#include <linux/kernel.h>
#include <linux/slab.h>
#include <linux/module.h>
#include <linux/delay.h>
#include <linux/gameport.h>
#include <linux/input.h>
#include <linux/jiffies.h>
#define DRIVER_DESC …
MODULE_AUTHOR(…) …;
MODULE_DESCRIPTION(…);
MODULE_LICENSE(…) …;
#define INTERACT_MAX_START …
#define INTERACT_MAX_STROBE …
#define INTERACT_MAX_LENGTH …
#define INTERACT_TYPE_HHFX …
#define INTERACT_TYPE_PP8D …
struct interact { … };
static short interact_abs_hhfx[] = …;
static short interact_abs_pp8d[] = …;
static short interact_btn_hhfx[] = …;
static short interact_btn_pp8d[] = …;
struct interact_type { … };
static struct interact_type interact_type[] = …;
static int interact_read_packet(struct gameport *gameport, int length, u32 *data)
{ … }
static void interact_poll(struct gameport *gameport)
{ … }
static int interact_open(struct input_dev *dev)
{ … }
static void interact_close(struct input_dev *dev)
{ … }
static int interact_connect(struct gameport *gameport, struct gameport_driver *drv)
{ … }
static void interact_disconnect(struct gameport *gameport)
{ … }
static struct gameport_driver interact_drv = …;
module_gameport_driver(…) …;