/* SPDX-License-Identifier: GPL-2.0 */ #ifndef _BCACHEFS_BSET_H #define _BCACHEFS_BSET_H #include <linux/kernel.h> #include <linux/types.h> #include "bcachefs.h" #include "bkey.h" #include "bkey_methods.h" #include "btree_types.h" #include "util.h" /* for time_stats */ #include "vstructs.h" /* * BKEYS: * * A bkey contains a key, a size field, a variable number of pointers, and some * ancillary flag bits. * * We use two different functions for validating bkeys, bkey_invalid and * bkey_deleted(). * * The one exception to the rule that ptr_invalid() filters out invalid keys is * that it also filters out keys of size 0 - these are keys that have been * completely overwritten. It'd be safe to delete these in memory while leaving * them on disk, just unnecessary work - so we filter them out when resorting * instead. * * We can't filter out stale keys when we're resorting, because garbage * collection needs to find them to ensure bucket gens don't wrap around - * unless we're rewriting the btree node those stale keys still exist on disk. * * We also implement functions here for removing some number of sectors from the * front or the back of a bkey - this is mainly used for fixing overlapping * extents, by removing the overlapping sectors from the older key. * * BSETS: * * A bset is an array of bkeys laid out contiguously in memory in sorted order, * along with a header. A btree node is made up of a number of these, written at * different times. * * There could be many of them on disk, but we never allow there to be more than * 4 in memory - we lazily resort as needed. * * We implement code here for creating and maintaining auxiliary search trees * (described below) for searching an individial bset, and on top of that we * implement a btree iterator. * * BTREE ITERATOR: * * Most of the code in bcache doesn't care about an individual bset - it needs * to search entire btree nodes and iterate over them in sorted order. * * The btree iterator code serves both functions; it iterates through the keys * in a btree node in sorted order, starting from either keys after a specific * point (if you pass it a search key) or the start of the btree node. * * AUXILIARY SEARCH TREES: * * Since keys are variable length, we can't use a binary search on a bset - we * wouldn't be able to find the start of the next key. But binary searches are * slow anyways, due to terrible cache behaviour; bcache originally used binary * searches and that code topped out at under 50k lookups/second. * * So we need to construct some sort of lookup table. Since we only insert keys * into the last (unwritten) set, most of the keys within a given btree node are * usually in sets that are mostly constant. We use two different types of * lookup tables to take advantage of this. * * Both lookup tables share in common that they don't index every key in the * set; they index one key every BSET_CACHELINE bytes, and then a linear search * is used for the rest. * * For sets that have been written to disk and are no longer being inserted * into, we construct a binary search tree in an array - traversing a binary * search tree in an array gives excellent locality of reference and is very * fast, since both children of any node are adjacent to each other in memory * (and their grandchildren, and great grandchildren...) - this means * prefetching can be used to great effect. * * It's quite useful performance wise to keep these nodes small - not just * because they're more likely to be in L2, but also because we can prefetch * more nodes on a single cacheline and thus prefetch more iterations in advance * when traversing this tree. * * Nodes in the auxiliary search tree must contain both a key to compare against * (we don't want to fetch the key from the set, that would defeat the purpose), * and a pointer to the key. We use a few tricks to compress both of these. * * To compress the pointer, we take advantage of the fact that one node in the * search tree corresponds to precisely BSET_CACHELINE bytes in the set. We have * a function (to_inorder()) that takes the index of a node in a binary tree and * returns what its index would be in an inorder traversal, so we only have to * store the low bits of the offset. * * The key is 84 bits (KEY_DEV + key->key, the offset on the device). To * compress that, we take advantage of the fact that when we're traversing the * search tree at every iteration we know that both our search key and the key * we're looking for lie within some range - bounded by our previous * comparisons. (We special case the start of a search so that this is true even * at the root of the tree). * * So we know the key we're looking for is between a and b, and a and b don't * differ higher than bit 50, we don't need to check anything higher than bit * 50. * * We don't usually need the rest of the bits, either; we only need enough bits * to partition the key range we're currently checking. Consider key n - the * key our auxiliary search tree node corresponds to, and key p, the key * immediately preceding n. The lowest bit we need to store in the auxiliary * search tree is the highest bit that differs between n and p. * * Note that this could be bit 0 - we might sometimes need all 80 bits to do the * comparison. But we'd really like our nodes in the auxiliary search tree to be * of fixed size. * * The solution is to make them fixed size, and when we're constructing a node * check if p and n differed in the bits we needed them to. If they don't we * flag that node, and when doing lookups we fallback to comparing against the * real key. As long as this doesn't happen to often (and it seems to reliably * happen a bit less than 1% of the time), we win - even on failures, that key * is then more likely to be in cache than if we were doing binary searches all * the way, since we're touching so much less memory. * * The keys in the auxiliary search tree are stored in (software) floating * point, with an exponent and a mantissa. The exponent needs to be big enough * to address all the bits in the original key, but the number of bits in the * mantissa is somewhat arbitrary; more bits just gets us fewer failures. * * We need 7 bits for the exponent and 3 bits for the key's offset (since keys * are 8 byte aligned); using 22 bits for the mantissa means a node is 4 bytes. * We need one node per 128 bytes in the btree node, which means the auxiliary * search trees take up 3% as much memory as the btree itself. * * Constructing these auxiliary search trees is moderately expensive, and we * don't want to be constantly rebuilding the search tree for the last set * whenever we insert another key into it. For the unwritten set, we use a much * simpler lookup table - it's just a flat array, so index i in the lookup table * corresponds to the i range of BSET_CACHELINE bytes in the set. Indexing * within each byte range works the same as with the auxiliary search trees. * * These are much easier to keep up to date when we insert a key - we do it * somewhat lazily; when we shift a key up we usually just increment the pointer * to it, only when it would overflow do we go to the trouble of finding the * first key in that range of bytes again. */ enum bset_aux_tree_type { … }; #define BSET_TREE_NR_TYPES … #define BSET_NO_AUX_TREE_VAL … #define BSET_RW_AUX_TREE_VAL … static inline enum bset_aux_tree_type bset_aux_tree_type(const struct bset_tree *t) { … } /* * BSET_CACHELINE was originally intended to match the hardware cacheline size - * it used to be 64, but I realized the lookup code would touch slightly less * memory if it was 128. * * It definites the number of bytes (in struct bset) per struct bkey_float in * the auxiliar search tree - when we're done searching the bset_float tree we * have this many bytes left that we do a linear search over. * * Since (after level 5) every level of the bset_tree is on a new cacheline, * we're touching one fewer cacheline in the bset tree in exchange for one more * cacheline in the linear search - but the linear search might stop before it * gets to the second cacheline. */ #define BSET_CACHELINE … static inline size_t btree_keys_cachelines(const struct btree *b) { … } static inline size_t btree_aux_data_bytes(const struct btree *b) { … } static inline size_t btree_aux_data_u64s(const struct btree *b) { … } #define for_each_bset(_b, _t) … #define for_each_bset_c(_b, _t) … #define bset_tree_for_each_key(_b, _t, _k) … static inline bool bset_has_ro_aux_tree(const struct bset_tree *t) { … } static inline bool bset_has_rw_aux_tree(struct bset_tree *t) { … } static inline void bch2_bset_set_no_aux_tree(struct btree *b, struct bset_tree *t) { … } static inline void btree_node_set_format(struct btree *b, struct bkey_format f) { … } static inline struct bset *bset_next_set(struct btree *b, unsigned block_bytes) { … } void bch2_btree_keys_init(struct btree *); void bch2_bset_init_first(struct btree *, struct bset *); void bch2_bset_init_next(struct btree *, struct btree_node_entry *); void bch2_bset_build_aux_tree(struct btree *, struct bset_tree *, bool); void bch2_bset_insert(struct btree *, struct btree_node_iter *, struct bkey_packed *, struct bkey_i *, unsigned); void bch2_bset_delete(struct btree *, struct bkey_packed *, unsigned); /* Bkey utility code */ /* packed or unpacked */ static inline int bkey_cmp_p_or_unp(const struct btree *b, const struct bkey_packed *l, const struct bkey_packed *r_packed, const struct bpos *r) { … } static inline struct bset_tree * bch2_bkey_to_bset_inlined(struct btree *b, struct bkey_packed *k) { … } struct bset_tree *bch2_bkey_to_bset(struct btree *, struct bkey_packed *); struct bkey_packed *bch2_bkey_prev_filter(struct btree *, struct bset_tree *, struct bkey_packed *, unsigned); static inline struct bkey_packed * bch2_bkey_prev_all(struct btree *b, struct bset_tree *t, struct bkey_packed *k) { … } static inline struct bkey_packed * bch2_bkey_prev(struct btree *b, struct bset_tree *t, struct bkey_packed *k) { … } /* Btree key iteration */ void bch2_btree_node_iter_push(struct btree_node_iter *, struct btree *, const struct bkey_packed *, const struct bkey_packed *); void bch2_btree_node_iter_init(struct btree_node_iter *, struct btree *, struct bpos *); void bch2_btree_node_iter_init_from_start(struct btree_node_iter *, struct btree *); struct bkey_packed *bch2_btree_node_iter_bset_pos(struct btree_node_iter *, struct btree *, struct bset_tree *); void bch2_btree_node_iter_sort(struct btree_node_iter *, struct btree *); void bch2_btree_node_iter_set_drop(struct btree_node_iter *, struct btree_node_iter_set *); void bch2_btree_node_iter_advance(struct btree_node_iter *, struct btree *); #define btree_node_iter_for_each(_iter, _set) … static inline bool __btree_node_iter_set_end(struct btree_node_iter *iter, unsigned i) { … } static inline bool bch2_btree_node_iter_end(struct btree_node_iter *iter) { … } /* * When keys compare equal, deleted keys compare first: * * XXX: only need to compare pointers for keys that are both within a * btree_node_iterator - we need to break ties for prev() to work correctly */ static inline int bkey_iter_cmp(const struct btree *b, const struct bkey_packed *l, const struct bkey_packed *r) { … } static inline int btree_node_iter_cmp(const struct btree *b, struct btree_node_iter_set l, struct btree_node_iter_set r) { … } /* These assume r (the search key) is not a deleted key: */ static inline int bkey_iter_pos_cmp(const struct btree *b, const struct bkey_packed *l, const struct bpos *r) { … } static inline int bkey_iter_cmp_p_or_unp(const struct btree *b, const struct bkey_packed *l, const struct bkey_packed *r_packed, const struct bpos *r) { … } static inline struct bkey_packed * __bch2_btree_node_iter_peek_all(struct btree_node_iter *iter, struct btree *b) { … } static inline struct bkey_packed * bch2_btree_node_iter_peek_all(struct btree_node_iter *iter, struct btree *b) { … } static inline struct bkey_packed * bch2_btree_node_iter_peek(struct btree_node_iter *iter, struct btree *b) { … } static inline struct bkey_packed * bch2_btree_node_iter_next_all(struct btree_node_iter *iter, struct btree *b) { … } struct bkey_packed *bch2_btree_node_iter_prev_all(struct btree_node_iter *, struct btree *); struct bkey_packed *bch2_btree_node_iter_prev(struct btree_node_iter *, struct btree *); struct bkey_s_c bch2_btree_node_iter_peek_unpack(struct btree_node_iter *, struct btree *, struct bkey *); #define for_each_btree_node_key(b, k, iter) … #define for_each_btree_node_key_unpack(b, k, iter, unpacked) … /* Accounting: */ struct btree_nr_keys bch2_btree_node_count_keys(struct btree *); static inline void btree_keys_account_key(struct btree_nr_keys *n, unsigned bset, struct bkey_packed *k, int sign) { … } static inline void btree_keys_account_val_delta(struct btree *b, struct bkey_packed *k, int delta) { … } #define btree_keys_account_key_add(_nr, _bset_idx, _k) … #define btree_keys_account_key_drop(_nr, _bset_idx, _k) … #define btree_account_key_add(_b, _k) … #define btree_account_key_drop(_b, _k) … struct bset_stats { … }; void bch2_btree_keys_stats(const struct btree *, struct bset_stats *); void bch2_bfloat_to_text(struct printbuf *, struct btree *, struct bkey_packed *); /* Debug stuff */ void bch2_dump_bset(struct bch_fs *, struct btree *, struct bset *, unsigned); void bch2_dump_btree_node(struct bch_fs *, struct btree *); void bch2_dump_btree_node_iter(struct btree *, struct btree_node_iter *); #ifdef CONFIG_BCACHEFS_DEBUG void __bch2_verify_btree_nr_keys(struct btree *); void bch2_btree_node_iter_verify(struct btree_node_iter *, struct btree *); void bch2_verify_insert_pos(struct btree *, struct bkey_packed *, struct bkey_packed *, unsigned); #else static inline void __bch2_verify_btree_nr_keys(struct btree *b) {} static inline void bch2_btree_node_iter_verify(struct btree_node_iter *iter, struct btree *b) {} static inline void bch2_verify_insert_pos(struct btree *b, struct bkey_packed *where, struct bkey_packed *insert, unsigned clobber_u64s) {} #endif static inline void bch2_verify_btree_nr_keys(struct btree *b) { … } #endif /* _BCACHEFS_BSET_H */