#include <linux/kernel.h>
#include <linux/module.h>
#include <linux/slab.h>
#include <linux/gameport.h>
#include <linux/input.h>
#include <linux/jiffies.h>
#define DRIVER_DESC …
MODULE_AUTHOR(…) …;
MODULE_DESCRIPTION(…);
MODULE_LICENSE(…) …;
#define A3D_MAX_START …
#define A3D_MAX_STROBE …
#define A3D_MAX_LENGTH …
#define A3D_MODE_A3D …
#define A3D_MODE_PAN …
#define A3D_MODE_OEM …
#define A3D_MODE_PXL …
static char *a3d_names[] = …;
struct a3d { … };
static int a3d_read_packet(struct gameport *gameport, int length, char *data)
{ … }
static int a3d_csum(char *data, int count)
{ … }
static void a3d_read(struct a3d *a3d, unsigned char *data)
{ … }
static void a3d_poll(struct gameport *gameport)
{ … }
static int a3d_adc_cooked_read(struct gameport *gameport, int *axes, int *buttons)
{ … }
static int a3d_adc_open(struct gameport *gameport, int mode)
{ … }
static void a3d_adc_close(struct gameport *gameport)
{ … }
static int a3d_open(struct input_dev *dev)
{ … }
static void a3d_close(struct input_dev *dev)
{ … }
static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv)
{ … }
static void a3d_disconnect(struct gameport *gameport)
{ … }
static struct gameport_driver a3d_drv = …;
module_gameport_driver(…) …;