linux/sound/sound_core.c

// SPDX-License-Identifier: GPL-2.0-or-later
/*
 *	Sound core.  This file is composed of two parts.  sound_class
 *	which is common to both OSS and ALSA and OSS sound core which
 *	is used OSS or emulation of it.
 */

/*
 * First, the common part.
 */
#include <linux/module.h>
#include <linux/device.h>
#include <linux/err.h>
#include <linux/kdev_t.h>
#include <linux/major.h>
#include <sound/core.h>

#ifdef CONFIG_SOUND_OSS_CORE
static int __init init_oss_soundcore(void);
static void cleanup_oss_soundcore(void);
#else
static inline int init_oss_soundcore(void)	{ return 0; }
static inline void cleanup_oss_soundcore(void)	{ }
#endif

MODULE_DESCRIPTION();
MODULE_AUTHOR();
MODULE_LICENSE();

static char *sound_devnode(const struct device *dev, umode_t *mode)
{}

const struct class sound_class =;
EXPORT_SYMBOL();

static int __init init_soundcore(void)
{}

static void __exit cleanup_soundcore(void)
{}

subsys_initcall(init_soundcore);
module_exit(cleanup_soundcore);


#ifdef CONFIG_SOUND_OSS_CORE
/*
 *	OSS sound core handling. Breaks out sound functions to submodules
 *	
 *	Author:		Alan Cox <[email protected]>
 *
 *	Fixes:
 *
 *                         --------------------
 * 
 *	Top level handler for the sound subsystem. Various devices can
 *	plug into this. The fact they don't all go via OSS doesn't mean 
 *	they don't have to implement the OSS API. There is a lot of logic
 *	to keeping much of the OSS weight out of the code in a compatibility
 *	module, but it's up to the driver to rember to load it...
 *
 *	The code provides a set of functions for registration of devices
 *	by type. This is done rather than providing a single call so that
 *	we can hide any future changes in the internals (eg when we go to
 *	32bit dev_t) from the modules and their interface.
 *
 *	Secondly we need to allocate the dsp, dsp16 and audio devices as
 *	one. Thus we misuse the chains a bit to simplify this.
 *
 *	Thirdly to make it more fun and for 2.3.x and above we do all
 *	of this using fine grained locking.
 *
 *	FIXME: we have to resolve modules and fine grained load/unload
 *	locking at some point in 2.3.x.
 */

#include <linux/init.h>
#include <linux/slab.h>
#include <linux/types.h>
#include <linux/kernel.h>
#include <linux/sound.h>
#include <linux/kmod.h>

#define SOUND_STEP

struct sound_unit
{};

/*
 * By default, OSS sound_core claims full legacy minor range (0-255)
 * of SOUND_MAJOR to trap open attempts to any sound minor and
 * requests modules using custom sound-slot/service-* module aliases.
 * The only benefit of doing this is allowing use of custom module
 * aliases instead of the standard char-major-* ones.  This behavior
 * prevents alternative OSS implementation and is scheduled to be
 * removed.
 *
 * CONFIG_SOUND_OSS_CORE_PRECLAIM and soundcore.preclaim_oss kernel
 * parameter are added to allow distros and developers to try and
 * switch to alternative implementations without needing to rebuild
 * the kernel in the meantime.  If preclaim_oss is non-zero, the
 * kernel will behave the same as before.  All SOUND_MAJOR minors are
 * preclaimed and the custom module aliases along with standard chrdev
 * ones are emitted if a missing device is opened.  If preclaim_oss is
 * zero, sound_core only grabs what's actually in use and for missing
 * devices only the standard chrdev aliases are requested.
 *
 * All these clutters are scheduled to be removed along with
 * sound-slot/service-* module aliases.
 */
static int preclaim_oss = IS_ENABLED();

module_param(preclaim_oss, int, 0444);

static int soundcore_open(struct inode *, struct file *);

static const struct file_operations soundcore_fops =;

/*
 *	Low level list operator. Scan the ordered list, find a hole and
 *	join into it. Called with the lock asserted
 */

static int __sound_insert_unit(struct sound_unit * s, struct sound_unit **list, const struct file_operations *fops, int index, int low, int top)
{}

/*
 *	Remove a node from the chain. Called with the lock asserted
 */
 
static struct sound_unit *__sound_remove_unit(struct sound_unit **list, int unit)
{}

/*
 *	This lock guards the sound loader list.
 */

static DEFINE_SPINLOCK(sound_loader_lock);

/*
 *	Allocate the controlling structure and add it to the sound driver
 *	list. Acquires locks as needed
 */

static int sound_insert_unit(struct sound_unit **list, const struct file_operations *fops, int index, int low, int top, const char *name, umode_t mode, struct device *dev)
{}

/*
 *	Remove a unit. Acquires locks as needed. The drivers MUST have
 *	completed the removal before their file operations become
 *	invalid.
 */
 	
static void sound_remove_unit(struct sound_unit **list, int unit)
{}

/*
 *	Allocations
 *
 *	0	*16		Mixers
 *	1	*8		Sequencers
 *	2	*16		Midi
 *	3	*16		DSP
 *	4	*16		SunDSP
 *	5	*16		DSP16
 *	6	--		sndstat (obsolete)
 *	7	*16		unused
 *	8	--		alternate sequencer (see above)
 *	9	*16		raw synthesizer access
 *	10	*16		unused
 *	11	*16		unused
 *	12	*16		unused
 *	13	*16		unused
 *	14	*16		unused
 *	15	*16		unused
 */

static struct sound_unit *chains[SOUND_STEP];

/**
 *	register_sound_special_device - register a special sound node
 *	@fops: File operations for the driver
 *	@unit: Unit number to allocate
 *      @dev: device pointer
 *
 *	Allocate a special sound device by minor number from the sound
 *	subsystem.
 *
 *	Return: The allocated number is returned on success. On failure,
 *	a negative error code is returned.
 */
 
int register_sound_special_device(const struct file_operations *fops, int unit,
				  struct device *dev)
{}
 
EXPORT_SYMBOL();

int register_sound_special(const struct file_operations *fops, int unit)
{}

EXPORT_SYMBOL();

/**
 *	register_sound_mixer - register a mixer device
 *	@fops: File operations for the driver
 *	@dev: Unit number to allocate
 *
 *	Allocate a mixer device. Unit is the number of the mixer requested.
 *	Pass -1 to request the next free mixer unit.
 *
 *	Return: On success, the allocated number is returned. On failure,
 *	a negative error code is returned.
 */

int register_sound_mixer(const struct file_operations *fops, int dev)
{}

EXPORT_SYMBOL();

/*
 *	DSP's are registered as a triple. Register only one and cheat
 *	in open - see below.
 */
 
/**
 *	register_sound_dsp - register a DSP device
 *	@fops: File operations for the driver
 *	@dev: Unit number to allocate
 *
 *	Allocate a DSP device. Unit is the number of the DSP requested.
 *	Pass -1 to request the next free DSP unit.
 *
 *	This function allocates both the audio and dsp device entries together
 *	and will always allocate them as a matching pair - eg dsp3/audio3
 *
 *	Return: On success, the allocated number is returned. On failure,
 *	a negative error code is returned.
 */

int register_sound_dsp(const struct file_operations *fops, int dev)
{}

EXPORT_SYMBOL();

/**
 *	unregister_sound_special - unregister a special sound device
 *	@unit: unit number to allocate
 *
 *	Release a sound device that was allocated with
 *	register_sound_special(). The unit passed is the return value from
 *	the register function.
 */


void unregister_sound_special(int unit)
{}
 
EXPORT_SYMBOL();

/**
 *	unregister_sound_mixer - unregister a mixer
 *	@unit: unit number to allocate
 *
 *	Release a sound device that was allocated with register_sound_mixer().
 *	The unit passed is the return value from the register function.
 */

void unregister_sound_mixer(int unit)
{}

EXPORT_SYMBOL();

/**
 *	unregister_sound_dsp - unregister a DSP device
 *	@unit: unit number to allocate
 *
 *	Release a sound device that was allocated with register_sound_dsp().
 *	The unit passed is the return value from the register function.
 *
 *	Both of the allocated units are released together automatically.
 */

void unregister_sound_dsp(int unit)
{}


EXPORT_SYMBOL();

static struct sound_unit *__look_for_unit(int chain, int unit)
{}

static int soundcore_open(struct inode *inode, struct file *file)
{}

MODULE_ALIAS_CHARDEV_MAJOR();

static void cleanup_oss_soundcore(void)
{}

static int __init init_oss_soundcore(void)
{}

#endif /* CONFIG_SOUND_OSS_CORE */