/* SPDX-License-Identifier: GPL-2.0 OR MIT */
/*
* Copyright 2012-2021 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
/*
* svga3d_dx.h --
*
* SVGA 3d hardware definitions for DX10 support.
*/
#ifndef _SVGA3D_DX_H_
#define _SVGA3D_DX_H_
#include "svga_reg.h"
#include "svga3d_limits.h"
#include "svga3d_types.h"
#define SVGA3D_INPUT_MIN 0
#define SVGA3D_INPUT_PER_VERTEX_DATA 0
#define SVGA3D_INPUT_PER_INSTANCE_DATA 1
#define SVGA3D_INPUT_MAX 2
typedef uint32 SVGA3dInputClassification;
#define SVGA3D_COLOR_WRITE_ENABLE_RED (1 << 0)
#define SVGA3D_COLOR_WRITE_ENABLE_GREEN (1 << 1)
#define SVGA3D_COLOR_WRITE_ENABLE_BLUE (1 << 2)
#define SVGA3D_COLOR_WRITE_ENABLE_ALPHA (1 << 3)
#define SVGA3D_COLOR_WRITE_ENABLE_ALL \
(SVGA3D_COLOR_WRITE_ENABLE_RED | SVGA3D_COLOR_WRITE_ENABLE_GREEN | \
SVGA3D_COLOR_WRITE_ENABLE_BLUE | SVGA3D_COLOR_WRITE_ENABLE_ALPHA)
typedef uint8 SVGA3dColorWriteEnable;
#define SVGA3D_DEPTH_WRITE_MASK_ZERO 0
#define SVGA3D_DEPTH_WRITE_MASK_ALL 1
typedef uint8 SVGA3dDepthWriteMask;
#define SVGA3D_FILTER_MIP_LINEAR (1 << 0)
#define SVGA3D_FILTER_MAG_LINEAR (1 << 2)
#define SVGA3D_FILTER_MIN_LINEAR (1 << 4)
#define SVGA3D_FILTER_ANISOTROPIC (1 << 6)
#define SVGA3D_FILTER_COMPARE (1 << 7)
typedef uint32 SVGA3dFilter;
#define SVGA3D_CULL_INVALID 0
#define SVGA3D_CULL_MIN 1
#define SVGA3D_CULL_NONE 1
#define SVGA3D_CULL_FRONT 2
#define SVGA3D_CULL_BACK 3
#define SVGA3D_CULL_MAX 4
typedef uint8 SVGA3dCullMode;
#define SVGA3D_COMPARISON_INVALID 0
#define SVGA3D_COMPARISON_MIN 1
#define SVGA3D_COMPARISON_NEVER 1
#define SVGA3D_COMPARISON_LESS 2
#define SVGA3D_COMPARISON_EQUAL 3
#define SVGA3D_COMPARISON_LESS_EQUAL 4
#define SVGA3D_COMPARISON_GREATER 5
#define SVGA3D_COMPARISON_NOT_EQUAL 6
#define SVGA3D_COMPARISON_GREATER_EQUAL 7
#define SVGA3D_COMPARISON_ALWAYS 8
#define SVGA3D_COMPARISON_MAX 9
typedef uint8 SVGA3dComparisonFunc;
#define SVGA3D_MULTISAMPLE_RAST_DISABLE 0
#define SVGA3D_MULTISAMPLE_RAST_ENABLE 1
#define SVGA3D_MULTISAMPLE_RAST_DX_MAX 1
#define SVGA3D_MULTISAMPLE_RAST_DISABLE_LINE 2
#define SVGA3D_MULTISAMPLE_RAST_MAX 2
typedef uint8 SVGA3dMultisampleRastEnable;
#define SVGA3D_DX_MAX_VERTEXBUFFERS 32
#define SVGA3D_DX_MAX_VERTEXINPUTREGISTERS 16
#define SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS 32
#define SVGA3D_DX_MAX_SOTARGETS 4
#define SVGA3D_DX_MAX_SRVIEWS 128
#define SVGA3D_DX_MAX_CONSTBUFFERS 16
#define SVGA3D_DX_MAX_SAMPLERS 16
#define SVGA3D_DX_MAX_CLASS_INSTANCES 253
#define SVGA3D_DX_MAX_CONSTBUF_BINDING_SIZE (4096 * 4 * (uint32)sizeof(uint32))
typedef uint32 SVGA3dShaderResourceViewId;
typedef uint32 SVGA3dRenderTargetViewId;
typedef uint32 SVGA3dDepthStencilViewId;
typedef uint32 SVGA3dUAViewId;
typedef uint32 SVGA3dShaderId;
typedef uint32 SVGA3dElementLayoutId;
typedef uint32 SVGA3dSamplerId;
typedef uint32 SVGA3dBlendStateId;
typedef uint32 SVGA3dDepthStencilStateId;
typedef uint32 SVGA3dRasterizerStateId;
typedef uint32 SVGA3dQueryId;
typedef uint32 SVGA3dStreamOutputId;
typedef union {
struct {
uint32 r;
uint32 g;
uint32 b;
uint32 a;
};
uint32 value[4];
} SVGA3dRGBAUint32;
#pragma pack(push, 1)
typedef struct {
uint32 cid;
SVGAMobId mobid;
} SVGAOTableDXContextEntry;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDefineContext {
uint32 cid;
} SVGA3dCmdDXDefineContext;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDestroyContext {
uint32 cid;
} SVGA3dCmdDXDestroyContext;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXBindContext {
uint32 cid;
SVGAMobId mobid;
uint32 validContents;
} SVGA3dCmdDXBindContext;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXReadbackContext {
uint32 cid;
} SVGA3dCmdDXReadbackContext;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXInvalidateContext {
uint32 cid;
} SVGA3dCmdDXInvalidateContext;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetSingleConstantBuffer {
uint32 slot;
SVGA3dShaderType type;
SVGA3dSurfaceId sid;
uint32 offsetInBytes;
uint32 sizeInBytes;
} SVGA3dCmdDXSetSingleConstantBuffer;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetShaderResources {
uint32 startView;
SVGA3dShaderType type;
} SVGA3dCmdDXSetShaderResources;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetShader {
SVGA3dShaderId shaderId;
SVGA3dShaderType type;
} SVGA3dCmdDXSetShader;
#pragma pack(pop)
typedef union {
struct {
uint32 cbOffset : 12;
uint32 cbId : 4;
uint32 baseSamp : 4;
uint32 baseTex : 7;
uint32 reserved : 5;
};
uint32 value;
} SVGA3dIfaceData;
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetShaderIface {
SVGA3dShaderType type;
uint32 numClassInstances;
uint32 index;
uint32 iface;
SVGA3dIfaceData data;
} SVGA3dCmdDXSetShaderIface;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXBindShaderIface {
uint32 cid;
SVGAMobId mobid;
uint32 offsetInBytes;
} SVGA3dCmdDXBindShaderIface;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetSamplers {
uint32 startSampler;
SVGA3dShaderType type;
} SVGA3dCmdDXSetSamplers;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDraw {
uint32 vertexCount;
uint32 startVertexLocation;
} SVGA3dCmdDXDraw;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDrawIndexed {
uint32 indexCount;
uint32 startIndexLocation;
int32 baseVertexLocation;
} SVGA3dCmdDXDrawIndexed;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDrawInstanced {
uint32 vertexCountPerInstance;
uint32 instanceCount;
uint32 startVertexLocation;
uint32 startInstanceLocation;
} SVGA3dCmdDXDrawInstanced;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDrawIndexedInstanced {
uint32 indexCountPerInstance;
uint32 instanceCount;
uint32 startIndexLocation;
int32 baseVertexLocation;
uint32 startInstanceLocation;
} SVGA3dCmdDXDrawIndexedInstanced;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDrawIndexedInstancedIndirect {
SVGA3dSurfaceId argsBufferSid;
uint32 byteOffsetForArgs;
} SVGA3dCmdDXDrawIndexedInstancedIndirect;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDrawInstancedIndirect {
SVGA3dSurfaceId argsBufferSid;
uint32 byteOffsetForArgs;
} SVGA3dCmdDXDrawInstancedIndirect;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDrawAuto {
uint32 pad0;
} SVGA3dCmdDXDrawAuto;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDispatch {
uint32 threadGroupCountX;
uint32 threadGroupCountY;
uint32 threadGroupCountZ;
} SVGA3dCmdDXDispatch;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDispatchIndirect {
SVGA3dSurfaceId argsBufferSid;
uint32 byteOffsetForArgs;
} SVGA3dCmdDXDispatchIndirect;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetInputLayout {
SVGA3dElementLayoutId elementLayoutId;
} SVGA3dCmdDXSetInputLayout;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dVertexBuffer {
SVGA3dSurfaceId sid;
uint32 stride;
uint32 offset;
} SVGA3dVertexBuffer;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetVertexBuffers {
uint32 startBuffer;
} SVGA3dCmdDXSetVertexBuffers;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dVertexBuffer_v2 {
SVGA3dSurfaceId sid;
uint32 stride;
uint32 offset;
uint32 sizeInBytes;
} SVGA3dVertexBuffer_v2;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetVertexBuffers_v2 {
uint32 startBuffer;
} SVGA3dCmdDXSetVertexBuffers_v2;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dVertexBufferOffsetAndSize {
uint32 stride;
uint32 offset;
uint32 sizeInBytes;
} SVGA3dVertexBufferOffsetAndSize;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetVertexBuffersOffsetAndSize {
uint32 startBuffer;
} SVGA3dCmdDXSetVertexBuffersOffsetAndSize;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetIndexBuffer {
SVGA3dSurfaceId sid;
SVGA3dSurfaceFormat format;
uint32 offset;
} SVGA3dCmdDXSetIndexBuffer;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetIndexBuffer_v2 {
SVGA3dSurfaceId sid;
SVGA3dSurfaceFormat format;
uint32 offset;
uint32 sizeInBytes;
} SVGA3dCmdDXSetIndexBuffer_v2;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetIndexBufferOffsetAndSize {
SVGA3dSurfaceFormat format;
uint32 offset;
uint32 sizeInBytes;
} SVGA3dCmdDXSetIndexBufferOffsetAndSize;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetTopology {
SVGA3dPrimitiveType topology;
} SVGA3dCmdDXSetTopology;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetRenderTargets {
SVGA3dDepthStencilViewId depthStencilViewId;
} SVGA3dCmdDXSetRenderTargets;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetBlendState {
SVGA3dBlendStateId blendId;
float blendFactor[4];
uint32 sampleMask;
} SVGA3dCmdDXSetBlendState;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetDepthStencilState {
SVGA3dDepthStencilStateId depthStencilId;
uint32 stencilRef;
} SVGA3dCmdDXSetDepthStencilState;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetRasterizerState {
SVGA3dRasterizerStateId rasterizerId;
} SVGA3dCmdDXSetRasterizerState;
#pragma pack(pop)
#define SVGA3D_DXQUERY_FLAG_PREDICATEHINT (1 << 0)
typedef uint32 SVGA3dDXQueryFlags;
#define SVGADX_QDSTATE_INVALID ((uint8)-1)
#define SVGADX_QDSTATE_MIN 0
#define SVGADX_QDSTATE_IDLE 0
#define SVGADX_QDSTATE_ACTIVE 1
#define SVGADX_QDSTATE_PENDING 2
#define SVGADX_QDSTATE_FINISHED 3
#define SVGADX_QDSTATE_MAX 4
typedef uint8 SVGADXQueryDeviceState;
#pragma pack(push, 1)
typedef struct {
SVGA3dQueryTypeUint8 type;
uint16 pad0;
SVGADXQueryDeviceState state;
SVGA3dDXQueryFlags flags;
SVGAMobId mobid;
uint32 offset;
} SVGACOTableDXQueryEntry;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDefineQuery {
SVGA3dQueryId queryId;
SVGA3dQueryType type;
SVGA3dDXQueryFlags flags;
} SVGA3dCmdDXDefineQuery;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDestroyQuery {
SVGA3dQueryId queryId;
} SVGA3dCmdDXDestroyQuery;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXBindQuery {
SVGA3dQueryId queryId;
SVGAMobId mobid;
} SVGA3dCmdDXBindQuery;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetQueryOffset {
SVGA3dQueryId queryId;
uint32 mobOffset;
} SVGA3dCmdDXSetQueryOffset;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXBeginQuery {
SVGA3dQueryId queryId;
} SVGA3dCmdDXBeginQuery;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXEndQuery {
SVGA3dQueryId queryId;
} SVGA3dCmdDXEndQuery;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXReadbackQuery {
SVGA3dQueryId queryId;
} SVGA3dCmdDXReadbackQuery;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXMoveQuery {
SVGA3dQueryId queryId;
SVGAMobId mobid;
uint32 mobOffset;
} SVGA3dCmdDXMoveQuery;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXBindAllQuery {
uint32 cid;
SVGAMobId mobid;
} SVGA3dCmdDXBindAllQuery;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXReadbackAllQuery {
uint32 cid;
} SVGA3dCmdDXReadbackAllQuery;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetPredication {
SVGA3dQueryId queryId;
uint32 predicateValue;
} SVGA3dCmdDXSetPredication;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dDXSOState {
uint32 offset;
uint32 intOffset;
uint32 dead1;
uint32 dead2;
} SVGA3dDXSOState;
#pragma pack(pop)
#define SVGA3D_DX_SO_OFFSET_APPEND ((uint32)~0u)
#pragma pack(push, 1)
typedef struct SVGA3dSoTarget {
SVGA3dSurfaceId sid;
uint32 offset;
uint32 sizeInBytes;
} SVGA3dSoTarget;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetSOTargets {
uint32 pad0;
} SVGA3dCmdDXSetSOTargets;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dViewport {
float x;
float y;
float width;
float height;
float minDepth;
float maxDepth;
} SVGA3dViewport;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetViewports {
uint32 pad0;
} SVGA3dCmdDXSetViewports;
#pragma pack(pop)
#define SVGA3D_DX_MAX_VIEWPORTS 16
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetScissorRects {
uint32 pad0;
} SVGA3dCmdDXSetScissorRects;
#pragma pack(pop)
#define SVGA3D_DX_MAX_SCISSORRECTS 16
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXClearRenderTargetView {
SVGA3dRenderTargetViewId renderTargetViewId;
SVGA3dRGBAFloat rgba;
} SVGA3dCmdDXClearRenderTargetView;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXClearDepthStencilView {
uint16 flags;
uint16 stencil;
SVGA3dDepthStencilViewId depthStencilViewId;
float depth;
} SVGA3dCmdDXClearDepthStencilView;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXPredCopyRegion {
SVGA3dSurfaceId dstSid;
uint32 dstSubResource;
SVGA3dSurfaceId srcSid;
uint32 srcSubResource;
SVGA3dCopyBox box;
} SVGA3dCmdDXPredCopyRegion;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXPredStagingCopyRegion {
SVGA3dSurfaceId dstSid;
uint32 dstSubResource;
SVGA3dSurfaceId srcSid;
uint32 srcSubResource;
SVGA3dCopyBox box;
uint8 readback;
uint8 unsynchronized;
uint8 mustBeZero[2];
} SVGA3dCmdDXPredStagingCopyRegion;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXPredCopy {
SVGA3dSurfaceId dstSid;
SVGA3dSurfaceId srcSid;
} SVGA3dCmdDXPredCopy;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXPredConvertRegion {
SVGA3dSurfaceId dstSid;
uint32 dstSubResource;
SVGA3dBox destBox;
SVGA3dSurfaceId srcSid;
uint32 srcSubResource;
SVGA3dBox srcBox;
} SVGA3dCmdDXPredConvertRegion;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXPredStagingConvertRegion {
SVGA3dSurfaceId dstSid;
uint32 dstSubResource;
SVGA3dBox destBox;
SVGA3dSurfaceId srcSid;
uint32 srcSubResource;
SVGA3dBox srcBox;
uint8 readback;
uint8 unsynchronized;
uint8 mustBeZero[2];
} SVGA3dCmdDXPredStagingConvertRegion;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXPredConvert {
SVGA3dSurfaceId dstSid;
SVGA3dSurfaceId srcSid;
} SVGA3dCmdDXPredConvert;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXPredStagingConvert {
SVGA3dSurfaceId dstSid;
SVGA3dSurfaceId srcSid;
uint8 readback;
uint8 unsynchronized;
uint8 mustBeZero[2];
} SVGA3dCmdDXPredStagingConvert;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXBufferCopy {
SVGA3dSurfaceId dest;
SVGA3dSurfaceId src;
uint32 destX;
uint32 srcX;
uint32 width;
} SVGA3dCmdDXBufferCopy;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXStagingBufferCopy {
SVGA3dSurfaceId dest;
SVGA3dSurfaceId src;
uint32 destX;
uint32 srcX;
uint32 width;
uint8 readback;
uint8 unsynchronized;
uint8 mustBeZero[2];
} SVGA3dCmdDXStagingBufferCopy;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
SVGA3dSurfaceId dstSid;
uint32 dstSubResource;
SVGA3dSurfaceId srcSid;
uint32 srcSubResource;
SVGA3dSurfaceFormat copyFormat;
} SVGA3dCmdDXResolveCopy;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
SVGA3dSurfaceId dstSid;
uint32 dstSubResource;
SVGA3dSurfaceId srcSid;
uint32 srcSubResource;
SVGA3dSurfaceFormat copyFormat;
} SVGA3dCmdDXPredResolveCopy;
#pragma pack(pop)
typedef uint32 SVGA3dDXPresentBltMode;
#define SVGADX_PRESENTBLT_LINEAR (1 << 0)
#define SVGADX_PRESENTBLT_FORCE_SRC_SRGB (1 << 1)
#define SVGADX_PRESENTBLT_FORCE_SRC_XRBIAS (1 << 2)
#define SVGADX_PRESENTBLT_MODE_MAX (1 << 3)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXPresentBlt {
SVGA3dSurfaceId srcSid;
uint32 srcSubResource;
SVGA3dSurfaceId dstSid;
uint32 destSubResource;
SVGA3dBox boxSrc;
SVGA3dBox boxDest;
SVGA3dDXPresentBltMode mode;
} SVGA3dCmdDXPresentBlt;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXGenMips {
SVGA3dShaderResourceViewId shaderResourceViewId;
} SVGA3dCmdDXGenMips;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXUpdateSubResource {
SVGA3dSurfaceId sid;
uint32 subResource;
SVGA3dBox box;
} SVGA3dCmdDXUpdateSubResource;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXReadbackSubResource {
SVGA3dSurfaceId sid;
uint32 subResource;
} SVGA3dCmdDXReadbackSubResource;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXInvalidateSubResource {
SVGA3dSurfaceId sid;
uint32 subResource;
} SVGA3dCmdDXInvalidateSubResource;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXTransferFromBuffer {
SVGA3dSurfaceId srcSid;
uint32 srcOffset;
uint32 srcPitch;
uint32 srcSlicePitch;
SVGA3dSurfaceId destSid;
uint32 destSubResource;
SVGA3dBox destBox;
} SVGA3dCmdDXTransferFromBuffer;
#pragma pack(pop)
#define SVGA3D_TRANSFER_TO_BUFFER_READBACK (1 << 0)
#define SVGA3D_TRANSFER_TO_BUFFER_FLAGS_MASK (1 << 0)
typedef uint32 SVGA3dTransferToBufferFlags;
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXTransferToBuffer {
SVGA3dSurfaceId srcSid;
uint32 srcSubResource;
SVGA3dBox srcBox;
SVGA3dSurfaceId destSid;
uint32 destOffset;
uint32 destPitch;
uint32 destSlicePitch;
SVGA3dTransferToBufferFlags flags;
} SVGA3dCmdDXTransferToBuffer;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXPredTransferFromBuffer {
SVGA3dSurfaceId srcSid;
uint32 srcOffset;
uint32 srcPitch;
uint32 srcSlicePitch;
SVGA3dSurfaceId destSid;
uint32 destSubResource;
SVGA3dBox destBox;
} SVGA3dCmdDXPredTransferFromBuffer;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSurfaceCopyAndReadback {
SVGA3dSurfaceId srcSid;
SVGA3dSurfaceId destSid;
SVGA3dCopyBox box;
} SVGA3dCmdDXSurfaceCopyAndReadback;
#pragma pack(pop)
typedef uint32 SVGADXHintId;
#define SVGA_DX_HINT_NONE 0
#define SVGA_DX_HINT_PREFETCH_OBJECT 1
#define SVGA_DX_HINT_PREEVICT_OBJECT 2
#define SVGA_DX_HINT_PREFETCH_COBJECT 3
#define SVGA_DX_HINT_PREEVICT_COBJECT 4
#define SVGA_DX_HINT_MAX 5
#pragma pack(push, 1)
typedef struct SVGAObjectRef {
SVGAOTableType type;
uint32 id;
} SVGAObjectRef;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGACObjectRef {
SVGACOTableType type;
uint32 cid;
uint32 id;
} SVGACObjectRef;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXHint {
SVGADXHintId hintId;
} SVGA3dCmdDXHint;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXBufferUpdate {
SVGA3dSurfaceId sid;
uint32 x;
uint32 width;
} SVGA3dCmdDXBufferUpdate;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetConstantBufferOffset {
uint32 slot;
uint32 offsetInBytes;
} SVGA3dCmdDXSetConstantBufferOffset;
#pragma pack(pop)
typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetVSConstantBufferOffset;
typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetPSConstantBufferOffset;
typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetGSConstantBufferOffset;
typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetHSConstantBufferOffset;
typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetDSConstantBufferOffset;
typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetCSConstantBufferOffset;
#define SVGA3D_BUFFEREX_SRV_RAW (1 << 0)
#define SVGA3D_BUFFEREX_SRV_FLAGS_MAX (1 << 1)
#define SVGA3D_BUFFEREX_SRV_FLAGS_MASK (SVGA3D_BUFFEREX_SRV_FLAGS_MAX - 1)
typedef uint32 SVGA3dBufferExFlags;
#pragma pack(push, 1)
typedef struct {
union {
struct {
uint32 firstElement;
uint32 numElements;
uint32 pad0;
uint32 pad1;
} buffer;
struct {
uint32 mostDetailedMip;
uint32 firstArraySlice;
uint32 mipLevels;
uint32 arraySize;
} tex;
struct {
uint32 firstElement;
uint32 numElements;
SVGA3dBufferExFlags flags;
uint32 pad0;
} bufferex;
};
} SVGA3dShaderResourceViewDesc;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
SVGA3dSurfaceId sid;
SVGA3dSurfaceFormat format;
SVGA3dResourceType resourceDimension;
SVGA3dShaderResourceViewDesc desc;
uint32 pad;
} SVGACOTableDXSRViewEntry;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDefineShaderResourceView {
SVGA3dShaderResourceViewId shaderResourceViewId;
SVGA3dSurfaceId sid;
SVGA3dSurfaceFormat format;
SVGA3dResourceType resourceDimension;
SVGA3dShaderResourceViewDesc desc;
} SVGA3dCmdDXDefineShaderResourceView;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDestroyShaderResourceView {
SVGA3dShaderResourceViewId shaderResourceViewId;
} SVGA3dCmdDXDestroyShaderResourceView;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dRenderTargetViewDesc {
union {
struct {
uint32 firstElement;
uint32 numElements;
uint32 padding0;
} buffer;
struct {
uint32 mipSlice;
uint32 firstArraySlice;
uint32 arraySize;
} tex;
struct {
uint32 mipSlice;
uint32 firstW;
uint32 wSize;
} tex3D;
};
} SVGA3dRenderTargetViewDesc;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
SVGA3dSurfaceId sid;
SVGA3dSurfaceFormat format;
SVGA3dResourceType resourceDimension;
SVGA3dRenderTargetViewDesc desc;
uint32 pad[2];
} SVGACOTableDXRTViewEntry;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDefineRenderTargetView {
SVGA3dRenderTargetViewId renderTargetViewId;
SVGA3dSurfaceId sid;
SVGA3dSurfaceFormat format;
SVGA3dResourceType resourceDimension;
SVGA3dRenderTargetViewDesc desc;
} SVGA3dCmdDXDefineRenderTargetView;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDestroyRenderTargetView {
SVGA3dRenderTargetViewId renderTargetViewId;
} SVGA3dCmdDXDestroyRenderTargetView;
#pragma pack(pop)
#define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_DEPTH 0x01
#define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_STENCIL 0x02
#define SVGA3D_DXDSVIEW_CREATE_FLAG_MASK 0x03
typedef uint8 SVGA3DCreateDSViewFlags;
#pragma pack(push, 1)
typedef struct {
SVGA3dSurfaceId sid;
SVGA3dSurfaceFormat format;
SVGA3dResourceType resourceDimension;
uint32 mipSlice;
uint32 firstArraySlice;
uint32 arraySize;
SVGA3DCreateDSViewFlags flags;
uint8 pad0;
uint16 pad1;
uint32 pad2;
} SVGACOTableDXDSViewEntry;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDefineDepthStencilView {
SVGA3dDepthStencilViewId depthStencilViewId;
SVGA3dSurfaceId sid;
SVGA3dSurfaceFormat format;
SVGA3dResourceType resourceDimension;
uint32 mipSlice;
uint32 firstArraySlice;
uint32 arraySize;
SVGA3DCreateDSViewFlags flags;
uint8 pad0;
uint16 pad1;
} SVGA3dCmdDXDefineDepthStencilView;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDefineDepthStencilView_v2 {
SVGA3dDepthStencilViewId depthStencilViewId;
SVGA3dSurfaceId sid;
SVGA3dSurfaceFormat format;
SVGA3dResourceType resourceDimension;
uint32 mipSlice;
uint32 firstArraySlice;
uint32 arraySize;
SVGA3DCreateDSViewFlags flags;
uint8 pad0;
uint16 pad1;
} SVGA3dCmdDXDefineDepthStencilView_v2;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDestroyDepthStencilView {
SVGA3dDepthStencilViewId depthStencilViewId;
} SVGA3dCmdDXDestroyDepthStencilView;
#pragma pack(pop)
#define SVGA3D_UABUFFER_RAW (1 << 0)
#define SVGA3D_UABUFFER_APPEND (1 << 1)
#define SVGA3D_UABUFFER_COUNTER (1 << 2)
typedef uint32 SVGA3dUABufferFlags;
#pragma pack(push, 1)
typedef struct {
union {
struct {
uint32 firstElement;
uint32 numElements;
SVGA3dUABufferFlags flags;
uint32 padding0;
uint32 padding1;
} buffer;
struct {
uint32 mipSlice;
uint32 firstArraySlice;
uint32 arraySize;
uint32 padding0;
uint32 padding1;
} tex;
struct {
uint32 mipSlice;
uint32 firstW;
uint32 wSize;
uint32 padding0;
uint32 padding1;
} tex3D;
};
} SVGA3dUAViewDesc;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
SVGA3dSurfaceId sid;
SVGA3dSurfaceFormat format;
SVGA3dResourceType resourceDimension;
SVGA3dUAViewDesc desc;
uint32 structureCount;
uint32 pad[7];
} SVGACOTableDXUAViewEntry;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDefineUAView {
SVGA3dUAViewId uaViewId;
SVGA3dSurfaceId sid;
SVGA3dSurfaceFormat format;
SVGA3dResourceType resourceDimension;
SVGA3dUAViewDesc desc;
} SVGA3dCmdDXDefineUAView;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDestroyUAView {
SVGA3dUAViewId uaViewId;
} SVGA3dCmdDXDestroyUAView;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXClearUAViewUint {
SVGA3dUAViewId uaViewId;
SVGA3dRGBAUint32 value;
} SVGA3dCmdDXClearUAViewUint;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXClearUAViewFloat {
SVGA3dUAViewId uaViewId;
SVGA3dRGBAFloat value;
} SVGA3dCmdDXClearUAViewFloat;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXCopyStructureCount {
SVGA3dUAViewId srcUAViewId;
SVGA3dSurfaceId destSid;
uint32 destByteOffset;
} SVGA3dCmdDXCopyStructureCount;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetStructureCount {
SVGA3dUAViewId uaViewId;
uint32 structureCount;
} SVGA3dCmdDXSetStructureCount;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetUAViews {
uint32 uavSpliceIndex;
} SVGA3dCmdDXSetUAViews;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetCSUAViews {
uint32 startIndex;
} SVGA3dCmdDXSetCSUAViews;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dInputElementDesc {
uint32 inputSlot;
uint32 alignedByteOffset;
SVGA3dSurfaceFormat format;
SVGA3dInputClassification inputSlotClass;
uint32 instanceDataStepRate;
uint32 inputRegister;
} SVGA3dInputElementDesc;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 elid;
uint32 numDescs;
SVGA3dInputElementDesc descs[32];
uint32 pad[62];
} SVGACOTableDXElementLayoutEntry;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDefineElementLayout {
SVGA3dElementLayoutId elementLayoutId;
} SVGA3dCmdDXDefineElementLayout;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDestroyElementLayout {
SVGA3dElementLayoutId elementLayoutId;
} SVGA3dCmdDXDestroyElementLayout;
#pragma pack(pop)
#define SVGA3D_DX_MAX_RENDER_TARGETS 8
#pragma pack(push, 1)
typedef struct SVGA3dDXBlendStatePerRT {
uint8 blendEnable;
uint8 srcBlend;
uint8 destBlend;
uint8 blendOp;
uint8 srcBlendAlpha;
uint8 destBlendAlpha;
uint8 blendOpAlpha;
SVGA3dColorWriteEnable renderTargetWriteMask;
uint8 logicOpEnable;
uint8 logicOp;
uint16 pad0;
} SVGA3dDXBlendStatePerRT;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint8 alphaToCoverageEnable;
uint8 independentBlendEnable;
uint16 pad0;
SVGA3dDXBlendStatePerRT perRT[SVGA3D_DX_MAX_RENDER_TARGETS];
uint32 pad1[7];
} SVGACOTableDXBlendStateEntry;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDefineBlendState {
SVGA3dBlendStateId blendId;
uint8 alphaToCoverageEnable;
uint8 independentBlendEnable;
uint16 pad0;
SVGA3dDXBlendStatePerRT perRT[SVGA3D_DX_MAX_RENDER_TARGETS];
} SVGA3dCmdDXDefineBlendState;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDestroyBlendState {
SVGA3dBlendStateId blendId;
} SVGA3dCmdDXDestroyBlendState;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint8 depthEnable;
SVGA3dDepthWriteMask depthWriteMask;
SVGA3dComparisonFunc depthFunc;
uint8 stencilEnable;
uint8 frontEnable;
uint8 backEnable;
uint8 stencilReadMask;
uint8 stencilWriteMask;
uint8 frontStencilFailOp;
uint8 frontStencilDepthFailOp;
uint8 frontStencilPassOp;
SVGA3dComparisonFunc frontStencilFunc;
uint8 backStencilFailOp;
uint8 backStencilDepthFailOp;
uint8 backStencilPassOp;
SVGA3dComparisonFunc backStencilFunc;
} SVGACOTableDXDepthStencilEntry;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDefineDepthStencilState {
SVGA3dDepthStencilStateId depthStencilId;
uint8 depthEnable;
SVGA3dDepthWriteMask depthWriteMask;
SVGA3dComparisonFunc depthFunc;
uint8 stencilEnable;
uint8 frontEnable;
uint8 backEnable;
uint8 stencilReadMask;
uint8 stencilWriteMask;
uint8 frontStencilFailOp;
uint8 frontStencilDepthFailOp;
uint8 frontStencilPassOp;
SVGA3dComparisonFunc frontStencilFunc;
uint8 backStencilFailOp;
uint8 backStencilDepthFailOp;
uint8 backStencilPassOp;
SVGA3dComparisonFunc backStencilFunc;
} SVGA3dCmdDXDefineDepthStencilState;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDestroyDepthStencilState {
SVGA3dDepthStencilStateId depthStencilId;
} SVGA3dCmdDXDestroyDepthStencilState;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint8 fillMode;
SVGA3dCullMode cullMode;
uint8 frontCounterClockwise;
uint8 provokingVertexLast;
int32 depthBias;
float depthBiasClamp;
float slopeScaledDepthBias;
uint8 depthClipEnable;
uint8 scissorEnable;
SVGA3dMultisampleRastEnable multisampleEnable;
uint8 antialiasedLineEnable;
float lineWidth;
uint8 lineStippleEnable;
uint8 lineStippleFactor;
uint16 lineStipplePattern;
uint8 forcedSampleCount;
uint8 mustBeZero[3];
} SVGACOTableDXRasterizerStateEntry;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDefineRasterizerState {
SVGA3dRasterizerStateId rasterizerId;
uint8 fillMode;
SVGA3dCullMode cullMode;
uint8 frontCounterClockwise;
uint8 provokingVertexLast;
int32 depthBias;
float depthBiasClamp;
float slopeScaledDepthBias;
uint8 depthClipEnable;
uint8 scissorEnable;
SVGA3dMultisampleRastEnable multisampleEnable;
uint8 antialiasedLineEnable;
float lineWidth;
uint8 lineStippleEnable;
uint8 lineStippleFactor;
uint16 lineStipplePattern;
} SVGA3dCmdDXDefineRasterizerState;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDefineRasterizerState_v2 {
SVGA3dRasterizerStateId rasterizerId;
uint8 fillMode;
SVGA3dCullMode cullMode;
uint8 frontCounterClockwise;
uint8 provokingVertexLast;
int32 depthBias;
float depthBiasClamp;
float slopeScaledDepthBias;
uint8 depthClipEnable;
uint8 scissorEnable;
SVGA3dMultisampleRastEnable multisampleEnable;
uint8 antialiasedLineEnable;
float lineWidth;
uint8 lineStippleEnable;
uint8 lineStippleFactor;
uint16 lineStipplePattern;
uint32 forcedSampleCount;
} SVGA3dCmdDXDefineRasterizerState_v2;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDestroyRasterizerState {
SVGA3dRasterizerStateId rasterizerId;
} SVGA3dCmdDXDestroyRasterizerState;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
SVGA3dFilter filter;
uint8 addressU;
uint8 addressV;
uint8 addressW;
uint8 pad0;
float mipLODBias;
uint8 maxAnisotropy;
SVGA3dComparisonFunc comparisonFunc;
uint16 pad1;
SVGA3dRGBAFloat borderColor;
float minLOD;
float maxLOD;
uint32 pad2[6];
} SVGACOTableDXSamplerEntry;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDefineSamplerState {
SVGA3dSamplerId samplerId;
SVGA3dFilter filter;
uint8 addressU;
uint8 addressV;
uint8 addressW;
uint8 pad0;
float mipLODBias;
uint8 maxAnisotropy;
SVGA3dComparisonFunc comparisonFunc;
uint16 pad1;
SVGA3dRGBAFloat borderColor;
float minLOD;
float maxLOD;
} SVGA3dCmdDXDefineSamplerState;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDestroySamplerState {
SVGA3dSamplerId samplerId;
} SVGA3dCmdDXDestroySamplerState;
#pragma pack(pop)
#define SVGADX_SIGNATURE_SEMANTIC_NAME_UNDEFINED 0
#define SVGADX_SIGNATURE_SEMANTIC_NAME_POSITION 1
#define SVGADX_SIGNATURE_SEMANTIC_NAME_CLIP_DISTANCE 2
#define SVGADX_SIGNATURE_SEMANTIC_NAME_CULL_DISTANCE 3
#define SVGADX_SIGNATURE_SEMANTIC_NAME_RENDER_TARGET_ARRAY_INDEX 4
#define SVGADX_SIGNATURE_SEMANTIC_NAME_VIEWPORT_ARRAY_INDEX 5
#define SVGADX_SIGNATURE_SEMANTIC_NAME_VERTEX_ID 6
#define SVGADX_SIGNATURE_SEMANTIC_NAME_PRIMITIVE_ID 7
#define SVGADX_SIGNATURE_SEMANTIC_NAME_INSTANCE_ID 8
#define SVGADX_SIGNATURE_SEMANTIC_NAME_IS_FRONT_FACE 9
#define SVGADX_SIGNATURE_SEMANTIC_NAME_SAMPLE_INDEX 10
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_EQ_0_EDGE_TESSFACTOR 11
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_EQ_0_EDGE_TESSFACTOR 12
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_EQ_1_EDGE_TESSFACTOR 13
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_EQ_1_EDGE_TESSFACTOR 14
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_INSIDE_TESSFACTOR 15
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_INSIDE_TESSFACTOR 16
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_U_EQ_0_EDGE_TESSFACTOR 17
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_V_EQ_0_EDGE_TESSFACTOR 18
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_W_EQ_0_EDGE_TESSFACTOR 19
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_INSIDE_TESSFACTOR 20
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_LINE_DETAIL_TESSFACTOR 21
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_LINE_DENSITY_TESSFACTOR 22
#define SVGADX_SIGNATURE_SEMANTIC_NAME_MAX 23
typedef uint32 SVGA3dDXSignatureSemanticName;
#define SVGADX_SIGNATURE_REGISTER_COMPONENT_UNKNOWN 0
typedef uint32 SVGA3dDXSignatureRegisterComponentType;
#define SVGADX_SIGNATURE_MIN_PRECISION_DEFAULT 0
typedef uint32 SVGA3dDXSignatureMinPrecision;
#pragma pack(push, 1)
typedef struct SVGA3dDXSignatureEntry {
uint32 registerIndex;
SVGA3dDXSignatureSemanticName semanticName;
uint32 mask;
SVGA3dDXSignatureRegisterComponentType componentType;
SVGA3dDXSignatureMinPrecision minPrecision;
} SVGA3dDXShaderSignatureEntry;
#pragma pack(pop)
#define SVGADX_SIGNATURE_HEADER_VERSION_0 0x08a92d12
#pragma pack(push, 1)
typedef struct SVGA3dDXSignatureHeader {
uint32 headerVersion;
uint32 numInputSignatures;
uint32 numOutputSignatures;
uint32 numPatchConstantSignatures;
} SVGA3dDXShaderSignatureHeader;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDefineShader {
SVGA3dShaderId shaderId;
SVGA3dShaderType type;
uint32 sizeInBytes;
} SVGA3dCmdDXDefineShader;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGACOTableDXShaderEntry {
SVGA3dShaderType type;
uint32 sizeInBytes;
uint32 offsetInBytes;
SVGAMobId mobid;
uint32 pad[4];
} SVGACOTableDXShaderEntry;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDestroyShader {
SVGA3dShaderId shaderId;
} SVGA3dCmdDXDestroyShader;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXBindShader {
uint32 cid;
uint32 shid;
SVGAMobId mobid;
uint32 offsetInBytes;
} SVGA3dCmdDXBindShader;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXBindAllShader {
uint32 cid;
SVGAMobId mobid;
} SVGA3dCmdDXBindAllShader;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXCondBindAllShader {
uint32 cid;
SVGAMobId testMobid;
SVGAMobId mobid;
} SVGA3dCmdDXCondBindAllShader;
#pragma pack(pop)
#define SVGA3D_MAX_DX10_STREAMOUT_DECLS 64
#define SVGA3D_MAX_STREAMOUT_DECLS 512
#pragma pack(push, 1)
typedef struct SVGA3dStreamOutputDeclarationEntry {
uint32 outputSlot;
uint32 registerIndex;
uint8 registerMask;
uint8 pad0;
uint16 pad1;
uint32 stream;
} SVGA3dStreamOutputDeclarationEntry;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGAOTableStreamOutputEntry {
uint32 numOutputStreamEntries;
SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_DX10_STREAMOUT_DECLS];
uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
uint32 rasterizedStream;
uint32 numOutputStreamStrides;
uint32 mobid;
uint32 offsetInBytes;
uint8 usesMob;
uint8 pad0;
uint16 pad1;
uint32 pad2[246];
} SVGACOTableDXStreamOutputEntry;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDefineStreamOutput {
SVGA3dStreamOutputId soid;
uint32 numOutputStreamEntries;
SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_DX10_STREAMOUT_DECLS];
uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
uint32 rasterizedStream;
} SVGA3dCmdDXDefineStreamOutput;
#pragma pack(pop)
#define SVGA3D_DX_SO_NO_RASTERIZED_STREAM 0xFFFFFFFF
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDefineStreamOutputWithMob {
SVGA3dStreamOutputId soid;
uint32 numOutputStreamEntries;
uint32 numOutputStreamStrides;
uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
uint32 rasterizedStream;
} SVGA3dCmdDXDefineStreamOutputWithMob;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXBindStreamOutput {
SVGA3dStreamOutputId soid;
uint32 mobid;
uint32 offsetInBytes;
uint32 sizeInBytes;
} SVGA3dCmdDXBindStreamOutput;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDestroyStreamOutput {
SVGA3dStreamOutputId soid;
} SVGA3dCmdDXDestroyStreamOutput;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetStreamOutput {
SVGA3dStreamOutputId soid;
} SVGA3dCmdDXSetStreamOutput;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetMinLOD {
SVGA3dSurfaceId sid;
float minLOD;
} SVGA3dCmdDXSetMinLOD;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint64 value;
uint32 mobId;
uint32 mobOffset;
} SVGA3dCmdDXMobFence64;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetCOTable {
uint32 cid;
uint32 mobid;
SVGACOTableType type;
uint32 validSizeInBytes;
} SVGA3dCmdDXSetCOTable;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXGrowCOTable {
uint32 cid;
uint32 mobid;
SVGACOTableType type;
uint32 validSizeInBytes;
} SVGA3dCmdDXGrowCOTable;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXReadbackCOTable {
uint32 cid;
SVGACOTableType type;
} SVGA3dCmdDXReadbackCOTable;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXCopyCOTableIntoMob {
uint32 cid;
SVGACOTableType type;
uint32 mobid;
} SVGA3dCmdDXCopyCOTableIntoMob;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXPredStagingCopy {
SVGA3dSurfaceId dstSid;
SVGA3dSurfaceId srcSid;
uint8 readback;
uint8 unsynchronized;
uint8 mustBeZero[2];
} SVGA3dCmdDXPredStagingCopy;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXStagingCopy {
SVGA3dSurfaceId dstSid;
SVGA3dSurfaceId srcSid;
uint8 readback;
uint8 unsynchronized;
uint8 mustBeZero[2];
} SVGA3dCmdDXStagingCopy;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCOTableData {
uint32 mobid;
} SVGA3dCOTableData;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dBufferBinding {
uint32 bufferId;
uint32 stride;
uint32 offset;
} SVGA3dBufferBinding;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dConstantBufferBinding {
uint32 sid;
uint32 offsetInBytes;
uint32 sizeInBytes;
} SVGA3dConstantBufferBinding;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGADXInputAssemblyMobFormat {
uint32 layoutId;
SVGA3dBufferBinding vertexBuffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
uint32 indexBufferSid;
uint32 pad;
uint32 indexBufferOffset;
uint32 indexBufferFormat;
uint32 topology;
} SVGADXInputAssemblyMobFormat;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGADXContextMobFormat {
SVGADXInputAssemblyMobFormat inputAssembly;
struct {
uint32 blendStateId;
uint32 blendFactor[4];
uint32 sampleMask;
uint32 depthStencilStateId;
uint32 stencilRef;
uint32 rasterizerStateId;
uint32 depthStencilViewId;
uint32 renderTargetViewIds[SVGA3D_DX_MAX_RENDER_TARGETS];
} renderState;
uint32 pad0[8];
struct {
uint32 targets[SVGA3D_DX_MAX_SOTARGETS];
uint32 soid;
} streamOut;
uint32 pad1[10];
uint32 uavSpliceIndex;
uint8 numViewports;
uint8 numScissorRects;
uint16 pad2[1];
uint32 pad3[3];
SVGA3dViewport viewports[SVGA3D_DX_MAX_VIEWPORTS];
uint32 pad4[32];
SVGASignedRect scissorRects[SVGA3D_DX_MAX_SCISSORRECTS];
uint32 pad5[64];
struct {
uint32 queryID;
uint32 value;
} predication;
SVGAMobId shaderIfaceMobid;
uint32 shaderIfaceOffset;
struct {
uint32 shaderId;
SVGA3dConstantBufferBinding
constantBuffers[SVGA3D_DX_MAX_CONSTBUFFERS];
uint32 shaderResources[SVGA3D_DX_MAX_SRVIEWS];
uint32 samplers[SVGA3D_DX_MAX_SAMPLERS];
} shaderState[SVGA3D_NUM_SHADERTYPE];
uint32 pad6[26];
SVGA3dQueryId queryID[SVGA3D_MAX_QUERY];
SVGA3dCOTableData cotables[SVGA_COTABLE_MAX];
uint32 pad7[64];
uint32 uaViewIds[SVGA3D_DX11_1_MAX_UAVIEWS];
uint32 csuaViewIds[SVGA3D_DX11_1_MAX_UAVIEWS];
uint32 pad8[188];
} SVGADXContextMobFormat;
#pragma pack(pop)
#define SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED 256
#pragma pack(push, 1)
typedef struct SVGADXShaderIfaceMobFormat {
struct {
uint32 numClassInstances;
uint32 iface[SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED];
SVGA3dIfaceData data[SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED];
} shaderIfaceState[SVGA3D_NUM_SHADERTYPE];
uint32 pad0[1018];
} SVGADXShaderIfaceMobFormat;
#pragma pack(pop)
#endif