linux/drivers/gpu/drm/etnaviv/state.xml.h

#ifndef STATE_XML
#define STATE_XML

/* Autogenerated file, DO NOT EDIT manually!

This file was generated by the rules-ng-ng headergen tool in this git repository:
http://0x04.net/cgit/index.cgi/rules-ng-ng
git clone git://0x04.net/rules-ng-ng

The rules-ng-ng source files this header was generated from are:
- state.xml     (  29355 bytes, from 2024-01-19 10:18:54)
- common.xml    (  35664 bytes, from 2023-12-06 10:55:32)
- common_3d.xml (  15069 bytes, from 2023-11-22 10:05:24)
- state_hi.xml  (  35854 bytes, from 2023-12-11 15:50:17)
- copyright.xml (   1597 bytes, from 2016-11-10 13:58:32)
- state_2d.xml  (  52271 bytes, from 2023-06-02 12:35:03)
- state_3d.xml  (  89522 bytes, from 2024-01-19 10:18:54)
- state_blt.xml (  14592 bytes, from 2023-11-22 10:05:09)
- state_vg.xml  (   5975 bytes, from 2016-11-10 13:58:32)

Copyright (C) 2012-2024 by the following authors:
- Wladimir J. van der Laan <[email protected]>
- Christian Gmeiner <[email protected]>
- Lucas Stach <[email protected]>
- Russell King <[email protected]>

Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sub license,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice (including the
next paragraph) shall be included in all copies or substantial portions
of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/


#define VARYING_COMPONENT_USE_UNUSED
#define VARYING_COMPONENT_USE_USED
#define VARYING_COMPONENT_USE_POINTCOORD_X
#define VARYING_COMPONENT_USE_POINTCOORD_Y
#define FE_DATA_TYPE_BYTE
#define FE_DATA_TYPE_UNSIGNED_BYTE
#define FE_DATA_TYPE_SHORT
#define FE_DATA_TYPE_UNSIGNED_SHORT
#define FE_DATA_TYPE_INT
#define FE_DATA_TYPE_UNSIGNED_INT
#define FE_DATA_TYPE_INT_2_10_10_10_REV
#define FE_DATA_TYPE_UNSIGNED_INT_2_10_10_10_REV
#define FE_DATA_TYPE_FLOAT
#define FE_DATA_TYPE_HALF_FLOAT
#define FE_DATA_TYPE_FIXED
#define FE_DATA_TYPE_INT_10_10_10_2
#define FE_DATA_TYPE_UNSIGNED_INT_10_10_10_2
#define FE_DATA_TYPE_BYTE_I
#define FE_DATA_TYPE_SHORT_I
#define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK
#define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT
#define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE(x)
#define FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR__MASK
#define FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR__SHIFT
#define FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR(x)
#define VIVS_FE

#define VIVS_FE_VERTEX_ELEMENT_CONFIG(i0)
#define VIVS_FE_VERTEX_ELEMENT_CONFIG__ESIZE
#define VIVS_FE_VERTEX_ELEMENT_CONFIG__LEN
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__MASK
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__SHIFT
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE(x)
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN(x)
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NONCONSECUTIVE
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM(x)
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM(x)
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__MASK
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__SHIFT
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_OFF
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_SIGN_EXTEND
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_ON
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_START(x)
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_END(x)

#define VIVS_FE_CMD_STREAM_BASE_ADDR

#define VIVS_FE_INDEX_STREAM_BASE_ADDR

#define VIVS_FE_INDEX_STREAM_CONTROL
#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__MASK
#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__SHIFT
#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_CHAR
#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_SHORT
#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_INT
#define VIVS_FE_INDEX_STREAM_CONTROL_PRIMITIVE_RESTART

#define VIVS_FE_VERTEX_STREAM_BASE_ADDR

#define VIVS_FE_VERTEX_STREAM_CONTROL

#define VIVS_FE_COMMAND_ADDRESS

#define VIVS_FE_COMMAND_CONTROL
#define VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK
#define VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT
#define VIVS_FE_COMMAND_CONTROL_PREFETCH(x)
#define VIVS_FE_COMMAND_CONTROL_ENABLE

#define VIVS_FE_DMA_STATUS

#define VIVS_FE_DMA_DEBUG_STATE
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__MASK
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__SHIFT
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_IDLE
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DEC
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR0
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD0
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR1
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD1
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DADR
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCMD
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCNTL
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DIDXCNTL
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_INITREQDMA
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAWIDX
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAW
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT0
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT1
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA0
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA1
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAITFIFO
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAIT
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LINK
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_END
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_STALL
#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__MASK
#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__SHIFT
#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_IDLE
#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_START
#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_REQ
#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_END
#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__MASK
#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__SHIFT
#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_IDLE
#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_RAMVALID
#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_VALID
#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__MASK
#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__SHIFT
#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_IDLE
#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_WAITIDX
#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_CAL
#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__MASK
#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__SHIFT
#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDLE
#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_LDADR
#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDXCALC
#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__MASK
#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__SHIFT
#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_IDLE
#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_CKCACHE
#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_MISS

#define VIVS_FE_DMA_ADDRESS

#define VIVS_FE_DMA_LOW

#define VIVS_FE_DMA_HIGH

#define VIVS_FE_AUTO_FLUSH

#define VIVS_FE_PRIMITIVE_RESTART_INDEX

#define VIVS_FE_UNK00678

#define VIVS_FE_UNK0067C

#define VIVS_FE_VERTEX_STREAMS(i0)
#define VIVS_FE_VERTEX_STREAMS__ESIZE
#define VIVS_FE_VERTEX_STREAMS__LEN

#define VIVS_FE_VERTEX_STREAMS_BASE_ADDR(i0)

#define VIVS_FE_VERTEX_STREAMS_CONTROL(i0)

#define VIVS_FE_GENERIC_ATTRIB(i0)
#define VIVS_FE_GENERIC_ATTRIB__ESIZE
#define VIVS_FE_GENERIC_ATTRIB__LEN

#define VIVS_FE_GENERIC_ATTRIB_UNK006C0(i0)

#define VIVS_FE_GENERIC_ATTRIB_UNK00700(i0)

#define VIVS_FE_GENERIC_ATTRIB_UNK00740(i0)

#define VIVS_FE_GENERIC_ATTRIB_SCALE(i0)

#define VIVS_FE_HALTI5_ID_CONFIG
#define VIVS_FE_HALTI5_ID_CONFIG_VERTEX_ID_ENABLE
#define VIVS_FE_HALTI5_ID_CONFIG_INSTANCE_ID_ENABLE
#define VIVS_FE_HALTI5_ID_CONFIG_VERTEX_ID_REG__MASK
#define VIVS_FE_HALTI5_ID_CONFIG_VERTEX_ID_REG__SHIFT
#define VIVS_FE_HALTI5_ID_CONFIG_VERTEX_ID_REG(x)
#define VIVS_FE_HALTI5_ID_CONFIG_INSTANCE_ID_REG__MASK
#define VIVS_FE_HALTI5_ID_CONFIG_INSTANCE_ID_REG__SHIFT
#define VIVS_FE_HALTI5_ID_CONFIG_INSTANCE_ID_REG(x)

#define VIVS_FE_HALTI5_UNK007D0(i0)
#define VIVS_FE_HALTI5_UNK007D0__ESIZE
#define VIVS_FE_HALTI5_UNK007D0__LEN

#define VIVS_FE_HALTI5_UNK007D8

#define VIVS_FE_DESC_START

#define VIVS_FE_DESC_END

#define VIVS_FE_DESC_AVAIL
#define VIVS_FE_DESC_AVAIL_COUNT__MASK
#define VIVS_FE_DESC_AVAIL_COUNT__SHIFT
#define VIVS_FE_DESC_AVAIL_COUNT(x)

#define VIVS_FE_FENCE_WAIT_DATA_LOW

#define VIVS_FE_FENCE_WAIT_DATA_HIGH

#define VIVS_FE_ROBUSTNESS_UNK007F8

#define VIVS_FE_MULTI_CLUSTER_UNK007FC

#define VIVS_GL

#define VIVS_GL_PIPE_SELECT
#define VIVS_GL_PIPE_SELECT_PIPE__MASK
#define VIVS_GL_PIPE_SELECT_PIPE__SHIFT
#define VIVS_GL_PIPE_SELECT_PIPE(x)

#define VIVS_GL_EVENT
#define VIVS_GL_EVENT_EVENT_ID__MASK
#define VIVS_GL_EVENT_EVENT_ID__SHIFT
#define VIVS_GL_EVENT_EVENT_ID(x)
#define VIVS_GL_EVENT_FROM_FE
#define VIVS_GL_EVENT_FROM_PE
#define VIVS_GL_EVENT_FROM_BLT
#define VIVS_GL_EVENT_SOURCE__MASK
#define VIVS_GL_EVENT_SOURCE__SHIFT
#define VIVS_GL_EVENT_SOURCE(x)

#define VIVS_GL_SEMAPHORE_TOKEN
#define VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK
#define VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT
#define VIVS_GL_SEMAPHORE_TOKEN_FROM(x)
#define VIVS_GL_SEMAPHORE_TOKEN_TO__MASK
#define VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT
#define VIVS_GL_SEMAPHORE_TOKEN_TO(x)
#define VIVS_GL_SEMAPHORE_TOKEN_UNK28__MASK
#define VIVS_GL_SEMAPHORE_TOKEN_UNK28__SHIFT
#define VIVS_GL_SEMAPHORE_TOKEN_UNK28(x)

#define VIVS_GL_FLUSH_CACHE
#define VIVS_GL_FLUSH_CACHE_DEPTH
#define VIVS_GL_FLUSH_CACHE_COLOR
#define VIVS_GL_FLUSH_CACHE_TEXTURE
#define VIVS_GL_FLUSH_CACHE_PE2D
#define VIVS_GL_FLUSH_CACHE_TEXTUREVS
#define VIVS_GL_FLUSH_CACHE_SHADER_L1
#define VIVS_GL_FLUSH_CACHE_SHADER_L2
#define VIVS_GL_FLUSH_CACHE_UNK10
#define VIVS_GL_FLUSH_CACHE_UNK11
#define VIVS_GL_FLUSH_CACHE_DESCRIPTOR_UNK12
#define VIVS_GL_FLUSH_CACHE_DESCRIPTOR_UNK13
#define VIVS_GL_FLUSH_CACHE_UNK14

#define VIVS_GL_FLUSH_MMU
#define VIVS_GL_FLUSH_MMU_FLUSH_FEMMU
#define VIVS_GL_FLUSH_MMU_FLUSH_UNK1
#define VIVS_GL_FLUSH_MMU_FLUSH_UNK2
#define VIVS_GL_FLUSH_MMU_FLUSH_PEMMU
#define VIVS_GL_FLUSH_MMU_FLUSH_UNK4

#define VIVS_GL_VERTEX_ELEMENT_CONFIG
#define VIVS_GL_VERTEX_ELEMENT_CONFIG_UNK0
#define VIVS_GL_VERTEX_ELEMENT_CONFIG_REUSE

#define VIVS_GL_MULTI_SAMPLE_CONFIG
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__MASK
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__SHIFT
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_NONE
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_2X
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_4X
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_MASK
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES(x)
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES_MASK
#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK
#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT
#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12(x)
#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12_MASK
#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK
#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT
#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16(x)
#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16_MASK

#define VIVS_GL_VARYING_TOTAL_COMPONENTS
#define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK
#define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT
#define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x)

#define VIVS_GL_VARYING_NUM_COMPONENTS

#define VIVS_GL_OCCLUSION_QUERY_ADDR

#define VIVS_GL_VARYING_COMPONENT_USE(i0)
#define VIVS_GL_VARYING_COMPONENT_USE__ESIZE
#define VIVS_GL_VARYING_COMPONENT_USE__LEN
#define VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK
#define VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT
#define VIVS_GL_VARYING_COMPONENT_USE_COMP0(x)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK
#define VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT
#define VIVS_GL_VARYING_COMPONENT_USE_COMP1(x)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK
#define VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT
#define VIVS_GL_VARYING_COMPONENT_USE_COMP2(x)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK
#define VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT
#define VIVS_GL_VARYING_COMPONENT_USE_COMP3(x)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK
#define VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT
#define VIVS_GL_VARYING_COMPONENT_USE_COMP4(x)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK
#define VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT
#define VIVS_GL_VARYING_COMPONENT_USE_COMP5(x)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK
#define VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT
#define VIVS_GL_VARYING_COMPONENT_USE_COMP6(x)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK
#define VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT
#define VIVS_GL_VARYING_COMPONENT_USE_COMP7(x)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK
#define VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT
#define VIVS_GL_VARYING_COMPONENT_USE_COMP8(x)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK
#define VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT
#define VIVS_GL_VARYING_COMPONENT_USE_COMP9(x)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK
#define VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT
#define VIVS_GL_VARYING_COMPONENT_USE_COMP10(x)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK
#define VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT
#define VIVS_GL_VARYING_COMPONENT_USE_COMP11(x)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK
#define VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT
#define VIVS_GL_VARYING_COMPONENT_USE_COMP12(x)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK
#define VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT
#define VIVS_GL_VARYING_COMPONENT_USE_COMP13(x)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK
#define VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT
#define VIVS_GL_VARYING_COMPONENT_USE_COMP14(x)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK
#define VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT
#define VIVS_GL_VARYING_COMPONENT_USE_COMP15(x)

#define VIVS_GL_UNK0382C

#define VIVS_GL_OCCLUSION_QUERY_CONTROL

#define VIVS_GL_VARYING_NUM_COMPONENTS2

#define VIVS_GL_UNK03838

#define VIVS_GL_API_MODE
#define VIVS_GL_API_MODE_OPENGL
#define VIVS_GL_API_MODE_OPENVG
#define VIVS_GL_API_MODE_OPENCL

#define VIVS_GL_CONTEXT_POINTER

#define VIVS_GL_UNK03854

#define VIVS_GL_BUG_FIXES

#define VIVS_GL_FENCE_OUT_ADDRESS

#define VIVS_GL_FENCE_OUT_DATA_LOW

#define VIVS_GL_USC_CONTROL
#define VIVS_GL_USC_CONTROL_L1_CACHE_RATIO__MASK
#define VIVS_GL_USC_CONTROL_L1_CACHE_RATIO__SHIFT
#define VIVS_GL_USC_CONTROL_L1_CACHE_RATIO(x)
#define VIVS_GL_USC_CONTROL_ATTRIB_CACHE_RATIO__MASK
#define VIVS_GL_USC_CONTROL_ATTRIB_CACHE_RATIO__SHIFT
#define VIVS_GL_USC_CONTROL_ATTRIB_CACHE_RATIO(x)
#define VIVS_GL_USC_CONTROL_UNK16__MASK
#define VIVS_GL_USC_CONTROL_UNK16__SHIFT
#define VIVS_GL_USC_CONTROL_UNK16(x)

#define VIVS_GL_HALTI5_SH_SPECIALS
#define VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT__MASK
#define VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT__SHIFT
#define VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT(x)
#define VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN__MASK
#define VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN__SHIFT
#define VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN(x)
#define VIVS_GL_HALTI5_SH_SPECIALS_UNK16__MASK
#define VIVS_GL_HALTI5_SH_SPECIALS_UNK16__SHIFT
#define VIVS_GL_HALTI5_SH_SPECIALS_UNK16(x)
#define VIVS_GL_HALTI5_SH_SPECIALS_UNK24__MASK
#define VIVS_GL_HALTI5_SH_SPECIALS_UNK24__SHIFT
#define VIVS_GL_HALTI5_SH_SPECIALS_UNK24(x)

#define VIVS_GL_GS_UNK0388C

#define VIVS_GL_FENCE_OUT_DATA_HIGH

#define VIVS_GL_SHADER_INDEX

#define VIVS_GL_GS_UNK038A0(i0)
#define VIVS_GL_GS_UNK038A0__ESIZE
#define VIVS_GL_GS_UNK038A0__LEN

#define VIVS_GL_HALTI5_UNK038C0(i0)
#define VIVS_GL_HALTI5_UNK038C0__ESIZE
#define VIVS_GL_HALTI5_UNK038C0__LEN

#define VIVS_GL_SECURITY_UNK3900

#define VIVS_GL_SECURITY_UNK3904

#define VIVS_GL_MULTI_CLUSTER_UNK3908
#define VIVS_GL_MULTI_CLUSTER_UNK3908_UNK0__MASK
#define VIVS_GL_MULTI_CLUSTER_UNK3908_UNK0__SHIFT
#define VIVS_GL_MULTI_CLUSTER_UNK3908_UNK0(x)

#define VIVS_GL_MULTI_CLUSTER_UNK3910(i0)
#define VIVS_GL_MULTI_CLUSTER_UNK3910__ESIZE
#define VIVS_GL_MULTI_CLUSTER_UNK3910__LEN
#define VIVS_GL_MULTI_CLUSTER_UNK3910_CLUSTER_ALIVE_MASK__MASK
#define VIVS_GL_MULTI_CLUSTER_UNK3910_CLUSTER_ALIVE_MASK__SHIFT
#define VIVS_GL_MULTI_CLUSTER_UNK3910_CLUSTER_ALIVE_MASK(x)

#define VIVS_GL_NN_CONFIG
#define VIVS_GL_NN_CONFIG_UNK0__MASK
#define VIVS_GL_NN_CONFIG_UNK0__SHIFT
#define VIVS_GL_NN_CONFIG_UNK0(x)
#define VIVS_GL_NN_CONFIG_DISABLE_ZDPN
#define VIVS_GL_NN_CONFIG_DISABLE_SWTILING
#define VIVS_GL_NN_CONFIG_SMALL_BATCH
#define VIVS_GL_NN_CONFIG_DDR_BURST_SIZE__MASK
#define VIVS_GL_NN_CONFIG_DDR_BURST_SIZE__SHIFT
#define VIVS_GL_NN_CONFIG_DDR_BURST_SIZE(x)
#define VIVS_GL_NN_CONFIG_UNK7
#define VIVS_GL_NN_CONFIG_NN_CORE_COUNT__MASK
#define VIVS_GL_NN_CONFIG_NN_CORE_COUNT__SHIFT
#define VIVS_GL_NN_CONFIG_NN_CORE_COUNT(x)
#define VIVS_GL_NN_CONFIG_UNK12

#define VIVS_GL_SRAM_REMAP_ADDRESS

#define VIVS_GL_OCB_REMAP_START

#define VIVS_GL_OCB_REMAP_END

#define VIVS_GL_TP_CONFIG

#define VIVS_GL_UNK03950

#define VIVS_GL_UNK03A00
#define VIVS_GL_UNK03A00_UNK0__MASK
#define VIVS_GL_UNK03A00_UNK0__SHIFT
#define VIVS_GL_UNK03A00_UNK0(x)

#define VIVS_GL_UNK03A04

#define VIVS_GL_UNK03A08

#define VIVS_GL_UNK03A0C

#define VIVS_GL_UNK03A10

#define VIVS_GL_STALL_TOKEN
#define VIVS_GL_STALL_TOKEN_FROM__MASK
#define VIVS_GL_STALL_TOKEN_FROM__SHIFT
#define VIVS_GL_STALL_TOKEN_FROM(x)
#define VIVS_GL_STALL_TOKEN_TO__MASK
#define VIVS_GL_STALL_TOKEN_TO__SHIFT
#define VIVS_GL_STALL_TOKEN_TO(x)
#define VIVS_GL_STALL_TOKEN_FLIP0
#define VIVS_GL_STALL_TOKEN_FLIP1

#define VIVS_NFE

#define VIVS_NFE_VERTEX_STREAMS(i0)
#define VIVS_NFE_VERTEX_STREAMS__ESIZE
#define VIVS_NFE_VERTEX_STREAMS__LEN

#define VIVS_NFE_VERTEX_STREAMS_BASE_ADDR(i0)

#define VIVS_NFE_VERTEX_STREAMS_CONTROL(i0)

#define VIVS_NFE_VERTEX_STREAMS_VERTEX_DIVISOR(i0)

#define VIVS_NFE_VERTEX_STREAMS_ROBUSTNESS_UNK146C0(i0)

#define VIVS_NFE_GENERIC_ATTRIB(i0)
#define VIVS_NFE_GENERIC_ATTRIB__ESIZE
#define VIVS_NFE_GENERIC_ATTRIB__LEN

#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0(i0)
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_TYPE__MASK
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_TYPE__SHIFT
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_TYPE(x)
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN__MASK
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN__SHIFT
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN(x)
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM__MASK
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM__SHIFT
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM(x)
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM__MASK
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM__SHIFT
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM(x)
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NORMALIZE__MASK
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NORMALIZE__SHIFT
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NORMALIZE_OFF
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NORMALIZE_ON
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START__MASK
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START__SHIFT
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START(x)

#define VIVS_NFE_GENERIC_ATTRIB_UNK17880(i0)

#define VIVS_NFE_GENERIC_ATTRIB_UNK17900(i0)

#define VIVS_NFE_GENERIC_ATTRIB_UNK17980(i0)

#define VIVS_NFE_GENERIC_ATTRIB_SCALE(i0)

#define VIVS_NFE_GENERIC_ATTRIB_CONFIG1(i0)
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END__MASK
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END__SHIFT
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END(x)
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG1_NONCONSECUTIVE

#define VIVS_DUMMY

#define VIVS_DUMMY_DUMMY

#define VIVS_WD

#define VIVS_WD_UNK18404
#define VIVS_WD_UNK18404_UNK0__MASK
#define VIVS_WD_UNK18404_UNK0__SHIFT
#define VIVS_WD_UNK18404_UNK0(x)


#endif /* STATE_XML */