// SPDX-License-Identifier: GPL-2.0 or MIT
/* Copyright 2018 Marty E. Plummer <[email protected]> */
/* Copyright 2019 Linaro, Ltd., Rob Herring <[email protected]> */
/* Copyright 2019 Collabora ltd. */
#include <linux/bitfield.h>
#include <linux/bitmap.h>
#include <linux/delay.h>
#include <linux/dma-mapping.h>
#include <linux/interrupt.h>
#include <linux/io.h>
#include <linux/iopoll.h>
#include <linux/platform_device.h>
#include <linux/pm_runtime.h>
#include <drm/drm_drv.h>
#include <drm/drm_managed.h>
#include "panthor_device.h"
#include "panthor_gpu.h"
#include "panthor_regs.h"
/**
* struct panthor_gpu - GPU block management data.
*/
struct panthor_gpu {
/** @irq: GPU irq. */
struct panthor_irq irq;
/** @reqs_lock: Lock protecting access to pending_reqs. */
spinlock_t reqs_lock;
/** @pending_reqs: Pending GPU requests. */
u32 pending_reqs;
/** @reqs_acked: GPU request wait queue. */
wait_queue_head_t reqs_acked;
};
/**
* struct panthor_model - GPU model description
*/
struct panthor_model {
/** @name: Model name. */
const char *name;
/** @arch_major: Major version number of architecture. */
u8 arch_major;
/** @product_major: Major version number of product. */
u8 product_major;
};
/**
* GPU_MODEL() - Define a GPU model. A GPU product can be uniquely identified
* by a combination of the major architecture version and the major product
* version.
* @_name: Name for the GPU model.
* @_arch_major: Architecture major.
* @_product_major: Product major.
*/
#define GPU_MODEL(_name, _arch_major, _product_major) \
{\
.name = __stringify(_name), \
.arch_major = _arch_major, \
.product_major = _product_major, \
}
static const struct panthor_model gpu_models[] = {
GPU_MODEL(g610, 10, 7),
{},
};
#define GPU_INTERRUPTS_MASK \
(GPU_IRQ_FAULT | \
GPU_IRQ_PROTM_FAULT | \
GPU_IRQ_RESET_COMPLETED | \
GPU_IRQ_CLEAN_CACHES_COMPLETED)
static void panthor_gpu_init_info(struct panthor_device *ptdev)
{
const struct panthor_model *model;
u32 arch_major, product_major;
u32 major, minor, status;
unsigned int i;
ptdev->gpu_info.gpu_id = gpu_read(ptdev, GPU_ID);
ptdev->gpu_info.csf_id = gpu_read(ptdev, GPU_CSF_ID);
ptdev->gpu_info.gpu_rev = gpu_read(ptdev, GPU_REVID);
ptdev->gpu_info.core_features = gpu_read(ptdev, GPU_CORE_FEATURES);
ptdev->gpu_info.l2_features = gpu_read(ptdev, GPU_L2_FEATURES);
ptdev->gpu_info.tiler_features = gpu_read(ptdev, GPU_TILER_FEATURES);
ptdev->gpu_info.mem_features = gpu_read(ptdev, GPU_MEM_FEATURES);
ptdev->gpu_info.mmu_features = gpu_read(ptdev, GPU_MMU_FEATURES);
ptdev->gpu_info.thread_features = gpu_read(ptdev, GPU_THREAD_FEATURES);
ptdev->gpu_info.max_threads = gpu_read(ptdev, GPU_THREAD_MAX_THREADS);
ptdev->gpu_info.thread_max_workgroup_size = gpu_read(ptdev, GPU_THREAD_MAX_WORKGROUP_SIZE);
ptdev->gpu_info.thread_max_barrier_size = gpu_read(ptdev, GPU_THREAD_MAX_BARRIER_SIZE);
ptdev->gpu_info.coherency_features = gpu_read(ptdev, GPU_COHERENCY_FEATURES);
for (i = 0; i < 4; i++)
ptdev->gpu_info.texture_features[i] = gpu_read(ptdev, GPU_TEXTURE_FEATURES(i));
ptdev->gpu_info.as_present = gpu_read(ptdev, GPU_AS_PRESENT);
ptdev->gpu_info.shader_present = gpu_read(ptdev, GPU_SHADER_PRESENT_LO);
ptdev->gpu_info.shader_present |= (u64)gpu_read(ptdev, GPU_SHADER_PRESENT_HI) << 32;
ptdev->gpu_info.tiler_present = gpu_read(ptdev, GPU_TILER_PRESENT_LO);
ptdev->gpu_info.tiler_present |= (u64)gpu_read(ptdev, GPU_TILER_PRESENT_HI) << 32;
ptdev->gpu_info.l2_present = gpu_read(ptdev, GPU_L2_PRESENT_LO);
ptdev->gpu_info.l2_present |= (u64)gpu_read(ptdev, GPU_L2_PRESENT_HI) << 32;
arch_major = GPU_ARCH_MAJOR(ptdev->gpu_info.gpu_id);
product_major = GPU_PROD_MAJOR(ptdev->gpu_info.gpu_id);
major = GPU_VER_MAJOR(ptdev->gpu_info.gpu_id);
minor = GPU_VER_MINOR(ptdev->gpu_info.gpu_id);
status = GPU_VER_STATUS(ptdev->gpu_info.gpu_id);
for (model = gpu_models; model->name; model++) {
if (model->arch_major == arch_major &&
model->product_major == product_major)
break;
}
drm_info(&ptdev->base,
"mali-%s id 0x%x major 0x%x minor 0x%x status 0x%x",
model->name ?: "unknown", ptdev->gpu_info.gpu_id >> 16,
major, minor, status);
drm_info(&ptdev->base,
"Features: L2:%#x Tiler:%#x Mem:%#x MMU:%#x AS:%#x",
ptdev->gpu_info.l2_features,
ptdev->gpu_info.tiler_features,
ptdev->gpu_info.mem_features,
ptdev->gpu_info.mmu_features,
ptdev->gpu_info.as_present);
drm_info(&ptdev->base,
"shader_present=0x%0llx l2_present=0x%0llx tiler_present=0x%0llx",
ptdev->gpu_info.shader_present, ptdev->gpu_info.l2_present,
ptdev->gpu_info.tiler_present);
}
static void panthor_gpu_irq_handler(struct panthor_device *ptdev, u32 status)
{
if (status & GPU_IRQ_FAULT) {
u32 fault_status = gpu_read(ptdev, GPU_FAULT_STATUS);
u64 address = ((u64)gpu_read(ptdev, GPU_FAULT_ADDR_HI) << 32) |
gpu_read(ptdev, GPU_FAULT_ADDR_LO);
drm_warn(&ptdev->base, "GPU Fault 0x%08x (%s) at 0x%016llx\n",
fault_status, panthor_exception_name(ptdev, fault_status & 0xFF),
address);
}
if (status & GPU_IRQ_PROTM_FAULT)
drm_warn(&ptdev->base, "GPU Fault in protected mode\n");
spin_lock(&ptdev->gpu->reqs_lock);
if (status & ptdev->gpu->pending_reqs) {
ptdev->gpu->pending_reqs &= ~status;
wake_up_all(&ptdev->gpu->reqs_acked);
}
spin_unlock(&ptdev->gpu->reqs_lock);
}
PANTHOR_IRQ_HANDLER(gpu, GPU, panthor_gpu_irq_handler);
/**
* panthor_gpu_unplug() - Called when the GPU is unplugged.
* @ptdev: Device to unplug.
*/
void panthor_gpu_unplug(struct panthor_device *ptdev)
{
unsigned long flags;
/* Make sure the IRQ handler is not running after that point. */
panthor_gpu_irq_suspend(&ptdev->gpu->irq);
/* Wake-up all waiters. */
spin_lock_irqsave(&ptdev->gpu->reqs_lock, flags);
ptdev->gpu->pending_reqs = 0;
wake_up_all(&ptdev->gpu->reqs_acked);
spin_unlock_irqrestore(&ptdev->gpu->reqs_lock, flags);
}
/**
* panthor_gpu_init() - Initialize the GPU block
* @ptdev: Device.
*
* Return: 0 on success, a negative error code otherwise.
*/
int panthor_gpu_init(struct panthor_device *ptdev)
{
struct panthor_gpu *gpu;
u32 pa_bits;
int ret, irq;
gpu = drmm_kzalloc(&ptdev->base, sizeof(*gpu), GFP_KERNEL);
if (!gpu)
return -ENOMEM;
spin_lock_init(&gpu->reqs_lock);
init_waitqueue_head(&gpu->reqs_acked);
ptdev->gpu = gpu;
panthor_gpu_init_info(ptdev);
dma_set_max_seg_size(ptdev->base.dev, UINT_MAX);
pa_bits = GPU_MMU_FEATURES_PA_BITS(ptdev->gpu_info.mmu_features);
ret = dma_set_mask_and_coherent(ptdev->base.dev, DMA_BIT_MASK(pa_bits));
if (ret)
return ret;
irq = platform_get_irq_byname(to_platform_device(ptdev->base.dev), "gpu");
if (irq < 0)
return irq;
ret = panthor_request_gpu_irq(ptdev, &ptdev->gpu->irq, irq, GPU_INTERRUPTS_MASK);
if (ret)
return ret;
return 0;
}
/**
* panthor_gpu_block_power_off() - Power-off a specific block of the GPU
* @ptdev: Device.
* @blk_name: Block name.
* @pwroff_reg: Power-off register for this block.
* @pwrtrans_reg: Power transition register for this block.
* @mask: Sub-elements to power-off.
* @timeout_us: Timeout in microseconds.
*
* Return: 0 on success, a negative error code otherwise.
*/
int panthor_gpu_block_power_off(struct panthor_device *ptdev,
const char *blk_name,
u32 pwroff_reg, u32 pwrtrans_reg,
u64 mask, u32 timeout_us)
{
u32 val, i;
int ret;
for (i = 0; i < 2; i++) {
u32 mask32 = mask >> (i * 32);
if (!mask32)
continue;
ret = readl_relaxed_poll_timeout(ptdev->iomem + pwrtrans_reg + (i * 4),
val, !(mask32 & val),
100, timeout_us);
if (ret) {
drm_err(&ptdev->base, "timeout waiting on %s:%llx power transition",
blk_name, mask);
return ret;
}
}
if (mask & GENMASK(31, 0))
gpu_write(ptdev, pwroff_reg, mask);
if (mask >> 32)
gpu_write(ptdev, pwroff_reg + 4, mask >> 32);
for (i = 0; i < 2; i++) {
u32 mask32 = mask >> (i * 32);
if (!mask32)
continue;
ret = readl_relaxed_poll_timeout(ptdev->iomem + pwrtrans_reg + (i * 4),
val, !(mask32 & val),
100, timeout_us);
if (ret) {
drm_err(&ptdev->base, "timeout waiting on %s:%llx power transition",
blk_name, mask);
return ret;
}
}
return 0;
}
/**
* panthor_gpu_block_power_on() - Power-on a specific block of the GPU
* @ptdev: Device.
* @blk_name: Block name.
* @pwron_reg: Power-on register for this block.
* @pwrtrans_reg: Power transition register for this block.
* @rdy_reg: Power transition ready register.
* @mask: Sub-elements to power-on.
* @timeout_us: Timeout in microseconds.
*
* Return: 0 on success, a negative error code otherwise.
*/
int panthor_gpu_block_power_on(struct panthor_device *ptdev,
const char *blk_name,
u32 pwron_reg, u32 pwrtrans_reg,
u32 rdy_reg, u64 mask, u32 timeout_us)
{
u32 val, i;
int ret;
for (i = 0; i < 2; i++) {
u32 mask32 = mask >> (i * 32);
if (!mask32)
continue;
ret = readl_relaxed_poll_timeout(ptdev->iomem + pwrtrans_reg + (i * 4),
val, !(mask32 & val),
100, timeout_us);
if (ret) {
drm_err(&ptdev->base, "timeout waiting on %s:%llx power transition",
blk_name, mask);
return ret;
}
}
if (mask & GENMASK(31, 0))
gpu_write(ptdev, pwron_reg, mask);
if (mask >> 32)
gpu_write(ptdev, pwron_reg + 4, mask >> 32);
for (i = 0; i < 2; i++) {
u32 mask32 = mask >> (i * 32);
if (!mask32)
continue;
ret = readl_relaxed_poll_timeout(ptdev->iomem + rdy_reg + (i * 4),
val, (mask32 & val) == mask32,
100, timeout_us);
if (ret) {
drm_err(&ptdev->base, "timeout waiting on %s:%llx readiness",
blk_name, mask);
return ret;
}
}
return 0;
}
/**
* panthor_gpu_l2_power_on() - Power-on the L2-cache
* @ptdev: Device.
*
* Return: 0 on success, a negative error code otherwise.
*/
int panthor_gpu_l2_power_on(struct panthor_device *ptdev)
{
if (ptdev->gpu_info.l2_present != 1) {
/*
* Only support one core group now.
* ~(l2_present - 1) unsets all bits in l2_present except
* the bottom bit. (l2_present - 2) has all the bits in
* the first core group set. AND them together to generate
* a mask of cores in the first core group.
*/
u64 core_mask = ~(ptdev->gpu_info.l2_present - 1) &
(ptdev->gpu_info.l2_present - 2);
drm_info_once(&ptdev->base, "using only 1st core group (%lu cores from %lu)\n",
hweight64(core_mask),
hweight64(ptdev->gpu_info.shader_present));
}
return panthor_gpu_power_on(ptdev, L2, 1, 20000);
}
/**
* panthor_gpu_flush_caches() - Flush caches
* @ptdev: Device.
* @l2: L2 flush type.
* @lsc: LSC flush type.
* @other: Other flush type.
*
* Return: 0 on success, a negative error code otherwise.
*/
int panthor_gpu_flush_caches(struct panthor_device *ptdev,
u32 l2, u32 lsc, u32 other)
{
bool timedout = false;
unsigned long flags;
spin_lock_irqsave(&ptdev->gpu->reqs_lock, flags);
if (!drm_WARN_ON(&ptdev->base,
ptdev->gpu->pending_reqs & GPU_IRQ_CLEAN_CACHES_COMPLETED)) {
ptdev->gpu->pending_reqs |= GPU_IRQ_CLEAN_CACHES_COMPLETED;
gpu_write(ptdev, GPU_CMD, GPU_FLUSH_CACHES(l2, lsc, other));
}
spin_unlock_irqrestore(&ptdev->gpu->reqs_lock, flags);
if (!wait_event_timeout(ptdev->gpu->reqs_acked,
!(ptdev->gpu->pending_reqs & GPU_IRQ_CLEAN_CACHES_COMPLETED),
msecs_to_jiffies(100))) {
spin_lock_irqsave(&ptdev->gpu->reqs_lock, flags);
if ((ptdev->gpu->pending_reqs & GPU_IRQ_CLEAN_CACHES_COMPLETED) != 0 &&
!(gpu_read(ptdev, GPU_INT_RAWSTAT) & GPU_IRQ_CLEAN_CACHES_COMPLETED))
timedout = true;
else
ptdev->gpu->pending_reqs &= ~GPU_IRQ_CLEAN_CACHES_COMPLETED;
spin_unlock_irqrestore(&ptdev->gpu->reqs_lock, flags);
}
if (timedout) {
drm_err(&ptdev->base, "Flush caches timeout");
return -ETIMEDOUT;
}
return 0;
}
/**
* panthor_gpu_soft_reset() - Issue a soft-reset
* @ptdev: Device.
*
* Return: 0 on success, a negative error code otherwise.
*/
int panthor_gpu_soft_reset(struct panthor_device *ptdev)
{
bool timedout = false;
unsigned long flags;
spin_lock_irqsave(&ptdev->gpu->reqs_lock, flags);
if (!drm_WARN_ON(&ptdev->base,
ptdev->gpu->pending_reqs & GPU_IRQ_RESET_COMPLETED)) {
ptdev->gpu->pending_reqs |= GPU_IRQ_RESET_COMPLETED;
gpu_write(ptdev, GPU_INT_CLEAR, GPU_IRQ_RESET_COMPLETED);
gpu_write(ptdev, GPU_CMD, GPU_SOFT_RESET);
}
spin_unlock_irqrestore(&ptdev->gpu->reqs_lock, flags);
if (!wait_event_timeout(ptdev->gpu->reqs_acked,
!(ptdev->gpu->pending_reqs & GPU_IRQ_RESET_COMPLETED),
msecs_to_jiffies(100))) {
spin_lock_irqsave(&ptdev->gpu->reqs_lock, flags);
if ((ptdev->gpu->pending_reqs & GPU_IRQ_RESET_COMPLETED) != 0 &&
!(gpu_read(ptdev, GPU_INT_RAWSTAT) & GPU_IRQ_RESET_COMPLETED))
timedout = true;
else
ptdev->gpu->pending_reqs &= ~GPU_IRQ_RESET_COMPLETED;
spin_unlock_irqrestore(&ptdev->gpu->reqs_lock, flags);
}
if (timedout) {
drm_err(&ptdev->base, "Soft reset timeout");
return -ETIMEDOUT;
}
return 0;
}
/**
* panthor_gpu_suspend() - Suspend the GPU block.
* @ptdev: Device.
*
* Suspend the GPU irq. This should be called last in the suspend procedure,
* after all other blocks have been suspented.
*/
void panthor_gpu_suspend(struct panthor_device *ptdev)
{
/*
* It may be preferable to simply power down the L2, but for now just
* soft-reset which will leave the L2 powered down.
*/
panthor_gpu_soft_reset(ptdev);
panthor_gpu_irq_suspend(&ptdev->gpu->irq);
}
/**
* panthor_gpu_resume() - Resume the GPU block.
* @ptdev: Device.
*
* Resume the IRQ handler and power-on the L2-cache.
* The FW takes care of powering the other blocks.
*/
void panthor_gpu_resume(struct panthor_device *ptdev)
{
panthor_gpu_irq_resume(&ptdev->gpu->irq, GPU_INTERRUPTS_MASK);
panthor_gpu_l2_power_on(ptdev);
}