#ifndef __SOUND_SEQ_OSS_H
#define __SOUND_SEQ_OSS_H
#include <sound/asequencer.h>
#include <sound/seq_kernel.h>
struct snd_seq_oss_arg { … };
struct snd_seq_oss_callback { … };
#define SNDRV_SEQ_OSS_FILE_ACMODE …
#define SNDRV_SEQ_OSS_FILE_READ …
#define SNDRV_SEQ_OSS_FILE_WRITE …
#define SNDRV_SEQ_OSS_FILE_NONBLOCK …
#define SNDRV_SEQ_OSS_MODE_SYNTH …
#define SNDRV_SEQ_OSS_MODE_MUSIC …
#define SNDRV_SEQ_OSS_PROCESS_EVENTS …
#define SNDRV_SEQ_OSS_PASS_EVENTS …
#define SNDRV_SEQ_OSS_PROCESS_KEYPRESS …
#define SNDRV_SEQ_OSS_CTRLRATE …
#define SNDRV_SEQ_OSS_MAX_QLEN …
struct snd_seq_oss_reg { … };
#define SNDRV_SEQ_DEV_ID_OSS …
#endif