#ifndef TARGET_CORE_UA_H
#define TARGET_CORE_UA_H
#include <target/target_core_base.h>
#define ASCQ_29H_POWER_ON_RESET_OR_BUS_DEVICE_RESET_OCCURED …
#define ASCQ_29H_POWER_ON_OCCURRED …
#define ASCQ_29H_SCSI_BUS_RESET_OCCURED …
#define ASCQ_29H_BUS_DEVICE_RESET_FUNCTION_OCCURRED …
#define ASCQ_29H_DEVICE_INTERNAL_RESET …
#define ASCQ_29H_TRANSCEIVER_MODE_CHANGED_TO_SINGLE_ENDED …
#define ASCQ_29H_TRANSCEIVER_MODE_CHANGED_TO_LVD …
#define ASCQ_29H_NEXUS_LOSS_OCCURRED …
#define ASCQ_2AH_PARAMETERS_CHANGED …
#define ASCQ_2AH_MODE_PARAMETERS_CHANGED …
#define ASCQ_2AH_LOG_PARAMETERS_CHANGED …
#define ASCQ_2AH_RESERVATIONS_PREEMPTED …
#define ASCQ_2AH_RESERVATIONS_RELEASED …
#define ASCQ_2AH_REGISTRATIONS_PREEMPTED …
#define ASCQ_2AH_ASYMMETRIC_ACCESS_STATE_CHANGED …
#define ASCQ_2AH_IMPLICIT_ASYMMETRIC_ACCESS_STATE_TRANSITION_FAILED …
#define ASCQ_2AH_PRIORITY_CHANGED …
#define ASCQ_2CH_PREVIOUS_RESERVATION_CONFLICT_STATUS …
#define ASCQ_3FH_INQUIRY_DATA_HAS_CHANGED …
#define ASCQ_3FH_REPORTED_LUNS_DATA_HAS_CHANGED …
extern struct kmem_cache *se_ua_cache;
extern sense_reason_t target_scsi3_ua_check(struct se_cmd *);
extern int core_scsi3_ua_allocate(struct se_dev_entry *, u8, u8);
extern void target_ua_allocate_lun(struct se_node_acl *, u32, u8, u8);
extern void core_scsi3_ua_release_all(struct se_dev_entry *);
extern bool core_scsi3_ua_for_check_condition(struct se_cmd *, u8 *, u8 *,
u8 *);
extern int core_scsi3_ua_clear_for_request_sense(struct se_cmd *,
u8 *, u8 *);
#endif