// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_SYSTEM_PROGRESS_INDICATOR_PROGRESS_RING_ANIMATION_H_
#define ASH_SYSTEM_PROGRESS_INDICATOR_PROGRESS_RING_ANIMATION_H_
#include <memory>
#include "ash/ash_export.h"
#include "ash/system/progress_indicator/progress_indicator_animation.h"
namespace ash {
// An animation for a `ProgressIndicator` to be painted in lieu of the
// determinate progress ring that would otherwise be painted.
class ASH_EXPORT ProgressRingAnimation : public ProgressIndicatorAnimation {
public:
enum class Type {
kIndeterminate, // See `ProgressRingIndeterminateAnimation`.
kPulse, // See `ProgressRingPulseAnimation`.
};
ProgressRingAnimation(const ProgressRingAnimation&) = delete;
ProgressRingAnimation& operator=(const ProgressRingAnimation&) = delete;
~ProgressRingAnimation() override;
// Returns an initialized progress ring animation of the specified `type`.
static std::unique_ptr<ProgressRingAnimation> CreateOfType(Type type);
// Returns the specific type of this animation.
Type type() const { return type_; }
// Returns animatable properties.
float start_position() const { return start_position_; }
float end_position() const { return end_position_; }
float outer_ring_opacity() const { return outer_ring_opacity_; }
protected:
ProgressRingAnimation(Type type, base::TimeDelta duration, bool is_cyclic);
// Implementing classes should update any desired animatable properties as
// appropriate for the specified animation `fraction`.
virtual void UpdateAnimatableProperties(double fraction,
float* start_position,
float* end_position,
float* opacity) = 0;
private:
// ProgressIndicatorAnimation:
void UpdateAnimatableProperties(double fraction) override;
// The specific type of this animation.
const Type type_;
// Animatable properties.
float start_position_ = 0.f;
float end_position_ = 0.f;
float outer_ring_opacity_ = 1.f;
};
} // namespace ash
#endif // ASH_SYSTEM_PROGRESS_INDICATOR_PROGRESS_RING_ANIMATION_H_