#include "dccg.h"
#include "clk_mgr_internal.h"
#include "dce100/dce_clk_mgr.h"
#include "dcn20/dcn20_clk_mgr.h"
#include "dcn31/dcn31_clk_mgr.h"
#include "dcn315_clk_mgr.h"
#include "core_types.h"
#include "dcn315_smu.h"
#include "dm_helpers.h"
#include "dc_dmub_srv.h"
#include "logger_types.h"
#undef DC_LOGGER
#define DC_LOGGER …
#include "link.h"
#define TO_CLK_MGR_DCN315(clk_mgr) …
#define UNSUPPORTED_DCFCLK …
#define MIN_DPP_DISP_CLK …
static int dcn315_get_active_display_cnt_wa(
struct dc *dc,
struct dc_state *context)
{ … }
static bool should_disable_otg(struct pipe_ctx *pipe)
{ … }
static void dcn315_disable_otg_wa(struct clk_mgr *clk_mgr_base, struct dc_state *context, bool disable)
{ … }
static void dcn315_update_clocks(struct clk_mgr *clk_mgr_base,
struct dc_state *context,
bool safe_to_lower)
{ … }
static void dcn315_dump_clk_registers(struct clk_state_registers_and_bypass *regs_and_bypass,
struct clk_mgr *clk_mgr_base, struct clk_log_info *log_info)
{ … }
static struct clk_bw_params dcn315_bw_params = …;
static struct wm_table ddr5_wm_table = …;
static struct wm_table lpddr5_wm_table = …;
static DpmClocks_315_t dummy_clocks = …;
static struct dcn315_watermarks dummy_wms = …;
static void dcn315_build_watermark_ranges(struct clk_bw_params *bw_params, struct dcn315_watermarks *table)
{ … }
static void dcn315_notify_wm_ranges(struct clk_mgr *clk_mgr_base)
{ … }
static void dcn315_get_dpm_table_from_smu(struct clk_mgr_internal *clk_mgr,
struct dcn315_smu_dpm_clks *smu_dpm_clks)
{ … }
static void dcn315_clk_mgr_helper_populate_bw_params(
struct clk_mgr_internal *clk_mgr,
struct integrated_info *bios_info,
const DpmClocks_315_t *clock_table)
{ … }
static void dcn315_enable_pme_wa(struct clk_mgr *clk_mgr_base)
{ … }
static struct clk_mgr_funcs dcn315_funcs = …;
extern struct clk_mgr_funcs dcn3_fpga_funcs;
void dcn315_clk_mgr_construct(
struct dc_context *ctx,
struct clk_mgr_dcn315 *clk_mgr,
struct pp_smu_funcs *pp_smu,
struct dccg *dccg)
{ … }
void dcn315_clk_mgr_destroy(struct clk_mgr_internal *clk_mgr_int)
{ … }