/* * Copyright 2015 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * */ #ifndef _DRM_GPU_SCHEDULER_H_ #define _DRM_GPU_SCHEDULER_H_ #include <drm/spsc_queue.h> #include <linux/dma-fence.h> #include <linux/completion.h> #include <linux/xarray.h> #include <linux/workqueue.h> #define MAX_WAIT_SCHED_ENTITY_Q_EMPTY … /** * DRM_SCHED_FENCE_DONT_PIPELINE - Prefent dependency pipelining * * Setting this flag on a scheduler fence prevents pipelining of jobs depending * on this fence. In other words we always insert a full CPU round trip before * dependen jobs are pushed to the hw queue. */ #define DRM_SCHED_FENCE_DONT_PIPELINE … /** * DRM_SCHED_FENCE_FLAG_HAS_DEADLINE_BIT - A fence deadline hint has been set * * Because we could have a deadline hint can be set before the backing hw * fence is created, we need to keep track of whether a deadline has already * been set. */ #define DRM_SCHED_FENCE_FLAG_HAS_DEADLINE_BIT … enum dma_resv_usage; struct dma_resv; struct drm_gem_object; struct drm_gpu_scheduler; struct drm_sched_rq; struct drm_file; /* These are often used as an (initial) index * to an array, and as such should start at 0. */ enum drm_sched_priority { … }; /* Used to chose between FIFO and RR jobs scheduling */ extern int drm_sched_policy; #define DRM_SCHED_POLICY_RR … #define DRM_SCHED_POLICY_FIFO … /** * struct drm_sched_entity - A wrapper around a job queue (typically * attached to the DRM file_priv). * * Entities will emit jobs in order to their corresponding hardware * ring, and the scheduler will alternate between entities based on * scheduling policy. */ struct drm_sched_entity { … }; /** * struct drm_sched_rq - queue of entities to be scheduled. * * @lock: to modify the entities list. * @sched: the scheduler to which this rq belongs to. * @entities: list of the entities to be scheduled. * @current_entity: the entity which is to be scheduled. * @rb_tree_root: root of time based priory queue of entities for FIFO scheduling * * Run queue is a set of entities scheduling command submissions for * one specific ring. It implements the scheduling policy that selects * the next entity to emit commands from. */ struct drm_sched_rq { … }; /** * struct drm_sched_fence - fences corresponding to the scheduling of a job. */ struct drm_sched_fence { … }; struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f); /** * struct drm_sched_job - A job to be run by an entity. * * @queue_node: used to append this struct to the queue of jobs in an entity. * @list: a job participates in a "pending" and "done" lists. * @sched: the scheduler instance on which this job is scheduled. * @s_fence: contains the fences for the scheduling of job. * @finish_cb: the callback for the finished fence. * @credits: the number of credits this job contributes to the scheduler * @work: Helper to reschdeule job kill to different context. * @id: a unique id assigned to each job scheduled on the scheduler. * @karma: increment on every hang caused by this job. If this exceeds the hang * limit of the scheduler then the job is marked guilty and will not * be scheduled further. * @s_priority: the priority of the job. * @entity: the entity to which this job belongs. * @cb: the callback for the parent fence in s_fence. * * A job is created by the driver using drm_sched_job_init(), and * should call drm_sched_entity_push_job() once it wants the scheduler * to schedule the job. */ struct drm_sched_job { … }; static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job, int threshold) { … } enum drm_gpu_sched_stat { … }; /** * struct drm_sched_backend_ops - Define the backend operations * called by the scheduler * * These functions should be implemented in the driver side. */ struct drm_sched_backend_ops { … }; /** * struct drm_gpu_scheduler - scheduler instance-specific data * * @ops: backend operations provided by the driver. * @credit_limit: the credit limit of this scheduler * @credit_count: the current credit count of this scheduler * @timeout: the time after which a job is removed from the scheduler. * @name: name of the ring for which this scheduler is being used. * @num_rqs: Number of run-queues. This is at most DRM_SCHED_PRIORITY_COUNT, * as there's usually one run-queue per priority, but could be less. * @sched_rq: An allocated array of run-queues of size @num_rqs; * @job_scheduled: once @drm_sched_entity_do_release is called the scheduler * waits on this wait queue until all the scheduled jobs are * finished. * @job_id_count: used to assign unique id to the each job. * @submit_wq: workqueue used to queue @work_run_job and @work_free_job * @timeout_wq: workqueue used to queue @work_tdr * @work_run_job: work which calls run_job op of each scheduler. * @work_free_job: work which calls free_job op of each scheduler. * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the * timeout interval is over. * @pending_list: the list of jobs which are currently in the job queue. * @job_list_lock: lock to protect the pending_list. * @hang_limit: once the hangs by a job crosses this limit then it is marked * guilty and it will no longer be considered for scheduling. * @score: score to help loadbalancer pick a idle sched * @_score: score used when the driver doesn't provide one * @ready: marks if the underlying HW is ready to work * @free_guilty: A hit to time out handler to free the guilty job. * @pause_submit: pause queuing of @work_run_job on @submit_wq * @own_submit_wq: scheduler owns allocation of @submit_wq * @dev: system &struct device * * One scheduler is implemented for each hardware ring. */ struct drm_gpu_scheduler { … }; int drm_sched_init(struct drm_gpu_scheduler *sched, const struct drm_sched_backend_ops *ops, struct workqueue_struct *submit_wq, u32 num_rqs, u32 credit_limit, unsigned int hang_limit, long timeout, struct workqueue_struct *timeout_wq, atomic_t *score, const char *name, struct device *dev); void drm_sched_fini(struct drm_gpu_scheduler *sched); int drm_sched_job_init(struct drm_sched_job *job, struct drm_sched_entity *entity, u32 credits, void *owner); void drm_sched_job_arm(struct drm_sched_job *job); int drm_sched_job_add_dependency(struct drm_sched_job *job, struct dma_fence *fence); int drm_sched_job_add_syncobj_dependency(struct drm_sched_job *job, struct drm_file *file, u32 handle, u32 point); int drm_sched_job_add_resv_dependencies(struct drm_sched_job *job, struct dma_resv *resv, enum dma_resv_usage usage); int drm_sched_job_add_implicit_dependencies(struct drm_sched_job *job, struct drm_gem_object *obj, bool write); void drm_sched_entity_modify_sched(struct drm_sched_entity *entity, struct drm_gpu_scheduler **sched_list, unsigned int num_sched_list); void drm_sched_tdr_queue_imm(struct drm_gpu_scheduler *sched); void drm_sched_job_cleanup(struct drm_sched_job *job); void drm_sched_wakeup(struct drm_gpu_scheduler *sched, struct drm_sched_entity *entity); bool drm_sched_wqueue_ready(struct drm_gpu_scheduler *sched); void drm_sched_wqueue_stop(struct drm_gpu_scheduler *sched); void drm_sched_wqueue_start(struct drm_gpu_scheduler *sched); void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad); void drm_sched_start(struct drm_gpu_scheduler *sched, bool full_recovery); void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched); void drm_sched_increase_karma(struct drm_sched_job *bad); void drm_sched_reset_karma(struct drm_sched_job *bad); void drm_sched_increase_karma_ext(struct drm_sched_job *bad, int type); bool drm_sched_dependency_optimized(struct dma_fence* fence, struct drm_sched_entity *entity); void drm_sched_fault(struct drm_gpu_scheduler *sched); void drm_sched_rq_add_entity(struct drm_sched_rq *rq, struct drm_sched_entity *entity); void drm_sched_rq_remove_entity(struct drm_sched_rq *rq, struct drm_sched_entity *entity); void drm_sched_rq_update_fifo(struct drm_sched_entity *entity, ktime_t ts); int drm_sched_entity_init(struct drm_sched_entity *entity, enum drm_sched_priority priority, struct drm_gpu_scheduler **sched_list, unsigned int num_sched_list, atomic_t *guilty); long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout); void drm_sched_entity_fini(struct drm_sched_entity *entity); void drm_sched_entity_destroy(struct drm_sched_entity *entity); void drm_sched_entity_select_rq(struct drm_sched_entity *entity); struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity); void drm_sched_entity_push_job(struct drm_sched_job *sched_job); void drm_sched_entity_set_priority(struct drm_sched_entity *entity, enum drm_sched_priority priority); bool drm_sched_entity_is_ready(struct drm_sched_entity *entity); int drm_sched_entity_error(struct drm_sched_entity *entity); struct drm_sched_fence *drm_sched_fence_alloc( struct drm_sched_entity *s_entity, void *owner); void drm_sched_fence_init(struct drm_sched_fence *fence, struct drm_sched_entity *entity); void drm_sched_fence_free(struct drm_sched_fence *fence); void drm_sched_fence_scheduled(struct drm_sched_fence *fence, struct dma_fence *parent); void drm_sched_fence_finished(struct drm_sched_fence *fence, int result); unsigned long drm_sched_suspend_timeout(struct drm_gpu_scheduler *sched); void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched, unsigned long remaining); struct drm_gpu_scheduler * drm_sched_pick_best(struct drm_gpu_scheduler **sched_list, unsigned int num_sched_list); #endif