#ifndef ASIC_REG_MME3_CTRL_REGS_H_
#define ASIC_REG_MME3_CTRL_REGS_H_
#define mmMME3_CTRL_ARCH_STATUS …
#define mmMME3_CTRL_ARCH_BASE_ADDR_HIGH_S …
#define mmMME3_CTRL_ARCH_BASE_ADDR_HIGH_L …
#define mmMME3_CTRL_ARCH_BASE_ADDR_HIGH_O …
#define mmMME3_CTRL_ARCH_BASE_ADDR_LOW_S …
#define mmMME3_CTRL_ARCH_BASE_ADDR_LOW_L …
#define mmMME3_CTRL_ARCH_BASE_ADDR_LOW_O …
#define mmMME3_CTRL_ARCH_HEADER_LOW …
#define mmMME3_CTRL_ARCH_HEADER_HIGH …
#define mmMME3_CTRL_ARCH_CONV_KERNEL_SIZE_MINUS_1 …
#define mmMME3_CTRL_ARCH_CONV_ASSOCIATED_DIMS_LOW …
#define mmMME3_CTRL_ARCH_CONV_ASSOCIATED_DIMS_HIGH …
#define mmMME3_CTRL_ARCH_NUM_ITERATIONS_MINUS_1 …
#define mmMME3_CTRL_ARCH_OUTER_LOOP …
#define mmMME3_CTRL_ARCH_TENSOR_S_VALID_ELEMENTS_0 …
#define mmMME3_CTRL_ARCH_TENSOR_S_VALID_ELEMENTS_1 …
#define mmMME3_CTRL_ARCH_TENSOR_S_VALID_ELEMENTS_2 …
#define mmMME3_CTRL_ARCH_TENSOR_S_VALID_ELEMENTS_3 …
#define mmMME3_CTRL_ARCH_TENSOR_S_VALID_ELEMENTS_4 …
#define mmMME3_CTRL_ARCH_TENSOR_S_LOOP_STRIDE_0 …
#define mmMME3_CTRL_ARCH_TENSOR_S_LOOP_STRIDE_1 …
#define mmMME3_CTRL_ARCH_TENSOR_S_LOOP_STRIDE_2 …
#define mmMME3_CTRL_ARCH_TENSOR_S_LOOP_STRIDE_3 …
#define mmMME3_CTRL_ARCH_TENSOR_S_LOOP_STRIDE_4 …
#define mmMME3_CTRL_ARCH_TENSOR_S_ROI_SIZE_0 …
#define mmMME3_CTRL_ARCH_TENSOR_S_ROI_SIZE_1 …
#define mmMME3_CTRL_ARCH_TENSOR_S_ROI_SIZE_2 …
#define mmMME3_CTRL_ARCH_TENSOR_S_ROI_SIZE_3 …
#define mmMME3_CTRL_ARCH_TENSOR_S_SPATIAL_STRIDES_0 …
#define mmMME3_CTRL_ARCH_TENSOR_S_SPATIAL_STRIDES_1 …
#define mmMME3_CTRL_ARCH_TENSOR_S_SPATIAL_STRIDES_2 …
#define mmMME3_CTRL_ARCH_TENSOR_S_SPATIAL_STRIDES_3 …
#define mmMME3_CTRL_ARCH_TENSOR_S_SPATIAL_SIZE_MINUS_1 …
#define mmMME3_CTRL_ARCH_AGU_S_ROI_BASE_OFFSET_0 …
#define mmMME3_CTRL_ARCH_AGU_S_ROI_BASE_OFFSET_1 …
#define mmMME3_CTRL_ARCH_AGU_S_ROI_BASE_OFFSET_2 …
#define mmMME3_CTRL_ARCH_AGU_S_ROI_BASE_OFFSET_3 …
#define mmMME3_CTRL_ARCH_AGU_S_ROI_BASE_OFFSET_4 …
#define mmMME3_CTRL_ARCH_AGU_S_START_OFFSET_0 …
#define mmMME3_CTRL_ARCH_AGU_S_START_OFFSET_1 …
#define mmMME3_CTRL_ARCH_AGU_S_START_OFFSET_2 …
#define mmMME3_CTRL_ARCH_AGU_S_START_OFFSET_3 …
#define mmMME3_CTRL_ARCH_TENSOR_L_VALID_ELEMENTS_0 …
#define mmMME3_CTRL_ARCH_TENSOR_L_VALID_ELEMENTS_1 …
#define mmMME3_CTRL_ARCH_TENSOR_L_VALID_ELEMENTS_2 …
#define mmMME3_CTRL_ARCH_TENSOR_L_VALID_ELEMENTS_3 …
#define mmMME3_CTRL_ARCH_TENSOR_L_VALID_ELEMENTS_4 …
#define mmMME3_CTRL_ARCH_TENSOR_L_LOOP_STRIDE_0 …
#define mmMME3_CTRL_ARCH_TENSOR_L_LOOP_STRIDE_1 …
#define mmMME3_CTRL_ARCH_TENSOR_L_LOOP_STRIDE_2 …
#define mmMME3_CTRL_ARCH_TENSOR_L_LOOP_STRIDE_3 …
#define mmMME3_CTRL_ARCH_TENSOR_L_LOOP_STRIDE_4 …
#define mmMME3_CTRL_ARCH_TENSOR_L_ROI_SIZE_0 …
#define mmMME3_CTRL_ARCH_TENSOR_L_ROI_SIZE_1 …
#define mmMME3_CTRL_ARCH_TENSOR_L_ROI_SIZE_2 …
#define mmMME3_CTRL_ARCH_TENSOR_L_ROI_SIZE_3 …
#define mmMME3_CTRL_ARCH_TENSOR_L_SPATIAL_STRIDES_0 …
#define mmMME3_CTRL_ARCH_TENSOR_L_SPATIAL_STRIDES_1 …
#define mmMME3_CTRL_ARCH_TENSOR_L_SPATIAL_STRIDES_2 …
#define mmMME3_CTRL_ARCH_TENSOR_L_SPATIAL_STRIDES_3 …
#define mmMME3_CTRL_ARCH_TENSOR_L_SPATIAL_SIZE_MINUS_1 …
#define mmMME3_CTRL_ARCH_AGU_L_LOCAL_ROI_BASE_OFFSET_0 …
#define mmMME3_CTRL_ARCH_AGU_L_LOCAL_ROI_BASE_OFFSET_1 …
#define mmMME3_CTRL_ARCH_AGU_L_LOCAL_ROI_BASE_OFFSET_2 …
#define mmMME3_CTRL_ARCH_AGU_L_LOCAL_ROI_BASE_OFFSET_3 …
#define mmMME3_CTRL_ARCH_AGU_L_LOCAL_ROI_BASE_OFFSET_4 …
#define mmMME3_CTRL_ARCH_AGU_L_LOCAL_START_OFFSET_0 …
#define mmMME3_CTRL_ARCH_AGU_L_LOCAL_START_OFFSET_1 …
#define mmMME3_CTRL_ARCH_AGU_L_LOCAL_START_OFFSET_2 …
#define mmMME3_CTRL_ARCH_AGU_L_LOCAL_START_OFFSET_3 …
#define mmMME3_CTRL_ARCH_AGU_L_REMOTE_ROI_BASE_OFFSET_0 …
#define mmMME3_CTRL_ARCH_AGU_L_REMOTE_ROI_BASE_OFFSET_1 …
#define mmMME3_CTRL_ARCH_AGU_L_REMOTE_ROI_BASE_OFFSET_2 …
#define mmMME3_CTRL_ARCH_AGU_L_REMOTE_ROI_BASE_OFFSET_3 …
#define mmMME3_CTRL_ARCH_AGU_L_REMOTE_ROI_BASE_OFFSET_4 …
#define mmMME3_CTRL_ARCH_AGU_L_REMOTE_START_OFFSET_0 …
#define mmMME3_CTRL_ARCH_AGU_L_REMOTE_START_OFFSET_1 …
#define mmMME3_CTRL_ARCH_AGU_L_REMOTE_START_OFFSET_2 …
#define mmMME3_CTRL_ARCH_AGU_L_REMOTE_START_OFFSET_3 …
#define mmMME3_CTRL_ARCH_TENSOR_O_VALID_ELEMENTS_0 …
#define mmMME3_CTRL_ARCH_TENSOR_O_VALID_ELEMENTS_1 …
#define mmMME3_CTRL_ARCH_TENSOR_O_VALID_ELEMENTS_2 …
#define mmMME3_CTRL_ARCH_TENSOR_O_VALID_ELEMENTS_3 …
#define mmMME3_CTRL_ARCH_TENSOR_O_VALID_ELEMENTS_4 …
#define mmMME3_CTRL_ARCH_TENSOR_O_LOOP_STRIDE_0 …
#define mmMME3_CTRL_ARCH_TENSOR_O_LOOP_STRIDE_1 …
#define mmMME3_CTRL_ARCH_TENSOR_O_LOOP_STRIDE_2 …
#define mmMME3_CTRL_ARCH_TENSOR_O_LOOP_STRIDE_3 …
#define mmMME3_CTRL_ARCH_TENSOR_O_LOOP_STRIDE_4 …
#define mmMME3_CTRL_ARCH_TENSOR_O_ROI_SIZE_0 …
#define mmMME3_CTRL_ARCH_TENSOR_O_ROI_SIZE_1 …
#define mmMME3_CTRL_ARCH_TENSOR_O_ROI_SIZE_2 …
#define mmMME3_CTRL_ARCH_TENSOR_O_ROI_SIZE_3 …
#define mmMME3_CTRL_ARCH_TENSOR_O_SPATIAL_STRIDES_0 …
#define mmMME3_CTRL_ARCH_TENSOR_O_SPATIAL_STRIDES_1 …
#define mmMME3_CTRL_ARCH_TENSOR_O_SPATIAL_STRIDES_2 …
#define mmMME3_CTRL_ARCH_TENSOR_O_SPATIAL_STRIDES_3 …
#define mmMME3_CTRL_ARCH_TENSOR_O_SPATIAL_SIZE_MINUS_1 …
#define mmMME3_CTRL_ARCH_AGU_O_LOCAL_ROI_BASE_OFFSET_0 …
#define mmMME3_CTRL_ARCH_AGU_O_LOCAL_ROI_BASE_OFFSET_1 …
#define mmMME3_CTRL_ARCH_AGU_O_LOCAL_ROI_BASE_OFFSET_2 …
#define mmMME3_CTRL_ARCH_AGU_O_LOCAL_ROI_BASE_OFFSET_3 …
#define mmMME3_CTRL_ARCH_AGU_O_LOCAL_ROI_BASE_OFFSET_4 …
#define mmMME3_CTRL_ARCH_AGU_O_LOCAL_START_OFFSET_0 …
#define mmMME3_CTRL_ARCH_AGU_O_LOCAL_START_OFFSET_1 …
#define mmMME3_CTRL_ARCH_AGU_O_LOCAL_START_OFFSET_2 …
#define mmMME3_CTRL_ARCH_AGU_O_LOCAL_START_OFFSET_3 …
#define mmMME3_CTRL_ARCH_AGU_O_REMOTE_ROI_BASE_OFFSET_0 …
#define mmMME3_CTRL_ARCH_AGU_O_REMOTE_ROI_BASE_OFFSET_1 …
#define mmMME3_CTRL_ARCH_AGU_O_REMOTE_ROI_BASE_OFFSET_2 …
#define mmMME3_CTRL_ARCH_AGU_O_REMOTE_ROI_BASE_OFFSET_3 …
#define mmMME3_CTRL_ARCH_AGU_O_REMOTE_ROI_BASE_OFFSET_4 …
#define mmMME3_CTRL_ARCH_AGU_O_REMOTE_START_OFFSET_0 …
#define mmMME3_CTRL_ARCH_AGU_O_REMOTE_START_OFFSET_1 …
#define mmMME3_CTRL_ARCH_AGU_O_REMOTE_START_OFFSET_2 …
#define mmMME3_CTRL_ARCH_AGU_O_REMOTE_START_OFFSET_3 …
#define mmMME3_CTRL_ARCH_DESC_SB_REPEAT …
#define mmMME3_CTRL_ARCH_DESC_RATE_LIMITER …
#define mmMME3_CTRL_ARCH_DESC_SYNC_OBJECT_ADDR_LOW_LOCAL …
#define mmMME3_CTRL_ARCH_DESC_SYNC_OBJECT_ADDR_LOW_REMOTE …
#define mmMME3_CTRL_ARCH_DESC_SYNC_OBJECT_ADDR_HIGH …
#define mmMME3_CTRL_ARCH_DESC_SYNC_OBJECT_DATA …
#define mmMME3_CTRL_ARCH_DESC_AXI_USER_DATA …
#define mmMME3_CTRL_ARCH_DESC_PERF_EVT_S …
#define mmMME3_CTRL_ARCH_DESC_PERF_EVT_L_LOCAL …
#define mmMME3_CTRL_ARCH_DESC_PERF_EVT_L_REMOTE …
#define mmMME3_CTRL_ARCH_DESC_PERF_EVT_O_LOCAL …
#define mmMME3_CTRL_ARCH_DESC_PERF_EVT_O_REMOTE …
#define mmMME3_CTRL_ARCH_DESC_PADDING_VALUE_S …
#define mmMME3_CTRL_ARCH_DESC_PADDING_VALUE_L …
#define mmMME3_CTRL_ARCH_DESC_META_DATA_AGU_S …
#define mmMME3_CTRL_ARCH_DESC_META_DATA_AGU_L_LOCAL …
#define mmMME3_CTRL_ARCH_DESC_META_DATA_AGU_L_REMOTE …
#define mmMME3_CTRL_ARCH_DESC_META_DATA_AGU_O_LOCAL …
#define mmMME3_CTRL_ARCH_DESC_META_DATA_AGU_O_REMOTE …
#define mmMME3_CTRL_ARCH_DESC_PCU_RL_SATURATION …
#define mmMME3_CTRL_ARCH_DESC_DUMMY …
#define mmMME3_CTRL_CMD …
#define mmMME3_CTRL_STATUS1 …
#define mmMME3_CTRL_RESET …
#define mmMME3_CTRL_QM_STALL …
#define mmMME3_CTRL_SYNC_OBJECT_FIFO_TH …
#define mmMME3_CTRL_EUS_ROLLUP_CNT_ADD …
#define mmMME3_CTRL_INTR_CAUSE …
#define mmMME3_CTRL_INTR_MASK …
#define mmMME3_CTRL_LOG_SHADOW …
#define mmMME3_CTRL_PCU_RL_DESC0 …
#define mmMME3_CTRL_PCU_RL_TOKEN_UPDATE …
#define mmMME3_CTRL_PCU_RL_TH …
#define mmMME3_CTRL_PCU_RL_MIN …
#define mmMME3_CTRL_PCU_RL_CTRL_EN …
#define mmMME3_CTRL_PCU_RL_HISTORY_LOG_SIZE …
#define mmMME3_CTRL_PCU_DUMMY_A_BF16 …
#define mmMME3_CTRL_PCU_DUMMY_B_BF16 …
#define mmMME3_CTRL_PCU_DUMMY_A_FP32_ODD …
#define mmMME3_CTRL_PCU_DUMMY_A_FP32_EVEN …
#define mmMME3_CTRL_PCU_DUMMY_B_FP32_ODD …
#define mmMME3_CTRL_PCU_DUMMY_B_FP32_EVEN …
#define mmMME3_CTRL_PROT …
#define mmMME3_CTRL_EU_POWER_SAVE_DISABLE …
#define mmMME3_CTRL_CS_DBG_BLOCK_ID …
#define mmMME3_CTRL_CS_DBG_STATUS_DROP_CNT …
#define mmMME3_CTRL_TE_CLOSE_CGATE …
#define mmMME3_CTRL_AGU_SM_INFLIGHT_CNTR …
#define mmMME3_CTRL_AGU_SM_TOTAL_CNTR …
#define mmMME3_CTRL_EZSYNC_OUT_CREDIT …
#define mmMME3_CTRL_PCU_RL_SAT_SEC …
#define mmMME3_CTRL_AGU_SYNC_MSG_AXI_USER …
#define mmMME3_CTRL_QM_SLV_LBW_CLK_EN …
#define mmMME3_CTRL_SHADOW_0_STATUS …
#define mmMME3_CTRL_SHADOW_0_BASE_ADDR_HIGH_S …
#define mmMME3_CTRL_SHADOW_0_BASE_ADDR_HIGH_L …
#define mmMME3_CTRL_SHADOW_0_BASE_ADDR_HIGH_O …
#define mmMME3_CTRL_SHADOW_0_BASE_ADDR_LOW_S …
#define mmMME3_CTRL_SHADOW_0_BASE_ADDR_LOW_L …
#define mmMME3_CTRL_SHADOW_0_BASE_ADDR_LOW_O …
#define mmMME3_CTRL_SHADOW_0_HEADER_LOW …
#define mmMME3_CTRL_SHADOW_0_HEADER_HIGH …
#define mmMME3_CTRL_SHADOW_0_CONV_KERNEL_SIZE_MINUS_1 …
#define mmMME3_CTRL_SHADOW_0_CONV_ASSOCIATED_DIMS_LOW …
#define mmMME3_CTRL_SHADOW_0_CONV_ASSOCIATED_DIMS_HIGH …
#define mmMME3_CTRL_SHADOW_0_NUM_ITERATIONS_MINUS_1 …
#define mmMME3_CTRL_SHADOW_0_OUTER_LOOP …
#define mmMME3_CTRL_SHADOW_0_TENSOR_S_VALID_ELEMENTS_0 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_S_VALID_ELEMENTS_1 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_S_VALID_ELEMENTS_2 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_S_VALID_ELEMENTS_3 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_S_VALID_ELEMENTS_4 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_S_LOOP_STRIDE_0 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_S_LOOP_STRIDE_1 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_S_LOOP_STRIDE_2 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_S_LOOP_STRIDE_3 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_S_LOOP_STRIDE_4 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_S_ROI_SIZE_0 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_S_ROI_SIZE_1 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_S_ROI_SIZE_2 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_S_ROI_SIZE_3 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_S_SPATIAL_STRIDES_0 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_S_SPATIAL_STRIDES_1 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_S_SPATIAL_STRIDES_2 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_S_SPATIAL_STRIDES_3 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_S_SPATIAL_SIZE_MINUS_1 …
#define mmMME3_CTRL_SHADOW_0_AGU_S_ROI_BASE_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_0_AGU_S_ROI_BASE_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_0_AGU_S_ROI_BASE_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_0_AGU_S_ROI_BASE_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_0_AGU_S_ROI_BASE_OFFSET_4 …
#define mmMME3_CTRL_SHADOW_0_AGU_S_START_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_0_AGU_S_START_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_0_AGU_S_START_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_0_AGU_S_START_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_L_VALID_ELEMENTS_0 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_L_VALID_ELEMENTS_1 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_L_VALID_ELEMENTS_2 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_L_VALID_ELEMENTS_3 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_L_VALID_ELEMENTS_4 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_L_LOOP_STRIDE_0 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_L_LOOP_STRIDE_1 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_L_LOOP_STRIDE_2 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_L_LOOP_STRIDE_3 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_L_LOOP_STRIDE_4 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_L_ROI_SIZE_0 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_L_ROI_SIZE_1 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_L_ROI_SIZE_2 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_L_ROI_SIZE_3 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_L_SPATIAL_STRIDES_0 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_L_SPATIAL_STRIDES_1 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_L_SPATIAL_STRIDES_2 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_L_SPATIAL_STRIDES_3 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_L_SPATIAL_SIZE_MINUS_1 …
#define mmMME3_CTRL_SHADOW_0_AGU_L_LOCAL_ROI_BASE_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_0_AGU_L_LOCAL_ROI_BASE_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_0_AGU_L_LOCAL_ROI_BASE_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_0_AGU_L_LOCAL_ROI_BASE_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_0_AGU_L_LOCAL_ROI_BASE_OFFSET_4 …
#define mmMME3_CTRL_SHADOW_0_AGU_L_LOCAL_START_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_0_AGU_L_LOCAL_START_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_0_AGU_L_LOCAL_START_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_0_AGU_L_LOCAL_START_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_0_AGU_L_REMOTE_ROI_BASE_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_0_AGU_L_REMOTE_ROI_BASE_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_0_AGU_L_REMOTE_ROI_BASE_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_0_AGU_L_REMOTE_ROI_BASE_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_0_AGU_L_REMOTE_ROI_BASE_OFFSET_4 …
#define mmMME3_CTRL_SHADOW_0_AGU_L_REMOTE_START_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_0_AGU_L_REMOTE_START_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_0_AGU_L_REMOTE_START_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_0_AGU_L_REMOTE_START_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_O_VALID_ELEMENTS_0 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_O_VALID_ELEMENTS_1 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_O_VALID_ELEMENTS_2 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_O_VALID_ELEMENTS_3 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_O_VALID_ELEMENTS_4 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_O_LOOP_STRIDE_0 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_O_LOOP_STRIDE_1 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_O_LOOP_STRIDE_2 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_O_LOOP_STRIDE_3 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_O_LOOP_STRIDE_4 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_O_ROI_SIZE_0 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_O_ROI_SIZE_1 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_O_ROI_SIZE_2 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_O_ROI_SIZE_3 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_O_SPATIAL_STRIDES_0 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_O_SPATIAL_STRIDES_1 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_O_SPATIAL_STRIDES_2 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_O_SPATIAL_STRIDES_3 …
#define mmMME3_CTRL_SHADOW_0_TENSOR_O_SPATIAL_SIZE_MINUS_1 …
#define mmMME3_CTRL_SHADOW_0_AGU_O_LOCAL_ROI_BASE_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_0_AGU_O_LOCAL_ROI_BASE_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_0_AGU_O_LOCAL_ROI_BASE_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_0_AGU_O_LOCAL_ROI_BASE_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_0_AGU_O_LOCAL_ROI_BASE_OFFSET_4 …
#define mmMME3_CTRL_SHADOW_0_AGU_O_LOCAL_START_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_0_AGU_O_LOCAL_START_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_0_AGU_O_LOCAL_START_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_0_AGU_O_LOCAL_START_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_0_AGU_O_REMOTE_ROI_BASE_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_0_AGU_O_REMOTE_ROI_BASE_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_0_AGU_O_REMOTE_ROI_BASE_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_0_AGU_O_REMOTE_ROI_BASE_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_0_AGU_O_REMOTE_ROI_BASE_OFFSET_4 …
#define mmMME3_CTRL_SHADOW_0_AGU_O_REMOTE_START_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_0_AGU_O_REMOTE_START_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_0_AGU_O_REMOTE_START_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_0_AGU_O_REMOTE_START_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_0_DESC_SB_REPEAT …
#define mmMME3_CTRL_SHADOW_0_DESC_RATE_LIMITER …
#define mmMME3_CTRL_SHADOW_0_DESC_SYNC_OBJECT_ADDR_LOW_LOCAL …
#define mmMME3_CTRL_SHADOW_0_DESC_SYNC_OBJECT_ADDR_LOW_REMOTE …
#define mmMME3_CTRL_SHADOW_0_DESC_SYNC_OBJECT_ADDR_HIGH …
#define mmMME3_CTRL_SHADOW_0_DESC_SYNC_OBJECT_DATA …
#define mmMME3_CTRL_SHADOW_0_DESC_AXI_USER_DATA …
#define mmMME3_CTRL_SHADOW_0_DESC_PERF_EVT_S …
#define mmMME3_CTRL_SHADOW_0_DESC_PERF_EVT_L_LOCAL …
#define mmMME3_CTRL_SHADOW_0_DESC_PERF_EVT_L_REMOTE …
#define mmMME3_CTRL_SHADOW_0_DESC_PERF_EVT_O_LOCAL …
#define mmMME3_CTRL_SHADOW_0_DESC_PERF_EVT_O_REMOTE …
#define mmMME3_CTRL_SHADOW_0_DESC_PADDING_VALUE_S …
#define mmMME3_CTRL_SHADOW_0_DESC_PADDING_VALUE_L …
#define mmMME3_CTRL_SHADOW_0_DESC_META_DATA_AGU_S …
#define mmMME3_CTRL_SHADOW_0_DESC_META_DATA_AGU_L_LOCAL …
#define mmMME3_CTRL_SHADOW_0_DESC_META_DATA_AGU_L_REMOTE …
#define mmMME3_CTRL_SHADOW_0_DESC_META_DATA_AGU_O_LOCAL …
#define mmMME3_CTRL_SHADOW_0_DESC_META_DATA_AGU_O_REMOTE …
#define mmMME3_CTRL_SHADOW_0_DESC_PCU_RL_SATURATION …
#define mmMME3_CTRL_SHADOW_0_DESC_DUMMY …
#define mmMME3_CTRL_SHADOW_1_STATUS …
#define mmMME3_CTRL_SHADOW_1_BASE_ADDR_HIGH_S …
#define mmMME3_CTRL_SHADOW_1_BASE_ADDR_HIGH_L …
#define mmMME3_CTRL_SHADOW_1_BASE_ADDR_HIGH_O …
#define mmMME3_CTRL_SHADOW_1_BASE_ADDR_LOW_S …
#define mmMME3_CTRL_SHADOW_1_BASE_ADDR_LOW_L …
#define mmMME3_CTRL_SHADOW_1_BASE_ADDR_LOW_O …
#define mmMME3_CTRL_SHADOW_1_HEADER_LOW …
#define mmMME3_CTRL_SHADOW_1_HEADER_HIGH …
#define mmMME3_CTRL_SHADOW_1_CONV_KERNEL_SIZE_MINUS_1 …
#define mmMME3_CTRL_SHADOW_1_CONV_ASSOCIATED_DIMS_LOW …
#define mmMME3_CTRL_SHADOW_1_CONV_ASSOCIATED_DIMS_HIGH …
#define mmMME3_CTRL_SHADOW_1_NUM_ITERATIONS_MINUS_1 …
#define mmMME3_CTRL_SHADOW_1_OUTER_LOOP …
#define mmMME3_CTRL_SHADOW_1_TENSOR_S_VALID_ELEMENTS_0 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_S_VALID_ELEMENTS_1 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_S_VALID_ELEMENTS_2 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_S_VALID_ELEMENTS_3 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_S_VALID_ELEMENTS_4 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_S_LOOP_STRIDE_0 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_S_LOOP_STRIDE_1 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_S_LOOP_STRIDE_2 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_S_LOOP_STRIDE_3 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_S_LOOP_STRIDE_4 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_S_ROI_SIZE_0 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_S_ROI_SIZE_1 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_S_ROI_SIZE_2 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_S_ROI_SIZE_3 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_S_SPATIAL_STRIDES_0 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_S_SPATIAL_STRIDES_1 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_S_SPATIAL_STRIDES_2 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_S_SPATIAL_STRIDES_3 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_S_SPATIAL_SIZE_MINUS_1 …
#define mmMME3_CTRL_SHADOW_1_AGU_S_ROI_BASE_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_1_AGU_S_ROI_BASE_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_1_AGU_S_ROI_BASE_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_1_AGU_S_ROI_BASE_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_1_AGU_S_ROI_BASE_OFFSET_4 …
#define mmMME3_CTRL_SHADOW_1_AGU_S_START_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_1_AGU_S_START_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_1_AGU_S_START_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_1_AGU_S_START_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_L_VALID_ELEMENTS_0 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_L_VALID_ELEMENTS_1 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_L_VALID_ELEMENTS_2 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_L_VALID_ELEMENTS_3 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_L_VALID_ELEMENTS_4 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_L_LOOP_STRIDE_0 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_L_LOOP_STRIDE_1 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_L_LOOP_STRIDE_2 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_L_LOOP_STRIDE_3 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_L_LOOP_STRIDE_4 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_L_ROI_SIZE_0 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_L_ROI_SIZE_1 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_L_ROI_SIZE_2 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_L_ROI_SIZE_3 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_L_SPATIAL_STRIDES_0 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_L_SPATIAL_STRIDES_1 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_L_SPATIAL_STRIDES_2 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_L_SPATIAL_STRIDES_3 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_L_SPATIAL_SIZE_MINUS_1 …
#define mmMME3_CTRL_SHADOW_1_AGU_L_LOCAL_ROI_BASE_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_1_AGU_L_LOCAL_ROI_BASE_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_1_AGU_L_LOCAL_ROI_BASE_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_1_AGU_L_LOCAL_ROI_BASE_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_1_AGU_L_LOCAL_ROI_BASE_OFFSET_4 …
#define mmMME3_CTRL_SHADOW_1_AGU_L_LOCAL_START_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_1_AGU_L_LOCAL_START_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_1_AGU_L_LOCAL_START_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_1_AGU_L_LOCAL_START_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_1_AGU_L_REMOTE_ROI_BASE_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_1_AGU_L_REMOTE_ROI_BASE_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_1_AGU_L_REMOTE_ROI_BASE_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_1_AGU_L_REMOTE_ROI_BASE_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_1_AGU_L_REMOTE_ROI_BASE_OFFSET_4 …
#define mmMME3_CTRL_SHADOW_1_AGU_L_REMOTE_START_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_1_AGU_L_REMOTE_START_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_1_AGU_L_REMOTE_START_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_1_AGU_L_REMOTE_START_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_O_VALID_ELEMENTS_0 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_O_VALID_ELEMENTS_1 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_O_VALID_ELEMENTS_2 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_O_VALID_ELEMENTS_3 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_O_VALID_ELEMENTS_4 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_O_LOOP_STRIDE_0 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_O_LOOP_STRIDE_1 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_O_LOOP_STRIDE_2 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_O_LOOP_STRIDE_3 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_O_LOOP_STRIDE_4 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_O_ROI_SIZE_0 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_O_ROI_SIZE_1 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_O_ROI_SIZE_2 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_O_ROI_SIZE_3 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_O_SPATIAL_STRIDES_0 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_O_SPATIAL_STRIDES_1 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_O_SPATIAL_STRIDES_2 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_O_SPATIAL_STRIDES_3 …
#define mmMME3_CTRL_SHADOW_1_TENSOR_O_SPATIAL_SIZE_MINUS_1 …
#define mmMME3_CTRL_SHADOW_1_AGU_O_LOCAL_ROI_BASE_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_1_AGU_O_LOCAL_ROI_BASE_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_1_AGU_O_LOCAL_ROI_BASE_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_1_AGU_O_LOCAL_ROI_BASE_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_1_AGU_O_LOCAL_ROI_BASE_OFFSET_4 …
#define mmMME3_CTRL_SHADOW_1_AGU_O_LOCAL_START_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_1_AGU_O_LOCAL_START_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_1_AGU_O_LOCAL_START_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_1_AGU_O_LOCAL_START_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_1_AGU_O_REMOTE_ROI_BASE_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_1_AGU_O_REMOTE_ROI_BASE_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_1_AGU_O_REMOTE_ROI_BASE_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_1_AGU_O_REMOTE_ROI_BASE_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_1_AGU_O_REMOTE_ROI_BASE_OFFSET_4 …
#define mmMME3_CTRL_SHADOW_1_AGU_O_REMOTE_START_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_1_AGU_O_REMOTE_START_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_1_AGU_O_REMOTE_START_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_1_AGU_O_REMOTE_START_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_1_DESC_SB_REPEAT …
#define mmMME3_CTRL_SHADOW_1_DESC_RATE_LIMITER …
#define mmMME3_CTRL_SHADOW_1_DESC_SYNC_OBJECT_ADDR_LOW_LOCAL …
#define mmMME3_CTRL_SHADOW_1_DESC_SYNC_OBJECT_ADDR_LOW_REMOTE …
#define mmMME3_CTRL_SHADOW_1_DESC_SYNC_OBJECT_ADDR_HIGH …
#define mmMME3_CTRL_SHADOW_1_DESC_SYNC_OBJECT_DATA …
#define mmMME3_CTRL_SHADOW_1_DESC_AXI_USER_DATA …
#define mmMME3_CTRL_SHADOW_1_DESC_PERF_EVT_S …
#define mmMME3_CTRL_SHADOW_1_DESC_PERF_EVT_L_LOCAL …
#define mmMME3_CTRL_SHADOW_1_DESC_PERF_EVT_L_REMOTE …
#define mmMME3_CTRL_SHADOW_1_DESC_PERF_EVT_O_LOCAL …
#define mmMME3_CTRL_SHADOW_1_DESC_PERF_EVT_O_REMOTE …
#define mmMME3_CTRL_SHADOW_1_DESC_PADDING_VALUE_S …
#define mmMME3_CTRL_SHADOW_1_DESC_PADDING_VALUE_L …
#define mmMME3_CTRL_SHADOW_1_DESC_META_DATA_AGU_S …
#define mmMME3_CTRL_SHADOW_1_DESC_META_DATA_AGU_L_LOCAL …
#define mmMME3_CTRL_SHADOW_1_DESC_META_DATA_AGU_L_REMOTE …
#define mmMME3_CTRL_SHADOW_1_DESC_META_DATA_AGU_O_LOCAL …
#define mmMME3_CTRL_SHADOW_1_DESC_META_DATA_AGU_O_REMOTE …
#define mmMME3_CTRL_SHADOW_1_DESC_PCU_RL_SATURATION …
#define mmMME3_CTRL_SHADOW_1_DESC_DUMMY …
#define mmMME3_CTRL_SHADOW_2_STATUS …
#define mmMME3_CTRL_SHADOW_2_BASE_ADDR_HIGH_S …
#define mmMME3_CTRL_SHADOW_2_BASE_ADDR_HIGH_L …
#define mmMME3_CTRL_SHADOW_2_BASE_ADDR_HIGH_O …
#define mmMME3_CTRL_SHADOW_2_BASE_ADDR_LOW_S …
#define mmMME3_CTRL_SHADOW_2_BASE_ADDR_LOW_L …
#define mmMME3_CTRL_SHADOW_2_BASE_ADDR_LOW_O …
#define mmMME3_CTRL_SHADOW_2_HEADER_LOW …
#define mmMME3_CTRL_SHADOW_2_HEADER_HIGH …
#define mmMME3_CTRL_SHADOW_2_CONV_KERNEL_SIZE_MINUS_1 …
#define mmMME3_CTRL_SHADOW_2_CONV_ASSOCIATED_DIMS_LOW …
#define mmMME3_CTRL_SHADOW_2_CONV_ASSOCIATED_DIMS_HIGH …
#define mmMME3_CTRL_SHADOW_2_NUM_ITERATIONS_MINUS_1 …
#define mmMME3_CTRL_SHADOW_2_OUTER_LOOP …
#define mmMME3_CTRL_SHADOW_2_TENSOR_S_VALID_ELEMENTS_0 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_S_VALID_ELEMENTS_1 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_S_VALID_ELEMENTS_2 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_S_VALID_ELEMENTS_3 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_S_VALID_ELEMENTS_4 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_S_LOOP_STRIDE_0 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_S_LOOP_STRIDE_1 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_S_LOOP_STRIDE_2 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_S_LOOP_STRIDE_3 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_S_LOOP_STRIDE_4 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_S_ROI_SIZE_0 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_S_ROI_SIZE_1 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_S_ROI_SIZE_2 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_S_ROI_SIZE_3 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_S_SPATIAL_STRIDES_0 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_S_SPATIAL_STRIDES_1 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_S_SPATIAL_STRIDES_2 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_S_SPATIAL_STRIDES_3 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_S_SPATIAL_SIZE_MINUS_1 …
#define mmMME3_CTRL_SHADOW_2_AGU_S_ROI_BASE_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_2_AGU_S_ROI_BASE_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_2_AGU_S_ROI_BASE_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_2_AGU_S_ROI_BASE_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_2_AGU_S_ROI_BASE_OFFSET_4 …
#define mmMME3_CTRL_SHADOW_2_AGU_S_START_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_2_AGU_S_START_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_2_AGU_S_START_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_2_AGU_S_START_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_L_VALID_ELEMENTS_0 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_L_VALID_ELEMENTS_1 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_L_VALID_ELEMENTS_2 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_L_VALID_ELEMENTS_3 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_L_VALID_ELEMENTS_4 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_L_LOOP_STRIDE_0 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_L_LOOP_STRIDE_1 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_L_LOOP_STRIDE_2 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_L_LOOP_STRIDE_3 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_L_LOOP_STRIDE_4 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_L_ROI_SIZE_0 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_L_ROI_SIZE_1 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_L_ROI_SIZE_2 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_L_ROI_SIZE_3 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_L_SPATIAL_STRIDES_0 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_L_SPATIAL_STRIDES_1 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_L_SPATIAL_STRIDES_2 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_L_SPATIAL_STRIDES_3 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_L_SPATIAL_SIZE_MINUS_1 …
#define mmMME3_CTRL_SHADOW_2_AGU_L_LOCAL_ROI_BASE_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_2_AGU_L_LOCAL_ROI_BASE_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_2_AGU_L_LOCAL_ROI_BASE_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_2_AGU_L_LOCAL_ROI_BASE_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_2_AGU_L_LOCAL_ROI_BASE_OFFSET_4 …
#define mmMME3_CTRL_SHADOW_2_AGU_L_LOCAL_START_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_2_AGU_L_LOCAL_START_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_2_AGU_L_LOCAL_START_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_2_AGU_L_LOCAL_START_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_2_AGU_L_REMOTE_ROI_BASE_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_2_AGU_L_REMOTE_ROI_BASE_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_2_AGU_L_REMOTE_ROI_BASE_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_2_AGU_L_REMOTE_ROI_BASE_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_2_AGU_L_REMOTE_ROI_BASE_OFFSET_4 …
#define mmMME3_CTRL_SHADOW_2_AGU_L_REMOTE_START_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_2_AGU_L_REMOTE_START_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_2_AGU_L_REMOTE_START_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_2_AGU_L_REMOTE_START_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_O_VALID_ELEMENTS_0 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_O_VALID_ELEMENTS_1 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_O_VALID_ELEMENTS_2 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_O_VALID_ELEMENTS_3 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_O_VALID_ELEMENTS_4 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_O_LOOP_STRIDE_0 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_O_LOOP_STRIDE_1 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_O_LOOP_STRIDE_2 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_O_LOOP_STRIDE_3 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_O_LOOP_STRIDE_4 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_O_ROI_SIZE_0 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_O_ROI_SIZE_1 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_O_ROI_SIZE_2 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_O_ROI_SIZE_3 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_O_SPATIAL_STRIDES_0 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_O_SPATIAL_STRIDES_1 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_O_SPATIAL_STRIDES_2 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_O_SPATIAL_STRIDES_3 …
#define mmMME3_CTRL_SHADOW_2_TENSOR_O_SPATIAL_SIZE_MINUS_1 …
#define mmMME3_CTRL_SHADOW_2_AGU_O_LOCAL_ROI_BASE_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_2_AGU_O_LOCAL_ROI_BASE_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_2_AGU_O_LOCAL_ROI_BASE_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_2_AGU_O_LOCAL_ROI_BASE_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_2_AGU_O_LOCAL_ROI_BASE_OFFSET_4 …
#define mmMME3_CTRL_SHADOW_2_AGU_O_LOCAL_START_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_2_AGU_O_LOCAL_START_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_2_AGU_O_LOCAL_START_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_2_AGU_O_LOCAL_START_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_2_AGU_O_REMOTE_ROI_BASE_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_2_AGU_O_REMOTE_ROI_BASE_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_2_AGU_O_REMOTE_ROI_BASE_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_2_AGU_O_REMOTE_ROI_BASE_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_2_AGU_O_REMOTE_ROI_BASE_OFFSET_4 …
#define mmMME3_CTRL_SHADOW_2_AGU_O_REMOTE_START_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_2_AGU_O_REMOTE_START_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_2_AGU_O_REMOTE_START_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_2_AGU_O_REMOTE_START_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_2_DESC_SB_REPEAT …
#define mmMME3_CTRL_SHADOW_2_DESC_RATE_LIMITER …
#define mmMME3_CTRL_SHADOW_2_DESC_SYNC_OBJECT_ADDR_LOW_LOCAL …
#define mmMME3_CTRL_SHADOW_2_DESC_SYNC_OBJECT_ADDR_LOW_REMOTE …
#define mmMME3_CTRL_SHADOW_2_DESC_SYNC_OBJECT_ADDR_HIGH …
#define mmMME3_CTRL_SHADOW_2_DESC_SYNC_OBJECT_DATA …
#define mmMME3_CTRL_SHADOW_2_DESC_AXI_USER_DATA …
#define mmMME3_CTRL_SHADOW_2_DESC_PERF_EVT_S …
#define mmMME3_CTRL_SHADOW_2_DESC_PERF_EVT_L_LOCAL …
#define mmMME3_CTRL_SHADOW_2_DESC_PERF_EVT_L_REMOTE …
#define mmMME3_CTRL_SHADOW_2_DESC_PERF_EVT_O_LOCAL …
#define mmMME3_CTRL_SHADOW_2_DESC_PERF_EVT_O_REMOTE …
#define mmMME3_CTRL_SHADOW_2_DESC_PADDING_VALUE_S …
#define mmMME3_CTRL_SHADOW_2_DESC_PADDING_VALUE_L …
#define mmMME3_CTRL_SHADOW_2_DESC_META_DATA_AGU_S …
#define mmMME3_CTRL_SHADOW_2_DESC_META_DATA_AGU_L_LOCAL …
#define mmMME3_CTRL_SHADOW_2_DESC_META_DATA_AGU_L_REMOTE …
#define mmMME3_CTRL_SHADOW_2_DESC_META_DATA_AGU_O_LOCAL …
#define mmMME3_CTRL_SHADOW_2_DESC_META_DATA_AGU_O_REMOTE …
#define mmMME3_CTRL_SHADOW_2_DESC_PCU_RL_SATURATION …
#define mmMME3_CTRL_SHADOW_2_DESC_DUMMY …
#define mmMME3_CTRL_SHADOW_3_STATUS …
#define mmMME3_CTRL_SHADOW_3_BASE_ADDR_HIGH_S …
#define mmMME3_CTRL_SHADOW_3_BASE_ADDR_HIGH_L …
#define mmMME3_CTRL_SHADOW_3_BASE_ADDR_HIGH_O …
#define mmMME3_CTRL_SHADOW_3_BASE_ADDR_LOW_S …
#define mmMME3_CTRL_SHADOW_3_BASE_ADDR_LOW_L …
#define mmMME3_CTRL_SHADOW_3_BASE_ADDR_LOW_O …
#define mmMME3_CTRL_SHADOW_3_HEADER_LOW …
#define mmMME3_CTRL_SHADOW_3_HEADER_HIGH …
#define mmMME3_CTRL_SHADOW_3_CONV_KERNEL_SIZE_MINUS_1 …
#define mmMME3_CTRL_SHADOW_3_CONV_ASSOCIATED_DIMS_LOW …
#define mmMME3_CTRL_SHADOW_3_CONV_ASSOCIATED_DIMS_HIGH …
#define mmMME3_CTRL_SHADOW_3_NUM_ITERATIONS_MINUS_1 …
#define mmMME3_CTRL_SHADOW_3_OUTER_LOOP …
#define mmMME3_CTRL_SHADOW_3_TENSOR_S_VALID_ELEMENTS_0 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_S_VALID_ELEMENTS_1 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_S_VALID_ELEMENTS_2 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_S_VALID_ELEMENTS_3 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_S_VALID_ELEMENTS_4 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_S_LOOP_STRIDE_0 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_S_LOOP_STRIDE_1 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_S_LOOP_STRIDE_2 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_S_LOOP_STRIDE_3 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_S_LOOP_STRIDE_4 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_S_ROI_SIZE_0 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_S_ROI_SIZE_1 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_S_ROI_SIZE_2 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_S_ROI_SIZE_3 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_S_SPATIAL_STRIDES_0 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_S_SPATIAL_STRIDES_1 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_S_SPATIAL_STRIDES_2 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_S_SPATIAL_STRIDES_3 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_S_SPATIAL_SIZE_MINUS_1 …
#define mmMME3_CTRL_SHADOW_3_AGU_S_ROI_BASE_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_3_AGU_S_ROI_BASE_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_3_AGU_S_ROI_BASE_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_3_AGU_S_ROI_BASE_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_3_AGU_S_ROI_BASE_OFFSET_4 …
#define mmMME3_CTRL_SHADOW_3_AGU_S_START_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_3_AGU_S_START_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_3_AGU_S_START_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_3_AGU_S_START_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_L_VALID_ELEMENTS_0 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_L_VALID_ELEMENTS_1 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_L_VALID_ELEMENTS_2 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_L_VALID_ELEMENTS_3 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_L_VALID_ELEMENTS_4 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_L_LOOP_STRIDE_0 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_L_LOOP_STRIDE_1 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_L_LOOP_STRIDE_2 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_L_LOOP_STRIDE_3 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_L_LOOP_STRIDE_4 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_L_ROI_SIZE_0 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_L_ROI_SIZE_1 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_L_ROI_SIZE_2 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_L_ROI_SIZE_3 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_L_SPATIAL_STRIDES_0 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_L_SPATIAL_STRIDES_1 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_L_SPATIAL_STRIDES_2 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_L_SPATIAL_STRIDES_3 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_L_SPATIAL_SIZE_MINUS_1 …
#define mmMME3_CTRL_SHADOW_3_AGU_L_LOCAL_ROI_BASE_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_3_AGU_L_LOCAL_ROI_BASE_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_3_AGU_L_LOCAL_ROI_BASE_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_3_AGU_L_LOCAL_ROI_BASE_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_3_AGU_L_LOCAL_ROI_BASE_OFFSET_4 …
#define mmMME3_CTRL_SHADOW_3_AGU_L_LOCAL_START_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_3_AGU_L_LOCAL_START_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_3_AGU_L_LOCAL_START_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_3_AGU_L_LOCAL_START_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_3_AGU_L_REMOTE_ROI_BASE_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_3_AGU_L_REMOTE_ROI_BASE_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_3_AGU_L_REMOTE_ROI_BASE_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_3_AGU_L_REMOTE_ROI_BASE_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_3_AGU_L_REMOTE_ROI_BASE_OFFSET_4 …
#define mmMME3_CTRL_SHADOW_3_AGU_L_REMOTE_START_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_3_AGU_L_REMOTE_START_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_3_AGU_L_REMOTE_START_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_3_AGU_L_REMOTE_START_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_O_VALID_ELEMENTS_0 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_O_VALID_ELEMENTS_1 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_O_VALID_ELEMENTS_2 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_O_VALID_ELEMENTS_3 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_O_VALID_ELEMENTS_4 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_O_LOOP_STRIDE_0 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_O_LOOP_STRIDE_1 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_O_LOOP_STRIDE_2 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_O_LOOP_STRIDE_3 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_O_LOOP_STRIDE_4 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_O_ROI_SIZE_0 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_O_ROI_SIZE_1 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_O_ROI_SIZE_2 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_O_ROI_SIZE_3 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_O_SPATIAL_STRIDES_0 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_O_SPATIAL_STRIDES_1 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_O_SPATIAL_STRIDES_2 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_O_SPATIAL_STRIDES_3 …
#define mmMME3_CTRL_SHADOW_3_TENSOR_O_SPATIAL_SIZE_MINUS_1 …
#define mmMME3_CTRL_SHADOW_3_AGU_O_LOCAL_ROI_BASE_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_3_AGU_O_LOCAL_ROI_BASE_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_3_AGU_O_LOCAL_ROI_BASE_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_3_AGU_O_LOCAL_ROI_BASE_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_3_AGU_O_LOCAL_ROI_BASE_OFFSET_4 …
#define mmMME3_CTRL_SHADOW_3_AGU_O_LOCAL_START_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_3_AGU_O_LOCAL_START_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_3_AGU_O_LOCAL_START_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_3_AGU_O_LOCAL_START_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_3_AGU_O_REMOTE_ROI_BASE_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_3_AGU_O_REMOTE_ROI_BASE_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_3_AGU_O_REMOTE_ROI_BASE_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_3_AGU_O_REMOTE_ROI_BASE_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_3_AGU_O_REMOTE_ROI_BASE_OFFSET_4 …
#define mmMME3_CTRL_SHADOW_3_AGU_O_REMOTE_START_OFFSET_0 …
#define mmMME3_CTRL_SHADOW_3_AGU_O_REMOTE_START_OFFSET_1 …
#define mmMME3_CTRL_SHADOW_3_AGU_O_REMOTE_START_OFFSET_2 …
#define mmMME3_CTRL_SHADOW_3_AGU_O_REMOTE_START_OFFSET_3 …
#define mmMME3_CTRL_SHADOW_3_DESC_SB_REPEAT …
#define mmMME3_CTRL_SHADOW_3_DESC_RATE_LIMITER …
#define mmMME3_CTRL_SHADOW_3_DESC_SYNC_OBJECT_ADDR_LOW_LOCAL …
#define mmMME3_CTRL_SHADOW_3_DESC_SYNC_OBJECT_ADDR_LOW_REMOTE …
#define mmMME3_CTRL_SHADOW_3_DESC_SYNC_OBJECT_ADDR_HIGH …
#define mmMME3_CTRL_SHADOW_3_DESC_SYNC_OBJECT_DATA …
#define mmMME3_CTRL_SHADOW_3_DESC_AXI_USER_DATA …
#define mmMME3_CTRL_SHADOW_3_DESC_PERF_EVT_S …
#define mmMME3_CTRL_SHADOW_3_DESC_PERF_EVT_L_LOCAL …
#define mmMME3_CTRL_SHADOW_3_DESC_PERF_EVT_L_REMOTE …
#define mmMME3_CTRL_SHADOW_3_DESC_PERF_EVT_O_LOCAL …
#define mmMME3_CTRL_SHADOW_3_DESC_PERF_EVT_O_REMOTE …
#define mmMME3_CTRL_SHADOW_3_DESC_PADDING_VALUE_S …
#define mmMME3_CTRL_SHADOW_3_DESC_PADDING_VALUE_L …
#define mmMME3_CTRL_SHADOW_3_DESC_META_DATA_AGU_S …
#define mmMME3_CTRL_SHADOW_3_DESC_META_DATA_AGU_L_LOCAL …
#define mmMME3_CTRL_SHADOW_3_DESC_META_DATA_AGU_L_REMOTE …
#define mmMME3_CTRL_SHADOW_3_DESC_META_DATA_AGU_O_LOCAL …
#define mmMME3_CTRL_SHADOW_3_DESC_META_DATA_AGU_O_REMOTE …
#define mmMME3_CTRL_SHADOW_3_DESC_PCU_RL_SATURATION …
#define mmMME3_CTRL_SHADOW_3_DESC_DUMMY …
#endif