#ifndef STATE_XML
#define STATE_XML
#define VARYING_COMPONENT_USE_UNUSED …
#define VARYING_COMPONENT_USE_USED …
#define VARYING_COMPONENT_USE_POINTCOORD_X …
#define VARYING_COMPONENT_USE_POINTCOORD_Y …
#define FE_DATA_TYPE_BYTE …
#define FE_DATA_TYPE_UNSIGNED_BYTE …
#define FE_DATA_TYPE_SHORT …
#define FE_DATA_TYPE_UNSIGNED_SHORT …
#define FE_DATA_TYPE_INT …
#define FE_DATA_TYPE_UNSIGNED_INT …
#define FE_DATA_TYPE_INT_2_10_10_10_REV …
#define FE_DATA_TYPE_UNSIGNED_INT_2_10_10_10_REV …
#define FE_DATA_TYPE_FLOAT …
#define FE_DATA_TYPE_HALF_FLOAT …
#define FE_DATA_TYPE_FIXED …
#define FE_DATA_TYPE_INT_10_10_10_2 …
#define FE_DATA_TYPE_UNSIGNED_INT_10_10_10_2 …
#define FE_DATA_TYPE_BYTE_I …
#define FE_DATA_TYPE_SHORT_I …
#define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK …
#define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT …
#define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE(x) …
#define FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR__MASK …
#define FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR__SHIFT …
#define FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR(x) …
#define VIVS_FE …
#define VIVS_FE_VERTEX_ELEMENT_CONFIG(i0) …
#define VIVS_FE_VERTEX_ELEMENT_CONFIG__ESIZE …
#define VIVS_FE_VERTEX_ELEMENT_CONFIG__LEN …
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__MASK …
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__SHIFT …
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE(x) …
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK …
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT …
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN(x) …
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NONCONSECUTIVE …
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK …
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT …
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM(x) …
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK …
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT …
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM(x) …
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__MASK …
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__SHIFT …
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_OFF …
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_SIGN_EXTEND …
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_ON …
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK …
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT …
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_START(x) …
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK …
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT …
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_END(x) …
#define VIVS_FE_CMD_STREAM_BASE_ADDR …
#define VIVS_FE_INDEX_STREAM_BASE_ADDR …
#define VIVS_FE_INDEX_STREAM_CONTROL …
#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__MASK …
#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__SHIFT …
#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_CHAR …
#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_SHORT …
#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_INT …
#define VIVS_FE_INDEX_STREAM_CONTROL_PRIMITIVE_RESTART …
#define VIVS_FE_VERTEX_STREAM_BASE_ADDR …
#define VIVS_FE_VERTEX_STREAM_CONTROL …
#define VIVS_FE_COMMAND_ADDRESS …
#define VIVS_FE_COMMAND_CONTROL …
#define VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK …
#define VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT …
#define VIVS_FE_COMMAND_CONTROL_PREFETCH(x) …
#define VIVS_FE_COMMAND_CONTROL_ENABLE …
#define VIVS_FE_DMA_STATUS …
#define VIVS_FE_DMA_DEBUG_STATE …
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__MASK …
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__SHIFT …
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_IDLE …
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DEC …
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR0 …
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD0 …
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR1 …
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD1 …
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DADR …
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCMD …
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCNTL …
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DIDXCNTL …
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_INITREQDMA …
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAWIDX …
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAW …
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT0 …
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT1 …
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA0 …
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA1 …
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAITFIFO …
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAIT …
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LINK …
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_END …
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_STALL …
#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__MASK …
#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__SHIFT …
#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_IDLE …
#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_START …
#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_REQ …
#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_END …
#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__MASK …
#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__SHIFT …
#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_IDLE …
#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_RAMVALID …
#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_VALID …
#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__MASK …
#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__SHIFT …
#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_IDLE …
#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_WAITIDX …
#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_CAL …
#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__MASK …
#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__SHIFT …
#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDLE …
#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_LDADR …
#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDXCALC …
#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__MASK …
#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__SHIFT …
#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_IDLE …
#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_CKCACHE …
#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_MISS …
#define VIVS_FE_DMA_ADDRESS …
#define VIVS_FE_DMA_LOW …
#define VIVS_FE_DMA_HIGH …
#define VIVS_FE_AUTO_FLUSH …
#define VIVS_FE_PRIMITIVE_RESTART_INDEX …
#define VIVS_FE_UNK00678 …
#define VIVS_FE_UNK0067C …
#define VIVS_FE_VERTEX_STREAMS(i0) …
#define VIVS_FE_VERTEX_STREAMS__ESIZE …
#define VIVS_FE_VERTEX_STREAMS__LEN …
#define VIVS_FE_VERTEX_STREAMS_BASE_ADDR(i0) …
#define VIVS_FE_VERTEX_STREAMS_CONTROL(i0) …
#define VIVS_FE_GENERIC_ATTRIB(i0) …
#define VIVS_FE_GENERIC_ATTRIB__ESIZE …
#define VIVS_FE_GENERIC_ATTRIB__LEN …
#define VIVS_FE_GENERIC_ATTRIB_UNK006C0(i0) …
#define VIVS_FE_GENERIC_ATTRIB_UNK00700(i0) …
#define VIVS_FE_GENERIC_ATTRIB_UNK00740(i0) …
#define VIVS_FE_GENERIC_ATTRIB_SCALE(i0) …
#define VIVS_FE_HALTI5_ID_CONFIG …
#define VIVS_FE_HALTI5_ID_CONFIG_VERTEX_ID_ENABLE …
#define VIVS_FE_HALTI5_ID_CONFIG_INSTANCE_ID_ENABLE …
#define VIVS_FE_HALTI5_ID_CONFIG_VERTEX_ID_REG__MASK …
#define VIVS_FE_HALTI5_ID_CONFIG_VERTEX_ID_REG__SHIFT …
#define VIVS_FE_HALTI5_ID_CONFIG_VERTEX_ID_REG(x) …
#define VIVS_FE_HALTI5_ID_CONFIG_INSTANCE_ID_REG__MASK …
#define VIVS_FE_HALTI5_ID_CONFIG_INSTANCE_ID_REG__SHIFT …
#define VIVS_FE_HALTI5_ID_CONFIG_INSTANCE_ID_REG(x) …
#define VIVS_FE_HALTI5_UNK007D0(i0) …
#define VIVS_FE_HALTI5_UNK007D0__ESIZE …
#define VIVS_FE_HALTI5_UNK007D0__LEN …
#define VIVS_FE_HALTI5_UNK007D8 …
#define VIVS_FE_DESC_START …
#define VIVS_FE_DESC_END …
#define VIVS_FE_DESC_AVAIL …
#define VIVS_FE_DESC_AVAIL_COUNT__MASK …
#define VIVS_FE_DESC_AVAIL_COUNT__SHIFT …
#define VIVS_FE_DESC_AVAIL_COUNT(x) …
#define VIVS_FE_FENCE_WAIT_DATA_LOW …
#define VIVS_FE_FENCE_WAIT_DATA_HIGH …
#define VIVS_FE_ROBUSTNESS_UNK007F8 …
#define VIVS_FE_MULTI_CLUSTER_UNK007FC …
#define VIVS_GL …
#define VIVS_GL_PIPE_SELECT …
#define VIVS_GL_PIPE_SELECT_PIPE__MASK …
#define VIVS_GL_PIPE_SELECT_PIPE__SHIFT …
#define VIVS_GL_PIPE_SELECT_PIPE(x) …
#define VIVS_GL_EVENT …
#define VIVS_GL_EVENT_EVENT_ID__MASK …
#define VIVS_GL_EVENT_EVENT_ID__SHIFT …
#define VIVS_GL_EVENT_EVENT_ID(x) …
#define VIVS_GL_EVENT_FROM_FE …
#define VIVS_GL_EVENT_FROM_PE …
#define VIVS_GL_EVENT_FROM_BLT …
#define VIVS_GL_EVENT_SOURCE__MASK …
#define VIVS_GL_EVENT_SOURCE__SHIFT …
#define VIVS_GL_EVENT_SOURCE(x) …
#define VIVS_GL_SEMAPHORE_TOKEN …
#define VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK …
#define VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT …
#define VIVS_GL_SEMAPHORE_TOKEN_FROM(x) …
#define VIVS_GL_SEMAPHORE_TOKEN_TO__MASK …
#define VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT …
#define VIVS_GL_SEMAPHORE_TOKEN_TO(x) …
#define VIVS_GL_SEMAPHORE_TOKEN_UNK28__MASK …
#define VIVS_GL_SEMAPHORE_TOKEN_UNK28__SHIFT …
#define VIVS_GL_SEMAPHORE_TOKEN_UNK28(x) …
#define VIVS_GL_FLUSH_CACHE …
#define VIVS_GL_FLUSH_CACHE_DEPTH …
#define VIVS_GL_FLUSH_CACHE_COLOR …
#define VIVS_GL_FLUSH_CACHE_TEXTURE …
#define VIVS_GL_FLUSH_CACHE_PE2D …
#define VIVS_GL_FLUSH_CACHE_TEXTUREVS …
#define VIVS_GL_FLUSH_CACHE_SHADER_L1 …
#define VIVS_GL_FLUSH_CACHE_SHADER_L2 …
#define VIVS_GL_FLUSH_CACHE_UNK10 …
#define VIVS_GL_FLUSH_CACHE_UNK11 …
#define VIVS_GL_FLUSH_CACHE_DESCRIPTOR_UNK12 …
#define VIVS_GL_FLUSH_CACHE_DESCRIPTOR_UNK13 …
#define VIVS_GL_FLUSH_CACHE_UNK14 …
#define VIVS_GL_FLUSH_MMU …
#define VIVS_GL_FLUSH_MMU_FLUSH_FEMMU …
#define VIVS_GL_FLUSH_MMU_FLUSH_UNK1 …
#define VIVS_GL_FLUSH_MMU_FLUSH_UNK2 …
#define VIVS_GL_FLUSH_MMU_FLUSH_PEMMU …
#define VIVS_GL_FLUSH_MMU_FLUSH_UNK4 …
#define VIVS_GL_VERTEX_ELEMENT_CONFIG …
#define VIVS_GL_VERTEX_ELEMENT_CONFIG_UNK0 …
#define VIVS_GL_VERTEX_ELEMENT_CONFIG_REUSE …
#define VIVS_GL_MULTI_SAMPLE_CONFIG …
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__MASK …
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__SHIFT …
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_NONE …
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_2X …
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_4X …
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_MASK …
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK …
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT …
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES(x) …
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES_MASK …
#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK …
#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT …
#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12(x) …
#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12_MASK …
#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK …
#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT …
#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16(x) …
#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16_MASK …
#define VIVS_GL_VARYING_TOTAL_COMPONENTS …
#define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK …
#define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT …
#define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x) …
#define VIVS_GL_VARYING_NUM_COMPONENTS …
#define VIVS_GL_OCCLUSION_QUERY_ADDR …
#define VIVS_GL_VARYING_COMPONENT_USE(i0) …
#define VIVS_GL_VARYING_COMPONENT_USE__ESIZE …
#define VIVS_GL_VARYING_COMPONENT_USE__LEN …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP0(x) …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP1(x) …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP2(x) …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP3(x) …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP4(x) …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP5(x) …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP6(x) …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP7(x) …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP8(x) …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP9(x) …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP10(x) …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP11(x) …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP12(x) …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP13(x) …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP14(x) …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT …
#define VIVS_GL_VARYING_COMPONENT_USE_COMP15(x) …
#define VIVS_GL_UNK0382C …
#define VIVS_GL_OCCLUSION_QUERY_CONTROL …
#define VIVS_GL_VARYING_NUM_COMPONENTS2 …
#define VIVS_GL_UNK03838 …
#define VIVS_GL_API_MODE …
#define VIVS_GL_API_MODE_OPENGL …
#define VIVS_GL_API_MODE_OPENVG …
#define VIVS_GL_API_MODE_OPENCL …
#define VIVS_GL_CONTEXT_POINTER …
#define VIVS_GL_UNK03854 …
#define VIVS_GL_BUG_FIXES …
#define VIVS_GL_FENCE_OUT_ADDRESS …
#define VIVS_GL_FENCE_OUT_DATA_LOW …
#define VIVS_GL_USC_CONTROL …
#define VIVS_GL_USC_CONTROL_L1_CACHE_RATIO__MASK …
#define VIVS_GL_USC_CONTROL_L1_CACHE_RATIO__SHIFT …
#define VIVS_GL_USC_CONTROL_L1_CACHE_RATIO(x) …
#define VIVS_GL_USC_CONTROL_ATTRIB_CACHE_RATIO__MASK …
#define VIVS_GL_USC_CONTROL_ATTRIB_CACHE_RATIO__SHIFT …
#define VIVS_GL_USC_CONTROL_ATTRIB_CACHE_RATIO(x) …
#define VIVS_GL_USC_CONTROL_UNK16__MASK …
#define VIVS_GL_USC_CONTROL_UNK16__SHIFT …
#define VIVS_GL_USC_CONTROL_UNK16(x) …
#define VIVS_GL_HALTI5_SH_SPECIALS …
#define VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT__MASK …
#define VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT__SHIFT …
#define VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT(x) …
#define VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN__MASK …
#define VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN__SHIFT …
#define VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN(x) …
#define VIVS_GL_HALTI5_SH_SPECIALS_UNK16__MASK …
#define VIVS_GL_HALTI5_SH_SPECIALS_UNK16__SHIFT …
#define VIVS_GL_HALTI5_SH_SPECIALS_UNK16(x) …
#define VIVS_GL_HALTI5_SH_SPECIALS_UNK24__MASK …
#define VIVS_GL_HALTI5_SH_SPECIALS_UNK24__SHIFT …
#define VIVS_GL_HALTI5_SH_SPECIALS_UNK24(x) …
#define VIVS_GL_GS_UNK0388C …
#define VIVS_GL_FENCE_OUT_DATA_HIGH …
#define VIVS_GL_SHADER_INDEX …
#define VIVS_GL_GS_UNK038A0(i0) …
#define VIVS_GL_GS_UNK038A0__ESIZE …
#define VIVS_GL_GS_UNK038A0__LEN …
#define VIVS_GL_HALTI5_UNK038C0(i0) …
#define VIVS_GL_HALTI5_UNK038C0__ESIZE …
#define VIVS_GL_HALTI5_UNK038C0__LEN …
#define VIVS_GL_SECURITY_UNK3900 …
#define VIVS_GL_SECURITY_UNK3904 …
#define VIVS_GL_MULTI_CLUSTER_UNK3908 …
#define VIVS_GL_MULTI_CLUSTER_UNK3908_UNK0__MASK …
#define VIVS_GL_MULTI_CLUSTER_UNK3908_UNK0__SHIFT …
#define VIVS_GL_MULTI_CLUSTER_UNK3908_UNK0(x) …
#define VIVS_GL_MULTI_CLUSTER_UNK3910(i0) …
#define VIVS_GL_MULTI_CLUSTER_UNK3910__ESIZE …
#define VIVS_GL_MULTI_CLUSTER_UNK3910__LEN …
#define VIVS_GL_MULTI_CLUSTER_UNK3910_CLUSTER_ALIVE_MASK__MASK …
#define VIVS_GL_MULTI_CLUSTER_UNK3910_CLUSTER_ALIVE_MASK__SHIFT …
#define VIVS_GL_MULTI_CLUSTER_UNK3910_CLUSTER_ALIVE_MASK(x) …
#define VIVS_GL_NN_CONFIG …
#define VIVS_GL_NN_CONFIG_UNK0__MASK …
#define VIVS_GL_NN_CONFIG_UNK0__SHIFT …
#define VIVS_GL_NN_CONFIG_UNK0(x) …
#define VIVS_GL_NN_CONFIG_DISABLE_ZDPN …
#define VIVS_GL_NN_CONFIG_DISABLE_SWTILING …
#define VIVS_GL_NN_CONFIG_SMALL_BATCH …
#define VIVS_GL_NN_CONFIG_DDR_BURST_SIZE__MASK …
#define VIVS_GL_NN_CONFIG_DDR_BURST_SIZE__SHIFT …
#define VIVS_GL_NN_CONFIG_DDR_BURST_SIZE(x) …
#define VIVS_GL_NN_CONFIG_UNK7 …
#define VIVS_GL_NN_CONFIG_NN_CORE_COUNT__MASK …
#define VIVS_GL_NN_CONFIG_NN_CORE_COUNT__SHIFT …
#define VIVS_GL_NN_CONFIG_NN_CORE_COUNT(x) …
#define VIVS_GL_NN_CONFIG_UNK12 …
#define VIVS_GL_SRAM_REMAP_ADDRESS …
#define VIVS_GL_OCB_REMAP_START …
#define VIVS_GL_OCB_REMAP_END …
#define VIVS_GL_TP_CONFIG …
#define VIVS_GL_UNK03950 …
#define VIVS_GL_UNK03A00 …
#define VIVS_GL_UNK03A00_UNK0__MASK …
#define VIVS_GL_UNK03A00_UNK0__SHIFT …
#define VIVS_GL_UNK03A00_UNK0(x) …
#define VIVS_GL_UNK03A04 …
#define VIVS_GL_UNK03A08 …
#define VIVS_GL_UNK03A0C …
#define VIVS_GL_UNK03A10 …
#define VIVS_GL_STALL_TOKEN …
#define VIVS_GL_STALL_TOKEN_FROM__MASK …
#define VIVS_GL_STALL_TOKEN_FROM__SHIFT …
#define VIVS_GL_STALL_TOKEN_FROM(x) …
#define VIVS_GL_STALL_TOKEN_TO__MASK …
#define VIVS_GL_STALL_TOKEN_TO__SHIFT …
#define VIVS_GL_STALL_TOKEN_TO(x) …
#define VIVS_GL_STALL_TOKEN_FLIP0 …
#define VIVS_GL_STALL_TOKEN_FLIP1 …
#define VIVS_NFE …
#define VIVS_NFE_VERTEX_STREAMS(i0) …
#define VIVS_NFE_VERTEX_STREAMS__ESIZE …
#define VIVS_NFE_VERTEX_STREAMS__LEN …
#define VIVS_NFE_VERTEX_STREAMS_BASE_ADDR(i0) …
#define VIVS_NFE_VERTEX_STREAMS_CONTROL(i0) …
#define VIVS_NFE_VERTEX_STREAMS_VERTEX_DIVISOR(i0) …
#define VIVS_NFE_VERTEX_STREAMS_ROBUSTNESS_UNK146C0(i0) …
#define VIVS_NFE_GENERIC_ATTRIB(i0) …
#define VIVS_NFE_GENERIC_ATTRIB__ESIZE …
#define VIVS_NFE_GENERIC_ATTRIB__LEN …
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0(i0) …
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_TYPE__MASK …
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_TYPE__SHIFT …
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_TYPE(x) …
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN__MASK …
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN__SHIFT …
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN(x) …
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM__MASK …
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM__SHIFT …
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM(x) …
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM__MASK …
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM__SHIFT …
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM(x) …
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NORMALIZE__MASK …
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NORMALIZE__SHIFT …
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NORMALIZE_OFF …
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NORMALIZE_ON …
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START__MASK …
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START__SHIFT …
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START(x) …
#define VIVS_NFE_GENERIC_ATTRIB_UNK17880(i0) …
#define VIVS_NFE_GENERIC_ATTRIB_UNK17900(i0) …
#define VIVS_NFE_GENERIC_ATTRIB_UNK17980(i0) …
#define VIVS_NFE_GENERIC_ATTRIB_SCALE(i0) …
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG1(i0) …
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END__MASK …
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END__SHIFT …
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END(x) …
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG1_NONCONSECUTIVE …
#define VIVS_DUMMY …
#define VIVS_DUMMY_DUMMY …
#define VIVS_WD …
#define VIVS_WD_UNK18404 …
#define VIVS_WD_UNK18404_UNK0__MASK …
#define VIVS_WD_UNK18404_UNK0__SHIFT …
#define VIVS_WD_UNK18404_UNK0(x) …
#endif