// SPDX-License-Identifier: GPL-2.0 OR MIT /************************************************************************** * Copyright 2014-2015 VMware, Inc., Palo Alto, CA., USA * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "vmwgfx_bo.h" #include "vmwgfx_drv.h" #include "vmwgfx_resource_priv.h" #include "vmwgfx_so.h" #include "vmwgfx_binding.h" /* * The currently only reason we need to keep track of views is that if we * destroy a hardware surface, all views pointing to it must also be destroyed, * otherwise the device will error. * So in particular if a surface is evicted, we must destroy all views pointing * to it, and all context bindings of that view. Similarly we must restore * the view bindings, views and surfaces pointed to by the views when a * context is referenced in the command stream. */ /** * struct vmw_view - view metadata * * @rcu: RCU callback head * @res: The struct vmw_resource we derive from * @ctx: Non-refcounted pointer to the context this view belongs to. * @srf: Refcounted pointer to the surface pointed to by this view. * @cotable: Refcounted pointer to the cotable holding this view. * @srf_head: List head for the surface-to-view list. * @cotable_head: List head for the cotable-to_view list. * @view_type: View type. * @view_id: User-space per context view id. Currently used also as per * context device view id. * @cmd_size: Size of the SVGA3D define view command that we've copied from the * command stream. * @committed: Whether the view is actually created or pending creation at the * device level. * @cmd: The SVGA3D define view command copied from the command stream. */ struct vmw_view { … }; static int vmw_view_create(struct vmw_resource *res); static int vmw_view_destroy(struct vmw_resource *res); static void vmw_hw_view_destroy(struct vmw_resource *res); static void vmw_view_commit_notify(struct vmw_resource *res, enum vmw_cmdbuf_res_state state); static const struct vmw_res_func vmw_view_func = …; /** * struct vmw_view_define - view define command body stub * * @view_id: The device id of the view being defined * @sid: The surface id of the view being defined * * This generic struct is used by the code to change @view_id and @sid of a * saved view define command. */ struct vmw_view_define { … }; /** * vmw_view - Convert a struct vmw_resource to a struct vmw_view * * @res: Pointer to the resource to convert. * * Returns a pointer to a struct vmw_view. */ static struct vmw_view *vmw_view(struct vmw_resource *res) { … } /** * vmw_view_commit_notify - Notify that a view operation has been committed to * hardware from a user-supplied command stream. * * @res: Pointer to the view resource. * @state: Indicating whether a creation or removal has been committed. * */ static void vmw_view_commit_notify(struct vmw_resource *res, enum vmw_cmdbuf_res_state state) { … } /** * vmw_view_create - Create a hardware view. * * @res: Pointer to the view resource. * * Create a hardware view. Typically used if that view has previously been * destroyed by an eviction operation. */ static int vmw_view_create(struct vmw_resource *res) { … } /** * vmw_view_destroy - Destroy a hardware view. * * @res: Pointer to the view resource. * * Destroy a hardware view. Typically used on unexpected termination of the * owning process or if the surface the view is pointing to is destroyed. */ static int vmw_view_destroy(struct vmw_resource *res) { … } /** * vmw_hw_view_destroy - Destroy a hardware view as part of resource cleanup. * * @res: Pointer to the view resource. * * Destroy a hardware view if it's still present. */ static void vmw_hw_view_destroy(struct vmw_resource *res) { … } /** * vmw_view_key - Compute a view key suitable for the cmdbuf resource manager * * @user_key: The user-space id used for the view. * @view_type: The view type. * * Destroy a hardware view if it's still present. */ static u32 vmw_view_key(u32 user_key, enum vmw_view_type view_type) { … } /** * vmw_view_id_ok - Basic view id and type range checks. * * @user_key: The user-space id used for the view. * @view_type: The view type. * * Checks that the view id and type (typically provided by user-space) is * valid. */ static bool vmw_view_id_ok(u32 user_key, enum vmw_view_type view_type) { … } /** * vmw_view_res_free - resource res_free callback for view resources * * @res: Pointer to a struct vmw_resource * * Frees memory held by the struct vmw_view. */ static void vmw_view_res_free(struct vmw_resource *res) { … } /** * vmw_view_add - Create a view resource and stage it for addition * as a command buffer managed resource. * * @man: Pointer to the compat shader manager identifying the shader namespace. * @ctx: Pointer to a struct vmw_resource identifying the active context. * @srf: Pointer to a struct vmw_resource identifying the surface the view * points to. * @view_type: The view type deduced from the view create command. * @user_key: The key that is used to identify the shader. The key is * unique to the view type and to the context. * @cmd: Pointer to the view create command in the command stream. * @cmd_size: Size of the view create command in the command stream. * @list: Caller's list of staged command buffer resource actions. */ int vmw_view_add(struct vmw_cmdbuf_res_manager *man, struct vmw_resource *ctx, struct vmw_resource *srf, enum vmw_view_type view_type, u32 user_key, const void *cmd, size_t cmd_size, struct list_head *list) { … } /** * vmw_view_remove - Stage a view for removal. * * @man: Pointer to the view manager identifying the shader namespace. * @user_key: The key that is used to identify the view. The key is * unique to the view type. * @view_type: View type * @list: Caller's list of staged command buffer resource actions. * @res_p: If the resource is in an already committed state, points to the * struct vmw_resource on successful return. The pointer will be * non ref-counted. */ int vmw_view_remove(struct vmw_cmdbuf_res_manager *man, u32 user_key, enum vmw_view_type view_type, struct list_head *list, struct vmw_resource **res_p) { … } /** * vmw_view_cotable_list_destroy - Evict all views belonging to a cotable. * * @dev_priv: Pointer to a device private struct. * @list: List of views belonging to a cotable. * @readback: Unused. Needed for function interface only. * * This function evicts all views belonging to a cotable. * It must be called with the binding_mutex held, and the caller must hold * a reference to the view resource. This is typically called before the * cotable is paged out. */ void vmw_view_cotable_list_destroy(struct vmw_private *dev_priv, struct list_head *list, bool readback) { … } /** * vmw_view_surface_list_destroy - Evict all views pointing to a surface * * @dev_priv: Pointer to a device private struct. * @list: List of views pointing to a surface. * * This function evicts all views pointing to a surface. This is typically * called before the surface is evicted. */ void vmw_view_surface_list_destroy(struct vmw_private *dev_priv, struct list_head *list) { … } /** * vmw_view_srf - Return a non-refcounted pointer to the surface a view is * pointing to. * * @res: pointer to a view resource. * * Note that the view itself is holding a reference, so as long * the view resource is alive, the surface resource will be. */ struct vmw_resource *vmw_view_srf(struct vmw_resource *res) { … } /** * vmw_view_lookup - Look up a view. * * @man: The context's cmdbuf ref manager. * @view_type: The view type. * @user_key: The view user id. * * returns a refcounted pointer to a view or an error pointer if not found. */ struct vmw_resource *vmw_view_lookup(struct vmw_cmdbuf_res_manager *man, enum vmw_view_type view_type, u32 user_key) { … } /** * vmw_view_dirtying - Return whether a view type is dirtying its resource * @res: Pointer to the view * * Each time a resource is put on the validation list as the result of a * view pointing to it, we need to determine whether that resource will * be dirtied (written to by the GPU) as a result of the corresponding * GPU operation. Currently only rendertarget-, depth-stencil and unordered * access views are capable of dirtying its resource. * * Return: Whether the view type of @res dirties the resource it points to. */ u32 vmw_view_dirtying(struct vmw_resource *res) { … } const u32 vmw_view_destroy_cmds[] = …; const SVGACOTableType vmw_view_cotables[] = …; const SVGACOTableType vmw_so_cotables[] = …; /* To remove unused function warning */ static void vmw_so_build_asserts(void) __attribute__((used)); /* * This function is unused at run-time, and only used to dump various build * asserts important for code optimization assumptions. */ static void vmw_so_build_asserts(void) { … }