linux/drivers/video/fbdev/nvidia/nv_accel.c

 /***************************************************************************\
|*                                                                           *|
|*       Copyright 1993-2003 NVIDIA, Corporation.  All rights reserved.      *|
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|*                                                                           *|
|*       Copyright 1993-2003 NVIDIA, Corporation.  All rights reserved.      *|
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|*     12.212 and  48 C.F.R. 227.7202-1 through  227.7202-4 (JUNE 1995),     *|
|*     all U.S. Government End Users  acquire the source code  with only     *|
|*     those rights set forth herein.                                        *|
|*                                                                           *|
 \***************************************************************************/

/*
 * GPL Licensing Note - According to Mark Vojkovich, author of the Xorg/
 * XFree86 'nv' driver, this source code is provided under MIT-style licensing
 * where the source code is provided "as is" without warranty of any kind.
 * The only usage restriction is for the copyright notices to be retained
 * whenever code is used.
 *
 * Antonino Daplas <[email protected]> 2005-03-11
 */

#include <linux/fb.h>
#include <linux/nmi.h>

#include "nv_type.h"
#include "nv_proto.h"
#include "nv_dma.h"
#include "nv_local.h"

/* There is a HW race condition with videoram command buffers.
   You can't jump to the location of your put offset.  We write put
   at the jump offset + SKIPS dwords with noop padding in between
   to solve this problem */
#define SKIPS

static const int NVCopyROP[16] =;

static const int NVCopyROP_PM[16] =;

static inline void nvidiafb_safe_mode(struct fb_info *info)
{}

static inline void NVFlush(struct fb_info *info)
{}

static inline void NVSync(struct fb_info *info)
{}

static void NVDmaKickoff(struct nvidia_par *par)
{}

static void NVDmaWait(struct fb_info *info, int size)
{}

static void NVSetPattern(struct fb_info *info, u32 clr0, u32 clr1,
			 u32 pat0, u32 pat1)
{}

static void NVSetRopSolid(struct fb_info *info, u32 rop, u32 planemask)
{}

static void NVSetClippingRectangle(struct fb_info *info, int x1, int y1,
				   int x2, int y2)
{}

void NVResetGraphics(struct fb_info *info)
{}

int nvidiafb_sync(struct fb_info *info)
{}

void nvidiafb_copyarea(struct fb_info *info, const struct fb_copyarea *region)
{}

void nvidiafb_fillrect(struct fb_info *info, const struct fb_fillrect *rect)
{}

static void nvidiafb_mono_color_expand(struct fb_info *info,
				       const struct fb_image *image)
{}

void nvidiafb_imageblit(struct fb_info *info, const struct fb_image *image)
{}