/* SPDX-License-Identifier: GPL-2.0-or-later */
/*
* VIDEO MOTION CODECs internal API for video devices
*
* Interface for MJPEG (and maybe later MPEG/WAVELETS) codec's
* bound to a master device.
*
* (c) 2002 Wolfgang Scherr <[email protected]>
*/
/* =================== */
/* general description */
/* =================== */
/*
* Should ease the (re-)usage of drivers supporting cards with (different)
* video codecs. The codecs register to this module their functionality,
* and the processors (masters) can attach to them if they fit.
*
* The codecs are typically have a "strong" binding to their master - so I
* don't think it makes sense to have a full blown interfacing as with e.g.
* i2c. If you have an other opinion, let's discuss & implement it :-)))
*
* Usage:
*
* The slave has just to setup the videocodec structure and use two functions:
* videocodec_register(codecdata);
* videocodec_unregister(codecdata);
* The best is just calling them at module (de-)initialisation.
*
* The master sets up the structure videocodec_master and calls:
* codecdata=videocodec_attach(master_codecdata);
* videocodec_detach(codecdata);
*
* The slave is called during attach/detach via functions setup previously
* during register. At that time, the master_data pointer is set up
* and the slave can access any io registers of the master device (in the case
* the slave is bound to it). Otherwise it doesn't need this functions and
* therefor they may not be initialized.
*
* The other functions are just for convenience, as they are for sure used by
* most/all of the codecs. The last ones may be omitted, too.
*
* See the structure declaration below for more information and which data has
* to be set up for the master and the slave.
*
* ----------------------------------------------------------------------------
* The master should have "knowledge" of the slave and vice versa. So the data
* structures sent to/from slave via set_data/get_data set_image/get_image are
* device dependent and vary between MJPEG/MPEG/WAVELET/... devices. (!!!!)
* ----------------------------------------------------------------------------
*/
/* ========================================== */
/* description of the videocodec_io structure */
/* ========================================== */
/*
* ==== master setup ====
* name -> name of the device structure for reference and debugging
* master_data -> data ref. for the master (e.g. the zr36055,57,67)
* readreg -> ref. to read-fn from register (setup by master, used by slave)
* writereg -> ref. to write-fn to register (setup by master, used by slave)
* this two functions do the lowlevel I/O job
*
* ==== slave functionality setup ====
* slave_data -> data ref. for the slave (e.g. the zr36050,60)
* check -> fn-ref. checks availability of an device, returns -EIO on failure or
* the type on success
* this makes espcecially sense if a driver module supports more than
* one codec which may be quite similar to access, nevertheless it
* is good for a first functionality check
*
* -- main functions you always need for compression/decompression --
*
* set_mode -> this fn-ref. resets the entire codec, and sets up the mode
* with the last defined norm/size (or device default if not
* available) - it returns 0 if the mode is possible
* set_size -> this fn-ref. sets the norm and image size for
* compression/decompression (returns 0 on success)
* the norm param is defined in videodev2.h (V4L2_STD_*)
*
* additional setup may be available, too - but the codec should work with
* some default values even without this
*
* set_data -> sets device-specific data (tables, quality etc.)
* get_data -> query device-specific data (tables, quality etc.)
*
* if the device delivers interrupts, they may be setup/handled here
* setup_interrupt -> codec irq setup (not needed for 36050/60)
* handle_interrupt -> codec irq handling (not needed for 36050/60)
* if the device delivers pictures, they may be handled here
* put_image -> puts image data to the codec (not needed for 36050/60)
* get_image -> gets image data from the codec (not needed for 36050/60)
* the calls include frame numbers and flags (even/odd/...)
* if needed and a flag which allows blocking until its ready
*/
/* ============== */
/* user interface */
/* ============== */
/*
* Currently there is only a information display planned, as the layer
* is not visible for the user space at all.
*
* Information is available via procfs. The current entry is "/proc/videocodecs"
* but it makes sense to "hide" it in the /proc/video tree of v4l(2) --TODO--.
*
* A example for such an output is:
*
* <S>lave or attached <M>aster name type flags magic (connected as)
* S zr36050 0002 0000d001 00000000 (TEMPLATE)
* M zr36055[0] 0001 0000c001 00000000 (zr36050[0])
* M zr36055[1] 0001 0000c001 00000000 (zr36050[1])
*/
/* =============================================== */
/* special defines for the videocodec_io structure */
/* =============================================== */
#ifndef __LINUX_VIDEOCODEC_H
#define __LINUX_VIDEOCODEC_H
#include <linux/debugfs.h>
#include <linux/videodev2.h>
#define CODEC_DO_COMPRESSION 0
#define CODEC_DO_EXPANSION 1
/* this are the current codec flags I think they are needed */
/* -> type value in structure */
#define CODEC_FLAG_JPEG 0x00000001L // JPEG codec
#define CODEC_FLAG_MPEG 0x00000002L // MPEG1/2/4 codec
#define CODEC_FLAG_DIVX 0x00000004L // DIVX codec
#define CODEC_FLAG_WAVELET 0x00000008L // WAVELET codec
// room for other types
#define CODEC_FLAG_MAGIC 0x00000800L // magic key must match
#define CODEC_FLAG_HARDWARE 0x00001000L // is a hardware codec
#define CODEC_FLAG_VFE 0x00002000L // has direct video frontend
#define CODEC_FLAG_ENCODER 0x00004000L // compression capability
#define CODEC_FLAG_DECODER 0x00008000L // decompression capability
#define CODEC_FLAG_NEEDIRQ 0x00010000L // needs irq handling
#define CODEC_FLAG_RDWRPIC 0x00020000L // handles picture I/O
/* a list of modes, some are just examples (is there any HW?) */
#define CODEC_MODE_BJPG 0x0001 // Baseline JPEG
#define CODEC_MODE_LJPG 0x0002 // Lossless JPEG
#define CODEC_MODE_MPEG1 0x0003 // MPEG 1
#define CODEC_MODE_MPEG2 0x0004 // MPEG 2
#define CODEC_MODE_MPEG4 0x0005 // MPEG 4
#define CODEC_MODE_MSDIVX 0x0006 // MS DivX
#define CODEC_MODE_ODIVX 0x0007 // Open DivX
#define CODEC_MODE_WAVELET 0x0008 // Wavelet
/* this are the current codec types I want to implement */
/* -> type value in structure */
#define CODEC_TYPE_NONE 0
#define CODEC_TYPE_L64702 1
#define CODEC_TYPE_ZR36050 2
#define CODEC_TYPE_ZR36016 3
#define CODEC_TYPE_ZR36060 4
/* the type of data may be enhanced by future implementations (data-fn.'s) */
/* -> used in command */
#define CODEC_G_STATUS 0x0000 /* codec status (query only) */
#define CODEC_S_CODEC_MODE 0x0001 /* codec mode (baseline JPEG, MPEG1,... */
#define CODEC_G_CODEC_MODE 0x8001
#define CODEC_S_VFE 0x0002 /* additional video frontend setup */
#define CODEC_G_VFE 0x8002
#define CODEC_S_MMAP 0x0003 /* MMAP setup (if available) */
#define CODEC_S_JPEG_TDS_BYTE 0x0010 /* target data size in bytes */
#define CODEC_G_JPEG_TDS_BYTE 0x8010
#define CODEC_S_JPEG_SCALE 0x0011 /* scaling factor for quant. tables */
#define CODEC_G_JPEG_SCALE 0x8011
#define CODEC_S_JPEG_HDT_DATA 0x0018 /* huffman-tables */
#define CODEC_G_JPEG_HDT_DATA 0x8018
#define CODEC_S_JPEG_QDT_DATA 0x0019 /* quantizing-tables */
#define CODEC_G_JPEG_QDT_DATA 0x8019
#define CODEC_S_JPEG_APP_DATA 0x001A /* APP marker */
#define CODEC_G_JPEG_APP_DATA 0x801A
#define CODEC_S_JPEG_COM_DATA 0x001B /* COM marker */
#define CODEC_G_JPEG_COM_DATA 0x801B
#define CODEC_S_PRIVATE 0x1000 /* "private" commands start here */
#define CODEC_G_PRIVATE 0x9000
#define CODEC_G_FLAG 0x8000 /* this is how 'get' is detected */
/* types of transfer, directly user space or a kernel buffer (image-fn.'s) */
/* -> used in get_image, put_image */
#define CODEC_TRANSFER_KERNEL 0 /* use "memcopy" */
#define CODEC_TRANSFER_USER 1 /* use "to/from_user" */
/* ========================= */
/* the structures itself ... */
/* ========================= */
struct vfe_polarity {
unsigned int vsync_pol:1;
unsigned int hsync_pol:1;
unsigned int field_pol:1;
unsigned int blank_pol:1;
unsigned int subimg_pol:1;
unsigned int poe_pol:1;
unsigned int pvalid_pol:1;
unsigned int vclk_pol:1;
};
struct vfe_settings {
__u32 x, y; /* Offsets into image */
__u32 width, height; /* Area to capture */
__u16 decimation; /* Decimation divider */
__u16 flags; /* Flags for capture */
__u16 quality; /* quality of the video */
};
struct tvnorm {
u16 wt, wa, h_start, h_sync_start, ht, ha, v_start;
};
struct jpeg_com_marker {
int len; /* number of usable bytes in data */
char data[60];
};
struct jpeg_app_marker {
int appn; /* number app segment */
int len; /* number of usable bytes in data */
char data[60];
};
struct videocodec {
/* -- filled in by slave device during register -- */
char name[32];
unsigned long magic; /* may be used for client<->master attaching */
unsigned long flags; /* functionality flags */
unsigned int type; /* codec type */
/* -- these is filled in later during master device attach -- */
struct videocodec_master *master_data;
/* -- these are filled in by the slave device during register -- */
void *data; /* private slave data */
/* attach/detach client functions (indirect call) */
int (*setup)(struct videocodec *codec);
int (*unset)(struct videocodec *codec);
/* main functions, every client needs them for sure! */
// set compression or decompression (or freeze, stop, standby, etc)
int (*set_mode)(struct videocodec *codec, int mode);
// setup picture size and norm (for the codec's video frontend)
int (*set_video)(struct videocodec *codec, const struct tvnorm *norm,
struct vfe_settings *cap, struct vfe_polarity *pol);
// other control commands, also mmap setup etc.
int (*control)(struct videocodec *codec, int type, int size, void *data);
/* additional setup/query/processing (may be NULL pointer) */
// interrupt setup / handling (for irq's delivered by master)
int (*setup_interrupt)(struct videocodec *codec, long mode);
int (*handle_interrupt)(struct videocodec *codec, int source, long flag);
// picture interface (if any)
long (*put_image)(struct videocodec *codec, int tr_type, int block,
long *fr_num, long *flag, long size, void *buf);
long (*get_image)(struct videocodec *codec, int tr_type, int block,
long *fr_num, long *flag, long size, void *buf);
};
struct videocodec_master {
/* -- filled in by master device for registration -- */
char name[32];
unsigned long magic; /* may be used for client<->master attaching */
unsigned long flags; /* functionality flags */
unsigned int type; /* master type */
void *data; /* private master data */
__u32 (*readreg)(struct videocodec *codec, __u16 reg);
void (*writereg)(struct videocodec *codec, __u16 reg, __u32 value);
};
/* ================================================= */
/* function prototypes of the master/slave interface */
/* ================================================= */
/* attach and detach commands for the master */
// * master structure needs to be kmalloc'ed before calling attach
// and free'd after calling detach
// * returns pointer on success, NULL on failure
struct videocodec *videocodec_attach(struct videocodec_master *master);
// * 0 on success, <0 (errno) on failure
int videocodec_detach(struct videocodec *codec);
/* register and unregister commands for the slaves */
// * 0 on success, <0 (errno) on failure
int videocodec_register(const struct videocodec *codec);
// * 0 on success, <0 (errno) on failure
int videocodec_unregister(const struct videocodec *codec);
/* the other calls are directly done via the videocodec structure! */
int videocodec_debugfs_show(struct seq_file *m);
#include "zoran.h"
static inline struct zoran *videocodec_master_to_zoran(struct videocodec_master *master)
{
struct zoran *zr = master->data;
return zr;
}
static inline struct zoran *videocodec_to_zoran(struct videocodec *codec)
{
struct videocodec_master *master = codec->master_data;
return videocodec_master_to_zoran(master);
}
#endif /*ifndef __LINUX_VIDEOCODEC_H */