// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/system/status_area_widget_test_helper.h"
#include "base/memory/raw_ptr.h"
#include "ash/root_window_controller.h"
#include "ash/session/session_controller_impl.h"
#include "ash/shell.h"
#include "ash/system/status_area_widget.h"
#include "base/run_loop.h"
#include "ui/compositor/layer_animation_observer.h"
#include "ui/compositor/layer_animator.h"
namespace ash {
// An observer that quits a run loop when the animation finishes.
class AnimationEndObserver : public ui::LayerAnimationObserver {
public:
explicit AnimationEndObserver(ui::LayerAnimator* animator)
: animator_(animator) {
animator_->AddObserver(this);
}
~AnimationEndObserver() override { animator_->RemoveObserver(this); }
void WaitForAnimationEnd() {
if (!animator_->is_animating())
return;
// This will return immediately if |Quit| was already called.
run_loop_.Run();
}
// ui::LayerAnimationObserver:
void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override {
run_loop_.Quit();
}
void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override {}
void OnLayerAnimationScheduled(
ui::LayerAnimationSequence* sequence) override {}
private:
raw_ptr<ui::LayerAnimator> animator_;
base::RunLoop run_loop_;
};
LoginStatus StatusAreaWidgetTestHelper::GetUserLoginStatus() {
return Shell::Get()->session_controller()->login_status();
}
StatusAreaWidget* StatusAreaWidgetTestHelper::GetStatusAreaWidget() {
return Shell::GetPrimaryRootWindowController()->GetStatusAreaWidget();
}
StatusAreaWidget* StatusAreaWidgetTestHelper::GetSecondaryStatusAreaWidget() {
RootWindowController* primary_controller =
Shell::GetPrimaryRootWindowController();
Shell::RootWindowControllerList controllers =
Shell::GetAllRootWindowControllers();
for (size_t i = 0; i < controllers.size(); ++i) {
if (controllers[i] != primary_controller)
return controllers[i]->GetStatusAreaWidget();
}
return nullptr;
}
void StatusAreaWidgetTestHelper::WaitForAnimationEnd(
StatusAreaWidget* status_area_widget) {
AnimationEndObserver observer(status_area_widget->GetLayer()->GetAnimator());
observer.WaitForAnimationEnd();
status_area_widget->GetLayer()->GetAnimator()->StopAnimating();
}
void StatusAreaWidgetTestHelper::WaitForLayerAnimationEnd(ui::Layer* layer) {
AnimationEndObserver observer(layer->GetAnimator());
observer.WaitForAnimationEnd();
}
} // namespace ash