/* * Copyright 1993-2003 NVIDIA, Corporation * Copyright 2007-2009 Stuart Bennett * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "nouveau_drv.h" #include "nouveau_reg.h" #include "hw.h" /****************************************************************************\ * * * The video arbitration routines calculate some "magic" numbers. Fixes * * the snow seen when accessing the framebuffer without it. * * It just works (I hope). * * * \****************************************************************************/ struct nv_fifo_info { … }; struct nv_sim_state { … }; static void nv04_calc_arb(struct nv_fifo_info *fifo, struct nv_sim_state *arb) { … } static void nv10_calc_arb(struct nv_fifo_info *fifo, struct nv_sim_state *arb) { … } static void nv04_update_arb(struct drm_device *dev, int VClk, int bpp, int *burst, int *lwm) { … } static void nv20_update_arb(int *burst, int *lwm) { … } void nouveau_calc_arb(struct drm_device *dev, int vclk, int bpp, int *burst, int *lwm) { … }