#include <linux/delay.h>
#include <asm/unaligned.h>
#include <linux/fb.h>
#include <video/mach64.h>
#include "atyfb.h"
BM_DESCRIPTOR_ENTRY;
#define LAST_DESCRIPTOR …
#define SYSTEM_TO_FRAME_BUFFER …
static u32 rotation24bpp(u32 dx, u32 direction)
{ … }
void aty_reset_engine(struct atyfb_par *par)
{ … }
static void reset_GTC_3D_engine(const struct atyfb_par *par)
{ … }
void aty_init_engine(struct atyfb_par *par, struct fb_info *info)
{ … }
static inline void draw_rect(s16 x, s16 y, u16 width, u16 height,
struct atyfb_par *par)
{ … }
void atyfb_copyarea(struct fb_info *info, const struct fb_copyarea *area)
{ … }
void atyfb_fillrect(struct fb_info *info, const struct fb_fillrect *rect)
{ … }
void atyfb_imageblit(struct fb_info *info, const struct fb_image *image)
{ … }