// SPDX-License-Identifier: GPL-2.0
/* Copyright (c) 2020 Facebook */
#include <test_progs.h>
#include <time.h>
#include "test_autoload.skel.h"
void test_autoload(void)
{
int duration = 0, err;
struct test_autoload* skel;
skel = test_autoload__open_and_load();
/* prog3 should be broken */
if (CHECK(skel, "skel_open_and_load", "unexpected success\n"))
goto cleanup;
skel = test_autoload__open();
if (CHECK(!skel, "skel_open", "failed to open skeleton\n"))
goto cleanup;
/* don't load prog3 */
bpf_program__set_autoload(skel->progs.prog3, false);
err = test_autoload__load(skel);
if (CHECK(err, "skel_load", "failed to load skeleton: %d\n", err))
goto cleanup;
err = test_autoload__attach(skel);
if (CHECK(err, "skel_attach", "skeleton attach failed: %d\n", err))
goto cleanup;
usleep(1);
CHECK(!skel->bss->prog1_called, "prog1", "not called\n");
CHECK(!skel->bss->prog2_called, "prog2", "not called\n");
CHECK(skel->bss->prog3_called, "prog3", "called?!\n");
cleanup:
test_autoload__destroy(skel);
}