// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_TEST_TEST_WINDOW_BUILDER_H_
#define ASH_TEST_TEST_WINDOW_BUILDER_H_
#include <memory>
#include "ash/ash_export.h"
#include "base/memory/raw_ptr.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/window.h"
#include "ui/base/class_property.h"
#include "ui/compositor/layer_type.h"
#include "ui/gfx/geometry/rect.h"
namespace ash {
// A builder to create a aura::Window for testing purpose. Use this when you
// simply need need a window without a meaningful content (except for a color)
// or capability to drag a window or drag to resize a window. If you need these
// properties in your test, use TestWidgetBuilder instead.
//
// The builder object can be used only once to create a single window because
// ownership of some parameters has to be transferred to a created window.
class ASH_EXPORT TestWindowBuilder {
public:
TestWindowBuilder();
TestWindowBuilder(TestWindowBuilder& other);
TestWindowBuilder& operator=(TestWindowBuilder& params) = delete;
~TestWindowBuilder();
// Sets parameters that are used when creating a test window.
TestWindowBuilder& SetParent(aura::Window* parent);
TestWindowBuilder& SetWindowType(aura::client::WindowType type);
TestWindowBuilder& SetWindowId(int id);
TestWindowBuilder& SetBounds(const gfx::Rect& bounds);
// Having a non-empty title helps avoid accessibility paint check failures
// in tests. For instance, `WindowMiniView` gets its accessible name from
// the window title.
TestWindowBuilder& SetWindowTitle(const std::u16string& title);
// Set a WindowDelegate used by a test window.
TestWindowBuilder& SetDelegate(aura::WindowDelegate* delegate);
// Use this to create a window whose content is painted with |color|.
// This uses aura::test::ColorTestWindowDelegate as a WindowDelegate.
TestWindowBuilder& SetColorWindowDelegate(SkColor color);
// Use aura::test::TestWindowDelegate as a WindowDelegate.
TestWindowBuilder& SetTestWindowDelegate();
// Allows the window to be resizable, maximizable and minimizable.
TestWindowBuilder& AllowAllWindowStates();
// A window is shown when created by default. Use this if you want not
// to show when created.
TestWindowBuilder& SetShow(bool show);
// Sets the window property to be set on a test window.
template <typename T>
TestWindowBuilder& SetWindowProperty(const ui::ClassProperty<T>* property,
T value) {
init_properties_.SetProperty(property, value);
return *this;
}
// Build a window based on the parameter already set. This can be called only
// once and the object cannot be used to create multiple windows.
[[nodiscard]] std::unique_ptr<aura::Window> Build();
private:
raw_ptr<aura::Window> parent_ = nullptr;
raw_ptr<aura::Window> context_ = nullptr;
raw_ptr<aura::WindowDelegate, DanglingUntriaged> delegate_ = nullptr;
aura::client::WindowType window_type_ = aura::client::WINDOW_TYPE_NORMAL;
ui::LayerType layer_type_ = ui::LAYER_TEXTURED;
gfx::Rect bounds_;
ui::PropertyHandler init_properties_;
int window_id_ = aura::Window::kInitialId;
std::u16string window_title_ = std::u16string();
bool show_ = true;
bool built_ = false;
};
// A utility function to create a window builder for child windows.
TestWindowBuilder ChildTestWindowBuilder(aura::Window* parent,
const gfx::Rect& bounds = gfx::Rect(),
int window_id = -1);
} // namespace ash
#endif // ASH_TEST_TEST_WINDOW_BUILDER_H_