<!doctype html>
<!--
WebXR page that only submits one frame.
-->
<html>
<head>
<link rel="stylesheet" type="text/css" href="../resources/webxr_e2e.css">
</head>
<body>
<canvas id="webgl-canvas"></canvas>
<script src="../resources/webxr_e2e.js"></script>
<script src="../resources/webxr_boilerplate.js"></script>
<script src="../../../../../../third_party/blink/web_tests/resources/testharness.js"></script>
<script>
var frame_count = 0;
var frame_expected = true;
onImmersiveXRFrameCallback = function() {
assert_true(frame_expected);
frame_count++;
console.log('Got frame number ' + frame_count);
if (frame_count === 1) {
// No need to request an animationFrame because it should've been
// requested previously.
sessionInfos[sessionTypes.IMMERSIVE].session.updateRenderState({ baseLayer: null });
frame_expected = false;
}
};
function setBaseLayer() {
let session = sessionInfos[sessionTypes.IMMERSIVE].session;
session.updateRenderState({ baseLayer: new XRWebGLLayer(session, gl) });
frame_expected = true;
}
</script>
</body>
</html>