#ifndef ASIC_REG_MME_MASKS_H_
#define ASIC_REG_MME_MASKS_H_
#define MME_ARCH_STATUS_A_SHIFT …
#define MME_ARCH_STATUS_A_MASK …
#define MME_ARCH_STATUS_B_SHIFT …
#define MME_ARCH_STATUS_B_MASK …
#define MME_ARCH_STATUS_CIN_SHIFT …
#define MME_ARCH_STATUS_CIN_MASK …
#define MME_ARCH_STATUS_COUT_SHIFT …
#define MME_ARCH_STATUS_COUT_MASK …
#define MME_ARCH_STATUS_TE_SHIFT …
#define MME_ARCH_STATUS_TE_MASK …
#define MME_ARCH_STATUS_LD_SHIFT …
#define MME_ARCH_STATUS_LD_MASK …
#define MME_ARCH_STATUS_ST_SHIFT …
#define MME_ARCH_STATUS_ST_MASK …
#define MME_ARCH_STATUS_SB_A_EMPTY_SHIFT …
#define MME_ARCH_STATUS_SB_A_EMPTY_MASK …
#define MME_ARCH_STATUS_SB_B_EMPTY_SHIFT …
#define MME_ARCH_STATUS_SB_B_EMPTY_MASK …
#define MME_ARCH_STATUS_SB_CIN_EMPTY_SHIFT …
#define MME_ARCH_STATUS_SB_CIN_EMPTY_MASK …
#define MME_ARCH_STATUS_SB_COUT_EMPTY_SHIFT …
#define MME_ARCH_STATUS_SB_COUT_EMPTY_MASK …
#define MME_ARCH_STATUS_SM_IDLE_SHIFT …
#define MME_ARCH_STATUS_SM_IDLE_MASK …
#define MME_ARCH_STATUS_WBC_AXI_IDLE_SHIFT …
#define MME_ARCH_STATUS_WBC_AXI_IDLE_MASK …
#define MME_ARCH_STATUS_SBC_AXI_IDLE_SHIFT …
#define MME_ARCH_STATUS_SBC_AXI_IDLE_MASK …
#define MME_ARCH_STATUS_SBB_AXI_IDLE_SHIFT …
#define MME_ARCH_STATUS_SBB_AXI_IDLE_MASK …
#define MME_ARCH_STATUS_SBA_AXI_IDLE_SHIFT …
#define MME_ARCH_STATUS_SBA_AXI_IDLE_MASK …
#define MME_ARCH_STATUS_FREE_ACCUMS_SHIFT …
#define MME_ARCH_STATUS_FREE_ACCUMS_MASK …
#define MME_ARCH_A_BASE_ADDR_HIGH_V_SHIFT …
#define MME_ARCH_A_BASE_ADDR_HIGH_V_MASK …
#define MME_ARCH_B_BASE_ADDR_HIGH_V_SHIFT …
#define MME_ARCH_B_BASE_ADDR_HIGH_V_MASK …
#define MME_ARCH_CIN_BASE_ADDR_HIGH_V_SHIFT …
#define MME_ARCH_CIN_BASE_ADDR_HIGH_V_MASK …
#define MME_ARCH_COUT_BASE_ADDR_HIGH_V_SHIFT …
#define MME_ARCH_COUT_BASE_ADDR_HIGH_V_MASK …
#define MME_ARCH_BIAS_BASE_ADDR_HIGH_V_SHIFT …
#define MME_ARCH_BIAS_BASE_ADDR_HIGH_V_MASK …
#define MME_ARCH_A_BASE_ADDR_LOW_V_SHIFT …
#define MME_ARCH_A_BASE_ADDR_LOW_V_MASK …
#define MME_ARCH_B_BASE_ADDR_LOW_V_SHIFT …
#define MME_ARCH_B_BASE_ADDR_LOW_V_MASK …
#define MME_ARCH_CIN_BASE_ADDR_LOW_V_SHIFT …
#define MME_ARCH_CIN_BASE_ADDR_LOW_V_MASK …
#define MME_ARCH_COUT_BASE_ADDR_LOW_V_SHIFT …
#define MME_ARCH_COUT_BASE_ADDR_LOW_V_MASK …
#define MME_ARCH_BIAS_BASE_ADDR_LOW_V_SHIFT …
#define MME_ARCH_BIAS_BASE_ADDR_LOW_V_MASK …
#define MME_ARCH_HEADER_SIGNAL_MASK_SHIFT …
#define MME_ARCH_HEADER_SIGNAL_MASK_MASK …
#define MME_ARCH_HEADER_SIGNAL_EN_SHIFT …
#define MME_ARCH_HEADER_SIGNAL_EN_MASK …
#define MME_ARCH_HEADER_TRANS_A_SHIFT …
#define MME_ARCH_HEADER_TRANS_A_MASK …
#define MME_ARCH_HEADER_LOWER_A_SHIFT …
#define MME_ARCH_HEADER_LOWER_A_MASK …
#define MME_ARCH_HEADER_ACCUM_MASK_SHIFT …
#define MME_ARCH_HEADER_ACCUM_MASK_MASK …
#define MME_ARCH_HEADER_LOAD_BIAS_SHIFT …
#define MME_ARCH_HEADER_LOAD_BIAS_MASK …
#define MME_ARCH_HEADER_LOAD_CIN_SHIFT …
#define MME_ARCH_HEADER_LOAD_CIN_MASK …
#define MME_ARCH_HEADER_STORE_OUT_SHIFT …
#define MME_ARCH_HEADER_STORE_OUT_MASK …
#define MME_ARCH_HEADER_ACC_LD_INC_DISABLE_SHIFT …
#define MME_ARCH_HEADER_ACC_LD_INC_DISABLE_MASK …
#define MME_ARCH_HEADER_ADVANCE_A_SHIFT …
#define MME_ARCH_HEADER_ADVANCE_A_MASK …
#define MME_ARCH_HEADER_ADVANCE_B_SHIFT …
#define MME_ARCH_HEADER_ADVANCE_B_MASK …
#define MME_ARCH_HEADER_ADVANCE_CIN_SHIFT …
#define MME_ARCH_HEADER_ADVANCE_CIN_MASK …
#define MME_ARCH_HEADER_ADVANCE_COUT_SHIFT …
#define MME_ARCH_HEADER_ADVANCE_COUT_MASK …
#define MME_ARCH_HEADER_COMPRESSED_B_SHIFT …
#define MME_ARCH_HEADER_COMPRESSED_B_MASK …
#define MME_ARCH_HEADER_MASK_CONV_END_SHIFT …
#define MME_ARCH_HEADER_MASK_CONV_END_MASK …
#define MME_ARCH_HEADER_ACC_ST_INC_DISABLE_SHIFT …
#define MME_ARCH_HEADER_ACC_ST_INC_DISABLE_MASK …
#define MME_ARCH_HEADER_AB_DATA_TYPE_SHIFT …
#define MME_ARCH_HEADER_AB_DATA_TYPE_MASK …
#define MME_ARCH_HEADER_CIN_DATA_TYPE_SHIFT …
#define MME_ARCH_HEADER_CIN_DATA_TYPE_MASK …
#define MME_ARCH_HEADER_COUT_DATA_TYPE_SHIFT …
#define MME_ARCH_HEADER_COUT_DATA_TYPE_MASK …
#define MME_ARCH_KERNEL_SIZE_MINUS_1_DIM_0_SHIFT …
#define MME_ARCH_KERNEL_SIZE_MINUS_1_DIM_0_MASK …
#define MME_ARCH_KERNEL_SIZE_MINUS_1_DIM_1_SHIFT …
#define MME_ARCH_KERNEL_SIZE_MINUS_1_DIM_1_MASK …
#define MME_ARCH_KERNEL_SIZE_MINUS_1_DIM_2_SHIFT …
#define MME_ARCH_KERNEL_SIZE_MINUS_1_DIM_2_MASK …
#define MME_ARCH_KERNEL_SIZE_MINUS_1_DIM_3_SHIFT …
#define MME_ARCH_KERNEL_SIZE_MINUS_1_DIM_3_MASK …
#define MME_ARCH_ASSOCIATED_DIMS_A_0_SHIFT …
#define MME_ARCH_ASSOCIATED_DIMS_A_0_MASK …
#define MME_ARCH_ASSOCIATED_DIMS_B_0_SHIFT …
#define MME_ARCH_ASSOCIATED_DIMS_B_0_MASK …
#define MME_ARCH_ASSOCIATED_DIMS_CIN_0_SHIFT …
#define MME_ARCH_ASSOCIATED_DIMS_CIN_0_MASK …
#define MME_ARCH_ASSOCIATED_DIMS_COUT_0_SHIFT …
#define MME_ARCH_ASSOCIATED_DIMS_COUT_0_MASK …
#define MME_ARCH_ASSOCIATED_DIMS_A_1_SHIFT …
#define MME_ARCH_ASSOCIATED_DIMS_A_1_MASK …
#define MME_ARCH_ASSOCIATED_DIMS_B_1_SHIFT …
#define MME_ARCH_ASSOCIATED_DIMS_B_1_MASK …
#define MME_ARCH_ASSOCIATED_DIMS_CIN_1_SHIFT …
#define MME_ARCH_ASSOCIATED_DIMS_CIN_1_MASK …
#define MME_ARCH_ASSOCIATED_DIMS_COUT_1_SHIFT …
#define MME_ARCH_ASSOCIATED_DIMS_COUT_1_MASK …
#define MME_ARCH_COUT_SCALE_V_SHIFT …
#define MME_ARCH_COUT_SCALE_V_MASK …
#define MME_ARCH_CIN_SCALE_V_SHIFT …
#define MME_ARCH_CIN_SCALE_V_MASK …
#define MME_ARCH_GEMMLOWP_ZP_ZP_CIN_SHIFT …
#define MME_ARCH_GEMMLOWP_ZP_ZP_CIN_MASK …
#define MME_ARCH_GEMMLOWP_ZP_ZP_COUT_SHIFT …
#define MME_ARCH_GEMMLOWP_ZP_ZP_COUT_MASK …
#define MME_ARCH_GEMMLOWP_ZP_ZP_B_SHIFT …
#define MME_ARCH_GEMMLOWP_ZP_ZP_B_MASK …
#define MME_ARCH_GEMMLOWP_ZP_GEMMLOWP_EU_EN_SHIFT …
#define MME_ARCH_GEMMLOWP_ZP_GEMMLOWP_EU_EN_MASK …
#define MME_ARCH_GEMMLOWP_ZP_ACCUM_SHIFT …
#define MME_ARCH_GEMMLOWP_ZP_ACCUM_MASK …
#define MME_ARCH_GEMMLOWP_ZP_ACCUM_BIAS_SHIFT …
#define MME_ARCH_GEMMLOWP_ZP_ACCUM_BIAS_MASK …
#define MME_ARCH_GEMMLOWP_ZP_RELU_EN_SHIFT …
#define MME_ARCH_GEMMLOWP_ZP_RELU_EN_MASK …
#define MME_ARCH_GEMMLOWP_EXPONENT_EXPONENT_CIN_SHIFT …
#define MME_ARCH_GEMMLOWP_EXPONENT_EXPONENT_CIN_MASK …
#define MME_ARCH_GEMMLOWP_EXPONENT_EXPONENT_COUT_SHIFT …
#define MME_ARCH_GEMMLOWP_EXPONENT_EXPONENT_COUT_MASK …
#define MME_ARCH_GEMMLOWP_EXPONENT_MUL_CIN_EN_SHIFT …
#define MME_ARCH_GEMMLOWP_EXPONENT_MUL_CIN_EN_MASK …
#define MME_ARCH_GEMMLOWP_EXPONENT_MUL_COUT_EN_SHIFT …
#define MME_ARCH_GEMMLOWP_EXPONENT_MUL_COUT_EN_MASK …
#define MME_ARCH_A_ROI_BASE_OFFSET_V_SHIFT …
#define MME_ARCH_A_ROI_BASE_OFFSET_V_MASK …
#define MME_ARCH_A_VALID_ELEMENTS_V_SHIFT …
#define MME_ARCH_A_VALID_ELEMENTS_V_MASK …
#define MME_ARCH_A_LOOP_STRIDE_V_SHIFT …
#define MME_ARCH_A_LOOP_STRIDE_V_MASK …
#define MME_ARCH_A_ROI_SIZE_V_SHIFT …
#define MME_ARCH_A_ROI_SIZE_V_MASK …
#define MME_ARCH_A_SPATIAL_START_OFFSET_V_SHIFT …
#define MME_ARCH_A_SPATIAL_START_OFFSET_V_MASK …
#define MME_ARCH_A_SPATIAL_STRIDE_V_SHIFT …
#define MME_ARCH_A_SPATIAL_STRIDE_V_MASK …
#define MME_ARCH_A_SPATIAL_SIZE_MINUS_1_V_SHIFT …
#define MME_ARCH_A_SPATIAL_SIZE_MINUS_1_V_MASK …
#define MME_ARCH_B_ROI_BASE_OFFSET_V_SHIFT …
#define MME_ARCH_B_ROI_BASE_OFFSET_V_MASK …
#define MME_ARCH_B_VALID_ELEMENTS_V_SHIFT …
#define MME_ARCH_B_VALID_ELEMENTS_V_MASK …
#define MME_ARCH_B_LOOP_STRIDE_V_SHIFT …
#define MME_ARCH_B_LOOP_STRIDE_V_MASK …
#define MME_ARCH_B_ROI_SIZE_V_SHIFT …
#define MME_ARCH_B_ROI_SIZE_V_MASK …
#define MME_ARCH_B_SPATIAL_START_OFFSET_V_SHIFT …
#define MME_ARCH_B_SPATIAL_START_OFFSET_V_MASK …
#define MME_ARCH_B_SPATIAL_STRIDE_V_SHIFT …
#define MME_ARCH_B_SPATIAL_STRIDE_V_MASK …
#define MME_ARCH_B_SPATIAL_SIZE_MINUS_1_V_SHIFT …
#define MME_ARCH_B_SPATIAL_SIZE_MINUS_1_V_MASK …
#define MME_ARCH_C_ROI_BASE_OFFSET_V_SHIFT …
#define MME_ARCH_C_ROI_BASE_OFFSET_V_MASK …
#define MME_ARCH_C_VALID_ELEMENTS_V_SHIFT …
#define MME_ARCH_C_VALID_ELEMENTS_V_MASK …
#define MME_ARCH_C_LOOP_STRIDE_V_SHIFT …
#define MME_ARCH_C_LOOP_STRIDE_V_MASK …
#define MME_ARCH_C_ROI_SIZE_V_SHIFT …
#define MME_ARCH_C_ROI_SIZE_V_MASK …
#define MME_ARCH_C_SPATIAL_START_OFFSET_V_SHIFT …
#define MME_ARCH_C_SPATIAL_START_OFFSET_V_MASK …
#define MME_ARCH_C_SPATIAL_STRIDE_V_SHIFT …
#define MME_ARCH_C_SPATIAL_STRIDE_V_MASK …
#define MME_ARCH_C_SPATIAL_SIZE_MINUS_1_V_SHIFT …
#define MME_ARCH_C_SPATIAL_SIZE_MINUS_1_V_MASK …
#define MME_ARCH_SYNC_OBJECT_MESSAGE_SO_WRITE_VALUE_SHIFT …
#define MME_ARCH_SYNC_OBJECT_MESSAGE_SO_WRITE_VALUE_MASK …
#define MME_ARCH_SYNC_OBJECT_MESSAGE_SO_ADDRESS_OFFSET_SHIFT …
#define MME_ARCH_SYNC_OBJECT_MESSAGE_SO_ADDRESS_OFFSET_MASK …
#define MME_ARCH_SYNC_OBJECT_MESSAGE_SO_OPERATION_SHIFT …
#define MME_ARCH_SYNC_OBJECT_MESSAGE_SO_OPERATION_MASK …
#define MME_ARCH_E_PADDING_VALUE_A_V_SHIFT …
#define MME_ARCH_E_PADDING_VALUE_A_V_MASK …
#define MME_ARCH_E_NUM_ITERATION_MINUS_1_V_SHIFT …
#define MME_ARCH_E_NUM_ITERATION_MINUS_1_V_MASK …
#define MME_ARCH_E_BUBBLES_PER_SPLIT_A_SHIFT …
#define MME_ARCH_E_BUBBLES_PER_SPLIT_A_MASK …
#define MME_ARCH_E_BUBBLES_PER_SPLIT_B_SHIFT …
#define MME_ARCH_E_BUBBLES_PER_SPLIT_B_MASK …
#define MME_ARCH_E_BUBBLES_PER_SPLIT_CIN_SHIFT …
#define MME_ARCH_E_BUBBLES_PER_SPLIT_CIN_MASK …
#define MME_ARCH_E_BUBBLES_PER_SPLIT_ID_SHIFT …
#define MME_ARCH_E_BUBBLES_PER_SPLIT_ID_MASK …
#define MME_CMD_EXECUTE_SHIFT …
#define MME_CMD_EXECUTE_MASK …
#define MME_DUMMY_V_SHIFT …
#define MME_DUMMY_V_MASK …
#define MME_RESET_V_SHIFT …
#define MME_RESET_V_MASK …
#define MME_STALL_V_SHIFT …
#define MME_STALL_V_MASK …
#define MME_SM_BASE_ADDRESS_LOW_V_SHIFT …
#define MME_SM_BASE_ADDRESS_LOW_V_MASK …
#define MME_SM_BASE_ADDRESS_HIGH_V_SHIFT …
#define MME_SM_BASE_ADDRESS_HIGH_V_MASK …
#define MME_DBGMEM_ADD_V_SHIFT …
#define MME_DBGMEM_ADD_V_MASK …
#define MME_DBGMEM_DATA_WR_V_SHIFT …
#define MME_DBGMEM_DATA_WR_V_MASK …
#define MME_DBGMEM_DATA_RD_V_SHIFT …
#define MME_DBGMEM_DATA_RD_V_MASK …
#define MME_DBGMEM_CTRL_WR_NRD_SHIFT …
#define MME_DBGMEM_CTRL_WR_NRD_MASK …
#define MME_DBGMEM_RC_VALID_SHIFT …
#define MME_DBGMEM_RC_VALID_MASK …
#define MME_DBGMEM_RC_FULL_SHIFT …
#define MME_DBGMEM_RC_FULL_MASK …
#define MME_LOG_SHADOW_MASK_0_SHIFT …
#define MME_LOG_SHADOW_MASK_0_MASK …
#define MME_LOG_SHADOW_MASK_1_SHIFT …
#define MME_LOG_SHADOW_MASK_1_MASK …
#define MME_LOG_SHADOW_MASK_2_SHIFT …
#define MME_LOG_SHADOW_MASK_2_MASK …
#define MME_LOG_SHADOW_MASK_3_SHIFT …
#define MME_LOG_SHADOW_MASK_3_MASK …
#define MME_STORE_MAX_CREDIT_V_SHIFT …
#define MME_STORE_MAX_CREDIT_V_MASK …
#define MME_AGU_SBA_MAX_CREDIT_SHIFT …
#define MME_AGU_SBA_MAX_CREDIT_MASK …
#define MME_AGU_SBB_MAX_CREDIT_SHIFT …
#define MME_AGU_SBB_MAX_CREDIT_MASK …
#define MME_AGU_SBC_MAX_CREDIT_SHIFT …
#define MME_AGU_SBC_MAX_CREDIT_MASK …
#define MME_AGU_WBC_MAX_CREDIT_SHIFT …
#define MME_AGU_WBC_MAX_CREDIT_MASK …
#define MME_SBA_MAX_SIZE_SHIFT …
#define MME_SBA_MAX_SIZE_MASK …
#define MME_SBA_EU_MAX_CREDIT_SHIFT …
#define MME_SBA_EU_MAX_CREDIT_MASK …
#define MME_SBB_MAX_SIZE_SHIFT …
#define MME_SBB_MAX_SIZE_MASK …
#define MME_SBB_EU_MAX_CREDIT_SHIFT …
#define MME_SBB_EU_MAX_CREDIT_MASK …
#define MME_SBC_MAX_SIZE_SHIFT …
#define MME_SBC_MAX_SIZE_MASK …
#define MME_SBC_EU_MAX_CREDIT_SHIFT …
#define MME_SBC_EU_MAX_CREDIT_MASK …
#define MME_WBC_MAX_OUTSTANDING_SHIFT …
#define MME_WBC_MAX_OUTSTANDING_MASK …
#define MME_WBC_DISABLE_FAST_END_PE_SHIFT …
#define MME_WBC_DISABLE_FAST_END_PE_MASK …
#define MME_WBC_LD_INSERT_BUBBLE_DIS_SHIFT …
#define MME_WBC_LD_INSERT_BUBBLE_DIS_MASK …
#define MME_SBA_CONTROL_DATA_ASID_SHIFT …
#define MME_SBA_CONTROL_DATA_ASID_MASK …
#define MME_SBA_CONTROL_DATA_MMBP_SHIFT …
#define MME_SBA_CONTROL_DATA_MMBP_MASK …
#define MME_SBB_CONTROL_DATA_ASID_SHIFT …
#define MME_SBB_CONTROL_DATA_ASID_MASK …
#define MME_SBB_CONTROL_DATA_MMBP_SHIFT …
#define MME_SBB_CONTROL_DATA_MMBP_MASK …
#define MME_SBC_CONTROL_DATA_ASID_SHIFT …
#define MME_SBC_CONTROL_DATA_ASID_MASK …
#define MME_SBC_CONTROL_DATA_MMBP_SHIFT …
#define MME_SBC_CONTROL_DATA_MMBP_MASK …
#define MME_WBC_CONTROL_DATA_ASID_SHIFT …
#define MME_WBC_CONTROL_DATA_ASID_MASK …
#define MME_WBC_CONTROL_DATA_MMBP_SHIFT …
#define MME_WBC_CONTROL_DATA_MMBP_MASK …
#define MME_TE_MAX_CREDIT_SHIFT …
#define MME_TE_MAX_CREDIT_MASK …
#define MME_TE_DESC_MAX_CREDIT_SHIFT …
#define MME_TE_DESC_MAX_CREDIT_MASK …
#define MME_TE2DEC_MAX_CREDIT_SHIFT …
#define MME_TE2DEC_MAX_CREDIT_MASK …
#define MME_REI_STATUS_V_SHIFT …
#define MME_REI_STATUS_V_MASK …
#define MME_REI_MASK_V_SHIFT …
#define MME_REI_MASK_V_MASK …
#define MME_SEI_STATUS_V_SHIFT …
#define MME_SEI_STATUS_V_MASK …
#define MME_SEI_MASK_V_SHIFT …
#define MME_SEI_MASK_V_MASK …
#define MME_SPI_STATUS_V_SHIFT …
#define MME_SPI_STATUS_V_MASK …
#define MME_SPI_MASK_V_SHIFT …
#define MME_SPI_MASK_V_MASK …
#define MME_SHADOW_0_STATUS_A_SHIFT …
#define MME_SHADOW_0_STATUS_A_MASK …
#define MME_SHADOW_0_STATUS_B_SHIFT …
#define MME_SHADOW_0_STATUS_B_MASK …
#define MME_SHADOW_0_STATUS_CIN_SHIFT …
#define MME_SHADOW_0_STATUS_CIN_MASK …
#define MME_SHADOW_0_STATUS_COUT_SHIFT …
#define MME_SHADOW_0_STATUS_COUT_MASK …
#define MME_SHADOW_0_STATUS_TE_SHIFT …
#define MME_SHADOW_0_STATUS_TE_MASK …
#define MME_SHADOW_0_STATUS_LD_SHIFT …
#define MME_SHADOW_0_STATUS_LD_MASK …
#define MME_SHADOW_0_STATUS_ST_SHIFT …
#define MME_SHADOW_0_STATUS_ST_MASK …
#define MME_SHADOW_0_A_BASE_ADDR_HIGH_V_SHIFT …
#define MME_SHADOW_0_A_BASE_ADDR_HIGH_V_MASK …
#define MME_SHADOW_0_B_BASE_ADDR_HIGH_V_SHIFT …
#define MME_SHADOW_0_B_BASE_ADDR_HIGH_V_MASK …
#define MME_SHADOW_0_CIN_BASE_ADDR_HIGH_V_SHIFT …
#define MME_SHADOW_0_CIN_BASE_ADDR_HIGH_V_MASK …
#define MME_SHADOW_0_COUT_BASE_ADDR_HIGH_V_SHIFT …
#define MME_SHADOW_0_COUT_BASE_ADDR_HIGH_V_MASK …
#define MME_SHADOW_0_BIAS_BASE_ADDR_HIGH_V_SHIFT …
#define MME_SHADOW_0_BIAS_BASE_ADDR_HIGH_V_MASK …
#define MME_SHADOW_0_A_BASE_ADDR_LOW_V_SHIFT …
#define MME_SHADOW_0_A_BASE_ADDR_LOW_V_MASK …
#define MME_SHADOW_0_B_BASE_ADDR_LOW_V_SHIFT …
#define MME_SHADOW_0_B_BASE_ADDR_LOW_V_MASK …
#define MME_SHADOW_0_CIN_BASE_ADDR_LOW_V_SHIFT …
#define MME_SHADOW_0_CIN_BASE_ADDR_LOW_V_MASK …
#define MME_SHADOW_0_COUT_BASE_ADDR_LOW_V_SHIFT …
#define MME_SHADOW_0_COUT_BASE_ADDR_LOW_V_MASK …
#define MME_SHADOW_0_BIAS_BASE_ADDR_LOW_V_SHIFT …
#define MME_SHADOW_0_BIAS_BASE_ADDR_LOW_V_MASK …
#define MME_SHADOW_0_HEADER_SIGNAL_MASK_SHIFT …
#define MME_SHADOW_0_HEADER_SIGNAL_MASK_MASK …
#define MME_SHADOW_0_HEADER_SIGNAL_EN_SHIFT …
#define MME_SHADOW_0_HEADER_SIGNAL_EN_MASK …
#define MME_SHADOW_0_HEADER_TRANS_A_SHIFT …
#define MME_SHADOW_0_HEADER_TRANS_A_MASK …
#define MME_SHADOW_0_HEADER_LOWER_A_SHIFT …
#define MME_SHADOW_0_HEADER_LOWER_A_MASK …
#define MME_SHADOW_0_HEADER_ACCUM_MASK_SHIFT …
#define MME_SHADOW_0_HEADER_ACCUM_MASK_MASK …
#define MME_SHADOW_0_HEADER_LOAD_BIAS_SHIFT …
#define MME_SHADOW_0_HEADER_LOAD_BIAS_MASK …
#define MME_SHADOW_0_HEADER_LOAD_CIN_SHIFT …
#define MME_SHADOW_0_HEADER_LOAD_CIN_MASK …
#define MME_SHADOW_0_HEADER_STORE_OUT_SHIFT …
#define MME_SHADOW_0_HEADER_STORE_OUT_MASK …
#define MME_SHADOW_0_HEADER_ACC_LD_INC_DISABLE_SHIFT …
#define MME_SHADOW_0_HEADER_ACC_LD_INC_DISABLE_MASK …
#define MME_SHADOW_0_HEADER_ADVANCE_A_SHIFT …
#define MME_SHADOW_0_HEADER_ADVANCE_A_MASK …
#define MME_SHADOW_0_HEADER_ADVANCE_B_SHIFT …
#define MME_SHADOW_0_HEADER_ADVANCE_B_MASK …
#define MME_SHADOW_0_HEADER_ADVANCE_CIN_SHIFT …
#define MME_SHADOW_0_HEADER_ADVANCE_CIN_MASK …
#define MME_SHADOW_0_HEADER_ADVANCE_COUT_SHIFT …
#define MME_SHADOW_0_HEADER_ADVANCE_COUT_MASK …
#define MME_SHADOW_0_HEADER_COMPRESSED_B_SHIFT …
#define MME_SHADOW_0_HEADER_COMPRESSED_B_MASK …
#define MME_SHADOW_0_HEADER_MASK_CONV_END_SHIFT …
#define MME_SHADOW_0_HEADER_MASK_CONV_END_MASK …
#define MME_SHADOW_0_HEADER_ACC_ST_INC_DISABLE_SHIFT …
#define MME_SHADOW_0_HEADER_ACC_ST_INC_DISABLE_MASK …
#define MME_SHADOW_0_HEADER_AB_DATA_TYPE_SHIFT …
#define MME_SHADOW_0_HEADER_AB_DATA_TYPE_MASK …
#define MME_SHADOW_0_HEADER_CIN_DATA_TYPE_SHIFT …
#define MME_SHADOW_0_HEADER_CIN_DATA_TYPE_MASK …
#define MME_SHADOW_0_HEADER_COUT_DATA_TYPE_SHIFT …
#define MME_SHADOW_0_HEADER_COUT_DATA_TYPE_MASK …
#define MME_SHADOW_0_KERNEL_SIZE_MINUS_1_DIM_0_SHIFT …
#define MME_SHADOW_0_KERNEL_SIZE_MINUS_1_DIM_0_MASK …
#define MME_SHADOW_0_KERNEL_SIZE_MINUS_1_DIM_1_SHIFT …
#define MME_SHADOW_0_KERNEL_SIZE_MINUS_1_DIM_1_MASK …
#define MME_SHADOW_0_KERNEL_SIZE_MINUS_1_DIM_2_SHIFT …
#define MME_SHADOW_0_KERNEL_SIZE_MINUS_1_DIM_2_MASK …
#define MME_SHADOW_0_KERNEL_SIZE_MINUS_1_DIM_3_SHIFT …
#define MME_SHADOW_0_KERNEL_SIZE_MINUS_1_DIM_3_MASK …
#define MME_SHADOW_0_ASSOCIATED_DIMS_A_0_SHIFT …
#define MME_SHADOW_0_ASSOCIATED_DIMS_A_0_MASK …
#define MME_SHADOW_0_ASSOCIATED_DIMS_B_0_SHIFT …
#define MME_SHADOW_0_ASSOCIATED_DIMS_B_0_MASK …
#define MME_SHADOW_0_ASSOCIATED_DIMS_CIN_0_SHIFT …
#define MME_SHADOW_0_ASSOCIATED_DIMS_CIN_0_MASK …
#define MME_SHADOW_0_ASSOCIATED_DIMS_COUT_0_SHIFT …
#define MME_SHADOW_0_ASSOCIATED_DIMS_COUT_0_MASK …
#define MME_SHADOW_0_ASSOCIATED_DIMS_A_1_SHIFT …
#define MME_SHADOW_0_ASSOCIATED_DIMS_A_1_MASK …
#define MME_SHADOW_0_ASSOCIATED_DIMS_B_1_SHIFT …
#define MME_SHADOW_0_ASSOCIATED_DIMS_B_1_MASK …
#define MME_SHADOW_0_ASSOCIATED_DIMS_CIN_1_SHIFT …
#define MME_SHADOW_0_ASSOCIATED_DIMS_CIN_1_MASK …
#define MME_SHADOW_0_ASSOCIATED_DIMS_COUT_1_SHIFT …
#define MME_SHADOW_0_ASSOCIATED_DIMS_COUT_1_MASK …
#define MME_SHADOW_0_COUT_SCALE_V_SHIFT …
#define MME_SHADOW_0_COUT_SCALE_V_MASK …
#define MME_SHADOW_0_CIN_SCALE_V_SHIFT …
#define MME_SHADOW_0_CIN_SCALE_V_MASK …
#define MME_SHADOW_0_GEMMLOWP_ZP_ZP_CIN_SHIFT …
#define MME_SHADOW_0_GEMMLOWP_ZP_ZP_CIN_MASK …
#define MME_SHADOW_0_GEMMLOWP_ZP_ZP_COUT_SHIFT …
#define MME_SHADOW_0_GEMMLOWP_ZP_ZP_COUT_MASK …
#define MME_SHADOW_0_GEMMLOWP_ZP_ZP_B_SHIFT …
#define MME_SHADOW_0_GEMMLOWP_ZP_ZP_B_MASK …
#define MME_SHADOW_0_GEMMLOWP_ZP_GEMMLOWP_EU_EN_SHIFT …
#define MME_SHADOW_0_GEMMLOWP_ZP_GEMMLOWP_EU_EN_MASK …
#define MME_SHADOW_0_GEMMLOWP_ZP_ACCUM_SHIFT …
#define MME_SHADOW_0_GEMMLOWP_ZP_ACCUM_MASK …
#define MME_SHADOW_0_GEMMLOWP_ZP_ACCUM_BIAS_SHIFT …
#define MME_SHADOW_0_GEMMLOWP_ZP_ACCUM_BIAS_MASK …
#define MME_SHADOW_0_GEMMLOWP_ZP_RELU_EN_SHIFT …
#define MME_SHADOW_0_GEMMLOWP_ZP_RELU_EN_MASK …
#define MME_SHADOW_0_GEMMLOWP_EXPONENT_EXPONENT_CIN_SHIFT …
#define MME_SHADOW_0_GEMMLOWP_EXPONENT_EXPONENT_CIN_MASK …
#define MME_SHADOW_0_GEMMLOWP_EXPONENT_EXPONENT_COUT_SHIFT …
#define MME_SHADOW_0_GEMMLOWP_EXPONENT_EXPONENT_COUT_MASK …
#define MME_SHADOW_0_GEMMLOWP_EXPONENT_MUL_CIN_EN_SHIFT …
#define MME_SHADOW_0_GEMMLOWP_EXPONENT_MUL_CIN_EN_MASK …
#define MME_SHADOW_0_GEMMLOWP_EXPONENT_MUL_COUT_EN_SHIFT …
#define MME_SHADOW_0_GEMMLOWP_EXPONENT_MUL_COUT_EN_MASK …
#define MME_SHADOW_0_A_ROI_BASE_OFFSET_V_SHIFT …
#define MME_SHADOW_0_A_ROI_BASE_OFFSET_V_MASK …
#define MME_SHADOW_0_A_VALID_ELEMENTS_V_SHIFT …
#define MME_SHADOW_0_A_VALID_ELEMENTS_V_MASK …
#define MME_SHADOW_0_A_LOOP_STRIDE_V_SHIFT …
#define MME_SHADOW_0_A_LOOP_STRIDE_V_MASK …
#define MME_SHADOW_0_A_ROI_SIZE_V_SHIFT …
#define MME_SHADOW_0_A_ROI_SIZE_V_MASK …
#define MME_SHADOW_0_A_SPATIAL_START_OFFSET_V_SHIFT …
#define MME_SHADOW_0_A_SPATIAL_START_OFFSET_V_MASK …
#define MME_SHADOW_0_A_SPATIAL_STRIDE_V_SHIFT …
#define MME_SHADOW_0_A_SPATIAL_STRIDE_V_MASK …
#define MME_SHADOW_0_A_SPATIAL_SIZE_MINUS_1_V_SHIFT …
#define MME_SHADOW_0_A_SPATIAL_SIZE_MINUS_1_V_MASK …
#define MME_SHADOW_0_B_ROI_BASE_OFFSET_V_SHIFT …
#define MME_SHADOW_0_B_ROI_BASE_OFFSET_V_MASK …
#define MME_SHADOW_0_B_VALID_ELEMENTS_V_SHIFT …
#define MME_SHADOW_0_B_VALID_ELEMENTS_V_MASK …
#define MME_SHADOW_0_B_LOOP_STRIDE_V_SHIFT …
#define MME_SHADOW_0_B_LOOP_STRIDE_V_MASK …
#define MME_SHADOW_0_B_ROI_SIZE_V_SHIFT …
#define MME_SHADOW_0_B_ROI_SIZE_V_MASK …
#define MME_SHADOW_0_B_SPATIAL_START_OFFSET_V_SHIFT …
#define MME_SHADOW_0_B_SPATIAL_START_OFFSET_V_MASK …
#define MME_SHADOW_0_B_SPATIAL_STRIDE_V_SHIFT …
#define MME_SHADOW_0_B_SPATIAL_STRIDE_V_MASK …
#define MME_SHADOW_0_B_SPATIAL_SIZE_MINUS_1_V_SHIFT …
#define MME_SHADOW_0_B_SPATIAL_SIZE_MINUS_1_V_MASK …
#define MME_SHADOW_0_C_ROI_BASE_OFFSET_V_SHIFT …
#define MME_SHADOW_0_C_ROI_BASE_OFFSET_V_MASK …
#define MME_SHADOW_0_C_VALID_ELEMENTS_V_SHIFT …
#define MME_SHADOW_0_C_VALID_ELEMENTS_V_MASK …
#define MME_SHADOW_0_C_LOOP_STRIDE_V_SHIFT …
#define MME_SHADOW_0_C_LOOP_STRIDE_V_MASK …
#define MME_SHADOW_0_C_ROI_SIZE_V_SHIFT …
#define MME_SHADOW_0_C_ROI_SIZE_V_MASK …
#define MME_SHADOW_0_C_SPATIAL_START_OFFSET_V_SHIFT …
#define MME_SHADOW_0_C_SPATIAL_START_OFFSET_V_MASK …
#define MME_SHADOW_0_C_SPATIAL_STRIDE_V_SHIFT …
#define MME_SHADOW_0_C_SPATIAL_STRIDE_V_MASK …
#define MME_SHADOW_0_C_SPATIAL_SIZE_MINUS_1_V_SHIFT …
#define MME_SHADOW_0_C_SPATIAL_SIZE_MINUS_1_V_MASK …
#define MME_SHADOW_0_SYNC_OBJECT_MESSAGE_SO_WRITE_VALUE_SHIFT …
#define MME_SHADOW_0_SYNC_OBJECT_MESSAGE_SO_WRITE_VALUE_MASK …
#define MME_SHADOW_0_SYNC_OBJECT_MESSAGE_SO_ADDRESS_OFFSET_SHIFT …
#define MME_SHADOW_0_SYNC_OBJECT_MESSAGE_SO_ADDRESS_OFFSET_MASK …
#define MME_SHADOW_0_SYNC_OBJECT_MESSAGE_SO_OPERATION_SHIFT …
#define MME_SHADOW_0_SYNC_OBJECT_MESSAGE_SO_OPERATION_MASK …
#define MME_SHADOW_0_E_PADDING_VALUE_A_V_SHIFT …
#define MME_SHADOW_0_E_PADDING_VALUE_A_V_MASK …
#define MME_SHADOW_0_E_NUM_ITERATION_MINUS_1_V_SHIFT …
#define MME_SHADOW_0_E_NUM_ITERATION_MINUS_1_V_MASK …
#define MME_SHADOW_0_E_BUBBLES_PER_SPLIT_A_SHIFT …
#define MME_SHADOW_0_E_BUBBLES_PER_SPLIT_A_MASK …
#define MME_SHADOW_0_E_BUBBLES_PER_SPLIT_B_SHIFT …
#define MME_SHADOW_0_E_BUBBLES_PER_SPLIT_B_MASK …
#define MME_SHADOW_0_E_BUBBLES_PER_SPLIT_CIN_SHIFT …
#define MME_SHADOW_0_E_BUBBLES_PER_SPLIT_CIN_MASK …
#define MME_SHADOW_0_E_BUBBLES_PER_SPLIT_ID_SHIFT …
#define MME_SHADOW_0_E_BUBBLES_PER_SPLIT_ID_MASK …
#define MME_SHADOW_1_STATUS_A_SHIFT …
#define MME_SHADOW_1_STATUS_A_MASK …
#define MME_SHADOW_1_STATUS_B_SHIFT …
#define MME_SHADOW_1_STATUS_B_MASK …
#define MME_SHADOW_1_STATUS_CIN_SHIFT …
#define MME_SHADOW_1_STATUS_CIN_MASK …
#define MME_SHADOW_1_STATUS_COUT_SHIFT …
#define MME_SHADOW_1_STATUS_COUT_MASK …
#define MME_SHADOW_1_STATUS_TE_SHIFT …
#define MME_SHADOW_1_STATUS_TE_MASK …
#define MME_SHADOW_1_STATUS_LD_SHIFT …
#define MME_SHADOW_1_STATUS_LD_MASK …
#define MME_SHADOW_1_STATUS_ST_SHIFT …
#define MME_SHADOW_1_STATUS_ST_MASK …
#define MME_SHADOW_1_A_BASE_ADDR_HIGH_V_SHIFT …
#define MME_SHADOW_1_A_BASE_ADDR_HIGH_V_MASK …
#define MME_SHADOW_1_B_BASE_ADDR_HIGH_V_SHIFT …
#define MME_SHADOW_1_B_BASE_ADDR_HIGH_V_MASK …
#define MME_SHADOW_1_CIN_BASE_ADDR_HIGH_V_SHIFT …
#define MME_SHADOW_1_CIN_BASE_ADDR_HIGH_V_MASK …
#define MME_SHADOW_1_COUT_BASE_ADDR_HIGH_V_SHIFT …
#define MME_SHADOW_1_COUT_BASE_ADDR_HIGH_V_MASK …
#define MME_SHADOW_1_BIAS_BASE_ADDR_HIGH_V_SHIFT …
#define MME_SHADOW_1_BIAS_BASE_ADDR_HIGH_V_MASK …
#define MME_SHADOW_1_A_BASE_ADDR_LOW_V_SHIFT …
#define MME_SHADOW_1_A_BASE_ADDR_LOW_V_MASK …
#define MME_SHADOW_1_B_BASE_ADDR_LOW_V_SHIFT …
#define MME_SHADOW_1_B_BASE_ADDR_LOW_V_MASK …
#define MME_SHADOW_1_CIN_BASE_ADDR_LOW_V_SHIFT …
#define MME_SHADOW_1_CIN_BASE_ADDR_LOW_V_MASK …
#define MME_SHADOW_1_COUT_BASE_ADDR_LOW_V_SHIFT …
#define MME_SHADOW_1_COUT_BASE_ADDR_LOW_V_MASK …
#define MME_SHADOW_1_BIAS_BASE_ADDR_LOW_V_SHIFT …
#define MME_SHADOW_1_BIAS_BASE_ADDR_LOW_V_MASK …
#define MME_SHADOW_1_HEADER_SIGNAL_MASK_SHIFT …
#define MME_SHADOW_1_HEADER_SIGNAL_MASK_MASK …
#define MME_SHADOW_1_HEADER_SIGNAL_EN_SHIFT …
#define MME_SHADOW_1_HEADER_SIGNAL_EN_MASK …
#define MME_SHADOW_1_HEADER_TRANS_A_SHIFT …
#define MME_SHADOW_1_HEADER_TRANS_A_MASK …
#define MME_SHADOW_1_HEADER_LOWER_A_SHIFT …
#define MME_SHADOW_1_HEADER_LOWER_A_MASK …
#define MME_SHADOW_1_HEADER_ACCUM_MASK_SHIFT …
#define MME_SHADOW_1_HEADER_ACCUM_MASK_MASK …
#define MME_SHADOW_1_HEADER_LOAD_BIAS_SHIFT …
#define MME_SHADOW_1_HEADER_LOAD_BIAS_MASK …
#define MME_SHADOW_1_HEADER_LOAD_CIN_SHIFT …
#define MME_SHADOW_1_HEADER_LOAD_CIN_MASK …
#define MME_SHADOW_1_HEADER_STORE_OUT_SHIFT …
#define MME_SHADOW_1_HEADER_STORE_OUT_MASK …
#define MME_SHADOW_1_HEADER_ACC_LD_INC_DISABLE_SHIFT …
#define MME_SHADOW_1_HEADER_ACC_LD_INC_DISABLE_MASK …
#define MME_SHADOW_1_HEADER_ADVANCE_A_SHIFT …
#define MME_SHADOW_1_HEADER_ADVANCE_A_MASK …
#define MME_SHADOW_1_HEADER_ADVANCE_B_SHIFT …
#define MME_SHADOW_1_HEADER_ADVANCE_B_MASK …
#define MME_SHADOW_1_HEADER_ADVANCE_CIN_SHIFT …
#define MME_SHADOW_1_HEADER_ADVANCE_CIN_MASK …
#define MME_SHADOW_1_HEADER_ADVANCE_COUT_SHIFT …
#define MME_SHADOW_1_HEADER_ADVANCE_COUT_MASK …
#define MME_SHADOW_1_HEADER_COMPRESSED_B_SHIFT …
#define MME_SHADOW_1_HEADER_COMPRESSED_B_MASK …
#define MME_SHADOW_1_HEADER_MASK_CONV_END_SHIFT …
#define MME_SHADOW_1_HEADER_MASK_CONV_END_MASK …
#define MME_SHADOW_1_HEADER_ACC_ST_INC_DISABLE_SHIFT …
#define MME_SHADOW_1_HEADER_ACC_ST_INC_DISABLE_MASK …
#define MME_SHADOW_1_HEADER_AB_DATA_TYPE_SHIFT …
#define MME_SHADOW_1_HEADER_AB_DATA_TYPE_MASK …
#define MME_SHADOW_1_HEADER_CIN_DATA_TYPE_SHIFT …
#define MME_SHADOW_1_HEADER_CIN_DATA_TYPE_MASK …
#define MME_SHADOW_1_HEADER_COUT_DATA_TYPE_SHIFT …
#define MME_SHADOW_1_HEADER_COUT_DATA_TYPE_MASK …
#define MME_SHADOW_1_KERNEL_SIZE_MINUS_1_DIM_0_SHIFT …
#define MME_SHADOW_1_KERNEL_SIZE_MINUS_1_DIM_0_MASK …
#define MME_SHADOW_1_KERNEL_SIZE_MINUS_1_DIM_1_SHIFT …
#define MME_SHADOW_1_KERNEL_SIZE_MINUS_1_DIM_1_MASK …
#define MME_SHADOW_1_KERNEL_SIZE_MINUS_1_DIM_2_SHIFT …
#define MME_SHADOW_1_KERNEL_SIZE_MINUS_1_DIM_2_MASK …
#define MME_SHADOW_1_KERNEL_SIZE_MINUS_1_DIM_3_SHIFT …
#define MME_SHADOW_1_KERNEL_SIZE_MINUS_1_DIM_3_MASK …
#define MME_SHADOW_1_ASSOCIATED_DIMS_A_0_SHIFT …
#define MME_SHADOW_1_ASSOCIATED_DIMS_A_0_MASK …
#define MME_SHADOW_1_ASSOCIATED_DIMS_B_0_SHIFT …
#define MME_SHADOW_1_ASSOCIATED_DIMS_B_0_MASK …
#define MME_SHADOW_1_ASSOCIATED_DIMS_CIN_0_SHIFT …
#define MME_SHADOW_1_ASSOCIATED_DIMS_CIN_0_MASK …
#define MME_SHADOW_1_ASSOCIATED_DIMS_COUT_0_SHIFT …
#define MME_SHADOW_1_ASSOCIATED_DIMS_COUT_0_MASK …
#define MME_SHADOW_1_ASSOCIATED_DIMS_A_1_SHIFT …
#define MME_SHADOW_1_ASSOCIATED_DIMS_A_1_MASK …
#define MME_SHADOW_1_ASSOCIATED_DIMS_B_1_SHIFT …
#define MME_SHADOW_1_ASSOCIATED_DIMS_B_1_MASK …
#define MME_SHADOW_1_ASSOCIATED_DIMS_CIN_1_SHIFT …
#define MME_SHADOW_1_ASSOCIATED_DIMS_CIN_1_MASK …
#define MME_SHADOW_1_ASSOCIATED_DIMS_COUT_1_SHIFT …
#define MME_SHADOW_1_ASSOCIATED_DIMS_COUT_1_MASK …
#define MME_SHADOW_1_COUT_SCALE_V_SHIFT …
#define MME_SHADOW_1_COUT_SCALE_V_MASK …
#define MME_SHADOW_1_CIN_SCALE_V_SHIFT …
#define MME_SHADOW_1_CIN_SCALE_V_MASK …
#define MME_SHADOW_1_GEMMLOWP_ZP_ZP_CIN_SHIFT …
#define MME_SHADOW_1_GEMMLOWP_ZP_ZP_CIN_MASK …
#define MME_SHADOW_1_GEMMLOWP_ZP_ZP_COUT_SHIFT …
#define MME_SHADOW_1_GEMMLOWP_ZP_ZP_COUT_MASK …
#define MME_SHADOW_1_GEMMLOWP_ZP_ZP_B_SHIFT …
#define MME_SHADOW_1_GEMMLOWP_ZP_ZP_B_MASK …
#define MME_SHADOW_1_GEMMLOWP_ZP_GEMMLOWP_EU_EN_SHIFT …
#define MME_SHADOW_1_GEMMLOWP_ZP_GEMMLOWP_EU_EN_MASK …
#define MME_SHADOW_1_GEMMLOWP_ZP_ACCUM_SHIFT …
#define MME_SHADOW_1_GEMMLOWP_ZP_ACCUM_MASK …
#define MME_SHADOW_1_GEMMLOWP_ZP_ACCUM_BIAS_SHIFT …
#define MME_SHADOW_1_GEMMLOWP_ZP_ACCUM_BIAS_MASK …
#define MME_SHADOW_1_GEMMLOWP_ZP_RELU_EN_SHIFT …
#define MME_SHADOW_1_GEMMLOWP_ZP_RELU_EN_MASK …
#define MME_SHADOW_1_GEMMLOWP_EXPONENT_EXPONENT_CIN_SHIFT …
#define MME_SHADOW_1_GEMMLOWP_EXPONENT_EXPONENT_CIN_MASK …
#define MME_SHADOW_1_GEMMLOWP_EXPONENT_EXPONENT_COUT_SHIFT …
#define MME_SHADOW_1_GEMMLOWP_EXPONENT_EXPONENT_COUT_MASK …
#define MME_SHADOW_1_GEMMLOWP_EXPONENT_MUL_CIN_EN_SHIFT …
#define MME_SHADOW_1_GEMMLOWP_EXPONENT_MUL_CIN_EN_MASK …
#define MME_SHADOW_1_GEMMLOWP_EXPONENT_MUL_COUT_EN_SHIFT …
#define MME_SHADOW_1_GEMMLOWP_EXPONENT_MUL_COUT_EN_MASK …
#define MME_SHADOW_1_A_ROI_BASE_OFFSET_V_SHIFT …
#define MME_SHADOW_1_A_ROI_BASE_OFFSET_V_MASK …
#define MME_SHADOW_1_A_VALID_ELEMENTS_V_SHIFT …
#define MME_SHADOW_1_A_VALID_ELEMENTS_V_MASK …
#define MME_SHADOW_1_A_LOOP_STRIDE_V_SHIFT …
#define MME_SHADOW_1_A_LOOP_STRIDE_V_MASK …
#define MME_SHADOW_1_A_ROI_SIZE_V_SHIFT …
#define MME_SHADOW_1_A_ROI_SIZE_V_MASK …
#define MME_SHADOW_1_A_SPATIAL_START_OFFSET_V_SHIFT …
#define MME_SHADOW_1_A_SPATIAL_START_OFFSET_V_MASK …
#define MME_SHADOW_1_A_SPATIAL_STRIDE_V_SHIFT …
#define MME_SHADOW_1_A_SPATIAL_STRIDE_V_MASK …
#define MME_SHADOW_1_A_SPATIAL_SIZE_MINUS_1_V_SHIFT …
#define MME_SHADOW_1_A_SPATIAL_SIZE_MINUS_1_V_MASK …
#define MME_SHADOW_1_B_ROI_BASE_OFFSET_V_SHIFT …
#define MME_SHADOW_1_B_ROI_BASE_OFFSET_V_MASK …
#define MME_SHADOW_1_B_VALID_ELEMENTS_V_SHIFT …
#define MME_SHADOW_1_B_VALID_ELEMENTS_V_MASK …
#define MME_SHADOW_1_B_LOOP_STRIDE_V_SHIFT …
#define MME_SHADOW_1_B_LOOP_STRIDE_V_MASK …
#define MME_SHADOW_1_B_ROI_SIZE_V_SHIFT …
#define MME_SHADOW_1_B_ROI_SIZE_V_MASK …
#define MME_SHADOW_1_B_SPATIAL_START_OFFSET_V_SHIFT …
#define MME_SHADOW_1_B_SPATIAL_START_OFFSET_V_MASK …
#define MME_SHADOW_1_B_SPATIAL_STRIDE_V_SHIFT …
#define MME_SHADOW_1_B_SPATIAL_STRIDE_V_MASK …
#define MME_SHADOW_1_B_SPATIAL_SIZE_MINUS_1_V_SHIFT …
#define MME_SHADOW_1_B_SPATIAL_SIZE_MINUS_1_V_MASK …
#define MME_SHADOW_1_C_ROI_BASE_OFFSET_V_SHIFT …
#define MME_SHADOW_1_C_ROI_BASE_OFFSET_V_MASK …
#define MME_SHADOW_1_C_VALID_ELEMENTS_V_SHIFT …
#define MME_SHADOW_1_C_VALID_ELEMENTS_V_MASK …
#define MME_SHADOW_1_C_LOOP_STRIDE_V_SHIFT …
#define MME_SHADOW_1_C_LOOP_STRIDE_V_MASK …
#define MME_SHADOW_1_C_ROI_SIZE_V_SHIFT …
#define MME_SHADOW_1_C_ROI_SIZE_V_MASK …
#define MME_SHADOW_1_C_SPATIAL_START_OFFSET_V_SHIFT …
#define MME_SHADOW_1_C_SPATIAL_START_OFFSET_V_MASK …
#define MME_SHADOW_1_C_SPATIAL_STRIDE_V_SHIFT …
#define MME_SHADOW_1_C_SPATIAL_STRIDE_V_MASK …
#define MME_SHADOW_1_C_SPATIAL_SIZE_MINUS_1_V_SHIFT …
#define MME_SHADOW_1_C_SPATIAL_SIZE_MINUS_1_V_MASK …
#define MME_SHADOW_1_SYNC_OBJECT_MESSAGE_SO_WRITE_VALUE_SHIFT …
#define MME_SHADOW_1_SYNC_OBJECT_MESSAGE_SO_WRITE_VALUE_MASK …
#define MME_SHADOW_1_SYNC_OBJECT_MESSAGE_SO_ADDRESS_OFFSET_SHIFT …
#define MME_SHADOW_1_SYNC_OBJECT_MESSAGE_SO_ADDRESS_OFFSET_MASK …
#define MME_SHADOW_1_SYNC_OBJECT_MESSAGE_SO_OPERATION_SHIFT …
#define MME_SHADOW_1_SYNC_OBJECT_MESSAGE_SO_OPERATION_MASK …
#define MME_SHADOW_1_E_PADDING_VALUE_A_V_SHIFT …
#define MME_SHADOW_1_E_PADDING_VALUE_A_V_MASK …
#define MME_SHADOW_1_E_NUM_ITERATION_MINUS_1_V_SHIFT …
#define MME_SHADOW_1_E_NUM_ITERATION_MINUS_1_V_MASK …
#define MME_SHADOW_1_E_BUBBLES_PER_SPLIT_A_SHIFT …
#define MME_SHADOW_1_E_BUBBLES_PER_SPLIT_A_MASK …
#define MME_SHADOW_1_E_BUBBLES_PER_SPLIT_B_SHIFT …
#define MME_SHADOW_1_E_BUBBLES_PER_SPLIT_B_MASK …
#define MME_SHADOW_1_E_BUBBLES_PER_SPLIT_CIN_SHIFT …
#define MME_SHADOW_1_E_BUBBLES_PER_SPLIT_CIN_MASK …
#define MME_SHADOW_1_E_BUBBLES_PER_SPLIT_ID_SHIFT …
#define MME_SHADOW_1_E_BUBBLES_PER_SPLIT_ID_MASK …
#define MME_SHADOW_2_STATUS_A_SHIFT …
#define MME_SHADOW_2_STATUS_A_MASK …
#define MME_SHADOW_2_STATUS_B_SHIFT …
#define MME_SHADOW_2_STATUS_B_MASK …
#define MME_SHADOW_2_STATUS_CIN_SHIFT …
#define MME_SHADOW_2_STATUS_CIN_MASK …
#define MME_SHADOW_2_STATUS_COUT_SHIFT …
#define MME_SHADOW_2_STATUS_COUT_MASK …
#define MME_SHADOW_2_STATUS_TE_SHIFT …
#define MME_SHADOW_2_STATUS_TE_MASK …
#define MME_SHADOW_2_STATUS_LD_SHIFT …
#define MME_SHADOW_2_STATUS_LD_MASK …
#define MME_SHADOW_2_STATUS_ST_SHIFT …
#define MME_SHADOW_2_STATUS_ST_MASK …
#define MME_SHADOW_2_A_BASE_ADDR_HIGH_V_SHIFT …
#define MME_SHADOW_2_A_BASE_ADDR_HIGH_V_MASK …
#define MME_SHADOW_2_B_BASE_ADDR_HIGH_V_SHIFT …
#define MME_SHADOW_2_B_BASE_ADDR_HIGH_V_MASK …
#define MME_SHADOW_2_CIN_BASE_ADDR_HIGH_V_SHIFT …
#define MME_SHADOW_2_CIN_BASE_ADDR_HIGH_V_MASK …
#define MME_SHADOW_2_COUT_BASE_ADDR_HIGH_V_SHIFT …
#define MME_SHADOW_2_COUT_BASE_ADDR_HIGH_V_MASK …
#define MME_SHADOW_2_BIAS_BASE_ADDR_HIGH_V_SHIFT …
#define MME_SHADOW_2_BIAS_BASE_ADDR_HIGH_V_MASK …
#define MME_SHADOW_2_A_BASE_ADDR_LOW_V_SHIFT …
#define MME_SHADOW_2_A_BASE_ADDR_LOW_V_MASK …
#define MME_SHADOW_2_B_BASE_ADDR_LOW_V_SHIFT …
#define MME_SHADOW_2_B_BASE_ADDR_LOW_V_MASK …
#define MME_SHADOW_2_CIN_BASE_ADDR_LOW_V_SHIFT …
#define MME_SHADOW_2_CIN_BASE_ADDR_LOW_V_MASK …
#define MME_SHADOW_2_COUT_BASE_ADDR_LOW_V_SHIFT …
#define MME_SHADOW_2_COUT_BASE_ADDR_LOW_V_MASK …
#define MME_SHADOW_2_BIAS_BASE_ADDR_LOW_V_SHIFT …
#define MME_SHADOW_2_BIAS_BASE_ADDR_LOW_V_MASK …
#define MME_SHADOW_2_HEADER_SIGNAL_MASK_SHIFT …
#define MME_SHADOW_2_HEADER_SIGNAL_MASK_MASK …
#define MME_SHADOW_2_HEADER_SIGNAL_EN_SHIFT …
#define MME_SHADOW_2_HEADER_SIGNAL_EN_MASK …
#define MME_SHADOW_2_HEADER_TRANS_A_SHIFT …
#define MME_SHADOW_2_HEADER_TRANS_A_MASK …
#define MME_SHADOW_2_HEADER_LOWER_A_SHIFT …
#define MME_SHADOW_2_HEADER_LOWER_A_MASK …
#define MME_SHADOW_2_HEADER_ACCUM_MASK_SHIFT …
#define MME_SHADOW_2_HEADER_ACCUM_MASK_MASK …
#define MME_SHADOW_2_HEADER_LOAD_BIAS_SHIFT …
#define MME_SHADOW_2_HEADER_LOAD_BIAS_MASK …
#define MME_SHADOW_2_HEADER_LOAD_CIN_SHIFT …
#define MME_SHADOW_2_HEADER_LOAD_CIN_MASK …
#define MME_SHADOW_2_HEADER_STORE_OUT_SHIFT …
#define MME_SHADOW_2_HEADER_STORE_OUT_MASK …
#define MME_SHADOW_2_HEADER_ACC_LD_INC_DISABLE_SHIFT …
#define MME_SHADOW_2_HEADER_ACC_LD_INC_DISABLE_MASK …
#define MME_SHADOW_2_HEADER_ADVANCE_A_SHIFT …
#define MME_SHADOW_2_HEADER_ADVANCE_A_MASK …
#define MME_SHADOW_2_HEADER_ADVANCE_B_SHIFT …
#define MME_SHADOW_2_HEADER_ADVANCE_B_MASK …
#define MME_SHADOW_2_HEADER_ADVANCE_CIN_SHIFT …
#define MME_SHADOW_2_HEADER_ADVANCE_CIN_MASK …
#define MME_SHADOW_2_HEADER_ADVANCE_COUT_SHIFT …
#define MME_SHADOW_2_HEADER_ADVANCE_COUT_MASK …
#define MME_SHADOW_2_HEADER_COMPRESSED_B_SHIFT …
#define MME_SHADOW_2_HEADER_COMPRESSED_B_MASK …
#define MME_SHADOW_2_HEADER_MASK_CONV_END_SHIFT …
#define MME_SHADOW_2_HEADER_MASK_CONV_END_MASK …
#define MME_SHADOW_2_HEADER_ACC_ST_INC_DISABLE_SHIFT …
#define MME_SHADOW_2_HEADER_ACC_ST_INC_DISABLE_MASK …
#define MME_SHADOW_2_HEADER_AB_DATA_TYPE_SHIFT …
#define MME_SHADOW_2_HEADER_AB_DATA_TYPE_MASK …
#define MME_SHADOW_2_HEADER_CIN_DATA_TYPE_SHIFT …
#define MME_SHADOW_2_HEADER_CIN_DATA_TYPE_MASK …
#define MME_SHADOW_2_HEADER_COUT_DATA_TYPE_SHIFT …
#define MME_SHADOW_2_HEADER_COUT_DATA_TYPE_MASK …
#define MME_SHADOW_2_KERNEL_SIZE_MINUS_1_DIM_0_SHIFT …
#define MME_SHADOW_2_KERNEL_SIZE_MINUS_1_DIM_0_MASK …
#define MME_SHADOW_2_KERNEL_SIZE_MINUS_1_DIM_1_SHIFT …
#define MME_SHADOW_2_KERNEL_SIZE_MINUS_1_DIM_1_MASK …
#define MME_SHADOW_2_KERNEL_SIZE_MINUS_1_DIM_2_SHIFT …
#define MME_SHADOW_2_KERNEL_SIZE_MINUS_1_DIM_2_MASK …
#define MME_SHADOW_2_KERNEL_SIZE_MINUS_1_DIM_3_SHIFT …
#define MME_SHADOW_2_KERNEL_SIZE_MINUS_1_DIM_3_MASK …
#define MME_SHADOW_2_ASSOCIATED_DIMS_A_0_SHIFT …
#define MME_SHADOW_2_ASSOCIATED_DIMS_A_0_MASK …
#define MME_SHADOW_2_ASSOCIATED_DIMS_B_0_SHIFT …
#define MME_SHADOW_2_ASSOCIATED_DIMS_B_0_MASK …
#define MME_SHADOW_2_ASSOCIATED_DIMS_CIN_0_SHIFT …
#define MME_SHADOW_2_ASSOCIATED_DIMS_CIN_0_MASK …
#define MME_SHADOW_2_ASSOCIATED_DIMS_COUT_0_SHIFT …
#define MME_SHADOW_2_ASSOCIATED_DIMS_COUT_0_MASK …
#define MME_SHADOW_2_ASSOCIATED_DIMS_A_1_SHIFT …
#define MME_SHADOW_2_ASSOCIATED_DIMS_A_1_MASK …
#define MME_SHADOW_2_ASSOCIATED_DIMS_B_1_SHIFT …
#define MME_SHADOW_2_ASSOCIATED_DIMS_B_1_MASK …
#define MME_SHADOW_2_ASSOCIATED_DIMS_CIN_1_SHIFT …
#define MME_SHADOW_2_ASSOCIATED_DIMS_CIN_1_MASK …
#define MME_SHADOW_2_ASSOCIATED_DIMS_COUT_1_SHIFT …
#define MME_SHADOW_2_ASSOCIATED_DIMS_COUT_1_MASK …
#define MME_SHADOW_2_COUT_SCALE_V_SHIFT …
#define MME_SHADOW_2_COUT_SCALE_V_MASK …
#define MME_SHADOW_2_CIN_SCALE_V_SHIFT …
#define MME_SHADOW_2_CIN_SCALE_V_MASK …
#define MME_SHADOW_2_GEMMLOWP_ZP_ZP_CIN_SHIFT …
#define MME_SHADOW_2_GEMMLOWP_ZP_ZP_CIN_MASK …
#define MME_SHADOW_2_GEMMLOWP_ZP_ZP_COUT_SHIFT …
#define MME_SHADOW_2_GEMMLOWP_ZP_ZP_COUT_MASK …
#define MME_SHADOW_2_GEMMLOWP_ZP_ZP_B_SHIFT …
#define MME_SHADOW_2_GEMMLOWP_ZP_ZP_B_MASK …
#define MME_SHADOW_2_GEMMLOWP_ZP_GEMMLOWP_EU_EN_SHIFT …
#define MME_SHADOW_2_GEMMLOWP_ZP_GEMMLOWP_EU_EN_MASK …
#define MME_SHADOW_2_GEMMLOWP_ZP_ACCUM_SHIFT …
#define MME_SHADOW_2_GEMMLOWP_ZP_ACCUM_MASK …
#define MME_SHADOW_2_GEMMLOWP_ZP_ACCUM_BIAS_SHIFT …
#define MME_SHADOW_2_GEMMLOWP_ZP_ACCUM_BIAS_MASK …
#define MME_SHADOW_2_GEMMLOWP_ZP_RELU_EN_SHIFT …
#define MME_SHADOW_2_GEMMLOWP_ZP_RELU_EN_MASK …
#define MME_SHADOW_2_GEMMLOWP_EXPONENT_EXPONENT_CIN_SHIFT …
#define MME_SHADOW_2_GEMMLOWP_EXPONENT_EXPONENT_CIN_MASK …
#define MME_SHADOW_2_GEMMLOWP_EXPONENT_EXPONENT_COUT_SHIFT …
#define MME_SHADOW_2_GEMMLOWP_EXPONENT_EXPONENT_COUT_MASK …
#define MME_SHADOW_2_GEMMLOWP_EXPONENT_MUL_CIN_EN_SHIFT …
#define MME_SHADOW_2_GEMMLOWP_EXPONENT_MUL_CIN_EN_MASK …
#define MME_SHADOW_2_GEMMLOWP_EXPONENT_MUL_COUT_EN_SHIFT …
#define MME_SHADOW_2_GEMMLOWP_EXPONENT_MUL_COUT_EN_MASK …
#define MME_SHADOW_2_A_ROI_BASE_OFFSET_V_SHIFT …
#define MME_SHADOW_2_A_ROI_BASE_OFFSET_V_MASK …
#define MME_SHADOW_2_A_VALID_ELEMENTS_V_SHIFT …
#define MME_SHADOW_2_A_VALID_ELEMENTS_V_MASK …
#define MME_SHADOW_2_A_LOOP_STRIDE_V_SHIFT …
#define MME_SHADOW_2_A_LOOP_STRIDE_V_MASK …
#define MME_SHADOW_2_A_ROI_SIZE_V_SHIFT …
#define MME_SHADOW_2_A_ROI_SIZE_V_MASK …
#define MME_SHADOW_2_A_SPATIAL_START_OFFSET_V_SHIFT …
#define MME_SHADOW_2_A_SPATIAL_START_OFFSET_V_MASK …
#define MME_SHADOW_2_A_SPATIAL_STRIDE_V_SHIFT …
#define MME_SHADOW_2_A_SPATIAL_STRIDE_V_MASK …
#define MME_SHADOW_2_A_SPATIAL_SIZE_MINUS_1_V_SHIFT …
#define MME_SHADOW_2_A_SPATIAL_SIZE_MINUS_1_V_MASK …
#define MME_SHADOW_2_B_ROI_BASE_OFFSET_V_SHIFT …
#define MME_SHADOW_2_B_ROI_BASE_OFFSET_V_MASK …
#define MME_SHADOW_2_B_VALID_ELEMENTS_V_SHIFT …
#define MME_SHADOW_2_B_VALID_ELEMENTS_V_MASK …
#define MME_SHADOW_2_B_LOOP_STRIDE_V_SHIFT …
#define MME_SHADOW_2_B_LOOP_STRIDE_V_MASK …
#define MME_SHADOW_2_B_ROI_SIZE_V_SHIFT …
#define MME_SHADOW_2_B_ROI_SIZE_V_MASK …
#define MME_SHADOW_2_B_SPATIAL_START_OFFSET_V_SHIFT …
#define MME_SHADOW_2_B_SPATIAL_START_OFFSET_V_MASK …
#define MME_SHADOW_2_B_SPATIAL_STRIDE_V_SHIFT …
#define MME_SHADOW_2_B_SPATIAL_STRIDE_V_MASK …
#define MME_SHADOW_2_B_SPATIAL_SIZE_MINUS_1_V_SHIFT …
#define MME_SHADOW_2_B_SPATIAL_SIZE_MINUS_1_V_MASK …
#define MME_SHADOW_2_C_ROI_BASE_OFFSET_V_SHIFT …
#define MME_SHADOW_2_C_ROI_BASE_OFFSET_V_MASK …
#define MME_SHADOW_2_C_VALID_ELEMENTS_V_SHIFT …
#define MME_SHADOW_2_C_VALID_ELEMENTS_V_MASK …
#define MME_SHADOW_2_C_LOOP_STRIDE_V_SHIFT …
#define MME_SHADOW_2_C_LOOP_STRIDE_V_MASK …
#define MME_SHADOW_2_C_ROI_SIZE_V_SHIFT …
#define MME_SHADOW_2_C_ROI_SIZE_V_MASK …
#define MME_SHADOW_2_C_SPATIAL_START_OFFSET_V_SHIFT …
#define MME_SHADOW_2_C_SPATIAL_START_OFFSET_V_MASK …
#define MME_SHADOW_2_C_SPATIAL_STRIDE_V_SHIFT …
#define MME_SHADOW_2_C_SPATIAL_STRIDE_V_MASK …
#define MME_SHADOW_2_C_SPATIAL_SIZE_MINUS_1_V_SHIFT …
#define MME_SHADOW_2_C_SPATIAL_SIZE_MINUS_1_V_MASK …
#define MME_SHADOW_2_SYNC_OBJECT_MESSAGE_SO_WRITE_VALUE_SHIFT …
#define MME_SHADOW_2_SYNC_OBJECT_MESSAGE_SO_WRITE_VALUE_MASK …
#define MME_SHADOW_2_SYNC_OBJECT_MESSAGE_SO_ADDRESS_OFFSET_SHIFT …
#define MME_SHADOW_2_SYNC_OBJECT_MESSAGE_SO_ADDRESS_OFFSET_MASK …
#define MME_SHADOW_2_SYNC_OBJECT_MESSAGE_SO_OPERATION_SHIFT …
#define MME_SHADOW_2_SYNC_OBJECT_MESSAGE_SO_OPERATION_MASK …
#define MME_SHADOW_2_E_PADDING_VALUE_A_V_SHIFT …
#define MME_SHADOW_2_E_PADDING_VALUE_A_V_MASK …
#define MME_SHADOW_2_E_NUM_ITERATION_MINUS_1_V_SHIFT …
#define MME_SHADOW_2_E_NUM_ITERATION_MINUS_1_V_MASK …
#define MME_SHADOW_2_E_BUBBLES_PER_SPLIT_A_SHIFT …
#define MME_SHADOW_2_E_BUBBLES_PER_SPLIT_A_MASK …
#define MME_SHADOW_2_E_BUBBLES_PER_SPLIT_B_SHIFT …
#define MME_SHADOW_2_E_BUBBLES_PER_SPLIT_B_MASK …
#define MME_SHADOW_2_E_BUBBLES_PER_SPLIT_CIN_SHIFT …
#define MME_SHADOW_2_E_BUBBLES_PER_SPLIT_CIN_MASK …
#define MME_SHADOW_2_E_BUBBLES_PER_SPLIT_ID_SHIFT …
#define MME_SHADOW_2_E_BUBBLES_PER_SPLIT_ID_MASK …
#define MME_SHADOW_3_STATUS_A_SHIFT …
#define MME_SHADOW_3_STATUS_A_MASK …
#define MME_SHADOW_3_STATUS_B_SHIFT …
#define MME_SHADOW_3_STATUS_B_MASK …
#define MME_SHADOW_3_STATUS_CIN_SHIFT …
#define MME_SHADOW_3_STATUS_CIN_MASK …
#define MME_SHADOW_3_STATUS_COUT_SHIFT …
#define MME_SHADOW_3_STATUS_COUT_MASK …
#define MME_SHADOW_3_STATUS_TE_SHIFT …
#define MME_SHADOW_3_STATUS_TE_MASK …
#define MME_SHADOW_3_STATUS_LD_SHIFT …
#define MME_SHADOW_3_STATUS_LD_MASK …
#define MME_SHADOW_3_STATUS_ST_SHIFT …
#define MME_SHADOW_3_STATUS_ST_MASK …
#define MME_SHADOW_3_A_BASE_ADDR_HIGH_V_SHIFT …
#define MME_SHADOW_3_A_BASE_ADDR_HIGH_V_MASK …
#define MME_SHADOW_3_B_BASE_ADDR_HIGH_V_SHIFT …
#define MME_SHADOW_3_B_BASE_ADDR_HIGH_V_MASK …
#define MME_SHADOW_3_CIN_BASE_ADDR_HIGH_V_SHIFT …
#define MME_SHADOW_3_CIN_BASE_ADDR_HIGH_V_MASK …
#define MME_SHADOW_3_COUT_BASE_ADDR_HIGH_V_SHIFT …
#define MME_SHADOW_3_COUT_BASE_ADDR_HIGH_V_MASK …
#define MME_SHADOW_3_BIAS_BASE_ADDR_HIGH_V_SHIFT …
#define MME_SHADOW_3_BIAS_BASE_ADDR_HIGH_V_MASK …
#define MME_SHADOW_3_A_BASE_ADDR_LOW_V_SHIFT …
#define MME_SHADOW_3_A_BASE_ADDR_LOW_V_MASK …
#define MME_SHADOW_3_B_BASE_ADDR_LOW_V_SHIFT …
#define MME_SHADOW_3_B_BASE_ADDR_LOW_V_MASK …
#define MME_SHADOW_3_CIN_BASE_ADDR_LOW_V_SHIFT …
#define MME_SHADOW_3_CIN_BASE_ADDR_LOW_V_MASK …
#define MME_SHADOW_3_COUT_BASE_ADDR_LOW_V_SHIFT …
#define MME_SHADOW_3_COUT_BASE_ADDR_LOW_V_MASK …
#define MME_SHADOW_3_BIAS_BASE_ADDR_LOW_V_SHIFT …
#define MME_SHADOW_3_BIAS_BASE_ADDR_LOW_V_MASK …
#define MME_SHADOW_3_HEADER_SIGNAL_MASK_SHIFT …
#define MME_SHADOW_3_HEADER_SIGNAL_MASK_MASK …
#define MME_SHADOW_3_HEADER_SIGNAL_EN_SHIFT …
#define MME_SHADOW_3_HEADER_SIGNAL_EN_MASK …
#define MME_SHADOW_3_HEADER_TRANS_A_SHIFT …
#define MME_SHADOW_3_HEADER_TRANS_A_MASK …
#define MME_SHADOW_3_HEADER_LOWER_A_SHIFT …
#define MME_SHADOW_3_HEADER_LOWER_A_MASK …
#define MME_SHADOW_3_HEADER_ACCUM_MASK_SHIFT …
#define MME_SHADOW_3_HEADER_ACCUM_MASK_MASK …
#define MME_SHADOW_3_HEADER_LOAD_BIAS_SHIFT …
#define MME_SHADOW_3_HEADER_LOAD_BIAS_MASK …
#define MME_SHADOW_3_HEADER_LOAD_CIN_SHIFT …
#define MME_SHADOW_3_HEADER_LOAD_CIN_MASK …
#define MME_SHADOW_3_HEADER_STORE_OUT_SHIFT …
#define MME_SHADOW_3_HEADER_STORE_OUT_MASK …
#define MME_SHADOW_3_HEADER_ACC_LD_INC_DISABLE_SHIFT …
#define MME_SHADOW_3_HEADER_ACC_LD_INC_DISABLE_MASK …
#define MME_SHADOW_3_HEADER_ADVANCE_A_SHIFT …
#define MME_SHADOW_3_HEADER_ADVANCE_A_MASK …
#define MME_SHADOW_3_HEADER_ADVANCE_B_SHIFT …
#define MME_SHADOW_3_HEADER_ADVANCE_B_MASK …
#define MME_SHADOW_3_HEADER_ADVANCE_CIN_SHIFT …
#define MME_SHADOW_3_HEADER_ADVANCE_CIN_MASK …
#define MME_SHADOW_3_HEADER_ADVANCE_COUT_SHIFT …
#define MME_SHADOW_3_HEADER_ADVANCE_COUT_MASK …
#define MME_SHADOW_3_HEADER_COMPRESSED_B_SHIFT …
#define MME_SHADOW_3_HEADER_COMPRESSED_B_MASK …
#define MME_SHADOW_3_HEADER_MASK_CONV_END_SHIFT …
#define MME_SHADOW_3_HEADER_MASK_CONV_END_MASK …
#define MME_SHADOW_3_HEADER_ACC_ST_INC_DISABLE_SHIFT …
#define MME_SHADOW_3_HEADER_ACC_ST_INC_DISABLE_MASK …
#define MME_SHADOW_3_HEADER_AB_DATA_TYPE_SHIFT …
#define MME_SHADOW_3_HEADER_AB_DATA_TYPE_MASK …
#define MME_SHADOW_3_HEADER_CIN_DATA_TYPE_SHIFT …
#define MME_SHADOW_3_HEADER_CIN_DATA_TYPE_MASK …
#define MME_SHADOW_3_HEADER_COUT_DATA_TYPE_SHIFT …
#define MME_SHADOW_3_HEADER_COUT_DATA_TYPE_MASK …
#define MME_SHADOW_3_KERNEL_SIZE_MINUS_1_DIM_0_SHIFT …
#define MME_SHADOW_3_KERNEL_SIZE_MINUS_1_DIM_0_MASK …
#define MME_SHADOW_3_KERNEL_SIZE_MINUS_1_DIM_1_SHIFT …
#define MME_SHADOW_3_KERNEL_SIZE_MINUS_1_DIM_1_MASK …
#define MME_SHADOW_3_KERNEL_SIZE_MINUS_1_DIM_2_SHIFT …
#define MME_SHADOW_3_KERNEL_SIZE_MINUS_1_DIM_2_MASK …
#define MME_SHADOW_3_KERNEL_SIZE_MINUS_1_DIM_3_SHIFT …
#define MME_SHADOW_3_KERNEL_SIZE_MINUS_1_DIM_3_MASK …
#define MME_SHADOW_3_ASSOCIATED_DIMS_A_0_SHIFT …
#define MME_SHADOW_3_ASSOCIATED_DIMS_A_0_MASK …
#define MME_SHADOW_3_ASSOCIATED_DIMS_B_0_SHIFT …
#define MME_SHADOW_3_ASSOCIATED_DIMS_B_0_MASK …
#define MME_SHADOW_3_ASSOCIATED_DIMS_CIN_0_SHIFT …
#define MME_SHADOW_3_ASSOCIATED_DIMS_CIN_0_MASK …
#define MME_SHADOW_3_ASSOCIATED_DIMS_COUT_0_SHIFT …
#define MME_SHADOW_3_ASSOCIATED_DIMS_COUT_0_MASK …
#define MME_SHADOW_3_ASSOCIATED_DIMS_A_1_SHIFT …
#define MME_SHADOW_3_ASSOCIATED_DIMS_A_1_MASK …
#define MME_SHADOW_3_ASSOCIATED_DIMS_B_1_SHIFT …
#define MME_SHADOW_3_ASSOCIATED_DIMS_B_1_MASK …
#define MME_SHADOW_3_ASSOCIATED_DIMS_CIN_1_SHIFT …
#define MME_SHADOW_3_ASSOCIATED_DIMS_CIN_1_MASK …
#define MME_SHADOW_3_ASSOCIATED_DIMS_COUT_1_SHIFT …
#define MME_SHADOW_3_ASSOCIATED_DIMS_COUT_1_MASK …
#define MME_SHADOW_3_COUT_SCALE_V_SHIFT …
#define MME_SHADOW_3_COUT_SCALE_V_MASK …
#define MME_SHADOW_3_CIN_SCALE_V_SHIFT …
#define MME_SHADOW_3_CIN_SCALE_V_MASK …
#define MME_SHADOW_3_GEMMLOWP_ZP_ZP_CIN_SHIFT …
#define MME_SHADOW_3_GEMMLOWP_ZP_ZP_CIN_MASK …
#define MME_SHADOW_3_GEMMLOWP_ZP_ZP_COUT_SHIFT …
#define MME_SHADOW_3_GEMMLOWP_ZP_ZP_COUT_MASK …
#define MME_SHADOW_3_GEMMLOWP_ZP_ZP_B_SHIFT …
#define MME_SHADOW_3_GEMMLOWP_ZP_ZP_B_MASK …
#define MME_SHADOW_3_GEMMLOWP_ZP_GEMMLOWP_EU_EN_SHIFT …
#define MME_SHADOW_3_GEMMLOWP_ZP_GEMMLOWP_EU_EN_MASK …
#define MME_SHADOW_3_GEMMLOWP_ZP_ACCUM_SHIFT …
#define MME_SHADOW_3_GEMMLOWP_ZP_ACCUM_MASK …
#define MME_SHADOW_3_GEMMLOWP_ZP_ACCUM_BIAS_SHIFT …
#define MME_SHADOW_3_GEMMLOWP_ZP_ACCUM_BIAS_MASK …
#define MME_SHADOW_3_GEMMLOWP_ZP_RELU_EN_SHIFT …
#define MME_SHADOW_3_GEMMLOWP_ZP_RELU_EN_MASK …
#define MME_SHADOW_3_GEMMLOWP_EXPONENT_EXPONENT_CIN_SHIFT …
#define MME_SHADOW_3_GEMMLOWP_EXPONENT_EXPONENT_CIN_MASK …
#define MME_SHADOW_3_GEMMLOWP_EXPONENT_EXPONENT_COUT_SHIFT …
#define MME_SHADOW_3_GEMMLOWP_EXPONENT_EXPONENT_COUT_MASK …
#define MME_SHADOW_3_GEMMLOWP_EXPONENT_MUL_CIN_EN_SHIFT …
#define MME_SHADOW_3_GEMMLOWP_EXPONENT_MUL_CIN_EN_MASK …
#define MME_SHADOW_3_GEMMLOWP_EXPONENT_MUL_COUT_EN_SHIFT …
#define MME_SHADOW_3_GEMMLOWP_EXPONENT_MUL_COUT_EN_MASK …
#define MME_SHADOW_3_A_ROI_BASE_OFFSET_V_SHIFT …
#define MME_SHADOW_3_A_ROI_BASE_OFFSET_V_MASK …
#define MME_SHADOW_3_A_VALID_ELEMENTS_V_SHIFT …
#define MME_SHADOW_3_A_VALID_ELEMENTS_V_MASK …
#define MME_SHADOW_3_A_LOOP_STRIDE_V_SHIFT …
#define MME_SHADOW_3_A_LOOP_STRIDE_V_MASK …
#define MME_SHADOW_3_A_ROI_SIZE_V_SHIFT …
#define MME_SHADOW_3_A_ROI_SIZE_V_MASK …
#define MME_SHADOW_3_A_SPATIAL_START_OFFSET_V_SHIFT …
#define MME_SHADOW_3_A_SPATIAL_START_OFFSET_V_MASK …
#define MME_SHADOW_3_A_SPATIAL_STRIDE_V_SHIFT …
#define MME_SHADOW_3_A_SPATIAL_STRIDE_V_MASK …
#define MME_SHADOW_3_A_SPATIAL_SIZE_MINUS_1_V_SHIFT …
#define MME_SHADOW_3_A_SPATIAL_SIZE_MINUS_1_V_MASK …
#define MME_SHADOW_3_B_ROI_BASE_OFFSET_V_SHIFT …
#define MME_SHADOW_3_B_ROI_BASE_OFFSET_V_MASK …
#define MME_SHADOW_3_B_VALID_ELEMENTS_V_SHIFT …
#define MME_SHADOW_3_B_VALID_ELEMENTS_V_MASK …
#define MME_SHADOW_3_B_LOOP_STRIDE_V_SHIFT …
#define MME_SHADOW_3_B_LOOP_STRIDE_V_MASK …
#define MME_SHADOW_3_B_ROI_SIZE_V_SHIFT …
#define MME_SHADOW_3_B_ROI_SIZE_V_MASK …
#define MME_SHADOW_3_B_SPATIAL_START_OFFSET_V_SHIFT …
#define MME_SHADOW_3_B_SPATIAL_START_OFFSET_V_MASK …
#define MME_SHADOW_3_B_SPATIAL_STRIDE_V_SHIFT …
#define MME_SHADOW_3_B_SPATIAL_STRIDE_V_MASK …
#define MME_SHADOW_3_B_SPATIAL_SIZE_MINUS_1_V_SHIFT …
#define MME_SHADOW_3_B_SPATIAL_SIZE_MINUS_1_V_MASK …
#define MME_SHADOW_3_C_ROI_BASE_OFFSET_V_SHIFT …
#define MME_SHADOW_3_C_ROI_BASE_OFFSET_V_MASK …
#define MME_SHADOW_3_C_VALID_ELEMENTS_V_SHIFT …
#define MME_SHADOW_3_C_VALID_ELEMENTS_V_MASK …
#define MME_SHADOW_3_C_LOOP_STRIDE_V_SHIFT …
#define MME_SHADOW_3_C_LOOP_STRIDE_V_MASK …
#define MME_SHADOW_3_C_ROI_SIZE_V_SHIFT …
#define MME_SHADOW_3_C_ROI_SIZE_V_MASK …
#define MME_SHADOW_3_C_SPATIAL_START_OFFSET_V_SHIFT …
#define MME_SHADOW_3_C_SPATIAL_START_OFFSET_V_MASK …
#define MME_SHADOW_3_C_SPATIAL_STRIDE_V_SHIFT …
#define MME_SHADOW_3_C_SPATIAL_STRIDE_V_MASK …
#define MME_SHADOW_3_C_SPATIAL_SIZE_MINUS_1_V_SHIFT …
#define MME_SHADOW_3_C_SPATIAL_SIZE_MINUS_1_V_MASK …
#define MME_SHADOW_3_SYNC_OBJECT_MESSAGE_SO_WRITE_VALUE_SHIFT …
#define MME_SHADOW_3_SYNC_OBJECT_MESSAGE_SO_WRITE_VALUE_MASK …
#define MME_SHADOW_3_SYNC_OBJECT_MESSAGE_SO_ADDRESS_OFFSET_SHIFT …
#define MME_SHADOW_3_SYNC_OBJECT_MESSAGE_SO_ADDRESS_OFFSET_MASK …
#define MME_SHADOW_3_SYNC_OBJECT_MESSAGE_SO_OPERATION_SHIFT …
#define MME_SHADOW_3_SYNC_OBJECT_MESSAGE_SO_OPERATION_MASK …
#define MME_SHADOW_3_E_PADDING_VALUE_A_V_SHIFT …
#define MME_SHADOW_3_E_PADDING_VALUE_A_V_MASK …
#define MME_SHADOW_3_E_NUM_ITERATION_MINUS_1_V_SHIFT …
#define MME_SHADOW_3_E_NUM_ITERATION_MINUS_1_V_MASK …
#define MME_SHADOW_3_E_BUBBLES_PER_SPLIT_A_SHIFT …
#define MME_SHADOW_3_E_BUBBLES_PER_SPLIT_A_MASK …
#define MME_SHADOW_3_E_BUBBLES_PER_SPLIT_B_SHIFT …
#define MME_SHADOW_3_E_BUBBLES_PER_SPLIT_B_MASK …
#define MME_SHADOW_3_E_BUBBLES_PER_SPLIT_CIN_SHIFT …
#define MME_SHADOW_3_E_BUBBLES_PER_SPLIT_CIN_MASK …
#define MME_SHADOW_3_E_BUBBLES_PER_SPLIT_ID_SHIFT …
#define MME_SHADOW_3_E_BUBBLES_PER_SPLIT_ID_MASK …
#endif