// SPDX-License-Identifier: GPL-2.0 OR MIT
/**************************************************************************
*
* Copyright 2015 VMware, Inc., Palo Alto, CA., USA
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* This file implements the vmwgfx context binding manager,
* The sole reason for having to use this code is that vmware guest
* backed contexts can be swapped out to their backing mobs by the device
* at any time, also swapped in at any time. At swapin time, the device
* validates the context bindings to make sure they point to valid resources.
* It's this outside-of-drawcall validation (that can happen at any time),
* that makes this code necessary.
*
* We therefore need to kill any context bindings pointing to a resource
* when the resource is swapped out. Furthermore, if the vmwgfx driver has
* swapped out the context we can't swap it in again to kill bindings because
* of backing mob reservation lockdep violations, so as part of
* context swapout, also kill all bindings of a context, so that they are
* already killed if a resource to which a binding points
* needs to be swapped out.
*
* Note that a resource can be pointed to by bindings from multiple contexts,
* Therefore we can't easily protect this data by a per context mutex
* (unless we use deadlock-safe WW mutexes). So we use a global binding_mutex
* to protect all binding manager data.
*
* Finally, any association between a context and a global resource
* (surface, shader or even DX query) is conceptually a context binding that
* needs to be tracked by this code.
*/
#include "vmwgfx_drv.h"
#include "vmwgfx_binding.h"
#include "device_include/svga3d_reg.h"
#include <linux/vmalloc.h>
#define VMW_BINDING_RT_BIT 0
#define VMW_BINDING_PS_BIT 1
#define VMW_BINDING_SO_T_BIT 2
#define VMW_BINDING_VB_BIT 3
#define VMW_BINDING_UAV_BIT 4
#define VMW_BINDING_CS_UAV_BIT 5
#define VMW_BINDING_NUM_BITS 6
#define VMW_BINDING_PS_SR_BIT 0
/**
* struct vmw_ctx_binding_state - per context binding state
*
* @dev_priv: Pointer to device private structure.
* @list: linked list of individual active bindings.
* @render_targets: Render target bindings.
* @texture_units: Texture units bindings.
* @ds_view: Depth-stencil view binding.
* @so_targets: StreamOutput target bindings.
* @vertex_buffers: Vertex buffer bindings.
* @index_buffer: Index buffer binding.
* @per_shader: Per shader-type bindings.
* @ua_views: UAV bindings.
* @so_state: StreamOutput bindings.
* @dirty: Bitmap tracking per binding-type changes that have not yet
* been emitted to the device.
* @dirty_vb: Bitmap tracking individual vertex buffer binding changes that
* have not yet been emitted to the device.
* @bind_cmd_buffer: Scratch space used to construct binding commands.
* @bind_cmd_count: Number of binding command data entries in @bind_cmd_buffer
* @bind_first_slot: Used together with @bind_cmd_buffer to indicate the
* device binding slot of the first command data entry in @bind_cmd_buffer.
*
* Note that this structure also provides storage space for the individual
* struct vmw_ctx_binding objects, so that no dynamic allocation is needed
* for individual bindings.
*
*/
struct vmw_ctx_binding_state {
struct vmw_private *dev_priv;
struct list_head list;
struct vmw_ctx_bindinfo_view render_targets[SVGA3D_RT_MAX];
struct vmw_ctx_bindinfo_tex texture_units[SVGA3D_NUM_TEXTURE_UNITS];
struct vmw_ctx_bindinfo_view ds_view;
struct vmw_ctx_bindinfo_so_target so_targets[SVGA3D_DX_MAX_SOTARGETS];
struct vmw_ctx_bindinfo_vb vertex_buffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
struct vmw_ctx_bindinfo_ib index_buffer;
struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE];
struct vmw_ctx_bindinfo_uav ua_views[VMW_MAX_UAV_BIND_TYPE];
struct vmw_ctx_bindinfo_so so_state;
unsigned long dirty;
DECLARE_BITMAP(dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS);
u32 bind_cmd_buffer[VMW_MAX_VIEW_BINDINGS];
u32 bind_cmd_count;
u32 bind_first_slot;
};
static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind);
static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
bool rebind);
static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind);
static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind);
static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind);
static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind);
static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind);
static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs);
static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi,
bool rebind);
static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind);
static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind);
static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind);
static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind);
static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind);
static void vmw_binding_build_asserts(void) __attribute__ ((unused));
typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool);
/**
* struct vmw_binding_info - Per binding type information for the binding
* manager
*
* @size: The size of the struct binding derived from a struct vmw_ctx_bindinfo.
* @offsets: array[shader_slot] of offsets to the array[slot]
* of struct bindings for the binding type.
* @scrub_func: Pointer to the scrub function for this binding type.
*
* Holds static information to help optimize the binding manager and avoid
* an excessive amount of switch statements.
*/
struct vmw_binding_info {
size_t size;
const size_t *offsets;
vmw_scrub_func scrub_func;
};
/*
* A number of static variables that help determine the scrub func and the
* location of the struct vmw_ctx_bindinfo slots for each binding type.
*/
static const size_t vmw_binding_shader_offsets[] = {
offsetof(struct vmw_ctx_binding_state, per_shader[0].shader),
offsetof(struct vmw_ctx_binding_state, per_shader[1].shader),
offsetof(struct vmw_ctx_binding_state, per_shader[2].shader),
offsetof(struct vmw_ctx_binding_state, per_shader[3].shader),
offsetof(struct vmw_ctx_binding_state, per_shader[4].shader),
offsetof(struct vmw_ctx_binding_state, per_shader[5].shader),
};
static const size_t vmw_binding_rt_offsets[] = {
offsetof(struct vmw_ctx_binding_state, render_targets),
};
static const size_t vmw_binding_tex_offsets[] = {
offsetof(struct vmw_ctx_binding_state, texture_units),
};
static const size_t vmw_binding_cb_offsets[] = {
offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers),
offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers),
offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers),
offsetof(struct vmw_ctx_binding_state, per_shader[3].const_buffers),
offsetof(struct vmw_ctx_binding_state, per_shader[4].const_buffers),
offsetof(struct vmw_ctx_binding_state, per_shader[5].const_buffers),
};
static const size_t vmw_binding_dx_ds_offsets[] = {
offsetof(struct vmw_ctx_binding_state, ds_view),
};
static const size_t vmw_binding_sr_offsets[] = {
offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res),
offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res),
offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res),
offsetof(struct vmw_ctx_binding_state, per_shader[3].shader_res),
offsetof(struct vmw_ctx_binding_state, per_shader[4].shader_res),
offsetof(struct vmw_ctx_binding_state, per_shader[5].shader_res),
};
static const size_t vmw_binding_so_target_offsets[] = {
offsetof(struct vmw_ctx_binding_state, so_targets),
};
static const size_t vmw_binding_vb_offsets[] = {
offsetof(struct vmw_ctx_binding_state, vertex_buffers),
};
static const size_t vmw_binding_ib_offsets[] = {
offsetof(struct vmw_ctx_binding_state, index_buffer),
};
static const size_t vmw_binding_uav_offsets[] = {
offsetof(struct vmw_ctx_binding_state, ua_views[0].views),
};
static const size_t vmw_binding_cs_uav_offsets[] = {
offsetof(struct vmw_ctx_binding_state, ua_views[1].views),
};
static const size_t vmw_binding_so_offsets[] = {
offsetof(struct vmw_ctx_binding_state, so_state),
};
static const struct vmw_binding_info vmw_binding_infos[] = {
[vmw_ctx_binding_shader] = {
.size = sizeof(struct vmw_ctx_bindinfo_shader),
.offsets = vmw_binding_shader_offsets,
.scrub_func = vmw_binding_scrub_shader},
[vmw_ctx_binding_rt] = {
.size = sizeof(struct vmw_ctx_bindinfo_view),
.offsets = vmw_binding_rt_offsets,
.scrub_func = vmw_binding_scrub_render_target},
[vmw_ctx_binding_tex] = {
.size = sizeof(struct vmw_ctx_bindinfo_tex),
.offsets = vmw_binding_tex_offsets,
.scrub_func = vmw_binding_scrub_texture},
[vmw_ctx_binding_cb] = {
.size = sizeof(struct vmw_ctx_bindinfo_cb),
.offsets = vmw_binding_cb_offsets,
.scrub_func = vmw_binding_scrub_cb},
[vmw_ctx_binding_dx_shader] = {
.size = sizeof(struct vmw_ctx_bindinfo_shader),
.offsets = vmw_binding_shader_offsets,
.scrub_func = vmw_binding_scrub_dx_shader},
[vmw_ctx_binding_dx_rt] = {
.size = sizeof(struct vmw_ctx_bindinfo_view),
.offsets = vmw_binding_rt_offsets,
.scrub_func = vmw_binding_scrub_dx_rt},
[vmw_ctx_binding_sr] = {
.size = sizeof(struct vmw_ctx_bindinfo_view),
.offsets = vmw_binding_sr_offsets,
.scrub_func = vmw_binding_scrub_sr},
[vmw_ctx_binding_ds] = {
.size = sizeof(struct vmw_ctx_bindinfo_view),
.offsets = vmw_binding_dx_ds_offsets,
.scrub_func = vmw_binding_scrub_dx_rt},
[vmw_ctx_binding_so_target] = {
.size = sizeof(struct vmw_ctx_bindinfo_so_target),
.offsets = vmw_binding_so_target_offsets,
.scrub_func = vmw_binding_scrub_so_target},
[vmw_ctx_binding_vb] = {
.size = sizeof(struct vmw_ctx_bindinfo_vb),
.offsets = vmw_binding_vb_offsets,
.scrub_func = vmw_binding_scrub_vb},
[vmw_ctx_binding_ib] = {
.size = sizeof(struct vmw_ctx_bindinfo_ib),
.offsets = vmw_binding_ib_offsets,
.scrub_func = vmw_binding_scrub_ib},
[vmw_ctx_binding_uav] = {
.size = sizeof(struct vmw_ctx_bindinfo_view),
.offsets = vmw_binding_uav_offsets,
.scrub_func = vmw_binding_scrub_uav},
[vmw_ctx_binding_cs_uav] = {
.size = sizeof(struct vmw_ctx_bindinfo_view),
.offsets = vmw_binding_cs_uav_offsets,
.scrub_func = vmw_binding_scrub_cs_uav},
[vmw_ctx_binding_so] = {
.size = sizeof(struct vmw_ctx_bindinfo_so),
.offsets = vmw_binding_so_offsets,
.scrub_func = vmw_binding_scrub_so},
};
/**
* vmw_cbs_context - Return a pointer to the context resource of a
* context binding state tracker.
*
* @cbs: The context binding state tracker.
*
* Provided there are any active bindings, this function will return an
* unreferenced pointer to the context resource that owns the context
* binding state tracker. If there are no active bindings, this function
* will return NULL. Note that the caller must somehow ensure that a reference
* is held on the context resource prior to calling this function.
*/
static const struct vmw_resource *
vmw_cbs_context(const struct vmw_ctx_binding_state *cbs)
{
if (list_empty(&cbs->list))
return NULL;
return list_first_entry(&cbs->list, struct vmw_ctx_bindinfo,
ctx_list)->ctx;
}
/**
* vmw_binding_loc - determine the struct vmw_ctx_bindinfo slot location.
*
* @cbs: Pointer to a struct vmw_ctx_binding state which holds the slot.
* @bt: The binding type.
* @shader_slot: The shader slot of the binding. If none, then set to 0.
* @slot: The slot of the binding.
*/
static struct vmw_ctx_bindinfo *
vmw_binding_loc(struct vmw_ctx_binding_state *cbs,
enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot)
{
const struct vmw_binding_info *b = &vmw_binding_infos[bt];
size_t offset = b->offsets[shader_slot] + b->size*slot;
return (struct vmw_ctx_bindinfo *)((u8 *) cbs + offset);
}
/**
* vmw_binding_drop: Stop tracking a context binding
*
* @bi: Pointer to binding tracker storage.
*
* Stops tracking a context binding, and re-initializes its storage.
* Typically used when the context binding is replaced with a binding to
* another (or the same, for that matter) resource.
*/
static void vmw_binding_drop(struct vmw_ctx_bindinfo *bi)
{
list_del(&bi->ctx_list);
if (!list_empty(&bi->res_list))
list_del(&bi->res_list);
bi->ctx = NULL;
}
/**
* vmw_binding_add: Start tracking a context binding
*
* @cbs: Pointer to the context binding state tracker.
* @bi: Information about the binding to track.
* @shader_slot: The shader slot of the binding.
* @slot: The slot of the binding.
*
* Starts tracking the binding in the context binding
* state structure @cbs.
*/
void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
const struct vmw_ctx_bindinfo *bi,
u32 shader_slot, u32 slot)
{
struct vmw_ctx_bindinfo *loc =
vmw_binding_loc(cbs, bi->bt, shader_slot, slot);
const struct vmw_binding_info *b = &vmw_binding_infos[bi->bt];
if (loc->ctx != NULL)
vmw_binding_drop(loc);
memcpy(loc, bi, b->size);
loc->scrubbed = false;
list_add(&loc->ctx_list, &cbs->list);
INIT_LIST_HEAD(&loc->res_list);
}
/**
* vmw_binding_cb_offset_update: Update the offset of a cb binding
*
* @cbs: Pointer to the context binding state tracker.
* @shader_slot: The shader slot of the binding.
* @slot: The slot of the binding.
* @offsetInBytes: The new offset of the binding.
*
* Updates the offset of an existing cb binding in the context binding
* state structure @cbs.
*/
void vmw_binding_cb_offset_update(struct vmw_ctx_binding_state *cbs,
u32 shader_slot, u32 slot, u32 offsetInBytes)
{
struct vmw_ctx_bindinfo *loc =
vmw_binding_loc(cbs, vmw_ctx_binding_cb, shader_slot, slot);
struct vmw_ctx_bindinfo_cb *loc_cb =
(struct vmw_ctx_bindinfo_cb *)((u8 *) loc);
loc_cb->offset = offsetInBytes;
}
/**
* vmw_binding_add_uav_index - Add UAV index for tracking.
* @cbs: Pointer to the context binding state tracker.
* @slot: UAV type to which bind this index.
* @index: The splice index to track.
*/
void vmw_binding_add_uav_index(struct vmw_ctx_binding_state *cbs, uint32 slot,
uint32 index)
{
cbs->ua_views[slot].index = index;
}
/**
* vmw_binding_transfer: Transfer a context binding tracking entry.
*
* @cbs: Pointer to the persistent context binding state tracker.
* @from: Staged binding info built during execbuf
* @bi: Information about the binding to track.
*
*/
static void vmw_binding_transfer(struct vmw_ctx_binding_state *cbs,
const struct vmw_ctx_binding_state *from,
const struct vmw_ctx_bindinfo *bi)
{
size_t offset = (unsigned long)bi - (unsigned long)from;
struct vmw_ctx_bindinfo *loc = (struct vmw_ctx_bindinfo *)
((unsigned long) cbs + offset);
if (loc->ctx != NULL) {
WARN_ON(bi->scrubbed);
vmw_binding_drop(loc);
}
if (bi->res != NULL) {
memcpy(loc, bi, vmw_binding_infos[bi->bt].size);
list_add_tail(&loc->ctx_list, &cbs->list);
list_add_tail(&loc->res_list, &loc->res->binding_head);
}
}
/**
* vmw_binding_state_kill - Kill all bindings associated with a
* struct vmw_ctx_binding state structure, and re-initialize the structure.
*
* @cbs: Pointer to the context binding state tracker.
*
* Emits commands to scrub all bindings associated with the
* context binding state tracker. Then re-initializes the whole structure.
*/
void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs)
{
struct vmw_ctx_bindinfo *entry, *next;
vmw_binding_state_scrub(cbs);
list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
vmw_binding_drop(entry);
}
/**
* vmw_binding_state_scrub - Scrub all bindings associated with a
* struct vmw_ctx_binding state structure.
*
* @cbs: Pointer to the context binding state tracker.
*
* Emits commands to scrub all bindings associated with the
* context binding state tracker.
*/
void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs)
{
struct vmw_ctx_bindinfo *entry;
list_for_each_entry(entry, &cbs->list, ctx_list) {
if (!entry->scrubbed) {
(void) vmw_binding_infos[entry->bt].scrub_func
(entry, false);
entry->scrubbed = true;
}
}
(void) vmw_binding_emit_dirty(cbs);
}
/**
* vmw_binding_res_list_kill - Kill all bindings on a
* resource binding list
*
* @head: list head of resource binding list
*
* Kills all bindings associated with a specific resource. Typically
* called before the resource is destroyed.
*/
void vmw_binding_res_list_kill(struct list_head *head)
{
struct vmw_ctx_bindinfo *entry, *next;
vmw_binding_res_list_scrub(head);
list_for_each_entry_safe(entry, next, head, res_list)
vmw_binding_drop(entry);
}
/**
* vmw_binding_res_list_scrub - Scrub all bindings on a
* resource binding list
*
* @head: list head of resource binding list
*
* Scrub all bindings associated with a specific resource. Typically
* called before the resource is evicted.
*/
void vmw_binding_res_list_scrub(struct list_head *head)
{
struct vmw_ctx_bindinfo *entry;
list_for_each_entry(entry, head, res_list) {
if (!entry->scrubbed) {
(void) vmw_binding_infos[entry->bt].scrub_func
(entry, false);
entry->scrubbed = true;
}
}
list_for_each_entry(entry, head, res_list) {
struct vmw_ctx_binding_state *cbs =
vmw_context_binding_state(entry->ctx);
(void) vmw_binding_emit_dirty(cbs);
}
}
/**
* vmw_binding_state_commit - Commit staged binding info
*
* @to: Staged binding info area to copy into to.
* @from: Staged binding info built during execbuf.
*
* Transfers binding info from a temporary structure
* (typically used by execbuf) to the persistent
* structure in the context. This can be done once commands have been
* submitted to hardware
*/
void vmw_binding_state_commit(struct vmw_ctx_binding_state *to,
struct vmw_ctx_binding_state *from)
{
struct vmw_ctx_bindinfo *entry, *next;
list_for_each_entry_safe(entry, next, &from->list, ctx_list) {
vmw_binding_transfer(to, from, entry);
vmw_binding_drop(entry);
}
/* Also transfer uav splice indices */
to->ua_views[0].index = from->ua_views[0].index;
to->ua_views[1].index = from->ua_views[1].index;
}
/**
* vmw_binding_rebind_all - Rebind all scrubbed bindings of a context
*
* @cbs: Pointer to the context binding state tracker.
*
* Walks through the context binding list and rebinds all scrubbed
* resources.
*/
int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs)
{
struct vmw_ctx_bindinfo *entry;
int ret;
list_for_each_entry(entry, &cbs->list, ctx_list) {
if (likely(!entry->scrubbed))
continue;
if ((entry->res == NULL || entry->res->id ==
SVGA3D_INVALID_ID))
continue;
ret = vmw_binding_infos[entry->bt].scrub_func(entry, true);
if (unlikely(ret != 0))
return ret;
entry->scrubbed = false;
}
return vmw_binding_emit_dirty(cbs);
}
/**
* vmw_binding_scrub_shader - scrub a shader binding from a context.
*
* @bi: single binding information.
* @rebind: Whether to issue a bind instead of scrub command.
*/
static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
{
struct vmw_ctx_bindinfo_shader *binding =
container_of(bi, typeof(*binding), bi);
struct vmw_private *dev_priv = bi->ctx->dev_priv;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdSetShader body;
} *cmd;
cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
if (unlikely(cmd == NULL))
return -ENOMEM;
cmd->header.id = SVGA_3D_CMD_SET_SHADER;
cmd->header.size = sizeof(cmd->body);
cmd->body.cid = bi->ctx->id;
cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
vmw_cmd_commit(dev_priv, sizeof(*cmd));
return 0;
}
/**
* vmw_binding_scrub_render_target - scrub a render target binding
* from a context.
*
* @bi: single binding information.
* @rebind: Whether to issue a bind instead of scrub command.
*/
static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
bool rebind)
{
struct vmw_ctx_bindinfo_view *binding =
container_of(bi, typeof(*binding), bi);
struct vmw_private *dev_priv = bi->ctx->dev_priv;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdSetRenderTarget body;
} *cmd;
cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
if (unlikely(cmd == NULL))
return -ENOMEM;
cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET;
cmd->header.size = sizeof(cmd->body);
cmd->body.cid = bi->ctx->id;
cmd->body.type = binding->slot;
cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
cmd->body.target.face = 0;
cmd->body.target.mipmap = 0;
vmw_cmd_commit(dev_priv, sizeof(*cmd));
return 0;
}
/**
* vmw_binding_scrub_texture - scrub a texture binding from a context.
*
* @bi: single binding information.
* @rebind: Whether to issue a bind instead of scrub command.
*
* TODO: Possibly complement this function with a function that takes
* a list of texture bindings and combines them to a single command.
*/
static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi,
bool rebind)
{
struct vmw_ctx_bindinfo_tex *binding =
container_of(bi, typeof(*binding), bi);
struct vmw_private *dev_priv = bi->ctx->dev_priv;
struct {
SVGA3dCmdHeader header;
struct {
SVGA3dCmdSetTextureState c;
SVGA3dTextureState s1;
} body;
} *cmd;
cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
if (unlikely(cmd == NULL))
return -ENOMEM;
cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE;
cmd->header.size = sizeof(cmd->body);
cmd->body.c.cid = bi->ctx->id;
cmd->body.s1.stage = binding->texture_stage;
cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;
cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
vmw_cmd_commit(dev_priv, sizeof(*cmd));
return 0;
}
/**
* vmw_binding_scrub_dx_shader - scrub a dx shader binding from a context.
*
* @bi: single binding information.
* @rebind: Whether to issue a bind instead of scrub command.
*/
static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
{
struct vmw_ctx_bindinfo_shader *binding =
container_of(bi, typeof(*binding), bi);
struct vmw_private *dev_priv = bi->ctx->dev_priv;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXSetShader body;
} *cmd;
cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
if (unlikely(cmd == NULL))
return -ENOMEM;
cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER;
cmd->header.size = sizeof(cmd->body);
cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
vmw_cmd_commit(dev_priv, sizeof(*cmd));
return 0;
}
/**
* vmw_binding_scrub_cb - scrub a constant buffer binding from a context.
*
* @bi: single binding information.
* @rebind: Whether to issue a bind instead of scrub command.
*/
static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind)
{
struct vmw_ctx_bindinfo_cb *binding =
container_of(bi, typeof(*binding), bi);
struct vmw_private *dev_priv = bi->ctx->dev_priv;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXSetSingleConstantBuffer body;
} *cmd;
cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
if (unlikely(cmd == NULL))
return -ENOMEM;
cmd->header.id = SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER;
cmd->header.size = sizeof(cmd->body);
cmd->body.slot = binding->slot;
cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
if (rebind) {
cmd->body.offsetInBytes = binding->offset;
cmd->body.sizeInBytes = binding->size;
cmd->body.sid = bi->res->id;
} else {
cmd->body.offsetInBytes = 0;
cmd->body.sizeInBytes = 0;
cmd->body.sid = SVGA3D_INVALID_ID;
}
vmw_cmd_commit(dev_priv, sizeof(*cmd));
return 0;
}
/**
* vmw_collect_view_ids - Build view id data for a view binding command
* without checking which bindings actually need to be emitted
*
* @cbs: Pointer to the context's struct vmw_ctx_binding_state
* @biv: Pointer to where the binding info array is stored in @cbs
* @max_num: Maximum number of entries in the @bi array.
*
* Scans the @bi array for bindings and builds a buffer of view id data.
* Stops at the first non-existing binding in the @bi array.
* On output, @cbs->bind_cmd_count contains the number of bindings to be
* emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
* contains the command data.
*/
static void vmw_collect_view_ids(struct vmw_ctx_binding_state *cbs,
const struct vmw_ctx_bindinfo_view *biv,
u32 max_num)
{
unsigned long i;
cbs->bind_cmd_count = 0;
cbs->bind_first_slot = 0;
for (i = 0; i < max_num; ++i, ++biv) {
if (!biv->bi.ctx)
break;
cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
((biv->bi.scrubbed) ?
SVGA3D_INVALID_ID : biv->bi.res->id);
}
}
/**
* vmw_collect_dirty_view_ids - Build view id data for a view binding command
*
* @cbs: Pointer to the context's struct vmw_ctx_binding_state
* @bi: Pointer to where the binding info array is stored in @cbs
* @dirty: Bitmap indicating which bindings need to be emitted.
* @max_num: Maximum number of entries in the @bi array.
*
* Scans the @bi array for bindings that need to be emitted and
* builds a buffer of view id data.
* On output, @cbs->bind_cmd_count contains the number of bindings to be
* emitted, @cbs->bind_first_slot indicates the index of the first emitted
* binding, and @cbs->bind_cmd_buffer contains the command data.
*/
static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state *cbs,
const struct vmw_ctx_bindinfo *bi,
unsigned long *dirty,
u32 max_num)
{
const struct vmw_ctx_bindinfo_view *biv =
container_of(bi, struct vmw_ctx_bindinfo_view, bi);
unsigned long i, next_bit;
cbs->bind_cmd_count = 0;
i = find_first_bit(dirty, max_num);
next_bit = i;
cbs->bind_first_slot = i;
biv += i;
for (; i < max_num; ++i, ++biv) {
cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
((!biv->bi.ctx || biv->bi.scrubbed) ?
SVGA3D_INVALID_ID : biv->bi.res->id);
if (next_bit == i) {
next_bit = find_next_bit(dirty, max_num, i + 1);
if (next_bit >= max_num)
break;
}
}
}
/**
* vmw_emit_set_sr - Issue delayed DX shader resource binding commands
*
* @cbs: Pointer to the context's struct vmw_ctx_binding_state
* @shader_slot: The shader slot of the binding.
*/
static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs,
int shader_slot)
{
const struct vmw_ctx_bindinfo *loc =
&cbs->per_shader[shader_slot].shader_res[0].bi;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXSetShaderResources body;
} *cmd;
size_t cmd_size, view_id_size;
const struct vmw_resource *ctx = vmw_cbs_context(cbs);
vmw_collect_dirty_view_ids(cbs, loc,
cbs->per_shader[shader_slot].dirty_sr,
SVGA3D_DX_MAX_SRVIEWS);
if (cbs->bind_cmd_count == 0)
return 0;
view_id_size = cbs->bind_cmd_count*sizeof(uint32);
cmd_size = sizeof(*cmd) + view_id_size;
cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
if (unlikely(cmd == NULL))
return -ENOMEM;
cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER_RESOURCES;
cmd->header.size = sizeof(cmd->body) + view_id_size;
cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN;
cmd->body.startView = cbs->bind_first_slot;
memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
vmw_cmd_commit(ctx->dev_priv, cmd_size);
bitmap_clear(cbs->per_shader[shader_slot].dirty_sr,
cbs->bind_first_slot, cbs->bind_cmd_count);
return 0;
}
/**
* vmw_emit_set_rt - Issue delayed DX rendertarget binding commands
*
* @cbs: Pointer to the context's struct vmw_ctx_binding_state
*/
static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs)
{
const struct vmw_ctx_bindinfo_view *loc = &cbs->render_targets[0];
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXSetRenderTargets body;
} *cmd;
size_t cmd_size, view_id_size;
const struct vmw_resource *ctx = vmw_cbs_context(cbs);
vmw_collect_view_ids(cbs, loc, SVGA3D_DX_MAX_RENDER_TARGETS);
view_id_size = cbs->bind_cmd_count*sizeof(uint32);
cmd_size = sizeof(*cmd) + view_id_size;
cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
if (unlikely(cmd == NULL))
return -ENOMEM;
cmd->header.id = SVGA_3D_CMD_DX_SET_RENDERTARGETS;
cmd->header.size = sizeof(cmd->body) + view_id_size;
if (cbs->ds_view.bi.ctx && !cbs->ds_view.bi.scrubbed)
cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id;
else
cmd->body.depthStencilViewId = SVGA3D_INVALID_ID;
memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
vmw_cmd_commit(ctx->dev_priv, cmd_size);
return 0;
}
/**
* vmw_collect_so_targets - Build SVGA3dSoTarget data for a binding command
* without checking which bindings actually need to be emitted
*
* @cbs: Pointer to the context's struct vmw_ctx_binding_state
* @biso: Pointer to where the binding info array is stored in @cbs
* @max_num: Maximum number of entries in the @bi array.
*
* Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data.
* Stops at the first non-existing binding in the @bi array.
* On output, @cbs->bind_cmd_count contains the number of bindings to be
* emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
* contains the command data.
*/
static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs,
const struct vmw_ctx_bindinfo_so_target *biso,
u32 max_num)
{
unsigned long i;
SVGA3dSoTarget *so_buffer = (SVGA3dSoTarget *) cbs->bind_cmd_buffer;
cbs->bind_cmd_count = 0;
cbs->bind_first_slot = 0;
for (i = 0; i < max_num; ++i, ++biso, ++so_buffer,
++cbs->bind_cmd_count) {
if (!biso->bi.ctx)
break;
if (!biso->bi.scrubbed) {
so_buffer->sid = biso->bi.res->id;
so_buffer->offset = biso->offset;
so_buffer->sizeInBytes = biso->size;
} else {
so_buffer->sid = SVGA3D_INVALID_ID;
so_buffer->offset = 0;
so_buffer->sizeInBytes = 0;
}
}
}
/**
* vmw_emit_set_so_target - Issue delayed streamout binding commands
*
* @cbs: Pointer to the context's struct vmw_ctx_binding_state
*/
static int vmw_emit_set_so_target(struct vmw_ctx_binding_state *cbs)
{
const struct vmw_ctx_bindinfo_so_target *loc = &cbs->so_targets[0];
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXSetSOTargets body;
} *cmd;
size_t cmd_size, so_target_size;
const struct vmw_resource *ctx = vmw_cbs_context(cbs);
vmw_collect_so_targets(cbs, loc, SVGA3D_DX_MAX_SOTARGETS);
if (cbs->bind_cmd_count == 0)
return 0;
so_target_size = cbs->bind_cmd_count*sizeof(SVGA3dSoTarget);
cmd_size = sizeof(*cmd) + so_target_size;
cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
if (unlikely(cmd == NULL))
return -ENOMEM;
cmd->header.id = SVGA_3D_CMD_DX_SET_SOTARGETS;
cmd->header.size = sizeof(cmd->body) + so_target_size;
memcpy(&cmd[1], cbs->bind_cmd_buffer, so_target_size);
vmw_cmd_commit(ctx->dev_priv, cmd_size);
return 0;
}
/**
* vmw_binding_emit_dirty_ps - Issue delayed per shader binding commands
*
* @cbs: Pointer to the context's struct vmw_ctx_binding_state
*
*/
static int vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state *cbs)
{
struct vmw_dx_shader_bindings *sb = &cbs->per_shader[0];
u32 i;
int ret;
for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) {
if (!test_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty))
continue;
ret = vmw_emit_set_sr(cbs, i);
if (ret)
break;
__clear_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty);
}
return 0;
}
/**
* vmw_collect_dirty_vbs - Build SVGA3dVertexBuffer data for a
* SVGA3dCmdDXSetVertexBuffers command
*
* @cbs: Pointer to the context's struct vmw_ctx_binding_state
* @bi: Pointer to where the binding info array is stored in @cbs
* @dirty: Bitmap indicating which bindings need to be emitted.
* @max_num: Maximum number of entries in the @bi array.
*
* Scans the @bi array for bindings that need to be emitted and
* builds a buffer of SVGA3dVertexBuffer data.
* On output, @cbs->bind_cmd_count contains the number of bindings to be
* emitted, @cbs->bind_first_slot indicates the index of the first emitted
* binding, and @cbs->bind_cmd_buffer contains the command data.
*/
static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state *cbs,
const struct vmw_ctx_bindinfo *bi,
unsigned long *dirty,
u32 max_num)
{
const struct vmw_ctx_bindinfo_vb *biv =
container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
unsigned long i, next_bit;
SVGA3dVertexBuffer *vbs = (SVGA3dVertexBuffer *) &cbs->bind_cmd_buffer;
cbs->bind_cmd_count = 0;
i = find_first_bit(dirty, max_num);
next_bit = i;
cbs->bind_first_slot = i;
biv += i;
for (; i < max_num; ++i, ++biv, ++vbs) {
if (!biv->bi.ctx || biv->bi.scrubbed) {
vbs->sid = SVGA3D_INVALID_ID;
vbs->stride = 0;
vbs->offset = 0;
} else {
vbs->sid = biv->bi.res->id;
vbs->stride = biv->stride;
vbs->offset = biv->offset;
}
cbs->bind_cmd_count++;
if (next_bit == i) {
next_bit = find_next_bit(dirty, max_num, i + 1);
if (next_bit >= max_num)
break;
}
}
}
/**
* vmw_emit_set_vb - Issue delayed vertex buffer binding commands
*
* @cbs: Pointer to the context's struct vmw_ctx_binding_state
*
*/
static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs)
{
const struct vmw_ctx_bindinfo *loc =
&cbs->vertex_buffers[0].bi;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXSetVertexBuffers body;
} *cmd;
size_t cmd_size, set_vb_size;
const struct vmw_resource *ctx = vmw_cbs_context(cbs);
vmw_collect_dirty_vbs(cbs, loc, cbs->dirty_vb,
SVGA3D_DX_MAX_VERTEXBUFFERS);
if (cbs->bind_cmd_count == 0)
return 0;
set_vb_size = cbs->bind_cmd_count*sizeof(SVGA3dVertexBuffer);
cmd_size = sizeof(*cmd) + set_vb_size;
cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
if (unlikely(cmd == NULL))
return -ENOMEM;
cmd->header.id = SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS;
cmd->header.size = sizeof(cmd->body) + set_vb_size;
cmd->body.startBuffer = cbs->bind_first_slot;
memcpy(&cmd[1], cbs->bind_cmd_buffer, set_vb_size);
vmw_cmd_commit(ctx->dev_priv, cmd_size);
bitmap_clear(cbs->dirty_vb,
cbs->bind_first_slot, cbs->bind_cmd_count);
return 0;
}
static int vmw_emit_set_uav(struct vmw_ctx_binding_state *cbs)
{
const struct vmw_ctx_bindinfo_view *loc = &cbs->ua_views[0].views[0];
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXSetUAViews body;
} *cmd;
size_t cmd_size, view_id_size;
const struct vmw_resource *ctx = vmw_cbs_context(cbs);
vmw_collect_view_ids(cbs, loc, vmw_max_num_uavs(cbs->dev_priv));
view_id_size = cbs->bind_cmd_count*sizeof(uint32);
cmd_size = sizeof(*cmd) + view_id_size;
cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
if (!cmd)
return -ENOMEM;
cmd->header.id = SVGA_3D_CMD_DX_SET_UA_VIEWS;
cmd->header.size = sizeof(cmd->body) + view_id_size;
/* Splice index is specified user-space */
cmd->body.uavSpliceIndex = cbs->ua_views[0].index;
memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
vmw_cmd_commit(ctx->dev_priv, cmd_size);
return 0;
}
static int vmw_emit_set_cs_uav(struct vmw_ctx_binding_state *cbs)
{
const struct vmw_ctx_bindinfo_view *loc = &cbs->ua_views[1].views[0];
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXSetCSUAViews body;
} *cmd;
size_t cmd_size, view_id_size;
const struct vmw_resource *ctx = vmw_cbs_context(cbs);
vmw_collect_view_ids(cbs, loc, vmw_max_num_uavs(cbs->dev_priv));
view_id_size = cbs->bind_cmd_count*sizeof(uint32);
cmd_size = sizeof(*cmd) + view_id_size;
cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
if (!cmd)
return -ENOMEM;
cmd->header.id = SVGA_3D_CMD_DX_SET_CS_UA_VIEWS;
cmd->header.size = sizeof(cmd->body) + view_id_size;
/* Start index is specified user-space */
cmd->body.startIndex = cbs->ua_views[1].index;
memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
vmw_cmd_commit(ctx->dev_priv, cmd_size);
return 0;
}
/**
* vmw_binding_emit_dirty - Issue delayed binding commands
*
* @cbs: Pointer to the context's struct vmw_ctx_binding_state
*
* This function issues the delayed binding commands that arise from
* previous scrub / unscrub calls. These binding commands are typically
* commands that batch a number of bindings and therefore it makes sense
* to delay them.
*/
static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs)
{
int ret = 0;
unsigned long hit = 0;
while ((hit = find_next_bit(&cbs->dirty, VMW_BINDING_NUM_BITS, hit))
< VMW_BINDING_NUM_BITS) {
switch (hit) {
case VMW_BINDING_RT_BIT:
ret = vmw_emit_set_rt(cbs);
break;
case VMW_BINDING_PS_BIT:
ret = vmw_binding_emit_dirty_ps(cbs);
break;
case VMW_BINDING_SO_T_BIT:
ret = vmw_emit_set_so_target(cbs);
break;
case VMW_BINDING_VB_BIT:
ret = vmw_emit_set_vb(cbs);
break;
case VMW_BINDING_UAV_BIT:
ret = vmw_emit_set_uav(cbs);
break;
case VMW_BINDING_CS_UAV_BIT:
ret = vmw_emit_set_cs_uav(cbs);
break;
default:
BUG();
}
if (ret)
return ret;
__clear_bit(hit, &cbs->dirty);
hit++;
}
return 0;
}
/**
* vmw_binding_scrub_sr - Schedule a dx shaderresource binding
* scrub from a context
*
* @bi: single binding information.
* @rebind: Whether to issue a bind instead of scrub command.
*/
static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind)
{
struct vmw_ctx_bindinfo_view *biv =
container_of(bi, struct vmw_ctx_bindinfo_view, bi);
struct vmw_ctx_binding_state *cbs =
vmw_context_binding_state(bi->ctx);
__set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr);
__set_bit(VMW_BINDING_PS_SR_BIT,
&cbs->per_shader[biv->shader_slot].dirty);
__set_bit(VMW_BINDING_PS_BIT, &cbs->dirty);
return 0;
}
/**
* vmw_binding_scrub_dx_rt - Schedule a dx rendertarget binding
* scrub from a context
*
* @bi: single binding information.
* @rebind: Whether to issue a bind instead of scrub command.
*/
static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind)
{
struct vmw_ctx_binding_state *cbs =
vmw_context_binding_state(bi->ctx);
__set_bit(VMW_BINDING_RT_BIT, &cbs->dirty);
return 0;
}
/**
* vmw_binding_scrub_so_target - Schedule a dx streamoutput buffer binding
* scrub from a context
*
* @bi: single binding information.
* @rebind: Whether to issue a bind instead of scrub command.
*/
static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind)
{
struct vmw_ctx_binding_state *cbs =
vmw_context_binding_state(bi->ctx);
__set_bit(VMW_BINDING_SO_T_BIT, &cbs->dirty);
return 0;
}
/**
* vmw_binding_scrub_vb - Schedule a dx vertex buffer binding
* scrub from a context
*
* @bi: single binding information.
* @rebind: Whether to issue a bind instead of scrub command.
*/
static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind)
{
struct vmw_ctx_bindinfo_vb *bivb =
container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
struct vmw_ctx_binding_state *cbs =
vmw_context_binding_state(bi->ctx);
__set_bit(bivb->slot, cbs->dirty_vb);
__set_bit(VMW_BINDING_VB_BIT, &cbs->dirty);
return 0;
}
/**
* vmw_binding_scrub_ib - scrub a dx index buffer binding from a context
*
* @bi: single binding information.
* @rebind: Whether to issue a bind instead of scrub command.
*/
static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind)
{
struct vmw_ctx_bindinfo_ib *binding =
container_of(bi, typeof(*binding), bi);
struct vmw_private *dev_priv = bi->ctx->dev_priv;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXSetIndexBuffer body;
} *cmd;
cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
if (unlikely(cmd == NULL))
return -ENOMEM;
cmd->header.id = SVGA_3D_CMD_DX_SET_INDEX_BUFFER;
cmd->header.size = sizeof(cmd->body);
if (rebind) {
cmd->body.sid = bi->res->id;
cmd->body.format = binding->format;
cmd->body.offset = binding->offset;
} else {
cmd->body.sid = SVGA3D_INVALID_ID;
cmd->body.format = 0;
cmd->body.offset = 0;
}
vmw_cmd_commit(dev_priv, sizeof(*cmd));
return 0;
}
static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind)
{
struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx);
__set_bit(VMW_BINDING_UAV_BIT, &cbs->dirty);
return 0;
}
static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind)
{
struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx);
__set_bit(VMW_BINDING_CS_UAV_BIT, &cbs->dirty);
return 0;
}
/**
* vmw_binding_scrub_so - Scrub a streamoutput binding from context.
* @bi: Single binding information.
* @rebind: Whether to issue a bind instead of scrub command.
*/
static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind)
{
struct vmw_ctx_bindinfo_so *binding =
container_of(bi, typeof(*binding), bi);
struct vmw_private *dev_priv = bi->ctx->dev_priv;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXSetStreamOutput body;
} *cmd;
cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
if (!cmd)
return -ENOMEM;
cmd->header.id = SVGA_3D_CMD_DX_SET_STREAMOUTPUT;
cmd->header.size = sizeof(cmd->body);
cmd->body.soid = rebind ? bi->res->id : SVGA3D_INVALID_ID;
vmw_cmd_commit(dev_priv, sizeof(*cmd));
return 0;
}
/**
* vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state.
*
* @dev_priv: Pointer to a device private structure.
*
* Returns a pointer to a newly allocated struct or an error pointer on error.
*/
struct vmw_ctx_binding_state *
vmw_binding_state_alloc(struct vmw_private *dev_priv)
{
struct vmw_ctx_binding_state *cbs;
cbs = vzalloc(sizeof(*cbs));
if (!cbs) {
return ERR_PTR(-ENOMEM);
}
cbs->dev_priv = dev_priv;
INIT_LIST_HEAD(&cbs->list);
return cbs;
}
/**
* vmw_binding_state_free - Free a struct vmw_ctx_binding_state.
*
* @cbs: Pointer to the struct vmw_ctx_binding_state to be freed.
*/
void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs)
{
vfree(cbs);
}
/**
* vmw_binding_state_list - Get the binding list of a
* struct vmw_ctx_binding_state
*
* @cbs: Pointer to the struct vmw_ctx_binding_state
*
* Returns the binding list which can be used to traverse through the bindings
* and access the resource information of all bindings.
*/
struct list_head *vmw_binding_state_list(struct vmw_ctx_binding_state *cbs)
{
return &cbs->list;
}
/**
* vmw_binding_state_reset - clear a struct vmw_ctx_binding_state
*
* @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared
*
* Drops all bindings registered in @cbs. No device binding actions are
* performed.
*/
void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs)
{
struct vmw_ctx_bindinfo *entry, *next;
list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
vmw_binding_drop(entry);
}
/**
* vmw_binding_dirtying - Return whether a binding type is dirtying its resource
* @binding_type: The binding type
*
* Each time a resource is put on the validation list as the result of a
* context binding referencing it, we need to determine whether that resource
* will be dirtied (written to by the GPU) as a result of the corresponding
* GPU operation. Currently rendertarget-, depth-stencil-, stream-output-target
* and unordered access view bindings are capable of dirtying its resource.
*
* Return: Whether the binding type dirties the resource its binding points to.
*/
u32 vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type)
{
static u32 is_binding_dirtying[vmw_ctx_binding_max] = {
[vmw_ctx_binding_rt] = VMW_RES_DIRTY_SET,
[vmw_ctx_binding_dx_rt] = VMW_RES_DIRTY_SET,
[vmw_ctx_binding_ds] = VMW_RES_DIRTY_SET,
[vmw_ctx_binding_so_target] = VMW_RES_DIRTY_SET,
[vmw_ctx_binding_uav] = VMW_RES_DIRTY_SET,
[vmw_ctx_binding_cs_uav] = VMW_RES_DIRTY_SET,
};
/* Review this function as new bindings are added. */
BUILD_BUG_ON(vmw_ctx_binding_max != 14);
return is_binding_dirtying[binding_type];
}
/*
* This function is unused at run-time, and only used to hold various build
* asserts important for code optimization assumptions.
*/
static void vmw_binding_build_asserts(void)
{
BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3);
BUILD_BUG_ON(SVGA3D_DX_MAX_RENDER_TARGETS > SVGA3D_RT_MAX);
BUILD_BUG_ON(sizeof(uint32) != sizeof(u32));
/*
* struct vmw_ctx_binding_state::bind_cmd_buffer is used for various
* view id arrays.
*/
BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_RT_MAX);
BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_SRVIEWS);
BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_CONSTBUFFERS);
/*
* struct vmw_ctx_binding_state::bind_cmd_buffer is used for
* u32 view ids, SVGA3dSoTargets and SVGA3dVertexBuffers
*/
BUILD_BUG_ON(SVGA3D_DX_MAX_SOTARGETS*sizeof(SVGA3dSoTarget) >
VMW_MAX_VIEW_BINDINGS*sizeof(u32));
BUILD_BUG_ON(SVGA3D_DX_MAX_VERTEXBUFFERS*sizeof(SVGA3dVertexBuffer) >
VMW_MAX_VIEW_BINDINGS*sizeof(u32));
}