#define CMD_3DSTATE_CONSTANT_VS …
#define CMD_3DSTATE_CONSTANT_GS …
#define CMD_3DSTATE_CONSTANT_PS …
#define CMD_3DSTATE_SAMPLE_MASK …
#define CMD_3DSTATE_CONSTANT_HS …
#define CMD_3DSTATE_CONSTANT_DS …
#define CMD_3DSTATE_HS …
#define CMD_3DSTATE_TE …
#define CMD_3DSTATE_DS …
#define CMD_3DSTATE_STREAMOUT …
#define CMD_3DSTATE_SBE …
#define CMD_3DSTATE_PS …
#define CMD_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP …
#define CMD_3DSTATE_CPS_POINTERS …
#define CMD_3DSTATE_VIEWPORT_STATE_POINTERS_CC …
#define CMD_3DSTATE_BLEND_STATE_POINTERS …
#define CMD_3DSTATE_BINDING_TABLE_POINTERS_VS …
#define CMD_3DSTATE_BINDING_TABLE_POINTERS_HS …
#define CMD_3DSTATE_BINDING_TABLE_POINTERS_DS …
#define CMD_3DSTATE_BINDING_TABLE_POINTERS_GS …
#define CMD_3DSTATE_BINDING_TABLE_POINTERS_PS …
#define CMD_3DSTATE_SAMPLER_STATE_POINTERS_VS …
#define CMD_3DSTATE_SAMPLER_STATE_POINTERS_HS …
#define CMD_3DSTATE_SAMPLER_STATE_POINTERS_DS …
#define CMD_3DSTATE_SAMPLER_STATE_POINTERS_GS …
#define CMD_3DSTATE_SAMPLER_STATE_POINTERS_PS …
#define CMD_3DSTATE_VF_INSTANCING …
#define CMD_3DSTATE_VF_SGVS …
#define CMD_3DSTATE_VF_TOPOLOGY …
#define CMD_3DSTATE_WM_CHROMAKEY …
#define CMD_3DSTATE_PS_BLEND …
#define CMD_3DSTATE_WM_DEPTH_STENCIL …
#define CMD_3DSTATE_PS_EXTRA …
#define CMD_3DSTATE_RASTER …
#define CMD_3DSTATE_SBE_SWIZ …
#define CMD_3DSTATE_WM_HZ_OP …
#define CMD_3DSTATE_VF_COMPONENT_PACKING …
#define CMD_3DSTATE_VF_SGVS_2 …
#define CMD_3DSTATE_VFG …
#define CMD_3DSTATE_URB_ALLOC_VS …
#define CMD_3DSTATE_URB_ALLOC_HS …
#define CMD_3DSTATE_URB_ALLOC_DS …
#define CMD_3DSTATE_URB_ALLOC_GS …
#define CMD_3DSTATE_SO_BUFFER_INDEX_0 …
#define CMD_3DSTATE_SO_BUFFER_INDEX_1 …
#define CMD_3DSTATE_SO_BUFFER_INDEX_2 …
#define CMD_3DSTATE_SO_BUFFER_INDEX_3 …
#define CMD_3DSTATE_PRIMITIVE_REPLICATION …
#define CMD_3DSTATE_TBIMR_TILE_PASS_INFO …
#define CMD_3DSTATE_AMFS …
#define CMD_3DSTATE_DEPTH_BOUNDS …
#define CMD_3DSTATE_AMFS_TEXTURE_POINTERS …
#define CMD_3DSTATE_CONSTANT_TS_POINTER …
#define CMD_3DSTATE_MESH_CONTROL …
#define CMD_3DSTATE_MESH_DISTRIB …
#define CMD_3DSTATE_TASK_REDISTRIB …
#define CMD_3DSTATE_MESH_SHADER …
#define CMD_3DSTATE_MESH_SHADER_DATA …
#define CMD_3DSTATE_TASK_CONTROL …
#define CMD_3DSTATE_TASK_SHADER …
#define CMD_3DSTATE_TASK_SHADER_DATA …
#define CMD_3DSTATE_URB_ALLOC_MESH …
#define CMD_3DSTATE_URB_ALLOC_TASK …
#define CMD_3DSTATE_CLIP_MESH …
#define CMD_3DSTATE_SBE_MESH …
#define CMD_3DSTATE_CPSIZE_CONTROL_BUFFER …
#define CMD_3DSTATE_DRAWING_RECTANGLE …
#define CMD_3DSTATE_CHROMA_KEY …
#define CMD_3DSTATE_POLY_STIPPLE_OFFSET …
#define CMD_3DSTATE_POLY_STIPPLE_PATTERN …
#define CMD_3DSTATE_LINE_STIPPLE …
#define CMD_3DSTATE_AA_LINE_PARAMETERS …
#define CMD_3DSTATE_MONOFILTER_SIZE …
#define CMD_3DSTATE_PUSH_CONSTANT_ALLOC_VS …
#define CMD_3DSTATE_PUSH_CONSTANT_ALLOC_HS …
#define CMD_3DSTATE_PUSH_CONSTANT_ALLOC_DS …
#define CMD_3DSTATE_PUSH_CONSTANT_ALLOC_GS …
#define CMD_3DSTATE_PUSH_CONSTANT_ALLOC_PS …
#define CMD_3DSTATE_SO_DECL_LIST …
#define CMD_3DSTATE_SO_DECL_LIST_DW_LEN …
#define CMD_3DSTATE_SO_BUFFER …
#define CMD_3DSTATE_BINDING_TABLE_POOL_ALLOC …
#define CMD_3DSTATE_SAMPLE_PATTERN …
#define CMD_3DSTATE_3D_MODE …
#define CMD_3DSTATE_SUBSLICE_HASH_TABLE …
#define CMD_3DSTATE_SLICE_TABLE_STATE_POINTERS …
#define CMD_3DSTATE_PTBR_TILE_PASS_INFO …
#endif