// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_SYSTEM_TRAY_SYSTEM_MENU_BUTTON_H_
#define ASH_SYSTEM_TRAY_SYSTEM_MENU_BUTTON_H_
#include "ash/resources/vector_icons/vector_icons.h"
#include "ui/base/metadata/metadata_header_macros.h"
#include "ui/gfx/image/image_skia.h"
#include "ui/views/controls/button/button.h"
#include "ui/views/controls/button/image_button.h"
namespace ash {
// A 48x48 image button with a material design ripple effect, which can be
// used across Ash material design native UI menus.
class SystemMenuButton : public views::ImageButton {
METADATA_HEADER(SystemMenuButton, views::ImageButton)
public:
// Constructs the button with |callback| and a centered icon corresponding to
// |normal_icon| when button is enabled and |disabled_icon| when it is
// disabled. |accessible_name_id| corresponds to the string in
// ui::ResourceBundle to use for the button's accessible and tooltip text.
SystemMenuButton(PressedCallback callback,
const gfx::ImageSkia& normal_icon,
const gfx::ImageSkia& disabled_icon,
int accessible_name_id);
// Similar to the above constructor. Just gets a single vector icon and
// creates the normal and disabled icons based on that using default menu icon
// colors.
SystemMenuButton(PressedCallback callback,
const gfx::VectorIcon& icon,
int accessible_name_id);
SystemMenuButton(const SystemMenuButton&) = delete;
SystemMenuButton& operator=(const SystemMenuButton&) = delete;
~SystemMenuButton() override;
// Sets the normal and disabled icons based on that using default menu icon
// colors.
void SetVectorIcon(const gfx::VectorIcon& icon);
private:
// Returns the size that the ink drop should be constructed with.
gfx::Size GetInkDropSize() const;
};
} // namespace ash
#endif // ASH_SYSTEM_TRAY_SYSTEM_MENU_BUTTON_H_