/* SPDX-License-Identifier: MIT */ /****************************************************************************** * vcpu.h * * VCPU initialisation, query, and hotplug. * * Copyright (c) 2005, Keir Fraser <[email protected]> */ #ifndef __XEN_PUBLIC_VCPU_H__ #define __XEN_PUBLIC_VCPU_H__ /* * Prototype for this hypercall is: * int vcpu_op(int cmd, int vcpuid, void *extra_args) * @cmd == VCPUOP_??? (VCPU operation). * @vcpuid == VCPU to operate on. * @extra_args == Operation-specific extra arguments (NULL if none). */ /* * Initialise a VCPU. Each VCPU can be initialised only once. A * newly-initialised VCPU will not run until it is brought up by VCPUOP_up. * * @extra_arg == pointer to vcpu_guest_context structure containing initial * state for the VCPU. */ #define VCPUOP_initialise … /* * Bring up a VCPU. This makes the VCPU runnable. This operation will fail * if the VCPU has not been initialised (VCPUOP_initialise). */ #define VCPUOP_up … /* * Bring down a VCPU (i.e., make it non-runnable). * There are a few caveats that callers should observe: * 1. This operation may return, and VCPU_is_up may return false, before the * VCPU stops running (i.e., the command is asynchronous). It is a good * idea to ensure that the VCPU has entered a non-critical loop before * bringing it down. Alternatively, this operation is guaranteed * synchronous if invoked by the VCPU itself. * 2. After a VCPU is initialised, there is currently no way to drop all its * references to domain memory. Even a VCPU that is down still holds * memory references via its pagetable base pointer and GDT. It is good * practise to move a VCPU onto an 'idle' or default page table, LDT and * GDT before bringing it down. */ #define VCPUOP_down … /* Returns 1 if the given VCPU is up. */ #define VCPUOP_is_up … /* * Return information about the state and running time of a VCPU. * @extra_arg == pointer to vcpu_runstate_info structure. */ #define VCPUOP_get_runstate_info … struct vcpu_runstate_info { … }; DEFINE_GUEST_HANDLE_STRUCT(…); /* VCPU is currently running on a physical CPU. */ #define RUNSTATE_running … /* VCPU is runnable, but not currently scheduled on any physical CPU. */ #define RUNSTATE_runnable … /* VCPU is blocked (a.k.a. idle). It is therefore not runnable. */ #define RUNSTATE_blocked … /* * VCPU is not runnable, but it is not blocked. * This is a 'catch all' state for things like hotplug and pauses by the * system administrator (or for critical sections in the hypervisor). * RUNSTATE_blocked dominates this state (it is the preferred state). */ #define RUNSTATE_offline … /* * Register a shared memory area from which the guest may obtain its own * runstate information without needing to execute a hypercall. * Notes: * 1. The registered address may be virtual or physical, depending on the * platform. The virtual address should be registered on x86 systems. * 2. Only one shared area may be registered per VCPU. The shared area is * updated by the hypervisor each time the VCPU is scheduled. Thus * runstate.state will always be RUNSTATE_running and * runstate.state_entry_time will indicate the system time at which the * VCPU was last scheduled to run. * @extra_arg == pointer to vcpu_register_runstate_memory_area structure. */ #define VCPUOP_register_runstate_memory_area … struct vcpu_register_runstate_memory_area { … }; /* * Set or stop a VCPU's periodic timer. Every VCPU has one periodic timer * which can be set via these commands. Periods smaller than one millisecond * may not be supported. */ #define VCPUOP_set_periodic_timer … #define VCPUOP_stop_periodic_timer … struct vcpu_set_periodic_timer { … }; DEFINE_GUEST_HANDLE_STRUCT(…); /* * Set or stop a VCPU's single-shot timer. Every VCPU has one single-shot * timer which can be set via these commands. */ #define VCPUOP_set_singleshot_timer … #define VCPUOP_stop_singleshot_timer … struct vcpu_set_singleshot_timer { … }; DEFINE_GUEST_HANDLE_STRUCT(…); /* Flags to VCPUOP_set_singleshot_timer. */ /* Require the timeout to be in the future (return -ETIME if it's passed). */ #define _VCPU_SSHOTTMR_future … #define VCPU_SSHOTTMR_future … /* * Register a memory location in the guest address space for the * vcpu_info structure. This allows the guest to place the vcpu_info * structure in a convenient place, such as in a per-cpu data area. * The pointer need not be page aligned, but the structure must not * cross a page boundary. */ #define VCPUOP_register_vcpu_info … struct vcpu_register_vcpu_info { … }; DEFINE_GUEST_HANDLE_STRUCT(…); /* Send an NMI to the specified VCPU. @extra_arg == NULL. */ #define VCPUOP_send_nmi … /* * Get the physical ID information for a pinned vcpu's underlying physical * processor. The physical ID informmation is architecture-specific. * On x86: id[31:0]=apic_id, id[63:32]=acpi_id. * This command returns -EINVAL if it is not a valid operation for this VCPU. */ #define VCPUOP_get_physid … struct vcpu_get_physid { … }; DEFINE_GUEST_HANDLE_STRUCT(…); #define xen_vcpu_physid_to_x86_apicid(physid) … #define xen_vcpu_physid_to_x86_acpiid(physid) … /* * Register a memory location to get a secondary copy of the vcpu time * parameters. The master copy still exists as part of the vcpu shared * memory area, and this secondary copy is updated whenever the master copy * is updated (and using the same versioning scheme for synchronisation). * * The intent is that this copy may be mapped (RO) into userspace so * that usermode can compute system time using the time info and the * tsc. Usermode will see an array of vcpu_time_info structures, one * for each vcpu, and choose the right one by an existing mechanism * which allows it to get the current vcpu number (such as via a * segment limit). It can then apply the normal algorithm to compute * system time from the tsc. * * @extra_arg == pointer to vcpu_register_time_info_memory_area structure. */ #define VCPUOP_register_vcpu_time_memory_area … DEFINE_GUEST_HANDLE_STRUCT(…); struct vcpu_register_time_memory_area { … }; DEFINE_GUEST_HANDLE_STRUCT(…); #endif /* __XEN_PUBLIC_VCPU_H__ */