#ifndef __PANFROST_REGS_H__
#define __PANFROST_REGS_H__
#define GPU_ID …
#define GPU_L2_FEATURES …
#define GPU_CORE_FEATURES …
#define GPU_TILER_FEATURES …
#define GPU_MEM_FEATURES …
#define GROUPS_L2_COHERENT …
#define GPU_MMU_FEATURES …
#define GPU_AS_PRESENT …
#define GPU_JS_PRESENT …
#define GPU_INT_RAWSTAT …
#define GPU_INT_CLEAR …
#define GPU_INT_MASK …
#define GPU_INT_STAT …
#define GPU_IRQ_FAULT …
#define GPU_IRQ_MULTIPLE_FAULT …
#define GPU_IRQ_RESET_COMPLETED …
#define GPU_IRQ_POWER_CHANGED …
#define GPU_IRQ_POWER_CHANGED_ALL …
#define GPU_IRQ_PERFCNT_SAMPLE_COMPLETED …
#define GPU_IRQ_CLEAN_CACHES_COMPLETED …
#define GPU_IRQ_MASK_ALL …
#define GPU_IRQ_MASK_ERROR …
#define GPU_CMD …
#define GPU_CMD_SOFT_RESET …
#define GPU_CMD_HARD_RESET …
#define GPU_CMD_PERFCNT_CLEAR …
#define GPU_CMD_PERFCNT_SAMPLE …
#define GPU_CMD_CYCLE_COUNT_START …
#define GPU_CMD_CYCLE_COUNT_STOP …
#define GPU_CMD_CLEAN_CACHES …
#define GPU_CMD_CLEAN_INV_CACHES …
#define GPU_STATUS …
#define GPU_STATUS_PRFCNT_ACTIVE …
#define GPU_LATEST_FLUSH_ID …
#define GPU_PWR_KEY …
#define GPU_PWR_KEY_UNLOCK …
#define GPU_PWR_OVERRIDE0 …
#define GPU_PWR_OVERRIDE1 …
#define GPU_FAULT_STATUS …
#define GPU_FAULT_ADDRESS_LO …
#define GPU_FAULT_ADDRESS_HI …
#define GPU_PERFCNT_BASE_LO …
#define GPU_PERFCNT_BASE_HI …
#define GPU_PERFCNT_CFG …
#define GPU_PERFCNT_CFG_MODE(x) …
#define GPU_PERFCNT_CFG_MODE_OFF …
#define GPU_PERFCNT_CFG_MODE_MANUAL …
#define GPU_PERFCNT_CFG_MODE_TILE …
#define GPU_PERFCNT_CFG_AS(x) …
#define GPU_PERFCNT_CFG_SETSEL(x) …
#define GPU_PRFCNT_JM_EN …
#define GPU_PRFCNT_SHADER_EN …
#define GPU_PRFCNT_TILER_EN …
#define GPU_PRFCNT_MMU_L2_EN …
#define GPU_CYCLE_COUNT_LO …
#define GPU_CYCLE_COUNT_HI …
#define GPU_THREAD_MAX_THREADS …
#define GPU_THREAD_MAX_WORKGROUP_SIZE …
#define GPU_THREAD_MAX_BARRIER_SIZE …
#define GPU_THREAD_FEATURES …
#define GPU_THREAD_TLS_ALLOC …
#define GPU_TEXTURE_FEATURES(n) …
#define GPU_JS_FEATURES(n) …
#define GPU_AFBC_FEATURES …
#define GPU_SHADER_PRESENT_LO …
#define GPU_SHADER_PRESENT_HI …
#define GPU_TILER_PRESENT_LO …
#define GPU_TILER_PRESENT_HI …
#define GPU_L2_PRESENT_LO …
#define GPU_L2_PRESENT_HI …
#define GPU_COHERENCY_FEATURES …
#define COHERENCY_ACE_LITE …
#define COHERENCY_ACE …
#define GPU_STACK_PRESENT_LO …
#define GPU_STACK_PRESENT_HI …
#define SHADER_READY_LO …
#define SHADER_READY_HI …
#define TILER_READY_LO …
#define TILER_READY_HI …
#define L2_READY_LO …
#define L2_READY_HI …
#define STACK_READY_LO …
#define STACK_READY_HI …
#define SHADER_PWRON_LO …
#define SHADER_PWRON_HI …
#define TILER_PWRON_LO …
#define TILER_PWRON_HI …
#define L2_PWRON_LO …
#define L2_PWRON_HI …
#define STACK_PWRON_LO …
#define STACK_PWRON_HI …
#define SHADER_PWROFF_LO …
#define SHADER_PWROFF_HI …
#define TILER_PWROFF_LO …
#define TILER_PWROFF_HI …
#define L2_PWROFF_LO …
#define L2_PWROFF_HI …
#define STACK_PWROFF_LO …
#define STACK_PWROFF_HI …
#define SHADER_PWRTRANS_LO …
#define SHADER_PWRTRANS_HI …
#define TILER_PWRTRANS_LO …
#define TILER_PWRTRANS_HI …
#define L2_PWRTRANS_LO …
#define L2_PWRTRANS_HI …
#define STACK_PWRTRANS_LO …
#define STACK_PWRTRANS_HI …
#define SHADER_PWRACTIVE_LO …
#define SHADER_PWRACTIVE_HI …
#define TILER_PWRACTIVE_LO …
#define TILER_PWRACTIVE_HI …
#define L2_PWRACTIVE_LO …
#define L2_PWRACTIVE_HI …
#define GPU_JM_CONFIG …
#define GPU_SHADER_CONFIG …
#define GPU_TILER_CONFIG …
#define GPU_L2_MMU_CONFIG …
#define L2_MMU_CONFIG_ALLOW_SNOOP_DISPARITY_SHIFT …
#define L2_MMU_CONFIG_ALLOW_SNOOP_DISPARITY …
#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT …
#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS …
#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_OCTANT …
#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_QUARTER …
#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_HALF …
#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT …
#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES …
#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_OCTANT …
#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_QUARTER …
#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_HALF …
#define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_READS_SHIFT …
#define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_READS …
#define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_WRITES_SHIFT …
#define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_WRITES …
#define SC_ALT_COUNTERS …
#define SC_OVERRIDE_FWD_PIXEL_KILL …
#define SC_SDC_DISABLE_OQ_DISCARD …
#define SC_LS_ALLOW_ATTR_TYPES …
#define SC_LS_PAUSEBUFFER_DISABLE …
#define SC_TLS_HASH_ENABLE …
#define SC_LS_ATTR_CHECK_DISABLE …
#define SC_ENABLE_TEXGRD_FLAGS …
#define SC_VAR_ALGORITHM …
#define TC_CLOCK_GATE_OVERRIDE …
#define JM_TIMESTAMP_OVERRIDE …
#define JM_CLOCK_GATE_OVERRIDE …
#define JM_JOB_THROTTLE_ENABLE …
#define JM_JOB_THROTTLE_LIMIT_SHIFT …
#define JM_MAX_JOB_THROTTLE_LIMIT …
#define JM_FORCE_COHERENCY_FEATURES_SHIFT …
#define JM_IDVS_GROUP_SIZE_SHIFT …
#define JM_DEFAULT_IDVS_GROUP_SIZE …
#define JM_MAX_IDVS_GROUP_SIZE …
#define JOB_INT_RAWSTAT …
#define JOB_INT_CLEAR …
#define JOB_INT_MASK …
#define JOB_INT_STAT …
#define JOB_INT_JS_STATE …
#define JOB_INT_THROTTLE …
#define MK_JS_MASK(j) …
#define JOB_INT_MASK_ERR(j) …
#define JOB_INT_MASK_DONE(j) …
#define JS_BASE …
#define JS_SLOT_STRIDE …
#define JS_HEAD_LO(n) …
#define JS_HEAD_HI(n) …
#define JS_TAIL_LO(n) …
#define JS_TAIL_HI(n) …
#define JS_AFFINITY_LO(n) …
#define JS_AFFINITY_HI(n) …
#define JS_CONFIG(n) …
#define JS_XAFFINITY(n) …
#define JS_COMMAND(n) …
#define JS_STATUS(n) …
#define JS_HEAD_NEXT_LO(n) …
#define JS_HEAD_NEXT_HI(n) …
#define JS_AFFINITY_NEXT_LO(n) …
#define JS_AFFINITY_NEXT_HI(n) …
#define JS_CONFIG_NEXT(n) …
#define JS_COMMAND_NEXT(n) …
#define JS_FLUSH_ID_NEXT(n) …
#define JS_CONFIG_START_FLUSH_CLEAN …
#define JS_CONFIG_START_FLUSH_CLEAN_INVALIDATE …
#define JS_CONFIG_START_MMU …
#define JS_CONFIG_JOB_CHAIN_FLAG …
#define JS_CONFIG_END_FLUSH_CLEAN …
#define JS_CONFIG_END_FLUSH_CLEAN_INVALIDATE …
#define JS_CONFIG_ENABLE_FLUSH_REDUCTION …
#define JS_CONFIG_DISABLE_DESCRIPTOR_WR_BK …
#define JS_CONFIG_THREAD_PRI(n) …
#define JS_COMMAND_NOP …
#define JS_COMMAND_START …
#define JS_COMMAND_SOFT_STOP …
#define JS_COMMAND_HARD_STOP …
#define JS_COMMAND_SOFT_STOP_0 …
#define JS_COMMAND_HARD_STOP_0 …
#define JS_COMMAND_SOFT_STOP_1 …
#define JS_COMMAND_HARD_STOP_1 …
#define MMU_INT_RAWSTAT …
#define MMU_INT_CLEAR …
#define MMU_INT_MASK …
#define MMU_INT_STAT …
#define AS_COMMAND_NOP …
#define AS_COMMAND_UPDATE …
#define AS_COMMAND_LOCK …
#define AS_COMMAND_UNLOCK …
#define AS_COMMAND_FLUSH …
#define AS_COMMAND_FLUSH_PT …
#define AS_COMMAND_FLUSH_MEM …
#define MMU_BASE …
#define MMU_AS_SHIFT …
#define MMU_AS(as) …
#define AS_TRANSTAB_LO(as) …
#define AS_TRANSTAB_HI(as) …
#define AS_MEMATTR_LO(as) …
#define AS_MEMATTR_HI(as) …
#define AS_LOCKADDR_LO(as) …
#define AS_LOCKADDR_HI(as) …
#define AS_COMMAND(as) …
#define AS_FAULTSTATUS(as) …
#define AS_FAULTADDRESS_LO(as) …
#define AS_FAULTADDRESS_HI(as) …
#define AS_STATUS(as) …
#define AS_TRANSCFG_LO(as) …
#define AS_TRANSCFG_HI(as) …
#define AS_FAULTEXTRA_LO(as) …
#define AS_FAULTEXTRA_HI(as) …
#define MMU_AS_STRIDE …
#define AS_TRANSTAB_LPAE_ADDR_SPACE_MASK …
#define AS_TRANSTAB_LPAE_ADRMODE_IDENTITY …
#define AS_TRANSTAB_LPAE_ADRMODE_TABLE …
#define AS_TRANSTAB_LPAE_ADRMODE_MASK …
#define AS_TRANSTAB_LPAE_READ_INNER …
#define AS_TRANSTAB_LPAE_SHARE_OUTER …
#define AS_STATUS_AS_ACTIVE …
#define AS_FAULTSTATUS_ACCESS_TYPE_MASK …
#define AS_FAULTSTATUS_ACCESS_TYPE_ATOMIC …
#define AS_FAULTSTATUS_ACCESS_TYPE_EX …
#define AS_FAULTSTATUS_ACCESS_TYPE_READ …
#define AS_FAULTSTATUS_ACCESS_TYPE_WRITE …
#define AS_LOCK_REGION_MIN_SIZE …
#define gpu_write(dev, reg, data) …
#define gpu_read(dev, reg) …
#endif