/***************************************************************************\ |* *| |* Copyright 2003 NVIDIA, Corporation. All rights reserved. *| |* *| |* NOTICE TO USER: The source code is copyrighted under U.S. and *| |* international laws. Users and possessors of this source code are *| |* hereby granted a nonexclusive, royalty-free copyright license to *| |* use this code in individual and commercial software. *| |* *| |* Any use of this source code must include, in the user documenta- *| |* tion and internal comments to the code, notices to the end user *| |* as follows: *| |* *| |* Copyright 2003 NVIDIA, Corporation. All rights reserved. *| |* *| |* NVIDIA, CORPORATION MAKES NO REPRESENTATION ABOUT THE SUITABILITY *| |* OF THIS SOURCE CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" *| |* WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. NVIDIA, CORPOR- *| |* ATION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOURCE CODE, *| |* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGE- *| |* MENT, AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL *| |* NVIDIA, CORPORATION BE LIABLE FOR ANY SPECIAL, INDIRECT, INCI- *| |* DENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RE- *| |* SULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION *| |* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF *| |* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *| |* *| |* U.S. Government End Users. This source code is a "commercial *| |* item," as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *| |* consisting of "commercial computer software" and "commercial *| |* computer software documentation," as such terms are used in *| |* 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Govern- *| |* ment only as a commercial end item. Consistent with 48 C.F.R. *| |* 12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *| |* all U.S. Government End Users acquire the source code with only *| |* those rights set forth herein. *| |* *| \***************************************************************************/ /* * GPL Licensing Note - According to Mark Vojkovich, author of the Xorg/ * XFree86 'nv' driver, this source code is provided under MIT-style licensing * where the source code is provided "as is" without warranty of any kind. * The only usage restriction is for the copyright notices to be retained * whenever code is used. * * Antonino Daplas <[email protected]> 2005-03-11 */ #include <video/vga.h> #include <linux/delay.h> #include <linux/pci.h> #include <linux/slab.h> #include "nv_type.h" #include "nv_local.h" #include "nv_proto.h" /* * Override VGA I/O routines. */ void NVWriteCrtc(struct nvidia_par *par, u8 index, u8 value) { … } u8 NVReadCrtc(struct nvidia_par *par, u8 index) { … } void NVWriteGr(struct nvidia_par *par, u8 index, u8 value) { … } u8 NVReadGr(struct nvidia_par *par, u8 index) { … } void NVWriteSeq(struct nvidia_par *par, u8 index, u8 value) { … } u8 NVReadSeq(struct nvidia_par *par, u8 index) { … } void NVWriteAttr(struct nvidia_par *par, u8 index, u8 value) { … } u8 NVReadAttr(struct nvidia_par *par, u8 index) { … } void NVWriteMiscOut(struct nvidia_par *par, u8 value) { … } u8 NVReadMiscOut(struct nvidia_par *par) { … } void NVWriteDacMask(struct nvidia_par *par, u8 value) { … } void NVWriteDacReadAddr(struct nvidia_par *par, u8 value) { … } void NVWriteDacWriteAddr(struct nvidia_par *par, u8 value) { … } void NVWriteDacData(struct nvidia_par *par, u8 value) { … } u8 NVReadDacData(struct nvidia_par *par) { … } static int NVIsConnected(struct nvidia_par *par, int output) { … } static void NVSelectHeadRegisters(struct nvidia_par *par, int head) { … } static void nv4GetConfig(struct nvidia_par *par) { … } static void nv10GetConfig(struct nvidia_par *par) { … } int NVCommonSetup(struct fb_info *info) { … }