#ifndef _SVGA3D_DX_H_
#define _SVGA3D_DX_H_
#include "svga_reg.h"
#include "svga3d_limits.h"
#include "svga3d_types.h"
#define SVGA3D_INPUT_MIN …
#define SVGA3D_INPUT_PER_VERTEX_DATA …
#define SVGA3D_INPUT_PER_INSTANCE_DATA …
#define SVGA3D_INPUT_MAX …
SVGA3dInputClassification;
#define SVGA3D_COLOR_WRITE_ENABLE_RED …
#define SVGA3D_COLOR_WRITE_ENABLE_GREEN …
#define SVGA3D_COLOR_WRITE_ENABLE_BLUE …
#define SVGA3D_COLOR_WRITE_ENABLE_ALPHA …
#define SVGA3D_COLOR_WRITE_ENABLE_ALL …
SVGA3dColorWriteEnable;
#define SVGA3D_DEPTH_WRITE_MASK_ZERO …
#define SVGA3D_DEPTH_WRITE_MASK_ALL …
SVGA3dDepthWriteMask;
#define SVGA3D_FILTER_MIP_LINEAR …
#define SVGA3D_FILTER_MAG_LINEAR …
#define SVGA3D_FILTER_MIN_LINEAR …
#define SVGA3D_FILTER_ANISOTROPIC …
#define SVGA3D_FILTER_COMPARE …
SVGA3dFilter;
#define SVGA3D_CULL_INVALID …
#define SVGA3D_CULL_MIN …
#define SVGA3D_CULL_NONE …
#define SVGA3D_CULL_FRONT …
#define SVGA3D_CULL_BACK …
#define SVGA3D_CULL_MAX …
SVGA3dCullMode;
#define SVGA3D_COMPARISON_INVALID …
#define SVGA3D_COMPARISON_MIN …
#define SVGA3D_COMPARISON_NEVER …
#define SVGA3D_COMPARISON_LESS …
#define SVGA3D_COMPARISON_EQUAL …
#define SVGA3D_COMPARISON_LESS_EQUAL …
#define SVGA3D_COMPARISON_GREATER …
#define SVGA3D_COMPARISON_NOT_EQUAL …
#define SVGA3D_COMPARISON_GREATER_EQUAL …
#define SVGA3D_COMPARISON_ALWAYS …
#define SVGA3D_COMPARISON_MAX …
SVGA3dComparisonFunc;
#define SVGA3D_MULTISAMPLE_RAST_DISABLE …
#define SVGA3D_MULTISAMPLE_RAST_ENABLE …
#define SVGA3D_MULTISAMPLE_RAST_DX_MAX …
#define SVGA3D_MULTISAMPLE_RAST_DISABLE_LINE …
#define SVGA3D_MULTISAMPLE_RAST_MAX …
SVGA3dMultisampleRastEnable;
#define SVGA3D_DX_MAX_VERTEXBUFFERS …
#define SVGA3D_DX_MAX_VERTEXINPUTREGISTERS …
#define SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS …
#define SVGA3D_DX_MAX_SOTARGETS …
#define SVGA3D_DX_MAX_SRVIEWS …
#define SVGA3D_DX_MAX_CONSTBUFFERS …
#define SVGA3D_DX_MAX_SAMPLERS …
#define SVGA3D_DX_MAX_CLASS_INSTANCES …
#define SVGA3D_DX_MAX_CONSTBUF_BINDING_SIZE …
SVGA3dShaderResourceViewId;
SVGA3dRenderTargetViewId;
SVGA3dDepthStencilViewId;
SVGA3dUAViewId;
SVGA3dShaderId;
SVGA3dElementLayoutId;
SVGA3dSamplerId;
SVGA3dBlendStateId;
SVGA3dDepthStencilStateId;
SVGA3dRasterizerStateId;
SVGA3dQueryId;
SVGA3dStreamOutputId;
SVGA3dRGBAUint32;
#pragma pack(push, 1)
SVGAOTableDXContextEntry;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXDefineContext;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXDestroyContext;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXBindContext;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXReadbackContext;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXInvalidateContext;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXSetSingleConstantBuffer;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXSetShaderResources;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXSetShader;
#pragma pack(pop)
SVGA3dIfaceData;
#pragma pack(push, 1)
SVGA3dCmdDXSetShaderIface;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXBindShaderIface;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXSetSamplers;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXDraw;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXDrawIndexed;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXDrawInstanced;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXDrawIndexedInstanced;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXDrawIndexedInstancedIndirect;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXDrawInstancedIndirect;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXDrawAuto;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXDispatch;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXDispatchIndirect;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXSetInputLayout;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dVertexBuffer;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXSetVertexBuffers;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dVertexBuffer_v2;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXSetVertexBuffers_v2;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dVertexBufferOffsetAndSize;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXSetVertexBuffersOffsetAndSize;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXSetIndexBuffer;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXSetIndexBuffer_v2;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXSetIndexBufferOffsetAndSize;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXSetTopology;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXSetRenderTargets;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXSetBlendState;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXSetDepthStencilState;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXSetRasterizerState;
#pragma pack(pop)
#define SVGA3D_DXQUERY_FLAG_PREDICATEHINT …
SVGA3dDXQueryFlags;
#define SVGADX_QDSTATE_INVALID …
#define SVGADX_QDSTATE_MIN …
#define SVGADX_QDSTATE_IDLE …
#define SVGADX_QDSTATE_ACTIVE …
#define SVGADX_QDSTATE_PENDING …
#define SVGADX_QDSTATE_FINISHED …
#define SVGADX_QDSTATE_MAX …
SVGADXQueryDeviceState;
#pragma pack(push, 1)
SVGACOTableDXQueryEntry;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXDefineQuery;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXDestroyQuery;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXBindQuery;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXSetQueryOffset;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXBeginQuery;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXEndQuery;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXReadbackQuery;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXMoveQuery;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXBindAllQuery;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXReadbackAllQuery;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXSetPredication;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dDXSOState;
#pragma pack(pop)
#define SVGA3D_DX_SO_OFFSET_APPEND …
#pragma pack(push, 1)
SVGA3dSoTarget;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXSetSOTargets;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dViewport;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXSetViewports;
#pragma pack(pop)
#define SVGA3D_DX_MAX_VIEWPORTS …
#pragma pack(push, 1)
SVGA3dCmdDXSetScissorRects;
#pragma pack(pop)
#define SVGA3D_DX_MAX_SCISSORRECTS …
#pragma pack(push, 1)
SVGA3dCmdDXClearRenderTargetView;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXClearDepthStencilView;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXPredCopyRegion;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXPredStagingCopyRegion;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXPredCopy;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXPredConvertRegion;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXPredStagingConvertRegion;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXPredConvert;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXPredStagingConvert;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXBufferCopy;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXStagingBufferCopy;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXResolveCopy;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXPredResolveCopy;
#pragma pack(pop)
SVGA3dDXPresentBltMode;
#define SVGADX_PRESENTBLT_LINEAR …
#define SVGADX_PRESENTBLT_FORCE_SRC_SRGB …
#define SVGADX_PRESENTBLT_FORCE_SRC_XRBIAS …
#define SVGADX_PRESENTBLT_MODE_MAX …
#pragma pack(push, 1)
SVGA3dCmdDXPresentBlt;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXGenMips;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXUpdateSubResource;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXReadbackSubResource;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXInvalidateSubResource;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXTransferFromBuffer;
#pragma pack(pop)
#define SVGA3D_TRANSFER_TO_BUFFER_READBACK …
#define SVGA3D_TRANSFER_TO_BUFFER_FLAGS_MASK …
SVGA3dTransferToBufferFlags;
#pragma pack(push, 1)
SVGA3dCmdDXTransferToBuffer;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXPredTransferFromBuffer;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXSurfaceCopyAndReadback;
#pragma pack(pop)
SVGADXHintId;
#define SVGA_DX_HINT_NONE …
#define SVGA_DX_HINT_PREFETCH_OBJECT …
#define SVGA_DX_HINT_PREEVICT_OBJECT …
#define SVGA_DX_HINT_PREFETCH_COBJECT …
#define SVGA_DX_HINT_PREEVICT_COBJECT …
#define SVGA_DX_HINT_MAX …
#pragma pack(push, 1)
SVGAObjectRef;
#pragma pack(pop)
#pragma pack(push, 1)
SVGACObjectRef;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXHint;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXBufferUpdate;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXSetConstantBufferOffset;
#pragma pack(pop)
SVGA3dCmdDXSetVSConstantBufferOffset;
SVGA3dCmdDXSetPSConstantBufferOffset;
SVGA3dCmdDXSetGSConstantBufferOffset;
SVGA3dCmdDXSetHSConstantBufferOffset;
SVGA3dCmdDXSetDSConstantBufferOffset;
SVGA3dCmdDXSetCSConstantBufferOffset;
#define SVGA3D_BUFFEREX_SRV_RAW …
#define SVGA3D_BUFFEREX_SRV_FLAGS_MAX …
#define SVGA3D_BUFFEREX_SRV_FLAGS_MASK …
SVGA3dBufferExFlags;
#pragma pack(push, 1)
SVGA3dShaderResourceViewDesc;
#pragma pack(pop)
#pragma pack(push, 1)
SVGACOTableDXSRViewEntry;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXDefineShaderResourceView;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXDestroyShaderResourceView;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dRenderTargetViewDesc;
#pragma pack(pop)
#pragma pack(push, 1)
SVGACOTableDXRTViewEntry;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXDefineRenderTargetView;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXDestroyRenderTargetView;
#pragma pack(pop)
#define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_DEPTH …
#define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_STENCIL …
#define SVGA3D_DXDSVIEW_CREATE_FLAG_MASK …
SVGA3DCreateDSViewFlags;
#pragma pack(push, 1)
SVGACOTableDXDSViewEntry;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXDefineDepthStencilView;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXDefineDepthStencilView_v2;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXDestroyDepthStencilView;
#pragma pack(pop)
#define SVGA3D_UABUFFER_RAW …
#define SVGA3D_UABUFFER_APPEND …
#define SVGA3D_UABUFFER_COUNTER …
SVGA3dUABufferFlags;
#pragma pack(push, 1)
SVGA3dUAViewDesc;
#pragma pack(pop)
#pragma pack(push, 1)
SVGACOTableDXUAViewEntry;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXDefineUAView;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXDestroyUAView;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXClearUAViewUint;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXClearUAViewFloat;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXCopyStructureCount;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXSetStructureCount;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXSetUAViews;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXSetCSUAViews;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dInputElementDesc;
#pragma pack(pop)
#pragma pack(push, 1)
SVGACOTableDXElementLayoutEntry;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXDefineElementLayout;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXDestroyElementLayout;
#pragma pack(pop)
#define SVGA3D_DX_MAX_RENDER_TARGETS …
#pragma pack(push, 1)
SVGA3dDXBlendStatePerRT;
#pragma pack(pop)
#pragma pack(push, 1)
SVGACOTableDXBlendStateEntry;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXDefineBlendState;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXDestroyBlendState;
#pragma pack(pop)
#pragma pack(push, 1)
SVGACOTableDXDepthStencilEntry;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXDefineDepthStencilState;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXDestroyDepthStencilState;
#pragma pack(pop)
#pragma pack(push, 1)
SVGACOTableDXRasterizerStateEntry;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXDefineRasterizerState;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXDefineRasterizerState_v2;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXDestroyRasterizerState;
#pragma pack(pop)
#pragma pack(push, 1)
SVGACOTableDXSamplerEntry;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXDefineSamplerState;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXDestroySamplerState;
#pragma pack(pop)
#define SVGADX_SIGNATURE_SEMANTIC_NAME_UNDEFINED …
#define SVGADX_SIGNATURE_SEMANTIC_NAME_POSITION …
#define SVGADX_SIGNATURE_SEMANTIC_NAME_CLIP_DISTANCE …
#define SVGADX_SIGNATURE_SEMANTIC_NAME_CULL_DISTANCE …
#define SVGADX_SIGNATURE_SEMANTIC_NAME_RENDER_TARGET_ARRAY_INDEX …
#define SVGADX_SIGNATURE_SEMANTIC_NAME_VIEWPORT_ARRAY_INDEX …
#define SVGADX_SIGNATURE_SEMANTIC_NAME_VERTEX_ID …
#define SVGADX_SIGNATURE_SEMANTIC_NAME_PRIMITIVE_ID …
#define SVGADX_SIGNATURE_SEMANTIC_NAME_INSTANCE_ID …
#define SVGADX_SIGNATURE_SEMANTIC_NAME_IS_FRONT_FACE …
#define SVGADX_SIGNATURE_SEMANTIC_NAME_SAMPLE_INDEX …
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_EQ_0_EDGE_TESSFACTOR …
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_EQ_0_EDGE_TESSFACTOR …
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_EQ_1_EDGE_TESSFACTOR …
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_EQ_1_EDGE_TESSFACTOR …
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_INSIDE_TESSFACTOR …
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_INSIDE_TESSFACTOR …
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_U_EQ_0_EDGE_TESSFACTOR …
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_V_EQ_0_EDGE_TESSFACTOR …
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_W_EQ_0_EDGE_TESSFACTOR …
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_INSIDE_TESSFACTOR …
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_LINE_DETAIL_TESSFACTOR …
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_LINE_DENSITY_TESSFACTOR …
#define SVGADX_SIGNATURE_SEMANTIC_NAME_MAX …
SVGA3dDXSignatureSemanticName;
#define SVGADX_SIGNATURE_REGISTER_COMPONENT_UNKNOWN …
SVGA3dDXSignatureRegisterComponentType;
#define SVGADX_SIGNATURE_MIN_PRECISION_DEFAULT …
SVGA3dDXSignatureMinPrecision;
#pragma pack(push, 1)
SVGA3dDXShaderSignatureEntry;
#pragma pack(pop)
#define SVGADX_SIGNATURE_HEADER_VERSION_0 …
#pragma pack(push, 1)
SVGA3dDXShaderSignatureHeader;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXDefineShader;
#pragma pack(pop)
#pragma pack(push, 1)
SVGACOTableDXShaderEntry;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXDestroyShader;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXBindShader;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXBindAllShader;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXCondBindAllShader;
#pragma pack(pop)
#define SVGA3D_MAX_DX10_STREAMOUT_DECLS …
#define SVGA3D_MAX_STREAMOUT_DECLS …
#pragma pack(push, 1)
SVGA3dStreamOutputDeclarationEntry;
#pragma pack(pop)
#pragma pack(push, 1)
SVGACOTableDXStreamOutputEntry;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXDefineStreamOutput;
#pragma pack(pop)
#define SVGA3D_DX_SO_NO_RASTERIZED_STREAM …
#pragma pack(push, 1)
SVGA3dCmdDXDefineStreamOutputWithMob;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXBindStreamOutput;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXDestroyStreamOutput;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXSetStreamOutput;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXSetMinLOD;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXMobFence64;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXSetCOTable;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXGrowCOTable;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXReadbackCOTable;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXCopyCOTableIntoMob;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXPredStagingCopy;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCmdDXStagingCopy;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dCOTableData;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dBufferBinding;
#pragma pack(pop)
#pragma pack(push, 1)
SVGA3dConstantBufferBinding;
#pragma pack(pop)
#pragma pack(push, 1)
SVGADXInputAssemblyMobFormat;
#pragma pack(pop)
#pragma pack(push, 1)
SVGADXContextMobFormat;
#pragma pack(pop)
#define SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED …
#pragma pack(push, 1)
SVGADXShaderIfaceMobFormat;
#pragma pack(pop)
#endif