// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/40285824): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif
#include "ash/system/night_light/night_light_controller_impl.h"
#include <algorithm>
#include <cmath>
#include <memory>
#include "ash/constants/ash_features.h"
#include "ash/constants/ash_pref_names.h"
#include "ash/constants/notifier_catalogs.h"
#include "ash/display/display_color_manager.h"
#include "ash/display/window_tree_host_manager.h"
#include "ash/public/cpp/notification_utils.h"
#include "ash/public/cpp/system_tray_client.h"
#include "ash/resources/vector_icons/vector_icons.h"
#include "ash/session/session_controller_impl.h"
#include "ash/shell.h"
#include "ash/strings/grit/ash_strings.h"
#include "ash/system/geolocation/geolocation_controller.h"
#include "ash/system/model/system_tray_model.h"
#include "ash/system/night_light/night_light_metrics_recorder.h"
#include "base/functional/bind.h"
#include "base/i18n/time_formatting.h"
#include "base/logging.h"
#include "base/metrics/histogram_macros.h"
#include "base/time/default_clock.h"
#include "base/time/time.h"
#include "cc/base/math_util.h"
#include "components/prefs/pref_registry_simple.h"
#include "components/prefs/pref_service.h"
#include "third_party/icu/source/i18n/astro.h"
#include "ui/aura/env.h"
#include "ui/aura/window_tree_host.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/compositor/compositor.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/scoped_animation_duration_scale_mode.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/display/manager/display_configurator.h"
#include "ui/display/manager/display_manager.h"
#include "ui/display/types/display_constants.h"
#include "ui/display/types/display_snapshot.h"
#include "ui/display/util/display_util.h"
#include "ui/gfx/animation/animation_delegate.h"
#include "ui/gfx/animation/linear_animation.h"
#include "ui/gfx/geometry/vector3d_f.h"
#include "ui/gfx/skia_color_space_util.h"
#include "ui/message_center/message_center.h"
#include "ui/message_center/public/cpp/notification.h"
namespace ash {
namespace {
// Defines the states of the Auto Night Light notification as a result of a
// user's interaction with it.
// These values are logged to UMA. Entries should not be renumbered and
// numeric values should never be reused. Please keep in sync with
// "AshAutoNightLightNotificationState" in
// src/tools/metrics/histograms/metadata/ash/enums.xml.
enum class AutoNightLightNotificationState {
kClosedByUser = 0,
kBodyClicked = 1,
kButtonClickedDeprecated = 2,
kMaxValue = kButtonClickedDeprecated,
};
// The name of the histogram reporting the state of the user's interaction with
// the Auto Night Light notification.
constexpr char kAutoNightLightNotificationStateHistogram[] =
"Ash.NightLight.AutoNightLightNotificationState";
// The name of a boolean histogram logging when the Auto Night Light
// notification is shown.
constexpr char kAutoNightLightNotificationShownHistogram[] =
"Ash.NightLight.AutoNightLightNotificationShown";
// Auto Night Light notification IDs.
constexpr char kNotifierId[] = "ash.night_light_controller_impl";
constexpr char kNotificationId[] = "ash.auto_night_light_notify";
// Default start time at 6:00 PM as an offset from 00:00.
constexpr int kDefaultStartTimeOffsetMinutes = 18 * 60;
// Default end time at 6:00 AM as an offset from 00:00.
constexpr int kDefaultEndTimeOffsetMinutes = 6 * 60;
constexpr float kDefaultColorTemperature = 0.5f;
// The duration of the temperature change animation for
// AnimationDurationType::kShort.
constexpr base::TimeDelta kManualAnimationDuration = base::Seconds(1);
// The duration of the temperature change animation for
// AnimationDurationType::kLong.
constexpr base::TimeDelta kAutomaticAnimationDuration = base::Seconds(60);
// The color temperature animation frames per second.
constexpr int kNightLightAnimationFrameRate = 15;
// The following are color temperatues in Kelvin.
// The min/max are a reasonable range we can clamp the values to.
constexpr float kMinColorTemperatureInKelvin = 4500;
constexpr float kNeutralColorTemperatureInKelvin = 6500;
constexpr float kMaxColorTemperatureInKelvin = 7500;
// Returns the color temperature range bucket in which |temperature| resides.
// The range buckets are:
// 0 => Range [0 : 20) (least warm).
// 1 => Range [20 : 40).
// 2 => Range [40 : 60).
// 3 => Range [60 : 80).
// 4 => Range [80 : 100] (most warm).
int GetTemperatureRange(float temperature) {
return std::clamp(std::floor(5 * temperature), 0.0f, 4.0f);
}
// Returns the color matrix that corresponds to the given |temperature|.
// The matrix will be affected by the current |ambient_temperature_| if
// |apply_ambient_temperature| is true. This matrix should be applied to
// sRGB-encoded colors.
SkM44 MatrixFromTemperature(float temperature,
bool apply_ambient_temperature) {
SkM44 matrix;
if (temperature != 0.0f) {
const float blue_scale =
NightLightControllerImpl::BlueColorScaleFromTemperature(temperature);
const float green_scale =
NightLightControllerImpl::GreenColorScaleFromTemperature(temperature);
matrix.setRC(1, 1, green_scale);
matrix.setRC(2, 2, blue_scale);
}
auto* night_light_controller = Shell::Get()->night_light_controller();
DCHECK(night_light_controller);
if (apply_ambient_temperature) {
const gfx::Vector3dF& ambient_rgb_scaling_factors =
night_light_controller->ambient_rgb_scaling_factors();
// Multiply the two scale factors.
// If either night light or ambient EQ are disabled the CTM will be affected
// only by the enabled effect.
matrix.setRC(0, 0, ambient_rgb_scaling_factors.x());
matrix.setRC(1, 1, matrix.rc(1, 1) * ambient_rgb_scaling_factors.y());
matrix.setRC(2, 2, matrix.rc(2, 2) * ambient_rgb_scaling_factors.z());
}
return matrix;
}
// Based on the result of setting the hardware CRTC matrix |crtc_matrix_result|,
// either apply the |night_light_matrix| on the compositor, or reset it to
// the identity matrix to avoid having double the Night Light effect.
void UpdateCompositorMatrix(aura::WindowTreeHost* host,
const SkM44& night_light_matrix,
bool crtc_matrix_result) {
if (host->compositor()) {
host->compositor()->SetDisplayColorMatrix(
crtc_matrix_result ? SkM44() : night_light_matrix);
}
}
// Attempts setting the given color matrix on the display hardware of
// |display_id|. The matrix `gamma_compressed_matrix` will be applied
// in gamma space. Returns true if the hardware supports this operation
// the matrix was successfully sent to the GPU.
bool AttemptSettingHardwareCtm(int64_t display_id,
const SkM44& gamma_compressed_matrix) {
display::ColorTemperatureAdjustment ctm;
ctm.srgb_matrix = gfx::SkcmsMatrix3x3FromSkM44(gamma_compressed_matrix);
return Shell::Get()
->display_color_manager()
->SetDisplayColorTemperatureAdjustment(display_id, ctm);
}
// Applies the given |temperature| to the display associated with the given
// |host|. This is useful for when we have a host and not a display ID.
// The final color transform computed from the temperature, will be affected
// by the current |ambient_temperature_| if GetAmbientColorEnabled() returns
// true.
void ApplyTemperatureToHost(aura::WindowTreeHost* host, float temperature) {
DCHECK(host);
const int64_t display_id = host->GetDisplayId();
DCHECK_NE(display_id, display::kInvalidDisplayId);
if (display_id == display::kUnifiedDisplayId) {
// In Unified Desktop mode, applying the color matrix to either the CRTC or
// the compositor of the mirroring (actual) displays is sufficient. If we
// apply it to the compositor of the Unified host (since there's no actual
// display CRTC for |display::kUnifiedDisplayId|), then we'll end up with
// double the temperature.
return;
}
auto* night_light_controller = Shell::Get()->night_light_controller();
DCHECK(night_light_controller);
// Only apply ambient EQ to internal displays.
const bool apply_ambient_temperature =
night_light_controller->GetAmbientColorEnabled() &&
display::IsInternalDisplayId(display_id);
const SkM44 gamma_compressed_matrix =
MatrixFromTemperature(temperature, apply_ambient_temperature);
const bool crtc_result =
AttemptSettingHardwareCtm(display_id, gamma_compressed_matrix);
UpdateCompositorMatrix(host, gamma_compressed_matrix, crtc_result);
}
// Applies the given |temperature| value by converting it to the corresponding
// color matrix that will be set on the output displays.
// The final color transform computed from the temperature, will be affected
// by the current |ambient_temperature_| if GetAmbientColorEnabled() returns
// true.
void ApplyTemperatureToAllDisplays(float temperature) {
Shell* shell = Shell::Get();
WindowTreeHostManager* wth_manager = shell->window_tree_host_manager();
for (int64_t display_id :
shell->display_manager()->GetConnectedDisplayIdList()) {
DCHECK_NE(display_id, display::kUnifiedDisplayId);
aura::Window* root_window =
wth_manager->GetRootWindowForDisplayId(display_id);
if (!root_window) {
// Some displays' hosts may have not being initialized yet. In this case
// NightLightControllerImpl::OnHostInitialized() will take care of those
// hosts.
continue;
}
auto* host = root_window->GetHost();
DCHECK(host);
ApplyTemperatureToHost(host, temperature);
}
}
void VerifyAmbientColorCtmSupport() {
// TODO(dcastagna): Move this function and call it from
// DisplayColorManager::OnDisplayModeChanged()
Shell* shell = Shell::Get();
const DisplayColorManager::DisplayCtmSupport displays_ctm_support =
shell->display_color_manager()->displays_ctm_support();
if (displays_ctm_support != DisplayColorManager::DisplayCtmSupport::kAll) {
LOG(ERROR) << "When ambient color mode is enabled, all the displays must "
"support CTMs.";
}
}
} // namespace
// Defines a linear animation type to animate the color temperature between two
// values in a given time duration. The color temperature is animated when
// NightLight changes status from ON to OFF or vice versa, whether this change
// is automatic (via the automatic schedule) or manual (user initiated).
class ColorTemperatureAnimation : public gfx::LinearAnimation,
public gfx::AnimationDelegate {
public:
ColorTemperatureAnimation()
: gfx::LinearAnimation(kManualAnimationDuration,
kNightLightAnimationFrameRate,
this) {}
ColorTemperatureAnimation(const ColorTemperatureAnimation&) = delete;
ColorTemperatureAnimation& operator=(const ColorTemperatureAnimation&) =
delete;
~ColorTemperatureAnimation() override = default;
float target_temperature() const { return target_temperature_; }
// Starts a new temperature animation from the |current_temperature_| to the
// given |new_target_temperature| in the given |duration|.
void AnimateToNewValue(float new_target_temperature,
base::TimeDelta duration) {
if (cc::MathUtil::IsWithinEpsilon(current_temperature_,
new_target_temperature)) {
return;
}
start_temperature_ = current_temperature_;
target_temperature_ = std::clamp(new_target_temperature, 0.0f, 1.0f);
if (ui::ScopedAnimationDurationScaleMode::duration_multiplier() ==
ui::ScopedAnimationDurationScaleMode::ZERO_DURATION) {
// Animations are disabled. Apply the target temperature directly to the
// compositors.
current_temperature_ = target_temperature_;
ApplyTemperatureToAllDisplays(target_temperature_);
Stop();
return;
}
SetDuration(duration);
Start();
}
private:
// gfx::Animation:
void AnimateToState(double state) override {
state = std::clamp(state, 0.0, 1.0);
current_temperature_ =
start_temperature_ + (target_temperature_ - start_temperature_) * state;
}
// gfx::AnimationDelegate:
void AnimationProgressed(const Animation* animation) override {
DCHECK_EQ(animation, this);
if (cc::MathUtil::IsWithinEpsilon(current_temperature_,
target_temperature_)) {
current_temperature_ = target_temperature_;
Stop();
}
ApplyTemperatureToAllDisplays(current_temperature_);
}
float start_temperature_ = 0.0f;
float current_temperature_ = 0.0f;
float target_temperature_ = 0.0f;
};
NightLightControllerImpl::NightLightControllerImpl()
: ScheduledFeature(prefs::kNightLightEnabled,
prefs::kNightLightScheduleType,
prefs::kNightLightCustomStartTime,
prefs::kNightLightCustomEndTime),
temperature_animation_(std::make_unique<ColorTemperatureAnimation>()),
night_light_metrics_recorder_(
std::make_unique<NightLightMetricsRecorder>()),
ambient_temperature_(kNeutralColorTemperatureInKelvin),
weak_ptr_factory_(this) {
Shell::Get()->display_manager()->AddDisplayManagerObserver(this);
aura::Env::GetInstance()->AddObserver(this);
}
NightLightControllerImpl::~NightLightControllerImpl() {
aura::Env::GetInstance()->RemoveObserver(this);
Shell::Get()->display_manager()->RemoveDisplayManagerObserver(this);
}
// static
void NightLightControllerImpl::RegisterProfilePrefs(
PrefRegistrySimple* registry) {
registry->RegisterBooleanPref(prefs::kNightLightEnabled, false);
registry->RegisterDoublePref(prefs::kNightLightTemperature,
kDefaultColorTemperature);
const ScheduleType default_schedule_type =
features::IsAutoNightLightEnabled() ? ScheduleType::kSunsetToSunrise
: ScheduleType::kNone;
registry->RegisterIntegerPref(prefs::kNightLightScheduleType,
static_cast<int>(default_schedule_type));
registry->RegisterIntegerPref(prefs::kNightLightCustomStartTime,
kDefaultStartTimeOffsetMinutes);
registry->RegisterIntegerPref(prefs::kNightLightCustomEndTime,
kDefaultEndTimeOffsetMinutes);
registry->RegisterBooleanPref(prefs::kAmbientColorEnabled, true);
registry->RegisterBooleanPref(prefs::kAutoNightLightNotificationDismissed,
false);
}
// static
float NightLightControllerImpl::BlueColorScaleFromTemperature(
float temperature) {
return 1.0f - temperature;
}
// static
float NightLightControllerImpl::GreenColorScaleFromTemperature(
float temperature) {
// If we only tone down the blue scale, the screen will look very green so
// we also need to tone down the green, but with a less value compared to
// the blue scale to avoid making things look very red.
return 1.0f - 0.5f * temperature;
}
// static
float NightLightControllerImpl::RemapAmbientColorTemperature(
float temperature_in_kelvin) {
// This function maps sensor input temperatures to other values since we want
// to avoid extreme color temperatures (e.g: temperatures below 4500 and
// above 7500 are too extreme.)
// The following table was created with internal user studies.
constexpr struct {
int32_t input_temperature;
int32_t output_temperature;
} kTable[] = {{2700, 4500}, {3100, 5000}, {3700, 5300},
{4200, 5500}, {4800, 5800}, {5300, 6000},
{6000, 6400}, {7000, 6800}, {8000, 7500}};
constexpr size_t kTableSize = std::size(kTable);
// We clamp to a range defined by the minimum possible input value and the
// maximum. Given that the interval kTable[i].input_temperature,
// kTable[i+1].input_temperature exclude the upper bound, we clamp it to the
// last input_temperature element of the table minus 1.
const float temperature =
std::clamp<float>(temperature_in_kelvin, kTable[0].input_temperature,
kTable[kTableSize - 1].input_temperature - 1);
for (size_t i = 0; i < kTableSize - 1; i++) {
if (temperature >= kTable[i].input_temperature &&
temperature < kTable[i + 1].input_temperature) {
// Lerp between the output_temperature values of i and i + 1;
const float t =
(static_cast<float>(temperature) - kTable[i].input_temperature) /
(kTable[i + 1].input_temperature - kTable[i].input_temperature);
return static_cast<float>(kTable[i].output_temperature) +
t * (kTable[i + 1].output_temperature -
kTable[i].output_temperature);
}
}
NOTREACHED();
}
// static
gfx::Vector3dF
NightLightControllerImpl::ColorScalesFromRemappedTemperatureInKevin(
float temperature_in_kelvin) {
DCHECK_LT(temperature_in_kelvin, kMaxColorTemperatureInKelvin);
DCHECK_GE(temperature_in_kelvin, kMinColorTemperatureInKelvin);
// This function computes the scale factors for R, G and B channel that can be
// used to compute a CTM matrix. For warmer temperatures we expect green and
// blue to be scaled down, while red will not change. For cooler temperatures
// we expect blue not to change while green and blue will be scaled down.
float red = 1.0f;
float green = 1.0f;
float blue = 1.0f;
// The following formulas are computed with a linear regression to model
// scalar response from temperature to RGB scale factors. The values were
// obtained with experiments from internal user studies.
if (temperature_in_kelvin > kNeutralColorTemperatureInKelvin) {
float temperature_increment =
(temperature_in_kelvin - kNeutralColorTemperatureInKelvin) /
(kMaxColorTemperatureInKelvin - kNeutralColorTemperatureInKelvin);
red = 1.f - temperature_increment * 0.0929f;
green = 1.f - temperature_increment * 0.0530f;
} else {
float temperature_decrement =
(kNeutralColorTemperatureInKelvin - temperature_in_kelvin) /
(kNeutralColorTemperatureInKelvin - kMinColorTemperatureInKelvin);
green = 1.f - temperature_decrement * 0.1211f;
blue = 1.f - temperature_decrement * 0.2749f;
}
return {red, green, blue};
}
float NightLightControllerImpl::GetColorTemperature() const {
if (active_user_pref_service()) {
return active_user_pref_service()->GetDouble(prefs::kNightLightTemperature);
}
return kDefaultColorTemperature;
}
void NightLightControllerImpl::UpdateAmbientRgbScalingFactors() {
ambient_rgb_scaling_factors_ =
NightLightControllerImpl::ColorScalesFromRemappedTemperatureInKevin(
ambient_temperature_);
}
void NightLightControllerImpl::SetAmbientColorEnabled(bool enabled) {
if (active_user_pref_service()) {
active_user_pref_service()->SetBoolean(prefs::kAmbientColorEnabled,
enabled);
}
}
bool NightLightControllerImpl::GetAmbientColorEnabled() const {
return features::IsAllowAmbientEQEnabled() && active_user_pref_service() &&
active_user_pref_service()->GetBoolean(prefs::kAmbientColorEnabled);
}
void NightLightControllerImpl::SetColorTemperature(float temperature) {
DCHECK_GE(temperature, 0.0f);
DCHECK_LE(temperature, 1.0f);
if (active_user_pref_service()) {
active_user_pref_service()->SetDouble(prefs::kNightLightTemperature,
temperature);
}
}
void NightLightControllerImpl::Toggle() {
SetEnabled(!IsNightLightEnabled());
}
void NightLightControllerImpl::OnDidApplyDisplayChanges() {
ReapplyColorTemperatures();
}
void NightLightControllerImpl::OnHostInitialized(aura::WindowTreeHost* host) {
// This newly initialized |host| could be of a newly added display, or of a
// newly created mirroring display (either for mirroring or unified). we need
// to apply the current temperature immediately without animation.
ApplyTemperatureToHost(host,
IsNightLightEnabled() ? GetColorTemperature() : 0.0f);
}
bool NightLightControllerImpl::IsNightLightEnabled() const {
return GetEnabled();
}
void NightLightControllerImpl::Close(bool by_user) {
if (by_user) {
DisableShowingFutureAutoNightLightNotification();
UMA_HISTOGRAM_ENUMERATION(kAutoNightLightNotificationStateHistogram,
AutoNightLightNotificationState::kClosedByUser);
}
}
void NightLightControllerImpl::Click(
const std::optional<int>& button_index,
const std::optional<std::u16string>& reply) {
auto* shell = Shell::Get();
DCHECK(!button_index.has_value());
// Body has been clicked.
SystemTrayClient* tray_client = shell->system_tray_model()->client();
auto* session_controller = shell->session_controller();
if (session_controller->ShouldEnableSettings() && tray_client)
tray_client->ShowDisplaySettings();
UMA_HISTOGRAM_ENUMERATION(kAutoNightLightNotificationStateHistogram,
AutoNightLightNotificationState::kBodyClicked);
message_center::MessageCenter::Get()->RemoveNotification(kNotificationId,
/*by_user=*/false);
// Closing the notification with `by_user=false` above should end up calling
// NightLightControllerImpl::Close() but will not disable showing the
// notification any further. We must do this explicitly here.
DisableShowingFutureAutoNightLightNotification();
DCHECK(UserHasEverDismissedAutoNightLightNotification());
}
void NightLightControllerImpl::AmbientColorChanged(
const int32_t color_temperature) {
const float remapped_color_temperature =
RemapAmbientColorTemperature(color_temperature);
const float temperature_difference =
remapped_color_temperature - ambient_temperature_;
const float abs_temperature_difference = std::abs(temperature_difference);
// We adjust the ambient color temperature only if the difference with
// the last ambient temperature computed is greated than a threshold to
// avoid changing it too often when the powerd readings are noisy.
constexpr float kAmbientColorChangeThreshold = 100.0f;
if (abs_temperature_difference < kAmbientColorChangeThreshold)
return;
ambient_temperature_ +=
(temperature_difference / abs_temperature_difference) *
kAmbientColorChangeThreshold;
if (GetAmbientColorEnabled()) {
UpdateAmbientRgbScalingFactors();
ReapplyColorTemperatures();
}
}
message_center::Notification*
NightLightControllerImpl::GetAutoNightLightNotificationForTesting() const {
return message_center::MessageCenter::Get()->FindVisibleNotificationById(
kNotificationId);
}
bool NightLightControllerImpl::UserHasEverChangedSchedule() const {
return active_user_pref_service() && active_user_pref_service()->HasPrefPath(
prefs::kNightLightScheduleType);
}
bool NightLightControllerImpl::UserHasEverDismissedAutoNightLightNotification()
const {
return active_user_pref_service() &&
active_user_pref_service()->GetBoolean(
prefs::kAutoNightLightNotificationDismissed);
}
void NightLightControllerImpl::ShowAutoNightLightNotification() {
DCHECK(features::IsAutoNightLightEnabled());
DCHECK(IsNightLightEnabled());
DCHECK(!UserHasEverDismissedAutoNightLightNotification());
DCHECK_EQ(ScheduleType::kSunsetToSunrise, GetScheduleType());
std::unique_ptr<message_center::Notification> notification =
CreateSystemNotificationPtr(
message_center::NOTIFICATION_TYPE_SIMPLE, kNotificationId,
l10n_util::GetStringUTF16(IDS_ASH_AUTO_NIGHT_LIGHT_NOTIFY_TITLE),
l10n_util::GetStringUTF16(IDS_ASH_AUTO_NIGHT_LIGHT_NOTIFY_BODY),
std::u16string(), GURL(),
message_center::NotifierId(
message_center::NotifierType::SYSTEM_COMPONENT, kNotifierId,
NotificationCatalogName::kNightLight),
message_center::RichNotificationData{},
base::MakeRefCounted<message_center::ThunkNotificationDelegate>(
weak_ptr_factory_.GetWeakPtr()),
kUnifiedMenuNightLightIcon,
message_center::SystemNotificationWarningLevel::NORMAL);
notification->set_priority(message_center::SYSTEM_PRIORITY);
message_center::MessageCenter::Get()->AddNotification(
std::move(notification));
UMA_HISTOGRAM_BOOLEAN(kAutoNightLightNotificationShownHistogram, true);
}
void NightLightControllerImpl::
DisableShowingFutureAutoNightLightNotification() {
if (Shell::Get()->session_controller()->IsUserSessionBlocked())
return;
if (active_user_pref_service()) {
active_user_pref_service()->SetBoolean(
prefs::kAutoNightLightNotificationDismissed, true);
}
}
void NightLightControllerImpl::RefreshDisplaysTemperature(
float color_temperature) {
const float new_temperature =
IsNightLightEnabled() ? color_temperature : 0.0f;
temperature_animation_->AnimateToNewValue(
new_temperature, animation_duration_ == AnimationDuration::kShort
? kManualAnimationDuration
: kAutomaticAnimationDuration);
// Reset the animation type back to manual to consume any automatically set
// animations.
last_animation_duration_ = animation_duration_;
animation_duration_ = AnimationDuration::kShort;
Shell::Get()->UpdateCursorCompositingEnabled();
}
void NightLightControllerImpl::ReapplyColorTemperatures() {
DCHECK(temperature_animation_);
const float target_temperature =
IsNightLightEnabled() ? GetColorTemperature() : 0.0f;
if (temperature_animation_->is_animating()) {
// Do not interrupt an on-going animation towards the same target value.
if (temperature_animation_->target_temperature() == target_temperature)
return;
NOTREACHED();
}
ApplyTemperatureToAllDisplays(target_temperature);
}
void NightLightControllerImpl::NotifyStatusChanged() {
for (auto& observer : observers_) {
observer.OnNightLightEnabledChanged(IsNightLightEnabled());
}
}
void NightLightControllerImpl::OnAmbientColorEnabledPrefChanged() {
DCHECK(active_user_pref_service());
if (GetAmbientColorEnabled()) {
UpdateAmbientRgbScalingFactors();
VerifyAmbientColorCtmSupport();
}
ReapplyColorTemperatures();
}
void NightLightControllerImpl::OnColorTemperaturePrefChanged() {
DCHECK(active_user_pref_service());
const float color_temperature = GetColorTemperature();
UMA_HISTOGRAM_EXACT_LINEAR(
"Ash.NightLight.Temperature", GetTemperatureRange(color_temperature),
5 /* number of buckets defined in GetTemperatureRange() */);
RefreshDisplaysTemperature(color_temperature);
}
void NightLightControllerImpl::RefreshFeatureState(RefreshReason reason) {
bool enabled_state_changed = false;
if (active_user_pref_service()) {
const bool enabled = IsNightLightEnabled();
enabled_state_changed = last_observed_enabled_state_ != enabled;
last_observed_enabled_state_ = enabled;
if (enabled_state_changed) {
VLOG(1) << "Enable state changed. New state: " << enabled << ".";
UpdateAutoNightLightNotification(reason);
}
is_first_user_init_ = false;
}
animation_duration_ = reason == RefreshReason::kScheduled
? AnimationDuration::kLong
: AnimationDuration::kShort;
RefreshDisplaysTemperature(GetColorTemperature());
if (enabled_state_changed) {
NotifyStatusChanged();
}
}
const char* NightLightControllerImpl::GetFeatureName() const {
return "NightLightControllerImpl";
}
void NightLightControllerImpl::InitFeatureForNewActiveUser() {
last_observed_enabled_state_.reset();
if (GetAmbientColorEnabled()) {
UpdateAmbientRgbScalingFactors();
}
}
void NightLightControllerImpl::ListenForPrefChanges(
PrefChangeRegistrar& pref_change_registrar) {
pref_change_registrar.Add(
prefs::kNightLightTemperature,
base::BindRepeating(
&NightLightControllerImpl::OnColorTemperaturePrefChanged,
base::Unretained(this)));
pref_change_registrar.Add(
prefs::kAmbientColorEnabled,
base::BindRepeating(
&NightLightControllerImpl::OnAmbientColorEnabledPrefChanged,
base::Unretained(this)));
}
const char* NightLightControllerImpl::GetScheduleTypeHistogramName() const {
return "Ash.NightLight.ScheduleType";
}
void NightLightControllerImpl::UpdateAutoNightLightNotification(
RefreshReason refresh_reason) {
DCHECK(active_user_pref_service());
// When there's no valid geolocation, the default sunset/sunrise times are
// used, which could lead to Auto Night Light turning on briefly until a valid
// geolocation is received. At that point, the Notification will be stale, and
// needs to be removed. It doesn't hurt to remove it always, before we update
// its state. https://crbug.com/1106586.
message_center::MessageCenter::Get()->RemoveNotification(kNotificationId,
/*by_user=*/false);
if (IsNightLightEnabled() && features::IsAutoNightLightEnabled() &&
GetScheduleType() == ScheduleType::kSunsetToSunrise &&
(is_first_user_init_ || refresh_reason == RefreshReason::kScheduled) &&
!UserHasEverChangedSchedule() &&
!UserHasEverDismissedAutoNightLightNotification()) {
VLOG(1) << "Auto Night Light is turning on.";
ShowAutoNightLightNotification();
}
}
} // namespace ash