<!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8">
<title>GPU Feature Testing: Canvas2D</title>
<script>
var frameCount = 0;
var context = null;
function init() {
var canvas = document.getElementById("da-canvas");
if (!canvas)
return;
try {
context = canvas.getContext("2d");
} catch(e) {}
}
function runTest() {
init();
if (context)
window.requestAnimationFrame(draw);
else
endTest();
}
function draw() {
frameCount++;
context.fillRect(0, 0, 100, frameCount);
if (frameCount == 6) {
endTest();
} else {
window.requestAnimationFrame(draw);
}
}
function endTest() {
domAutomationController.send("FINISHED");
}
</script>
</head>
<body onload="runTest()">
Canvas2D should trigger GPU process launch if accelerated-2d-canvas is allowed.
300x300 is enough to trigger accelerated canvas 2D.
<canvas id="da-canvas" width="300" height="300"></canvas>
</body>
</html>