// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chromecast/graphics/gestures/multiple_tap_detector.h"
#include <memory>
#include "base/auto_reset.h"
#include "base/check.h"
#include "ui/aura/window.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/aura/window_tree_host.h"
#include "ui/events/event.h"
#include "ui/events/event_processor.h"
#include "ui/events/event_utils.h"
namespace chromecast {
MultipleTapDetector::MultipleTapDetector(aura::Window* root_window,
MultipleTapDetectorDelegate* delegate)
: root_window_(root_window),
delegate_(delegate),
enabled_(false),
tap_state_(MultiTapState::NONE),
tap_count_(0) {
root_window->GetHost()->GetEventSource()->AddEventRewriter(this);
}
MultipleTapDetector::~MultipleTapDetector() {
root_window_->GetHost()->GetEventSource()->RemoveEventRewriter(this);
}
ui::EventDispatchDetails MultipleTapDetector::RewriteEvent(
const ui::Event& event,
const Continuation continuation) {
if (!enabled_ || !delegate_ || !event.IsTouchEvent()) {
return SendEvent(continuation, &event);
}
const ui::TouchEvent& touch_event = static_cast<const ui::TouchEvent&>(event);
if (event.type() == ui::EventType::kTouchPressed) {
// If a press happened again before the minimum inter-tap interval, cancel
// the detection.
if (tap_state_ == MultiTapState::INTERVAL_WAIT &&
(event.time_stamp() - stashed_events_.back().event.time_stamp()) <
gesture_detector_config_.double_tap_min_time) {
stashed_events_.clear();
TapDetectorStateReset();
return SendEvent(continuation, &event);
}
// If the user moved too far from the last tap position, it's not a multi
// tap.
if (tap_count_) {
float distance = (touch_event.location() - last_tap_location_).Length();
if (distance > gesture_detector_config_.double_tap_slop) {
TapDetectorStateReset();
stashed_events_.clear();
return SendEvent(continuation, &event);
}
}
// Otherwise transition into a touched state.
tap_state_ = MultiTapState::TOUCH;
last_tap_location_ = touch_event.location();
// If this is pressed too long, it should be treated as a long-press, and
// not part of a triple-tap, so set a timer to detect that.
triple_tap_timer_.Start(
FROM_HERE, gesture_detector_config_.longpress_timeout, this,
&MultipleTapDetector::OnLongPressIntervalTimerFired);
// If we've already gotten one tap, discard this event, only the original
// tap needs to get through.
if (tap_count_) {
return DiscardEvent(continuation);
}
// Copy the event so we can issue a cancel for it later if this turns out to
// be a multi-tap.
stashed_events_.emplace_back(touch_event, continuation);
return SendEvent(continuation, &event);
}
// Finger was released while we were waiting for one, count it as a tap.
if (touch_event.type() == ui::EventType::kTouchReleased &&
tap_state_ == MultiTapState::TOUCH) {
tap_state_ = MultiTapState::INTERVAL_WAIT;
triple_tap_timer_.Start(FROM_HERE,
gesture_detector_config_.double_tap_timeout, this,
&MultipleTapDetector::OnTapIntervalTimerFired);
tap_count_++;
if (tap_count_ == 3) {
TapDetectorStateReset();
delegate_->OnTripleTap(touch_event.location());
// Issue cancel events for old presses.
ui::EventDispatchDetails details;
for (const auto& it : stashed_events_) {
ui::TouchEvent cancel_event(
ui::EventType::kTouchCancelled, it.event.location_f(),
it.event.root_location_f(), it.event.time_stamp(),
it.event.pointer_details(), it.event.flags());
details = SendEvent(it.continuation, &cancel_event);
if (details.dispatcher_destroyed)
break;
}
stashed_events_.clear();
return details;
} else if (tap_count_ > 1) {
return DiscardEvent(continuation);
}
}
return SendEvent(continuation, &event);
}
void MultipleTapDetector::OnTapIntervalTimerFired() {
// We didn't quite reach a third tap, but a second was reached.
// So call out the double-tap.
if (tap_count_ == 2) {
delegate_->OnDoubleTap(last_tap_location_);
if (!stashed_events_.empty()) {
Stash& stash = stashed_events_.front();
ui::TouchEvent cancel_event(
ui::EventType::kTouchCancelled, stash.event.location_f(),
stash.event.root_location_f(), base::TimeTicks::Now(),
stash.event.pointer_details(), stash.event.flags());
DCHECK(
!SendEvent(stash.continuation, &cancel_event).dispatcher_destroyed);
}
}
TapDetectorStateReset();
stashed_events_.clear();
}
void MultipleTapDetector::OnLongPressIntervalTimerFired() {
TapDetectorStateReset();
stashed_events_.clear();
}
void MultipleTapDetector::TapDetectorStateReset() {
tap_state_ = MultiTapState::NONE;
tap_count_ = 0;
triple_tap_timer_.Stop();
}
MultipleTapDetector::Stash::Stash(const ui::TouchEvent& e, const Continuation c)
: event(e), continuation(c) {}
MultipleTapDetector::Stash::~Stash() {}
} // namespace chromecast