linux/lib/bitmap.c

// SPDX-License-Identifier: GPL-2.0-only
/*
 * lib/bitmap.c
 * Helper functions for bitmap.h.
 */

#include <linux/bitmap.h>
#include <linux/bitops.h>
#include <linux/ctype.h>
#include <linux/device.h>
#include <linux/export.h>
#include <linux/slab.h>

/**
 * DOC: bitmap introduction
 *
 * bitmaps provide an array of bits, implemented using an
 * array of unsigned longs.  The number of valid bits in a
 * given bitmap does _not_ need to be an exact multiple of
 * BITS_PER_LONG.
 *
 * The possible unused bits in the last, partially used word
 * of a bitmap are 'don't care'.  The implementation makes
 * no particular effort to keep them zero.  It ensures that
 * their value will not affect the results of any operation.
 * The bitmap operations that return Boolean (bitmap_empty,
 * for example) or scalar (bitmap_weight, for example) results
 * carefully filter out these unused bits from impacting their
 * results.
 *
 * The byte ordering of bitmaps is more natural on little
 * endian architectures.  See the big-endian headers
 * include/asm-ppc64/bitops.h and include/asm-s390/bitops.h
 * for the best explanations of this ordering.
 */

bool __bitmap_equal(const unsigned long *bitmap1,
		    const unsigned long *bitmap2, unsigned int bits)
{}
EXPORT_SYMBOL();

bool __bitmap_or_equal(const unsigned long *bitmap1,
		       const unsigned long *bitmap2,
		       const unsigned long *bitmap3,
		       unsigned int bits)
{}

void __bitmap_complement(unsigned long *dst, const unsigned long *src, unsigned int bits)
{}
EXPORT_SYMBOL();

/**
 * __bitmap_shift_right - logical right shift of the bits in a bitmap
 *   @dst : destination bitmap
 *   @src : source bitmap
 *   @shift : shift by this many bits
 *   @nbits : bitmap size, in bits
 *
 * Shifting right (dividing) means moving bits in the MS -> LS bit
 * direction.  Zeros are fed into the vacated MS positions and the
 * LS bits shifted off the bottom are lost.
 */
void __bitmap_shift_right(unsigned long *dst, const unsigned long *src,
			unsigned shift, unsigned nbits)
{}
EXPORT_SYMBOL();


/**
 * __bitmap_shift_left - logical left shift of the bits in a bitmap
 *   @dst : destination bitmap
 *   @src : source bitmap
 *   @shift : shift by this many bits
 *   @nbits : bitmap size, in bits
 *
 * Shifting left (multiplying) means moving bits in the LS -> MS
 * direction.  Zeros are fed into the vacated LS bit positions
 * and those MS bits shifted off the top are lost.
 */

void __bitmap_shift_left(unsigned long *dst, const unsigned long *src,
			unsigned int shift, unsigned int nbits)
{}
EXPORT_SYMBOL();

/**
 * bitmap_cut() - remove bit region from bitmap and right shift remaining bits
 * @dst: destination bitmap, might overlap with src
 * @src: source bitmap
 * @first: start bit of region to be removed
 * @cut: number of bits to remove
 * @nbits: bitmap size, in bits
 *
 * Set the n-th bit of @dst iff the n-th bit of @src is set and
 * n is less than @first, or the m-th bit of @src is set for any
 * m such that @first <= n < nbits, and m = n + @cut.
 *
 * In pictures, example for a big-endian 32-bit architecture:
 *
 * The @src bitmap is::
 *
 *   31                                   63
 *   |                                    |
 *   10000000 11000001 11110010 00010101  10000000 11000001 01110010 00010101
 *                   |  |              |                                    |
 *                  16  14             0                                   32
 *
 * if @cut is 3, and @first is 14, bits 14-16 in @src are cut and @dst is::
 *
 *   31                                   63
 *   |                                    |
 *   10110000 00011000 00110010 00010101  00010000 00011000 00101110 01000010
 *                      |              |                                    |
 *                      14 (bit 17     0                                   32
 *                          from @src)
 *
 * Note that @dst and @src might overlap partially or entirely.
 *
 * This is implemented in the obvious way, with a shift and carry
 * step for each moved bit. Optimisation is left as an exercise
 * for the compiler.
 */
void bitmap_cut(unsigned long *dst, const unsigned long *src,
		unsigned int first, unsigned int cut, unsigned int nbits)
{}
EXPORT_SYMBOL();

bool __bitmap_and(unsigned long *dst, const unsigned long *bitmap1,
				const unsigned long *bitmap2, unsigned int bits)
{}
EXPORT_SYMBOL();

void __bitmap_or(unsigned long *dst, const unsigned long *bitmap1,
				const unsigned long *bitmap2, unsigned int bits)
{}
EXPORT_SYMBOL();

void __bitmap_xor(unsigned long *dst, const unsigned long *bitmap1,
				const unsigned long *bitmap2, unsigned int bits)
{}
EXPORT_SYMBOL();

bool __bitmap_andnot(unsigned long *dst, const unsigned long *bitmap1,
				const unsigned long *bitmap2, unsigned int bits)
{}
EXPORT_SYMBOL();

void __bitmap_replace(unsigned long *dst,
		      const unsigned long *old, const unsigned long *new,
		      const unsigned long *mask, unsigned int nbits)
{}
EXPORT_SYMBOL();

bool __bitmap_intersects(const unsigned long *bitmap1,
			 const unsigned long *bitmap2, unsigned int bits)
{}
EXPORT_SYMBOL();

bool __bitmap_subset(const unsigned long *bitmap1,
		     const unsigned long *bitmap2, unsigned int bits)
{}
EXPORT_SYMBOL();

#define BITMAP_WEIGHT(FETCH, bits)

unsigned int __bitmap_weight(const unsigned long *bitmap, unsigned int bits)
{}
EXPORT_SYMBOL();

unsigned int __bitmap_weight_and(const unsigned long *bitmap1,
				const unsigned long *bitmap2, unsigned int bits)
{}
EXPORT_SYMBOL();

unsigned int __bitmap_weight_andnot(const unsigned long *bitmap1,
				const unsigned long *bitmap2, unsigned int bits)
{}
EXPORT_SYMBOL();

void __bitmap_set(unsigned long *map, unsigned int start, int len)
{}
EXPORT_SYMBOL();

void __bitmap_clear(unsigned long *map, unsigned int start, int len)
{}
EXPORT_SYMBOL();

/**
 * bitmap_find_next_zero_area_off - find a contiguous aligned zero area
 * @map: The address to base the search on
 * @size: The bitmap size in bits
 * @start: The bitnumber to start searching at
 * @nr: The number of zeroed bits we're looking for
 * @align_mask: Alignment mask for zero area
 * @align_offset: Alignment offset for zero area.
 *
 * The @align_mask should be one less than a power of 2; the effect is that
 * the bit offset of all zero areas this function finds plus @align_offset
 * is multiple of that power of 2.
 */
unsigned long bitmap_find_next_zero_area_off(unsigned long *map,
					     unsigned long size,
					     unsigned long start,
					     unsigned int nr,
					     unsigned long align_mask,
					     unsigned long align_offset)
{}
EXPORT_SYMBOL();

/**
 * bitmap_pos_to_ord - find ordinal of set bit at given position in bitmap
 *	@buf: pointer to a bitmap
 *	@pos: a bit position in @buf (0 <= @pos < @nbits)
 *	@nbits: number of valid bit positions in @buf
 *
 * Map the bit at position @pos in @buf (of length @nbits) to the
 * ordinal of which set bit it is.  If it is not set or if @pos
 * is not a valid bit position, map to -1.
 *
 * If for example, just bits 4 through 7 are set in @buf, then @pos
 * values 4 through 7 will get mapped to 0 through 3, respectively,
 * and other @pos values will get mapped to -1.  When @pos value 7
 * gets mapped to (returns) @ord value 3 in this example, that means
 * that bit 7 is the 3rd (starting with 0th) set bit in @buf.
 *
 * The bit positions 0 through @bits are valid positions in @buf.
 */
static int bitmap_pos_to_ord(const unsigned long *buf, unsigned int pos, unsigned int nbits)
{}

/**
 * bitmap_remap - Apply map defined by a pair of bitmaps to another bitmap
 *	@dst: remapped result
 *	@src: subset to be remapped
 *	@old: defines domain of map
 *	@new: defines range of map
 *	@nbits: number of bits in each of these bitmaps
 *
 * Let @old and @new define a mapping of bit positions, such that
 * whatever position is held by the n-th set bit in @old is mapped
 * to the n-th set bit in @new.  In the more general case, allowing
 * for the possibility that the weight 'w' of @new is less than the
 * weight of @old, map the position of the n-th set bit in @old to
 * the position of the m-th set bit in @new, where m == n % w.
 *
 * If either of the @old and @new bitmaps are empty, or if @src and
 * @dst point to the same location, then this routine copies @src
 * to @dst.
 *
 * The positions of unset bits in @old are mapped to themselves
 * (the identity map).
 *
 * Apply the above specified mapping to @src, placing the result in
 * @dst, clearing any bits previously set in @dst.
 *
 * For example, lets say that @old has bits 4 through 7 set, and
 * @new has bits 12 through 15 set.  This defines the mapping of bit
 * position 4 to 12, 5 to 13, 6 to 14 and 7 to 15, and of all other
 * bit positions unchanged.  So if say @src comes into this routine
 * with bits 1, 5 and 7 set, then @dst should leave with bits 1,
 * 13 and 15 set.
 */
void bitmap_remap(unsigned long *dst, const unsigned long *src,
		const unsigned long *old, const unsigned long *new,
		unsigned int nbits)
{}
EXPORT_SYMBOL();

/**
 * bitmap_bitremap - Apply map defined by a pair of bitmaps to a single bit
 *	@oldbit: bit position to be mapped
 *	@old: defines domain of map
 *	@new: defines range of map
 *	@bits: number of bits in each of these bitmaps
 *
 * Let @old and @new define a mapping of bit positions, such that
 * whatever position is held by the n-th set bit in @old is mapped
 * to the n-th set bit in @new.  In the more general case, allowing
 * for the possibility that the weight 'w' of @new is less than the
 * weight of @old, map the position of the n-th set bit in @old to
 * the position of the m-th set bit in @new, where m == n % w.
 *
 * The positions of unset bits in @old are mapped to themselves
 * (the identity map).
 *
 * Apply the above specified mapping to bit position @oldbit, returning
 * the new bit position.
 *
 * For example, lets say that @old has bits 4 through 7 set, and
 * @new has bits 12 through 15 set.  This defines the mapping of bit
 * position 4 to 12, 5 to 13, 6 to 14 and 7 to 15, and of all other
 * bit positions unchanged.  So if say @oldbit is 5, then this routine
 * returns 13.
 */
int bitmap_bitremap(int oldbit, const unsigned long *old,
				const unsigned long *new, int bits)
{}
EXPORT_SYMBOL();

#ifdef CONFIG_NUMA
/**
 * bitmap_onto - translate one bitmap relative to another
 *	@dst: resulting translated bitmap
 * 	@orig: original untranslated bitmap
 * 	@relmap: bitmap relative to which translated
 *	@bits: number of bits in each of these bitmaps
 *
 * Set the n-th bit of @dst iff there exists some m such that the
 * n-th bit of @relmap is set, the m-th bit of @orig is set, and
 * the n-th bit of @relmap is also the m-th _set_ bit of @relmap.
 * (If you understood the previous sentence the first time your
 * read it, you're overqualified for your current job.)
 *
 * In other words, @orig is mapped onto (surjectively) @dst,
 * using the map { <n, m> | the n-th bit of @relmap is the
 * m-th set bit of @relmap }.
 *
 * Any set bits in @orig above bit number W, where W is the
 * weight of (number of set bits in) @relmap are mapped nowhere.
 * In particular, if for all bits m set in @orig, m >= W, then
 * @dst will end up empty.  In situations where the possibility
 * of such an empty result is not desired, one way to avoid it is
 * to use the bitmap_fold() operator, below, to first fold the
 * @orig bitmap over itself so that all its set bits x are in the
 * range 0 <= x < W.  The bitmap_fold() operator does this by
 * setting the bit (m % W) in @dst, for each bit (m) set in @orig.
 *
 * Example [1] for bitmap_onto():
 *  Let's say @relmap has bits 30-39 set, and @orig has bits
 *  1, 3, 5, 7, 9 and 11 set.  Then on return from this routine,
 *  @dst will have bits 31, 33, 35, 37 and 39 set.
 *
 *  When bit 0 is set in @orig, it means turn on the bit in
 *  @dst corresponding to whatever is the first bit (if any)
 *  that is turned on in @relmap.  Since bit 0 was off in the
 *  above example, we leave off that bit (bit 30) in @dst.
 *
 *  When bit 1 is set in @orig (as in the above example), it
 *  means turn on the bit in @dst corresponding to whatever
 *  is the second bit that is turned on in @relmap.  The second
 *  bit in @relmap that was turned on in the above example was
 *  bit 31, so we turned on bit 31 in @dst.
 *
 *  Similarly, we turned on bits 33, 35, 37 and 39 in @dst,
 *  because they were the 4th, 6th, 8th and 10th set bits
 *  set in @relmap, and the 4th, 6th, 8th and 10th bits of
 *  @orig (i.e. bits 3, 5, 7 and 9) were also set.
 *
 *  When bit 11 is set in @orig, it means turn on the bit in
 *  @dst corresponding to whatever is the twelfth bit that is
 *  turned on in @relmap.  In the above example, there were
 *  only ten bits turned on in @relmap (30..39), so that bit
 *  11 was set in @orig had no affect on @dst.
 *
 * Example [2] for bitmap_fold() + bitmap_onto():
 *  Let's say @relmap has these ten bits set::
 *
 *		40 41 42 43 45 48 53 61 74 95
 *
 *  (for the curious, that's 40 plus the first ten terms of the
 *  Fibonacci sequence.)
 *
 *  Further lets say we use the following code, invoking
 *  bitmap_fold() then bitmap_onto, as suggested above to
 *  avoid the possibility of an empty @dst result::
 *
 *	unsigned long *tmp;	// a temporary bitmap's bits
 *
 *	bitmap_fold(tmp, orig, bitmap_weight(relmap, bits), bits);
 *	bitmap_onto(dst, tmp, relmap, bits);
 *
 *  Then this table shows what various values of @dst would be, for
 *  various @orig's.  I list the zero-based positions of each set bit.
 *  The tmp column shows the intermediate result, as computed by
 *  using bitmap_fold() to fold the @orig bitmap modulo ten
 *  (the weight of @relmap):
 *
 *      =============== ============== =================
 *      @orig           tmp            @dst
 *      0                0             40
 *      1                1             41
 *      9                9             95
 *      10               0             40 [#f1]_
 *      1 3 5 7          1 3 5 7       41 43 48 61
 *      0 1 2 3 4        0 1 2 3 4     40 41 42 43 45
 *      0 9 18 27        0 9 8 7       40 61 74 95
 *      0 10 20 30       0             40
 *      0 11 22 33       0 1 2 3       40 41 42 43
 *      0 12 24 36       0 2 4 6       40 42 45 53
 *      78 102 211       1 2 8         41 42 74 [#f1]_
 *      =============== ============== =================
 *
 * .. [#f1]
 *
 *     For these marked lines, if we hadn't first done bitmap_fold()
 *     into tmp, then the @dst result would have been empty.
 *
 * If either of @orig or @relmap is empty (no set bits), then @dst
 * will be returned empty.
 *
 * If (as explained above) the only set bits in @orig are in positions
 * m where m >= W, (where W is the weight of @relmap) then @dst will
 * once again be returned empty.
 *
 * All bits in @dst not set by the above rule are cleared.
 */
void bitmap_onto(unsigned long *dst, const unsigned long *orig,
			const unsigned long *relmap, unsigned int bits)
{}

/**
 * bitmap_fold - fold larger bitmap into smaller, modulo specified size
 *	@dst: resulting smaller bitmap
 *	@orig: original larger bitmap
 *	@sz: specified size
 *	@nbits: number of bits in each of these bitmaps
 *
 * For each bit oldbit in @orig, set bit oldbit mod @sz in @dst.
 * Clear all other bits in @dst.  See further the comment and
 * Example [2] for bitmap_onto() for why and how to use this.
 */
void bitmap_fold(unsigned long *dst, const unsigned long *orig,
			unsigned int sz, unsigned int nbits)
{}
#endif /* CONFIG_NUMA */

unsigned long *bitmap_alloc(unsigned int nbits, gfp_t flags)
{}
EXPORT_SYMBOL();

unsigned long *bitmap_zalloc(unsigned int nbits, gfp_t flags)
{}
EXPORT_SYMBOL();

unsigned long *bitmap_alloc_node(unsigned int nbits, gfp_t flags, int node)
{}
EXPORT_SYMBOL();

unsigned long *bitmap_zalloc_node(unsigned int nbits, gfp_t flags, int node)
{}
EXPORT_SYMBOL();

void bitmap_free(const unsigned long *bitmap)
{}
EXPORT_SYMBOL();

static void devm_bitmap_free(void *data)
{}

unsigned long *devm_bitmap_alloc(struct device *dev,
				 unsigned int nbits, gfp_t flags)
{}
EXPORT_SYMBOL_GPL();

unsigned long *devm_bitmap_zalloc(struct device *dev,
				  unsigned int nbits, gfp_t flags)
{}
EXPORT_SYMBOL_GPL();

#if BITS_PER_LONG == 64
/**
 * bitmap_from_arr32 - copy the contents of u32 array of bits to bitmap
 *	@bitmap: array of unsigned longs, the destination bitmap
 *	@buf: array of u32 (in host byte order), the source bitmap
 *	@nbits: number of bits in @bitmap
 */
void bitmap_from_arr32(unsigned long *bitmap, const u32 *buf, unsigned int nbits)
{}
EXPORT_SYMBOL();

/**
 * bitmap_to_arr32 - copy the contents of bitmap to a u32 array of bits
 *	@buf: array of u32 (in host byte order), the dest bitmap
 *	@bitmap: array of unsigned longs, the source bitmap
 *	@nbits: number of bits in @bitmap
 */
void bitmap_to_arr32(u32 *buf, const unsigned long *bitmap, unsigned int nbits)
{}
EXPORT_SYMBOL();
#endif

#if BITS_PER_LONG == 32
/**
 * bitmap_from_arr64 - copy the contents of u64 array of bits to bitmap
 *	@bitmap: array of unsigned longs, the destination bitmap
 *	@buf: array of u64 (in host byte order), the source bitmap
 *	@nbits: number of bits in @bitmap
 */
void bitmap_from_arr64(unsigned long *bitmap, const u64 *buf, unsigned int nbits)
{
	int n;

	for (n = nbits; n > 0; n -= 64) {
		u64 val = *buf++;

		*bitmap++ = val;
		if (n > 32)
			*bitmap++ = val >> 32;
	}

	/*
	 * Clear tail bits in the last word beyond nbits.
	 *
	 * Negative index is OK because here we point to the word next
	 * to the last word of the bitmap, except for nbits == 0, which
	 * is tested implicitly.
	 */
	if (nbits % BITS_PER_LONG)
		bitmap[-1] &= BITMAP_LAST_WORD_MASK(nbits);
}
EXPORT_SYMBOL(bitmap_from_arr64);

/**
 * bitmap_to_arr64 - copy the contents of bitmap to a u64 array of bits
 *	@buf: array of u64 (in host byte order), the dest bitmap
 *	@bitmap: array of unsigned longs, the source bitmap
 *	@nbits: number of bits in @bitmap
 */
void bitmap_to_arr64(u64 *buf, const unsigned long *bitmap, unsigned int nbits)
{
	const unsigned long *end = bitmap + BITS_TO_LONGS(nbits);

	while (bitmap < end) {
		*buf = *bitmap++;
		if (bitmap < end)
			*buf |= (u64)(*bitmap++) << 32;
		buf++;
	}

	/* Clear tail bits in the last element of array beyond nbits. */
	if (nbits % 64)
		buf[-1] &= GENMASK_ULL((nbits - 1) % 64, 0);
}
EXPORT_SYMBOL(bitmap_to_arr64);
#endif