// SPDX-License-Identifier: GPL-2.0 OR MIT /************************************************************************** * * Copyright 2014-2023 VMware, Inc., Palo Alto, CA., USA * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Treat context OTables as resources to make use of the resource * backing MOB eviction mechanism, that is used to read back the COTable * whenever the backing MOB is evicted. */ #include "vmwgfx_bo.h" #include "vmwgfx_drv.h" #include "vmwgfx_mksstat.h" #include "vmwgfx_resource_priv.h" #include "vmwgfx_so.h" #include <drm/ttm/ttm_placement.h> /** * struct vmw_cotable - Context Object Table resource * * @res: struct vmw_resource we are deriving from. * @ctx: non-refcounted pointer to the owning context. * @size_read_back: Size of data read back during eviction. * @seen_entries: Seen entries in command stream for this cotable. * @type: The cotable type. * @scrubbed: Whether the cotable has been scrubbed. * @resource_list: List of resources in the cotable. */ struct vmw_cotable { … }; /** * struct vmw_cotable_info - Static info about cotable types * * @min_initial_entries: Min number of initial intries at cotable allocation * for this cotable type. * @size: Size of each entry. * @unbind_func: Unbind call-back function. */ struct vmw_cotable_info { … }; /* * Getting the initial size right is difficult because it all depends * on what the userspace is doing. The sizes will be aligned up to * a PAGE_SIZE so we just want to make sure that for majority of apps * the initial number of entries doesn't require an immediate resize. * For all cotables except SVGACOTableDXElementLayoutEntry and * SVGACOTableDXBlendStateEntry the initial number of entries fits * within the PAGE_SIZE. For SVGACOTableDXElementLayoutEntry and * SVGACOTableDXBlendStateEntry we want to reserve two pages, * because that's what all apps will require initially. */ static const struct vmw_cotable_info co_info[] = …; /* * Cotables with bindings that we remove must be scrubbed first, * otherwise, the device will swap in an invalid context when we remove * bindings before scrubbing a cotable... */ const SVGACOTableType vmw_cotable_scrub_order[] = …; static int vmw_cotable_bind(struct vmw_resource *res, struct ttm_validate_buffer *val_buf); static int vmw_cotable_unbind(struct vmw_resource *res, bool readback, struct ttm_validate_buffer *val_buf); static int vmw_cotable_create(struct vmw_resource *res); static int vmw_cotable_destroy(struct vmw_resource *res); static const struct vmw_res_func vmw_cotable_func = …; /** * vmw_cotable - Convert a struct vmw_resource pointer to a struct * vmw_cotable pointer * * @res: Pointer to the resource. */ static struct vmw_cotable *vmw_cotable(struct vmw_resource *res) { … } /** * vmw_cotable_destroy - Cotable resource destroy callback * * @res: Pointer to the cotable resource. * * There is no device cotable destroy command, so this function only * makes sure that the resource id is set to invalid. */ static int vmw_cotable_destroy(struct vmw_resource *res) { … } /** * vmw_cotable_unscrub - Undo a cotable unscrub operation * * @res: Pointer to the cotable resource * * This function issues commands to (re)bind the cotable to * its backing mob, which needs to be validated and reserved at this point. * This is identical to bind() except the function interface looks different. */ static int vmw_cotable_unscrub(struct vmw_resource *res) { … } /** * vmw_cotable_bind - Undo a cotable unscrub operation * * @res: Pointer to the cotable resource * @val_buf: Pointer to a struct ttm_validate_buffer prepared by the caller * for convenience / fencing. * * This function issues commands to (re)bind the cotable to * its backing mob, which needs to be validated and reserved at this point. */ static int vmw_cotable_bind(struct vmw_resource *res, struct ttm_validate_buffer *val_buf) { … } /** * vmw_cotable_scrub - Scrub the cotable from the device. * * @res: Pointer to the cotable resource. * @readback: Whether initiate a readback of the cotable data to the backup * buffer. * * In some situations (context swapouts) it might be desirable to make the * device forget about the cotable without performing a full unbind. A full * unbind requires reserved backup buffers and it might not be possible to * reserve them due to locking order violation issues. The vmw_cotable_scrub * function implements a partial unbind() without that requirement but with the * following restrictions. * 1) Before the cotable is again used by the GPU, vmw_cotable_unscrub() must * be called. * 2) Before the cotable backing buffer is used by the CPU, or during the * resource destruction, vmw_cotable_unbind() must be called. */ int vmw_cotable_scrub(struct vmw_resource *res, bool readback) { … } /** * vmw_cotable_unbind - Cotable resource unbind callback * * @res: Pointer to the cotable resource. * @readback: Whether to read back cotable data to the backup buffer. * @val_buf: Pointer to a struct ttm_validate_buffer prepared by the caller * for convenience / fencing. * * Unbinds the cotable from the device and fences the backup buffer. */ static int vmw_cotable_unbind(struct vmw_resource *res, bool readback, struct ttm_validate_buffer *val_buf) { … } /** * vmw_cotable_readback - Read back a cotable without unbinding. * * @res: The cotable resource. * * Reads back a cotable to its backing mob without scrubbing the MOB from * the cotable. The MOB is fenced for subsequent CPU access. */ static int vmw_cotable_readback(struct vmw_resource *res) { … } /** * vmw_cotable_resize - Resize a cotable. * * @res: The cotable resource. * @new_size: The new size. * * Resizes a cotable and binds the new backup buffer. * On failure the cotable is left intact. * Important! This function may not fail once the MOB switch has been * committed to hardware. That would put the device context in an * invalid state which we can't currently recover from. */ static int vmw_cotable_resize(struct vmw_resource *res, size_t new_size) { … } /** * vmw_cotable_create - Cotable resource create callback * * @res: Pointer to a cotable resource. * * There is no separate create command for cotables, so this callback, which * is called before bind() in the validation sequence is instead used for two * things. * 1) Unscrub the cotable if it is scrubbed and still attached to a backup * buffer. * 2) Resize the cotable if needed. */ static int vmw_cotable_create(struct vmw_resource *res) { … } /** * vmw_hw_cotable_destroy - Cotable hw_destroy callback * * @res: Pointer to a cotable resource. * * The final (part of resource destruction) destroy callback. */ static void vmw_hw_cotable_destroy(struct vmw_resource *res) { … } /** * vmw_cotable_free - Cotable resource destructor * * @res: Pointer to a cotable resource. */ static void vmw_cotable_free(struct vmw_resource *res) { … } /** * vmw_cotable_alloc - Create a cotable resource * * @dev_priv: Pointer to a device private struct. * @ctx: Pointer to the context resource. * The cotable resource will not add a refcount. * @type: The cotable type. */ struct vmw_resource *vmw_cotable_alloc(struct vmw_private *dev_priv, struct vmw_resource *ctx, u32 type) { … } /** * vmw_cotable_notify - Notify the cotable about an item creation * * @res: Pointer to a cotable resource. * @id: Item id. */ int vmw_cotable_notify(struct vmw_resource *res, int id) { … } /** * vmw_cotable_add_resource - add a view to the cotable's list of active views. * * @res: pointer struct vmw_resource representing the cotable. * @head: pointer to the struct list_head member of the resource, dedicated * to the cotable active resource list. */ void vmw_cotable_add_resource(struct vmw_resource *res, struct list_head *head) { … }