linux/drivers/gpu/drm/xe/xe_pm.c

// SPDX-License-Identifier: MIT
/*
 * Copyright © 2022 Intel Corporation
 */

#include "xe_pm.h"

#include <linux/pm_runtime.h>

#include <drm/drm_managed.h>
#include <drm/ttm/ttm_placement.h>

#include "display/xe_display.h"
#include "xe_bo.h"
#include "xe_bo_evict.h"
#include "xe_device.h"
#include "xe_device_sysfs.h"
#include "xe_ggtt.h"
#include "xe_gt.h"
#include "xe_guc.h"
#include "xe_irq.h"
#include "xe_pcode.h"
#include "xe_wa.h"

/**
 * DOC: Xe Power Management
 *
 * Xe PM implements the main routines for both system level suspend states and
 * for the opportunistic runtime suspend states.
 *
 * System Level Suspend (S-States) - In general this is OS initiated suspend
 * driven by ACPI for achieving S0ix (a.k.a. S2idle, freeze), S3 (suspend to ram),
 * S4 (disk). The main functions here are `xe_pm_suspend` and `xe_pm_resume`. They
 * are the main point for the suspend to and resume from these states.
 *
 * PCI Device Suspend (D-States) - This is the opportunistic PCIe device low power
 * state D3, controlled by the PCI subsystem and ACPI with the help from the
 * runtime_pm infrastructure.
 * PCI D3 is special and can mean D3hot, where Vcc power is on for keeping memory
 * alive and quicker low latency resume or D3Cold where Vcc power is off for
 * better power savings.
 * The Vcc control of PCI hierarchy can only be controlled at the PCI root port
 * level, while the device driver can be behind multiple bridges/switches and
 * paired with other devices. For this reason, the PCI subsystem cannot perform
 * the transition towards D3Cold. The lowest runtime PM possible from the PCI
 * subsystem is D3hot. Then, if all these paired devices in the same root port
 * are in D3hot, ACPI will assist here and run its own methods (_PR3 and _OFF)
 * to perform the transition from D3hot to D3cold. Xe may disallow this
 * transition by calling pci_d3cold_disable(root_pdev) before going to runtime
 * suspend. It will be based on runtime conditions such as VRAM usage for a
 * quick and low latency resume for instance.
 *
 * Runtime PM - This infrastructure provided by the Linux kernel allows the
 * device drivers to indicate when the can be runtime suspended, so the device
 * could be put at D3 (if supported), or allow deeper package sleep states
 * (PC-states), and/or other low level power states. Xe PM component provides
 * `xe_pm_runtime_suspend` and `xe_pm_runtime_resume` functions that PCI
 * subsystem will call before transition to/from runtime suspend.
 *
 * Also, Xe PM provides get and put functions that Xe driver will use to
 * indicate activity. In order to avoid locking complications with the memory
 * management, whenever possible, these get and put functions needs to be called
 * from the higher/outer levels.
 * The main cases that need to be protected from the outer levels are: IOCTL,
 * sysfs, debugfs, dma-buf sharing, GPU execution.
 *
 * This component is not responsible for GT idleness (RC6) nor GT frequency
 * management (RPS).
 */

#ifdef CONFIG_LOCKDEP
static struct lockdep_map xe_pm_runtime_lockdep_map =;
#endif

/**
 * xe_pm_suspend - Helper for System suspend, i.e. S0->S3 / S0->S2idle
 * @xe: xe device instance
 *
 * Return: 0 on success
 */
int xe_pm_suspend(struct xe_device *xe)
{}

/**
 * xe_pm_resume - Helper for System resume S3->S0 / S2idle->S0
 * @xe: xe device instance
 *
 * Return: 0 on success
 */
int xe_pm_resume(struct xe_device *xe)
{}

static bool xe_pm_pci_d3cold_capable(struct xe_device *xe)
{}

static void xe_pm_runtime_init(struct xe_device *xe)
{}

int xe_pm_init_early(struct xe_device *xe)
{}

/**
 * xe_pm_init - Initialize Xe Power Management
 * @xe: xe device instance
 *
 * This component is responsible for System and Device sleep states.
 *
 * Returns 0 for success, negative error code otherwise.
 */
int xe_pm_init(struct xe_device *xe)
{}

/**
 * xe_pm_runtime_fini - Finalize Runtime PM
 * @xe: xe device instance
 */
void xe_pm_runtime_fini(struct xe_device *xe)
{}

static void xe_pm_write_callback_task(struct xe_device *xe,
				      struct task_struct *task)
{}

struct task_struct *xe_pm_read_callback_task(struct xe_device *xe)
{}

/**
 * xe_pm_runtime_suspended - Check if runtime_pm state is suspended
 * @xe: xe device instance
 *
 * This does not provide any guarantee that the device is going to remain
 * suspended as it might be racing with the runtime state transitions.
 * It can be used only as a non-reliable assertion, to ensure that we are not in
 * the sleep state while trying to access some memory for instance.
 *
 * Returns true if PCI device is suspended, false otherwise.
 */
bool xe_pm_runtime_suspended(struct xe_device *xe)
{}

/**
 * xe_pm_runtime_suspend - Prepare our device for D3hot/D3Cold
 * @xe: xe device instance
 *
 * Returns 0 for success, negative error code otherwise.
 */
int xe_pm_runtime_suspend(struct xe_device *xe)
{}

/**
 * xe_pm_runtime_resume - Waking up from D3hot/D3Cold
 * @xe: xe device instance
 *
 * Returns 0 for success, negative error code otherwise.
 */
int xe_pm_runtime_resume(struct xe_device *xe)
{}

/*
 * For places where resume is synchronous it can be quite easy to deadlock
 * if we are not careful. Also in practice it might be quite timing
 * sensitive to ever see the 0 -> 1 transition with the callers locks
 * held, so deadlocks might exist but are hard for lockdep to ever see.
 * With this in mind, help lockdep learn about the potentially scary
 * stuff that can happen inside the runtime_resume callback by acquiring
 * a dummy lock (it doesn't protect anything and gets compiled out on
 * non-debug builds).  Lockdep then only needs to see the
 * xe_pm_runtime_lockdep_map -> runtime_resume callback once, and then can
 * hopefully validate all the (callers_locks) -> xe_pm_runtime_lockdep_map.
 * For example if the (callers_locks) are ever grabbed in the
 * runtime_resume callback, lockdep should give us a nice splat.
 */
static void pm_runtime_lockdep_prime(void)
{}

/**
 * xe_pm_runtime_get - Get a runtime_pm reference and resume synchronously
 * @xe: xe device instance
 */
void xe_pm_runtime_get(struct xe_device *xe)
{}

/**
 * xe_pm_runtime_put - Put the runtime_pm reference back and mark as idle
 * @xe: xe device instance
 */
void xe_pm_runtime_put(struct xe_device *xe)
{}

/**
 * xe_pm_runtime_get_ioctl - Get a runtime_pm reference before ioctl
 * @xe: xe device instance
 *
 * Returns: Any number greater than or equal to 0 for success, negative error
 * code otherwise.
 */
int xe_pm_runtime_get_ioctl(struct xe_device *xe)
{}

/**
 * xe_pm_runtime_get_if_active - Get a runtime_pm reference if device active
 * @xe: xe device instance
 *
 * Return: True if device is awake (regardless the previous number of references)
 * and a new reference was taken, false otherwise.
 */
bool xe_pm_runtime_get_if_active(struct xe_device *xe)
{}

/**
 * xe_pm_runtime_get_if_in_use - Get a new reference if device is active with previous ref taken
 * @xe: xe device instance
 *
 * Return: True if device is awake, a previous reference had been already taken,
 * and a new reference was now taken, false otherwise.
 */
bool xe_pm_runtime_get_if_in_use(struct xe_device *xe)
{}

/**
 * xe_pm_runtime_get_noresume - Bump runtime PM usage counter without resuming
 * @xe: xe device instance
 *
 * This function should be used in inner places where it is surely already
 * protected by outer-bound callers of `xe_pm_runtime_get`.
 * It will warn if not protected.
 * The reference should be put back after this function regardless, since it
 * will always bump the usage counter, regardless.
 */
void xe_pm_runtime_get_noresume(struct xe_device *xe)
{}

/**
 * xe_pm_runtime_resume_and_get - Resume, then get a runtime_pm ref if awake.
 * @xe: xe device instance
 *
 * Returns: True if device is awake and the reference was taken, false otherwise.
 */
bool xe_pm_runtime_resume_and_get(struct xe_device *xe)
{}

/**
 * xe_pm_assert_unbounded_bridge - Disable PM on unbounded pcie parent bridge
 * @xe: xe device instance
 */
void xe_pm_assert_unbounded_bridge(struct xe_device *xe)
{}

/**
 * xe_pm_set_vram_threshold - Set a vram threshold for allowing/blocking D3Cold
 * @xe: xe device instance
 * @threshold: VRAM size in bites for the D3cold threshold
 *
 * Returns 0 for success, negative error code otherwise.
 */
int xe_pm_set_vram_threshold(struct xe_device *xe, u32 threshold)
{}

/**
 * xe_pm_d3cold_allowed_toggle - Check conditions to toggle d3cold.allowed
 * @xe: xe device instance
 *
 * To be called during runtime_pm idle callback.
 * Check for all the D3Cold conditions ahead of runtime suspend.
 */
void xe_pm_d3cold_allowed_toggle(struct xe_device *xe)
{}