// SPDX-License-Identifier: GPL-2.0-or-later /* * Sound core. This file is composed of two parts. sound_class * which is common to both OSS and ALSA and OSS sound core which * is used OSS or emulation of it. */ /* * First, the common part. */ #include <linux/module.h> #include <linux/device.h> #include <linux/err.h> #include <linux/kdev_t.h> #include <linux/major.h> #include <sound/core.h> #ifdef CONFIG_SOUND_OSS_CORE static int __init init_oss_soundcore(void); static void cleanup_oss_soundcore(void); #else static inline int init_oss_soundcore(void) { return 0; } static inline void cleanup_oss_soundcore(void) { } #endif MODULE_DESCRIPTION(…) …; MODULE_AUTHOR(…) …; MODULE_LICENSE(…) …; static char *sound_devnode(const struct device *dev, umode_t *mode) { … } const struct class sound_class = …; EXPORT_SYMBOL(…); static int __init init_soundcore(void) { … } static void __exit cleanup_soundcore(void) { … } subsys_initcall(init_soundcore); module_exit(cleanup_soundcore); #ifdef CONFIG_SOUND_OSS_CORE /* * OSS sound core handling. Breaks out sound functions to submodules * * Author: Alan Cox <[email protected]> * * Fixes: * * -------------------- * * Top level handler for the sound subsystem. Various devices can * plug into this. The fact they don't all go via OSS doesn't mean * they don't have to implement the OSS API. There is a lot of logic * to keeping much of the OSS weight out of the code in a compatibility * module, but it's up to the driver to rember to load it... * * The code provides a set of functions for registration of devices * by type. This is done rather than providing a single call so that * we can hide any future changes in the internals (eg when we go to * 32bit dev_t) from the modules and their interface. * * Secondly we need to allocate the dsp, dsp16 and audio devices as * one. Thus we misuse the chains a bit to simplify this. * * Thirdly to make it more fun and for 2.3.x and above we do all * of this using fine grained locking. * * FIXME: we have to resolve modules and fine grained load/unload * locking at some point in 2.3.x. */ #include <linux/init.h> #include <linux/slab.h> #include <linux/types.h> #include <linux/kernel.h> #include <linux/sound.h> #include <linux/kmod.h> #define SOUND_STEP … struct sound_unit { … }; /* * By default, OSS sound_core claims full legacy minor range (0-255) * of SOUND_MAJOR to trap open attempts to any sound minor and * requests modules using custom sound-slot/service-* module aliases. * The only benefit of doing this is allowing use of custom module * aliases instead of the standard char-major-* ones. This behavior * prevents alternative OSS implementation and is scheduled to be * removed. * * CONFIG_SOUND_OSS_CORE_PRECLAIM and soundcore.preclaim_oss kernel * parameter are added to allow distros and developers to try and * switch to alternative implementations without needing to rebuild * the kernel in the meantime. If preclaim_oss is non-zero, the * kernel will behave the same as before. All SOUND_MAJOR minors are * preclaimed and the custom module aliases along with standard chrdev * ones are emitted if a missing device is opened. If preclaim_oss is * zero, sound_core only grabs what's actually in use and for missing * devices only the standard chrdev aliases are requested. * * All these clutters are scheduled to be removed along with * sound-slot/service-* module aliases. */ static int preclaim_oss = … IS_ENABLED(…); module_param(preclaim_oss, int, 0444); static int soundcore_open(struct inode *, struct file *); static const struct file_operations soundcore_fops = …; /* * Low level list operator. Scan the ordered list, find a hole and * join into it. Called with the lock asserted */ static int __sound_insert_unit(struct sound_unit * s, struct sound_unit **list, const struct file_operations *fops, int index, int low, int top) { … } /* * Remove a node from the chain. Called with the lock asserted */ static struct sound_unit *__sound_remove_unit(struct sound_unit **list, int unit) { … } /* * This lock guards the sound loader list. */ static DEFINE_SPINLOCK(sound_loader_lock); /* * Allocate the controlling structure and add it to the sound driver * list. Acquires locks as needed */ static int sound_insert_unit(struct sound_unit **list, const struct file_operations *fops, int index, int low, int top, const char *name, umode_t mode, struct device *dev) { … } /* * Remove a unit. Acquires locks as needed. The drivers MUST have * completed the removal before their file operations become * invalid. */ static void sound_remove_unit(struct sound_unit **list, int unit) { … } /* * Allocations * * 0 *16 Mixers * 1 *8 Sequencers * 2 *16 Midi * 3 *16 DSP * 4 *16 SunDSP * 5 *16 DSP16 * 6 -- sndstat (obsolete) * 7 *16 unused * 8 -- alternate sequencer (see above) * 9 *16 raw synthesizer access * 10 *16 unused * 11 *16 unused * 12 *16 unused * 13 *16 unused * 14 *16 unused * 15 *16 unused */ static struct sound_unit *chains[SOUND_STEP]; /** * register_sound_special_device - register a special sound node * @fops: File operations for the driver * @unit: Unit number to allocate * @dev: device pointer * * Allocate a special sound device by minor number from the sound * subsystem. * * Return: The allocated number is returned on success. On failure, * a negative error code is returned. */ int register_sound_special_device(const struct file_operations *fops, int unit, struct device *dev) { … } EXPORT_SYMBOL(…); int register_sound_special(const struct file_operations *fops, int unit) { … } EXPORT_SYMBOL(…); /** * register_sound_mixer - register a mixer device * @fops: File operations for the driver * @dev: Unit number to allocate * * Allocate a mixer device. Unit is the number of the mixer requested. * Pass -1 to request the next free mixer unit. * * Return: On success, the allocated number is returned. On failure, * a negative error code is returned. */ int register_sound_mixer(const struct file_operations *fops, int dev) { … } EXPORT_SYMBOL(…); /* * DSP's are registered as a triple. Register only one and cheat * in open - see below. */ /** * register_sound_dsp - register a DSP device * @fops: File operations for the driver * @dev: Unit number to allocate * * Allocate a DSP device. Unit is the number of the DSP requested. * Pass -1 to request the next free DSP unit. * * This function allocates both the audio and dsp device entries together * and will always allocate them as a matching pair - eg dsp3/audio3 * * Return: On success, the allocated number is returned. On failure, * a negative error code is returned. */ int register_sound_dsp(const struct file_operations *fops, int dev) { … } EXPORT_SYMBOL(…); /** * unregister_sound_special - unregister a special sound device * @unit: unit number to allocate * * Release a sound device that was allocated with * register_sound_special(). The unit passed is the return value from * the register function. */ void unregister_sound_special(int unit) { … } EXPORT_SYMBOL(…); /** * unregister_sound_mixer - unregister a mixer * @unit: unit number to allocate * * Release a sound device that was allocated with register_sound_mixer(). * The unit passed is the return value from the register function. */ void unregister_sound_mixer(int unit) { … } EXPORT_SYMBOL(…); /** * unregister_sound_dsp - unregister a DSP device * @unit: unit number to allocate * * Release a sound device that was allocated with register_sound_dsp(). * The unit passed is the return value from the register function. * * Both of the allocated units are released together automatically. */ void unregister_sound_dsp(int unit) { … } EXPORT_SYMBOL(…); static struct sound_unit *__look_for_unit(int chain, int unit) { … } static int soundcore_open(struct inode *inode, struct file *file) { … } MODULE_ALIAS_CHARDEV_MAJOR(…); static void cleanup_oss_soundcore(void) { … } static int __init init_oss_soundcore(void) { … } #endif /* CONFIG_SOUND_OSS_CORE */