#include "dlm_internal.h"
#include "lockspace.h"
#include "member.h"
#include "recoverd.h"
#include "recover.h"
#include "rcom.h"
#include "config.h"
#include "midcomms.h"
#include "lowcomms.h"
int dlm_slots_version(const struct dlm_header *h)
{ … }
void dlm_slot_save(struct dlm_ls *ls, struct dlm_rcom *rc,
struct dlm_member *memb)
{ … }
void dlm_slots_copy_out(struct dlm_ls *ls, struct dlm_rcom *rc)
{ … }
#define SLOT_DEBUG_LINE …
static void log_slots(struct dlm_ls *ls, uint32_t gen, int num_slots,
struct rcom_slot *ro0, struct dlm_slot *array,
int array_size)
{ … }
int dlm_slots_copy_in(struct dlm_ls *ls)
{ … }
int dlm_slots_assign(struct dlm_ls *ls, int *num_slots, int *slots_size,
struct dlm_slot **slots_out, uint32_t *gen_out)
{ … }
static void add_ordered_member(struct dlm_ls *ls, struct dlm_member *new)
{ … }
static int add_remote_member(int nodeid)
{ … }
static int dlm_add_member(struct dlm_ls *ls, struct dlm_config_node *node)
{ … }
static struct dlm_member *find_memb(struct list_head *head, int nodeid)
{ … }
int dlm_is_member(struct dlm_ls *ls, int nodeid)
{ … }
int dlm_is_removed(struct dlm_ls *ls, int nodeid)
{ … }
static void clear_memb_list(struct list_head *head,
void (*after_del)(int nodeid))
{ … }
static void remove_remote_member(int nodeid)
{ … }
void dlm_clear_members(struct dlm_ls *ls)
{ … }
void dlm_clear_members_gone(struct dlm_ls *ls)
{ … }
static void make_member_array(struct dlm_ls *ls)
{ … }
static int ping_members(struct dlm_ls *ls, uint64_t seq)
{ … }
static void dlm_lsop_recover_prep(struct dlm_ls *ls)
{ … }
static void dlm_lsop_recover_slot(struct dlm_ls *ls, struct dlm_member *memb)
{ … }
void dlm_lsop_recover_done(struct dlm_ls *ls)
{ … }
static struct dlm_config_node *find_config_node(struct dlm_recover *rv,
int nodeid)
{ … }
int dlm_recover_members(struct dlm_ls *ls, struct dlm_recover *rv, int *neg_out)
{ … }
int dlm_ls_stop(struct dlm_ls *ls)
{ … }
int dlm_ls_start(struct dlm_ls *ls)
{ … }