// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_SYSTEM_UNIFIED_POWER_BUTTON_H_
#define ASH_SYSTEM_UNIFIED_POWER_BUTTON_H_
#include <memory>
#include "ash/ash_export.h"
#include "base/memory/raw_ptr.h"
#include "ui/base/metadata/metadata_header_macros.h"
#include "ui/views/controls/button/button.h"
#include "ui/views/view.h"
namespace ui {
class Event;
} // namespace ui
namespace views {
class ImageView;
class MenuItemView;
} // namespace views
namespace ash {
class UnifiedSystemTrayController;
// The power button container which contains 2 icons: a power icon and an
// arrow down icon.
class PowerButtonContainer : public views::Button {
METADATA_HEADER(PowerButtonContainer, views::Button)
public:
explicit PowerButtonContainer(PressedCallback callback);
PowerButtonContainer(const PowerButtonContainer&) = delete;
PowerButtonContainer& operator=(const PowerButtonContainer&) = delete;
~PowerButtonContainer() override;
void UpdateIconColor(bool is_active);
private:
// Owned by views hierarchy.
raw_ptr<views::ImageView> power_icon_ = nullptr;
raw_ptr<views::ImageView> arrow_icon_ = nullptr;
};
// The power button that lives in the `QuickSettingsView` footer. The
// `background_view_` will change its corner radii and a power button
// menu will pop up at the same time when it's active.
class ASH_EXPORT PowerButton : public views::View {
METADATA_HEADER(PowerButton, views::View)
public:
explicit PowerButton(UnifiedSystemTrayController* tray_controller);
PowerButton(const PowerButton&) = delete;
PowerButton& operator=(const PowerButton&) = delete;
~PowerButton() override;
// If the context mune is currently open.
bool IsMenuShowing();
// Getter of the `MenuItemView` for testing.
views::MenuItemView* GetMenuViewForTesting();
PowerButtonContainer* button_content_for_testing() { return button_content_; }
private:
friend class PowerButtonPixelTest;
friend class PowerButtonTest;
friend class QuickSettingsFooterTest;
// This class is the context menu controller used by `PowerButton` in the
// `QuickSettingsFooter`, responsible for building, running the menu and
// executing the commands.
class MenuController;
// views::View:
void OnThemeChanged() override;
// Updates the shape (rounded corner radii) and color of this view. Also
// re-paints the focus ring.
void UpdateView();
// Updates the rounded corner radii based on the current `PowerButton` state.
void UpdateRoundedCorners();
// Shows the context menu by `MenuController`. This method passed in to the
// `Button` view as the `OnPressedCallback`.
void OnButtonActivated(const ui::Event& event);
// Owned by views hierarchy.
raw_ptr<views::View> background_view_ = nullptr;
raw_ptr<PowerButtonContainer> button_content_ = nullptr;
// The context menu, which will be set as the controller to show the power
// button menu view.
std::unique_ptr<MenuController> context_menu_;
// Owned by UnifiedSystemTrayBubble.
const raw_ptr<UnifiedSystemTrayController, DanglingUntriaged>
tray_controller_;
};
} // namespace ash
#endif // ASH_SYSTEM_UNIFIED_POWER_BUTTON_H_