// SPDX-License-Identifier: GPL-2.0-only /* * lib/bitmap.c * Helper functions for bitmap.h. */ #include <linux/bitmap.h> #include <linux/bitops.h> #include <linux/ctype.h> #include <linux/device.h> #include <linux/export.h> #include <linux/slab.h> /** * DOC: bitmap introduction * * bitmaps provide an array of bits, implemented using an * array of unsigned longs. The number of valid bits in a * given bitmap does _not_ need to be an exact multiple of * BITS_PER_LONG. * * The possible unused bits in the last, partially used word * of a bitmap are 'don't care'. The implementation makes * no particular effort to keep them zero. It ensures that * their value will not affect the results of any operation. * The bitmap operations that return Boolean (bitmap_empty, * for example) or scalar (bitmap_weight, for example) results * carefully filter out these unused bits from impacting their * results. * * The byte ordering of bitmaps is more natural on little * endian architectures. See the big-endian headers * include/asm-ppc64/bitops.h and include/asm-s390/bitops.h * for the best explanations of this ordering. */ bool __bitmap_equal(const unsigned long *bitmap1, const unsigned long *bitmap2, unsigned int bits) { … } EXPORT_SYMBOL(…); bool __bitmap_or_equal(const unsigned long *bitmap1, const unsigned long *bitmap2, const unsigned long *bitmap3, unsigned int bits) { … } void __bitmap_complement(unsigned long *dst, const unsigned long *src, unsigned int bits) { … } EXPORT_SYMBOL(…); /** * __bitmap_shift_right - logical right shift of the bits in a bitmap * @dst : destination bitmap * @src : source bitmap * @shift : shift by this many bits * @nbits : bitmap size, in bits * * Shifting right (dividing) means moving bits in the MS -> LS bit * direction. Zeros are fed into the vacated MS positions and the * LS bits shifted off the bottom are lost. */ void __bitmap_shift_right(unsigned long *dst, const unsigned long *src, unsigned shift, unsigned nbits) { … } EXPORT_SYMBOL(…); /** * __bitmap_shift_left - logical left shift of the bits in a bitmap * @dst : destination bitmap * @src : source bitmap * @shift : shift by this many bits * @nbits : bitmap size, in bits * * Shifting left (multiplying) means moving bits in the LS -> MS * direction. Zeros are fed into the vacated LS bit positions * and those MS bits shifted off the top are lost. */ void __bitmap_shift_left(unsigned long *dst, const unsigned long *src, unsigned int shift, unsigned int nbits) { … } EXPORT_SYMBOL(…); /** * bitmap_cut() - remove bit region from bitmap and right shift remaining bits * @dst: destination bitmap, might overlap with src * @src: source bitmap * @first: start bit of region to be removed * @cut: number of bits to remove * @nbits: bitmap size, in bits * * Set the n-th bit of @dst iff the n-th bit of @src is set and * n is less than @first, or the m-th bit of @src is set for any * m such that @first <= n < nbits, and m = n + @cut. * * In pictures, example for a big-endian 32-bit architecture: * * The @src bitmap is:: * * 31 63 * | | * 10000000 11000001 11110010 00010101 10000000 11000001 01110010 00010101 * | | | | * 16 14 0 32 * * if @cut is 3, and @first is 14, bits 14-16 in @src are cut and @dst is:: * * 31 63 * | | * 10110000 00011000 00110010 00010101 00010000 00011000 00101110 01000010 * | | | * 14 (bit 17 0 32 * from @src) * * Note that @dst and @src might overlap partially or entirely. * * This is implemented in the obvious way, with a shift and carry * step for each moved bit. Optimisation is left as an exercise * for the compiler. */ void bitmap_cut(unsigned long *dst, const unsigned long *src, unsigned int first, unsigned int cut, unsigned int nbits) { … } EXPORT_SYMBOL(…); bool __bitmap_and(unsigned long *dst, const unsigned long *bitmap1, const unsigned long *bitmap2, unsigned int bits) { … } EXPORT_SYMBOL(…); void __bitmap_or(unsigned long *dst, const unsigned long *bitmap1, const unsigned long *bitmap2, unsigned int bits) { … } EXPORT_SYMBOL(…); void __bitmap_xor(unsigned long *dst, const unsigned long *bitmap1, const unsigned long *bitmap2, unsigned int bits) { … } EXPORT_SYMBOL(…); bool __bitmap_andnot(unsigned long *dst, const unsigned long *bitmap1, const unsigned long *bitmap2, unsigned int bits) { … } EXPORT_SYMBOL(…); void __bitmap_replace(unsigned long *dst, const unsigned long *old, const unsigned long *new, const unsigned long *mask, unsigned int nbits) { … } EXPORT_SYMBOL(…); bool __bitmap_intersects(const unsigned long *bitmap1, const unsigned long *bitmap2, unsigned int bits) { … } EXPORT_SYMBOL(…); bool __bitmap_subset(const unsigned long *bitmap1, const unsigned long *bitmap2, unsigned int bits) { … } EXPORT_SYMBOL(…); #define BITMAP_WEIGHT(FETCH, bits) … unsigned int __bitmap_weight(const unsigned long *bitmap, unsigned int bits) { … } EXPORT_SYMBOL(…); unsigned int __bitmap_weight_and(const unsigned long *bitmap1, const unsigned long *bitmap2, unsigned int bits) { … } EXPORT_SYMBOL(…); unsigned int __bitmap_weight_andnot(const unsigned long *bitmap1, const unsigned long *bitmap2, unsigned int bits) { … } EXPORT_SYMBOL(…); void __bitmap_set(unsigned long *map, unsigned int start, int len) { … } EXPORT_SYMBOL(…); void __bitmap_clear(unsigned long *map, unsigned int start, int len) { … } EXPORT_SYMBOL(…); /** * bitmap_find_next_zero_area_off - find a contiguous aligned zero area * @map: The address to base the search on * @size: The bitmap size in bits * @start: The bitnumber to start searching at * @nr: The number of zeroed bits we're looking for * @align_mask: Alignment mask for zero area * @align_offset: Alignment offset for zero area. * * The @align_mask should be one less than a power of 2; the effect is that * the bit offset of all zero areas this function finds plus @align_offset * is multiple of that power of 2. */ unsigned long bitmap_find_next_zero_area_off(unsigned long *map, unsigned long size, unsigned long start, unsigned int nr, unsigned long align_mask, unsigned long align_offset) { … } EXPORT_SYMBOL(…); /** * bitmap_pos_to_ord - find ordinal of set bit at given position in bitmap * @buf: pointer to a bitmap * @pos: a bit position in @buf (0 <= @pos < @nbits) * @nbits: number of valid bit positions in @buf * * Map the bit at position @pos in @buf (of length @nbits) to the * ordinal of which set bit it is. If it is not set or if @pos * is not a valid bit position, map to -1. * * If for example, just bits 4 through 7 are set in @buf, then @pos * values 4 through 7 will get mapped to 0 through 3, respectively, * and other @pos values will get mapped to -1. When @pos value 7 * gets mapped to (returns) @ord value 3 in this example, that means * that bit 7 is the 3rd (starting with 0th) set bit in @buf. * * The bit positions 0 through @bits are valid positions in @buf. */ static int bitmap_pos_to_ord(const unsigned long *buf, unsigned int pos, unsigned int nbits) { … } /** * bitmap_remap - Apply map defined by a pair of bitmaps to another bitmap * @dst: remapped result * @src: subset to be remapped * @old: defines domain of map * @new: defines range of map * @nbits: number of bits in each of these bitmaps * * Let @old and @new define a mapping of bit positions, such that * whatever position is held by the n-th set bit in @old is mapped * to the n-th set bit in @new. In the more general case, allowing * for the possibility that the weight 'w' of @new is less than the * weight of @old, map the position of the n-th set bit in @old to * the position of the m-th set bit in @new, where m == n % w. * * If either of the @old and @new bitmaps are empty, or if @src and * @dst point to the same location, then this routine copies @src * to @dst. * * The positions of unset bits in @old are mapped to themselves * (the identity map). * * Apply the above specified mapping to @src, placing the result in * @dst, clearing any bits previously set in @dst. * * For example, lets say that @old has bits 4 through 7 set, and * @new has bits 12 through 15 set. This defines the mapping of bit * position 4 to 12, 5 to 13, 6 to 14 and 7 to 15, and of all other * bit positions unchanged. So if say @src comes into this routine * with bits 1, 5 and 7 set, then @dst should leave with bits 1, * 13 and 15 set. */ void bitmap_remap(unsigned long *dst, const unsigned long *src, const unsigned long *old, const unsigned long *new, unsigned int nbits) { … } EXPORT_SYMBOL(…); /** * bitmap_bitremap - Apply map defined by a pair of bitmaps to a single bit * @oldbit: bit position to be mapped * @old: defines domain of map * @new: defines range of map * @bits: number of bits in each of these bitmaps * * Let @old and @new define a mapping of bit positions, such that * whatever position is held by the n-th set bit in @old is mapped * to the n-th set bit in @new. In the more general case, allowing * for the possibility that the weight 'w' of @new is less than the * weight of @old, map the position of the n-th set bit in @old to * the position of the m-th set bit in @new, where m == n % w. * * The positions of unset bits in @old are mapped to themselves * (the identity map). * * Apply the above specified mapping to bit position @oldbit, returning * the new bit position. * * For example, lets say that @old has bits 4 through 7 set, and * @new has bits 12 through 15 set. This defines the mapping of bit * position 4 to 12, 5 to 13, 6 to 14 and 7 to 15, and of all other * bit positions unchanged. So if say @oldbit is 5, then this routine * returns 13. */ int bitmap_bitremap(int oldbit, const unsigned long *old, const unsigned long *new, int bits) { … } EXPORT_SYMBOL(…); #ifdef CONFIG_NUMA /** * bitmap_onto - translate one bitmap relative to another * @dst: resulting translated bitmap * @orig: original untranslated bitmap * @relmap: bitmap relative to which translated * @bits: number of bits in each of these bitmaps * * Set the n-th bit of @dst iff there exists some m such that the * n-th bit of @relmap is set, the m-th bit of @orig is set, and * the n-th bit of @relmap is also the m-th _set_ bit of @relmap. * (If you understood the previous sentence the first time your * read it, you're overqualified for your current job.) * * In other words, @orig is mapped onto (surjectively) @dst, * using the map { <n, m> | the n-th bit of @relmap is the * m-th set bit of @relmap }. * * Any set bits in @orig above bit number W, where W is the * weight of (number of set bits in) @relmap are mapped nowhere. * In particular, if for all bits m set in @orig, m >= W, then * @dst will end up empty. In situations where the possibility * of such an empty result is not desired, one way to avoid it is * to use the bitmap_fold() operator, below, to first fold the * @orig bitmap over itself so that all its set bits x are in the * range 0 <= x < W. The bitmap_fold() operator does this by * setting the bit (m % W) in @dst, for each bit (m) set in @orig. * * Example [1] for bitmap_onto(): * Let's say @relmap has bits 30-39 set, and @orig has bits * 1, 3, 5, 7, 9 and 11 set. Then on return from this routine, * @dst will have bits 31, 33, 35, 37 and 39 set. * * When bit 0 is set in @orig, it means turn on the bit in * @dst corresponding to whatever is the first bit (if any) * that is turned on in @relmap. Since bit 0 was off in the * above example, we leave off that bit (bit 30) in @dst. * * When bit 1 is set in @orig (as in the above example), it * means turn on the bit in @dst corresponding to whatever * is the second bit that is turned on in @relmap. The second * bit in @relmap that was turned on in the above example was * bit 31, so we turned on bit 31 in @dst. * * Similarly, we turned on bits 33, 35, 37 and 39 in @dst, * because they were the 4th, 6th, 8th and 10th set bits * set in @relmap, and the 4th, 6th, 8th and 10th bits of * @orig (i.e. bits 3, 5, 7 and 9) were also set. * * When bit 11 is set in @orig, it means turn on the bit in * @dst corresponding to whatever is the twelfth bit that is * turned on in @relmap. In the above example, there were * only ten bits turned on in @relmap (30..39), so that bit * 11 was set in @orig had no affect on @dst. * * Example [2] for bitmap_fold() + bitmap_onto(): * Let's say @relmap has these ten bits set:: * * 40 41 42 43 45 48 53 61 74 95 * * (for the curious, that's 40 plus the first ten terms of the * Fibonacci sequence.) * * Further lets say we use the following code, invoking * bitmap_fold() then bitmap_onto, as suggested above to * avoid the possibility of an empty @dst result:: * * unsigned long *tmp; // a temporary bitmap's bits * * bitmap_fold(tmp, orig, bitmap_weight(relmap, bits), bits); * bitmap_onto(dst, tmp, relmap, bits); * * Then this table shows what various values of @dst would be, for * various @orig's. I list the zero-based positions of each set bit. * The tmp column shows the intermediate result, as computed by * using bitmap_fold() to fold the @orig bitmap modulo ten * (the weight of @relmap): * * =============== ============== ================= * @orig tmp @dst * 0 0 40 * 1 1 41 * 9 9 95 * 10 0 40 [#f1]_ * 1 3 5 7 1 3 5 7 41 43 48 61 * 0 1 2 3 4 0 1 2 3 4 40 41 42 43 45 * 0 9 18 27 0 9 8 7 40 61 74 95 * 0 10 20 30 0 40 * 0 11 22 33 0 1 2 3 40 41 42 43 * 0 12 24 36 0 2 4 6 40 42 45 53 * 78 102 211 1 2 8 41 42 74 [#f1]_ * =============== ============== ================= * * .. [#f1] * * For these marked lines, if we hadn't first done bitmap_fold() * into tmp, then the @dst result would have been empty. * * If either of @orig or @relmap is empty (no set bits), then @dst * will be returned empty. * * If (as explained above) the only set bits in @orig are in positions * m where m >= W, (where W is the weight of @relmap) then @dst will * once again be returned empty. * * All bits in @dst not set by the above rule are cleared. */ void bitmap_onto(unsigned long *dst, const unsigned long *orig, const unsigned long *relmap, unsigned int bits) { … } /** * bitmap_fold - fold larger bitmap into smaller, modulo specified size * @dst: resulting smaller bitmap * @orig: original larger bitmap * @sz: specified size * @nbits: number of bits in each of these bitmaps * * For each bit oldbit in @orig, set bit oldbit mod @sz in @dst. * Clear all other bits in @dst. See further the comment and * Example [2] for bitmap_onto() for why and how to use this. */ void bitmap_fold(unsigned long *dst, const unsigned long *orig, unsigned int sz, unsigned int nbits) { … } #endif /* CONFIG_NUMA */ unsigned long *bitmap_alloc(unsigned int nbits, gfp_t flags) { … } EXPORT_SYMBOL(…); unsigned long *bitmap_zalloc(unsigned int nbits, gfp_t flags) { … } EXPORT_SYMBOL(…); unsigned long *bitmap_alloc_node(unsigned int nbits, gfp_t flags, int node) { … } EXPORT_SYMBOL(…); unsigned long *bitmap_zalloc_node(unsigned int nbits, gfp_t flags, int node) { … } EXPORT_SYMBOL(…); void bitmap_free(const unsigned long *bitmap) { … } EXPORT_SYMBOL(…); static void devm_bitmap_free(void *data) { … } unsigned long *devm_bitmap_alloc(struct device *dev, unsigned int nbits, gfp_t flags) { … } EXPORT_SYMBOL_GPL(…); unsigned long *devm_bitmap_zalloc(struct device *dev, unsigned int nbits, gfp_t flags) { … } EXPORT_SYMBOL_GPL(…); #if BITS_PER_LONG == 64 /** * bitmap_from_arr32 - copy the contents of u32 array of bits to bitmap * @bitmap: array of unsigned longs, the destination bitmap * @buf: array of u32 (in host byte order), the source bitmap * @nbits: number of bits in @bitmap */ void bitmap_from_arr32(unsigned long *bitmap, const u32 *buf, unsigned int nbits) { … } EXPORT_SYMBOL(…); /** * bitmap_to_arr32 - copy the contents of bitmap to a u32 array of bits * @buf: array of u32 (in host byte order), the dest bitmap * @bitmap: array of unsigned longs, the source bitmap * @nbits: number of bits in @bitmap */ void bitmap_to_arr32(u32 *buf, const unsigned long *bitmap, unsigned int nbits) { … } EXPORT_SYMBOL(…); #endif #if BITS_PER_LONG == 32 /** * bitmap_from_arr64 - copy the contents of u64 array of bits to bitmap * @bitmap: array of unsigned longs, the destination bitmap * @buf: array of u64 (in host byte order), the source bitmap * @nbits: number of bits in @bitmap */ void bitmap_from_arr64(unsigned long *bitmap, const u64 *buf, unsigned int nbits) { int n; for (n = nbits; n > 0; n -= 64) { u64 val = *buf++; *bitmap++ = val; if (n > 32) *bitmap++ = val >> 32; } /* * Clear tail bits in the last word beyond nbits. * * Negative index is OK because here we point to the word next * to the last word of the bitmap, except for nbits == 0, which * is tested implicitly. */ if (nbits % BITS_PER_LONG) bitmap[-1] &= BITMAP_LAST_WORD_MASK(nbits); } EXPORT_SYMBOL(bitmap_from_arr64); /** * bitmap_to_arr64 - copy the contents of bitmap to a u64 array of bits * @buf: array of u64 (in host byte order), the dest bitmap * @bitmap: array of unsigned longs, the source bitmap * @nbits: number of bits in @bitmap */ void bitmap_to_arr64(u64 *buf, const unsigned long *bitmap, unsigned int nbits) { const unsigned long *end = bitmap + BITS_TO_LONGS(nbits); while (bitmap < end) { *buf = *bitmap++; if (bitmap < end) *buf |= (u64)(*bitmap++) << 32; buf++; } /* Clear tail bits in the last element of array beyond nbits. */ if (nbits % 64) buf[-1] &= GENMASK_ULL((nbits - 1) % 64, 0); } EXPORT_SYMBOL(bitmap_to_arr64); #endif