/* SPDX-License-Identifier: GPL-2.0-only */ /* * Fast and scalable bitmaps. * * Copyright (C) 2016 Facebook * Copyright (C) 2013-2014 Jens Axboe */ #ifndef __LINUX_SCALE_BITMAP_H #define __LINUX_SCALE_BITMAP_H #include <linux/atomic.h> #include <linux/bitops.h> #include <linux/cache.h> #include <linux/list.h> #include <linux/log2.h> #include <linux/minmax.h> #include <linux/percpu.h> #include <linux/slab.h> #include <linux/smp.h> #include <linux/types.h> #include <linux/wait.h> struct seq_file; /** * struct sbitmap_word - Word in a &struct sbitmap. */ struct sbitmap_word { … } ____cacheline_aligned_in_smp; /** * struct sbitmap - Scalable bitmap. * * A &struct sbitmap is spread over multiple cachelines to avoid ping-pong. This * trades off higher memory usage for better scalability. */ struct sbitmap { … }; #define SBQ_WAIT_QUEUES … #define SBQ_WAKE_BATCH … /** * struct sbq_wait_state - Wait queue in a &struct sbitmap_queue. */ struct sbq_wait_state { … } ____cacheline_aligned_in_smp; /** * struct sbitmap_queue - Scalable bitmap with the added ability to wait on free * bits. * * A &struct sbitmap_queue uses multiple wait queues and rolling wakeups to * avoid contention on the wait queue spinlock. This ensures that we don't hit a * scalability wall when we run out of free bits and have to start putting tasks * to sleep. */ struct sbitmap_queue { … }; /** * sbitmap_init_node() - Initialize a &struct sbitmap on a specific memory node. * @sb: Bitmap to initialize. * @depth: Number of bits to allocate. * @shift: Use 2^@shift bits per word in the bitmap; if a negative number if * given, a good default is chosen. * @flags: Allocation flags. * @node: Memory node to allocate on. * @round_robin: If true, be stricter about allocation order; always allocate * starting from the last allocated bit. This is less efficient * than the default behavior (false). * @alloc_hint: If true, apply percpu hint for where to start searching for * a free bit. * * Return: Zero on success or negative errno on failure. */ int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift, gfp_t flags, int node, bool round_robin, bool alloc_hint); /* sbitmap internal helper */ static inline unsigned int __map_depth(const struct sbitmap *sb, int index) { … } /** * sbitmap_free() - Free memory used by a &struct sbitmap. * @sb: Bitmap to free. */ static inline void sbitmap_free(struct sbitmap *sb) { … } /** * sbitmap_resize() - Resize a &struct sbitmap. * @sb: Bitmap to resize. * @depth: New number of bits to resize to. * * Doesn't reallocate anything. It's up to the caller to ensure that the new * depth doesn't exceed the depth that the sb was initialized with. */ void sbitmap_resize(struct sbitmap *sb, unsigned int depth); /** * sbitmap_get() - Try to allocate a free bit from a &struct sbitmap. * @sb: Bitmap to allocate from. * * This operation provides acquire barrier semantics if it succeeds. * * Return: Non-negative allocated bit number if successful, -1 otherwise. */ int sbitmap_get(struct sbitmap *sb); /** * sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap, * limiting the depth used from each word. * @sb: Bitmap to allocate from. * @shallow_depth: The maximum number of bits to allocate from a single word. * * This rather specific operation allows for having multiple users with * different allocation limits. E.g., there can be a high-priority class that * uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow() * with a @shallow_depth of (1 << (@sb->shift - 1)). Then, the low-priority * class can only allocate half of the total bits in the bitmap, preventing it * from starving out the high-priority class. * * Return: Non-negative allocated bit number if successful, -1 otherwise. */ int sbitmap_get_shallow(struct sbitmap *sb, unsigned long shallow_depth); /** * sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap. * @sb: Bitmap to check. * * Return: true if any bit in the bitmap is set, false otherwise. */ bool sbitmap_any_bit_set(const struct sbitmap *sb); #define SB_NR_TO_INDEX(sb, bitnr) … #define SB_NR_TO_BIT(sb, bitnr) … sb_for_each_fn; /** * __sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap. * @start: Where to start the iteration. * @sb: Bitmap to iterate over. * @fn: Callback. Should return true to continue or false to break early. * @data: Pointer to pass to callback. * * This is inline even though it's non-trivial so that the function calls to the * callback will hopefully get optimized away. */ static inline void __sbitmap_for_each_set(struct sbitmap *sb, unsigned int start, sb_for_each_fn fn, void *data) { … } /** * sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap. * @sb: Bitmap to iterate over. * @fn: Callback. Should return true to continue or false to break early. * @data: Pointer to pass to callback. */ static inline void sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn, void *data) { … } static inline unsigned long *__sbitmap_word(struct sbitmap *sb, unsigned int bitnr) { … } /* Helpers equivalent to the operations in asm/bitops.h and linux/bitmap.h */ static inline void sbitmap_set_bit(struct sbitmap *sb, unsigned int bitnr) { … } static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr) { … } /* * This one is special, since it doesn't actually clear the bit, rather it * sets the corresponding bit in the ->cleared mask instead. Paired with * the caller doing sbitmap_deferred_clear() if a given index is full, which * will clear the previously freed entries in the corresponding ->word. */ static inline void sbitmap_deferred_clear_bit(struct sbitmap *sb, unsigned int bitnr) { … } /* * Pair of sbitmap_get, and this one applies both cleared bit and * allocation hint. */ static inline void sbitmap_put(struct sbitmap *sb, unsigned int bitnr) { … } static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr) { … } static inline int sbitmap_calculate_shift(unsigned int depth) { … } /** * sbitmap_show() - Dump &struct sbitmap information to a &struct seq_file. * @sb: Bitmap to show. * @m: struct seq_file to write to. * * This is intended for debugging. The format may change at any time. */ void sbitmap_show(struct sbitmap *sb, struct seq_file *m); /** * sbitmap_weight() - Return how many set and not cleared bits in a &struct * sbitmap. * @sb: Bitmap to check. * * Return: How many set and not cleared bits set */ unsigned int sbitmap_weight(const struct sbitmap *sb); /** * sbitmap_bitmap_show() - Write a hex dump of a &struct sbitmap to a &struct * seq_file. * @sb: Bitmap to show. * @m: struct seq_file to write to. * * This is intended for debugging. The output isn't guaranteed to be internally * consistent. */ void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m); /** * sbitmap_queue_init_node() - Initialize a &struct sbitmap_queue on a specific * memory node. * @sbq: Bitmap queue to initialize. * @depth: See sbitmap_init_node(). * @shift: See sbitmap_init_node(). * @round_robin: See sbitmap_get(). * @flags: Allocation flags. * @node: Memory node to allocate on. * * Return: Zero on success or negative errno on failure. */ int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth, int shift, bool round_robin, gfp_t flags, int node); /** * sbitmap_queue_free() - Free memory used by a &struct sbitmap_queue. * * @sbq: Bitmap queue to free. */ static inline void sbitmap_queue_free(struct sbitmap_queue *sbq) { … } /** * sbitmap_queue_recalculate_wake_batch() - Recalculate wake batch * @sbq: Bitmap queue to recalculate wake batch. * @users: Number of shares. * * Like sbitmap_queue_update_wake_batch(), this will calculate wake batch * by depth. This interface is for HCTX shared tags or queue shared tags. */ void sbitmap_queue_recalculate_wake_batch(struct sbitmap_queue *sbq, unsigned int users); /** * sbitmap_queue_resize() - Resize a &struct sbitmap_queue. * @sbq: Bitmap queue to resize. * @depth: New number of bits to resize to. * * Like sbitmap_resize(), this doesn't reallocate anything. It has to do * some extra work on the &struct sbitmap_queue, so it's not safe to just * resize the underlying &struct sbitmap. */ void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth); /** * __sbitmap_queue_get() - Try to allocate a free bit from a &struct * sbitmap_queue with preemption already disabled. * @sbq: Bitmap queue to allocate from. * * Return: Non-negative allocated bit number if successful, -1 otherwise. */ int __sbitmap_queue_get(struct sbitmap_queue *sbq); /** * __sbitmap_queue_get_batch() - Try to allocate a batch of free bits * @sbq: Bitmap queue to allocate from. * @nr_tags: number of tags requested * @offset: offset to add to returned bits * * Return: Mask of allocated tags, 0 if none are found. Each tag allocated is * a bit in the mask returned, and the caller must add @offset to the value to * get the absolute tag value. */ unsigned long __sbitmap_queue_get_batch(struct sbitmap_queue *sbq, int nr_tags, unsigned int *offset); /** * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct * sbitmap_queue, limiting the depth used from each word, with preemption * already disabled. * @sbq: Bitmap queue to allocate from. * @shallow_depth: The maximum number of bits to allocate from a single word. * See sbitmap_get_shallow(). * * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after * initializing @sbq. * * Return: Non-negative allocated bit number if successful, -1 otherwise. */ int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq, unsigned int shallow_depth); /** * sbitmap_queue_get() - Try to allocate a free bit from a &struct * sbitmap_queue. * @sbq: Bitmap queue to allocate from. * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to * sbitmap_queue_clear()). * * Return: Non-negative allocated bit number if successful, -1 otherwise. */ static inline int sbitmap_queue_get(struct sbitmap_queue *sbq, unsigned int *cpu) { … } /** * sbitmap_queue_min_shallow_depth() - Inform a &struct sbitmap_queue of the * minimum shallow depth that will be used. * @sbq: Bitmap queue in question. * @min_shallow_depth: The minimum shallow depth that will be passed to * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow(). * * sbitmap_queue_clear() batches wakeups as an optimization. The batch size * depends on the depth of the bitmap. Since the shallow allocation functions * effectively operate with a different depth, the shallow depth must be taken * into account when calculating the batch size. This function must be called * with the minimum shallow depth that will be used. Failure to do so can result * in missed wakeups. */ void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq, unsigned int min_shallow_depth); /** * sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a * &struct sbitmap_queue. * @sbq: Bitmap to free from. * @nr: Bit number to free. * @cpu: CPU the bit was allocated on. */ void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr, unsigned int cpu); /** * sbitmap_queue_clear_batch() - Free a batch of allocated bits * &struct sbitmap_queue. * @sbq: Bitmap to free from. * @offset: offset for each tag in array * @tags: array of tags * @nr_tags: number of tags in array */ void sbitmap_queue_clear_batch(struct sbitmap_queue *sbq, int offset, int *tags, int nr_tags); static inline int sbq_index_inc(int index) { … } static inline void sbq_index_atomic_inc(atomic_t *index) { … } /** * sbq_wait_ptr() - Get the next wait queue to use for a &struct * sbitmap_queue. * @sbq: Bitmap queue to wait on. * @wait_index: A counter per "user" of @sbq. */ static inline struct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq, atomic_t *wait_index) { … } /** * sbitmap_queue_wake_all() - Wake up everything waiting on a &struct * sbitmap_queue. * @sbq: Bitmap queue to wake up. */ void sbitmap_queue_wake_all(struct sbitmap_queue *sbq); /** * sbitmap_queue_wake_up() - Wake up some of waiters in one waitqueue * on a &struct sbitmap_queue. * @sbq: Bitmap queue to wake up. * @nr: Number of bits cleared. */ void sbitmap_queue_wake_up(struct sbitmap_queue *sbq, int nr); /** * sbitmap_queue_show() - Dump &struct sbitmap_queue information to a &struct * seq_file. * @sbq: Bitmap queue to show. * @m: struct seq_file to write to. * * This is intended for debugging. The format may change at any time. */ void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m); struct sbq_wait { … }; #define DEFINE_SBQ_WAIT(name) … /* * Wrapper around prepare_to_wait_exclusive(), which maintains some extra * internal state. */ void sbitmap_prepare_to_wait(struct sbitmap_queue *sbq, struct sbq_wait_state *ws, struct sbq_wait *sbq_wait, int state); /* * Must be paired with sbitmap_prepare_to_wait(). */ void sbitmap_finish_wait(struct sbitmap_queue *sbq, struct sbq_wait_state *ws, struct sbq_wait *sbq_wait); /* * Wrapper around add_wait_queue(), which maintains some extra internal state */ void sbitmap_add_wait_queue(struct sbitmap_queue *sbq, struct sbq_wait_state *ws, struct sbq_wait *sbq_wait); /* * Must be paired with sbitmap_add_wait_queue() */ void sbitmap_del_wait_queue(struct sbq_wait *sbq_wait); #endif /* __LINUX_SCALE_BITMAP_H */