/* * Copyright (C) 2015 Red Hat, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include <linux/virtio.h> #include <linux/virtio_config.h> #include <linux/virtio_ring.h> #include <drm/drm_file.h> #include <drm/drm_managed.h> #include "virtgpu_drv.h" static void virtio_gpu_config_changed_work_func(struct work_struct *work) { … } static void virtio_gpu_init_vq(struct virtio_gpu_queue *vgvq, void (*work_func)(struct work_struct *work)) { … } static void virtio_gpu_get_capsets(struct virtio_gpu_device *vgdev, int num_capsets) { … } int virtio_gpu_init(struct virtio_device *vdev, struct drm_device *dev) { … } static void virtio_gpu_cleanup_cap_cache(struct virtio_gpu_device *vgdev) { … } void virtio_gpu_deinit(struct drm_device *dev) { … } void virtio_gpu_release(struct drm_device *dev) { … } int virtio_gpu_driver_open(struct drm_device *dev, struct drm_file *file) { … } void virtio_gpu_driver_postclose(struct drm_device *dev, struct drm_file *file) { … }