// SPDX-License-Identifier: MIT /* * Copyright © 2023 Intel Corporation */ #include <drm/drm_managed.h> #include "xe_device.h" #include "xe_ggtt.h" #include "xe_gt.h" #include "xe_migrate.h" #include "xe_sa.h" #include "xe_tile.h" #include "xe_tile_sysfs.h" #include "xe_ttm_vram_mgr.h" #include "xe_wa.h" /** * DOC: Multi-tile Design * * Different vendors use the term "tile" a bit differently, but in the Intel * world, a 'tile' is pretty close to what most people would think of as being * a complete GPU. When multiple GPUs are placed behind a single PCI device, * that's what is referred to as a "multi-tile device." In such cases, pretty * much all hardware is replicated per-tile, although certain responsibilities * like PCI communication, reporting of interrupts to the OS, etc. are handled * solely by the "root tile." A multi-tile platform takes care of tying the * tiles together in a way such that interrupt notifications from remote tiles * are forwarded to the root tile, the per-tile vram is combined into a single * address space, etc. * * In contrast, a "GT" (which officially stands for "Graphics Technology") is * the subset of a GPU/tile that is responsible for implementing graphics * and/or media operations. The GT is where a lot of the driver implementation * happens since it's where the hardware engines, the execution units, and the * GuC all reside. * * Historically most Intel devices were single-tile devices that contained a * single GT. PVC is an example of an Intel platform built on a multi-tile * design (i.e., multiple GPUs behind a single PCI device); each PVC tile only * has a single GT. In contrast, platforms like MTL that have separate chips * for render and media IP are still only a single logical GPU, but the * graphics and media IP blocks are each exposed as a separate GT within that * single GPU. This is important from a software perspective because multi-GT * platforms like MTL only replicate a subset of the GPU hardware and behave * differently than multi-tile platforms like PVC where nearly everything is * replicated. * * Per-tile functionality (shared by all GTs within the tile): * - Complete 4MB MMIO space (containing SGunit/SoC registers, GT * registers, display registers, etc.) * - Global GTT * - VRAM (if discrete) * - Interrupt flows * - Migration context * - kernel batchbuffer pool * - Primary GT * - Media GT (if media version >= 13) * * Per-GT functionality: * - GuC * - Hardware engines * - Programmable hardware units (subslices, EUs) * - GSI subset of registers (multiple copies of these registers reside * within the complete MMIO space provided by the tile, but at different * offsets --- 0 for render, 0x380000 for media) * - Multicast register steering * - TLBs to cache page table translations * - Reset capability * - Low-level power management (e.g., C6) * - Clock frequency * - MOCS and PAT programming */ /** * xe_tile_alloc - Perform per-tile memory allocation * @tile: Tile to perform allocations for * * Allocates various per-tile data structures using DRM-managed allocations. * Does not touch the hardware. * * Returns -ENOMEM if allocations fail, otherwise 0. */ static int xe_tile_alloc(struct xe_tile *tile) { … } /** * xe_tile_init_early - Initialize the tile and primary GT * @tile: Tile to initialize * @xe: Parent Xe device * @id: Tile ID * * Initializes per-tile resources that don't require any interactions with the * hardware or any knowledge about the Graphics/Media IP version. * * Returns: 0 on success, negative error code on error. */ int xe_tile_init_early(struct xe_tile *tile, struct xe_device *xe, u8 id) { … } static int tile_ttm_mgr_init(struct xe_tile *tile) { … } /** * xe_tile_init_noalloc - Init tile up to the point where allocations can happen. * @tile: The tile to initialize. * * This function prepares the tile to allow memory allocations to VRAM, but is * not allowed to allocate memory itself. This state is useful for display * readout, because the inherited display framebuffer will otherwise be * overwritten as it is usually put at the start of VRAM. * * Note that since this is tile initialization, it should not perform any * GT-specific operations, and thus does not need to hold GT forcewake. * * Returns: 0 on success, negative error code on error. */ int xe_tile_init_noalloc(struct xe_tile *tile) { … } void xe_tile_migrate_wait(struct xe_tile *tile) { … }